HEALING CALCULATOR
治疗物品计算器
Optimize your healing item selection
About this calculator
This Healing Calculator is a community-built Google Sheet that translates Arknights: Endfield healing items from abstract percentages and HP thresholds into concrete numbers for your operator. Plug in your Max HP once and the sheet shows you exactly how much HP each food, drink, and potion will restore, and at which HP value its threshold triggers — so you can stop guessing whether a 30%-threshold item will actually fire when you need it.
Use this tool when you are building a loadout for a hard stage, a boss with burst damage windows, or a long expedition where item selection matters. The spreadsheet covers every healing item currently in the game and updates with each patch. Make a copy via File > Make a Copy to edit; the original is view-only so multiple players can reference it without overwriting each other.
What is the Healing Calculator?
The Healing Calculator is a simple but powerful spreadsheet tool to help you pick the best healing items for your operators in Arknights: Endfield.
Simply make a copy of the spreadsheet, plug in your operator's Max HP, and it will show you the resulting HP after each healing item, taking into account the HP threshold each item triggers at.
HP Threshold Calculation
Enter your operator's Max HP and see exactly how much healing each item provides after threshold calculations.
All Healing Items
Compare every healing item in the game to find the most efficient option for your build.
Optimize Survivability
Make informed decisions about which healing items to bring based on your operator's HP pool.
Make It Your Own
Make a copy of the spreadsheet and customize it to fit your needs!
Healing Calculator Spreadsheet
Frequently Asked Questions
What is an HP threshold and why does it matter?
Most healing items in Arknights: Endfield restore a percentage of Max HP rather than a flat amount, but each item triggers only when your HP drops below a specific threshold (commonly 30%, 50%, or 70%). If you eat a 50%-threshold item at 80% HP, it does nothing — the slot is wasted. The healing calculator shows you, for your operator's exact Max HP, the precise HP value each threshold corresponds to, so you can plan which items actually trigger in the situations you expect (boss burst, AOE wipe, sustained chip damage).
Which healing items are the most efficient overall?
It depends on your operator's HP pool and damage profile. Tanks with 30,000+ HP get more raw value from percentage healers because the percentage scales with Max HP. Glass-cannon DPS with 12,000 HP often does better with flat-HP food items because the percentage scales poorly at low pools. The calculator surfaces this by showing absolute HP restored — you can sort items by 'HP per slot' and see at a glance whether food, drink, or potion items dominate for your specific operator.
Do healing items have cooldowns I should plan around?
Yes. Most healing items have a 6–10 second cooldown per item slot, and using one item does not put others on cooldown. That means a four-slot loadout can chain heals across roughly 24–40 seconds before any slot recycles. Bring at least one threshold-based item for emergency triggers and at least one manual-use item for proactive healing between encounters. The spreadsheet lists item-by-item cooldown data alongside the HP figures.
How do I make the spreadsheet editable?
The embedded view is read-only. Click 'Open in Google Sheets' to launch the source file, then use File > Make a Copy to save a personal editable version to your Google Drive. The Max HP input cell becomes editable in your copy, and all derived HP values recalculate automatically. Your copy persists across devices through Google Drive; the original spreadsheet stays untouched, so multiple players can each maintain their own version without conflict.
Does this account for healing buffs from teammates or talents?
No. The spreadsheet calculates raw item HP only, based on your Max HP input. Healing-received buffs (from medic operators, gear bonuses, or talents) multiply on top of the item value — the formula is Final Heal = Item HP x (1 + Healing Received%). If your operator has a 30% healing-received buff active, multiply the spreadsheet's output by 1.3 to get the in-combat number. Most players ignore this for solo planning and only correct for it when comparing against a medic-buffed value.