
Favoured by 16 criteria
Rush · Her WILL-state Jadecrushing Grid pulls the accelerated swarm into one cluster and the combo Imprisons the target, cancelling the doubled movement speed before it matters.
Vitality · Her long-lasting Corrosion permanently shreds enemy resistance for the whole squad, turning an inflated HP bar into a shared damage multiplier the team burns through.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Biolysis · Nature skills cleanse the forced Solidification.
Decapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
Encumbered · Her basic-attack chain lands a Final Strike (plus SP-restoring finishers) on cadence, so the paused SP natural recovery keeps ticking over.
Flash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
Hypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Synced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
Thrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.




























































