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Operators Comparison Table

Side-by-side view of all 26 Arknights: Endfield operators — sort by stat, element, class, or weapon. For full per-character detail pages, visit the Character Database.

Last updated: April 21, 2026

About this database

Every Arknights: Endfield operator is listed here with the core stats that matter for team building: HP, ATK, Base ATK, Effective Physical and Arts HP, the four core attributes (STR / AGI / INT / WIL), attack range, weapon type, class, and damage element. Numbers come straight from the CharacterTable data so what you see here matches the level-max sheet inside the game. Currently 26 operators across 12 6★, 9 5★, and 5 4★ rarities.

Use the filter pills above the table to narrow by rarity, class, or damage element, then click any column header to sort. Effective HP columns are especially useful when planning hard-mode runs — they factor DEF and Arts Resist into raw HP, so you can see which operator actually survives the longest against physical-heavy or Arts-heavy bosses. Rare Material and Rare Plant columns show exactly which resources gate each operator's E2/E4 promotions.

Stats Legend

HP: Base Hit Points

Eff. PHY/Arts HP: Effective HP against Physical/Arts damage

ATK: Total Attack stat

Base ATK: Base attack without equipment

STR/AGI/INT/WIL: Core attributes - Strength, Agility, Intelligence, Willpower

Range: Attack range in meters

26

Total Operators

12

6★

9

5★

5

4★

6

Classes

Rarity:
Class:
Element:

Showing 26 of 26 operators

Ardelia

Supporter · Arts Unit

★★★★★★ v1.0
Nature Nature HP Treatment Corrode Susceptibility

HP

6,055

ATK

633

STR

112

AGI

93

Rare Mat.

Quadrant Fitting

Rare Plant

Cosmagaric

Ember

Defender · Great Sword

★★★★★★ v1.0
Heat Heat Knock Down HP Treatment Shield

HP

6,375

ATK

684

STR

176

AGI

96

Rare Mat.

D96 Steel

Rare Plant

Cosmagaric

Endministrator

Guard · Sword

★★★★★★ v1.0
Physical Physical Crush Crowd Control

HP

6,110

ATK

620

STR

123

AGI

140

Rare Mat.

Metadiastima

Rare Plant

Bloodcap

Gilberta

Supporter · Arts Unit

★★★★★★ v1.0
Nature Nature Arts Susc. Nature Infliction Lift

HP

5,940

ATK

693

STR

89

AGI

92

Rare Mat.

Tachyon

Rare Plant

Bloodcap

Laevatain

Striker · Sword

★★★★★★ v1.0
Heat Heat Damage Dealer Combust

HP

6,100

ATK

676

STR

121

AGI

99

Rare Mat.

D96 Steel

Rare Plant

Cosmagaric

Last Rite

Striker · Great Sword

★★★★★★ v1.0
Cryo Cryo Damage Dealer Cryo Infliction

HP

6,270

ATK

661

STR

155

AGI

104

Rare Mat.

Triphasic

Rare Plant

Bloodcap

Lifeng

Guard · Polearm

★★★★★★ v1.0
Physical Physical Knock Down PHY Susc. Link

HP

6,110

ATK

594

STR

123

AGI

132

Rare Mat.

Metadiastima

Rare Plant

Bloodcap

Pogranichnik

Vanguard · Sword

★★★★★★ v1.0
Physical Physical SP Recovery Breach

HP

6,000

ATK

669

STR

101

AGI

110

Rare Mat.

Metadiastima

Rare Plant

Cosmagaric

Rossi

Guard · Sword

★★★★★★ v1.1
Physical Physical Lift Crit Damage Dealer

HP

5,980

ATK

683

STR

97

AGI

176

Rare Mat.

Quadrant Fitting

Rare Plant

Cosmagaric

Tangtang

Caster · Handcannon

★★★★★★ v1.1
Cryo Cryo Cryo Infliction Arts Susc.

HP

6,110

ATK

687

STR

123

AGI

179

Rare Mat.

Metadiastima

Rare Plant

Bloodcap

Yvonne

Striker · Handcannon

★★★★★★ v1.0
Cryo Cryo Damage Dealer Solidify Crit

HP

5,905

ATK

685

STR

82

AGI

128

Rare Mat.

Tachyon

Rare Plant

Bloodcap

Zhuang Fangyi

Striker · Arts Unit

★★★★★★ v1.2
Electric Electric Damage Dealer Electrify

HP

5,990

ATK

706

STR

99

AGI

99

Rare Mat.

Triphasic

Rare Plant

Cosmagaric

Alesh

Vanguard · Sword

★★★★★☆ v1.0
Cryo Cryo SP Recovery Solidify

HP

6,285

ATK

630

STR

158

AGI

95

Rare Mat.

Metadiastima

Rare Plant

Bloodcap

Arclight

Vanguard · Sword

★★★★★☆ v1.0
Electric Electric SP Recovery Electric Infliction

HP

6,030

ATK

603

STR

107

AGI

145

Rare Mat.

Metadiastima

Rare Plant

Cosmagaric

Avywenna

Striker · Polearm

★★★★★☆ v1.0
Electric Electric Damage Dealer Arts Susc.

HP

6,030

ATK

609

STR

107

AGI

106

Rare Mat.

Tachyon

Rare Plant

Bloodcap

Chen Qianyu

Guard · Sword

★★★★★☆ v1.0
Physical Physical Lift Stagger

HP

6,025

ATK

613

STR

106

AGI

171

Rare Mat.

Quadrant Fitting

Rare Plant

Cosmagaric

Da Pan

Striker · Great Sword

★★★★★☆ v1.0
Physical Physical Damage Dealer Lift Crush

HP

6,370

ATK

629

STR

175

AGI

96

Rare Mat.

Triphasic

Rare Plant

Bloodcap

Perlica

Caster · Arts Unit

★★★★★☆ v1.0
Electric Electric Electric Infliction Electrify

HP

5,950

ATK

615

STR

91

AGI

93

Rare Mat.

Tachyon

Rare Plant

Bloodcap

Snowshine

Defender · Great Sword

★★★★★☆ v1.0
Cryo Cryo Protect HP Treatment Cryo Infliction

HP

6,265

ATK

589

STR

154

AGI

104

Rare Mat.

Quadrant Fitting

Rare Plant

Bloodcap

Wulfgard

Caster · Handcannon

★★★★★☆ v1.0
Heat Heat Heat Infliction Combust

HP

6,300

ATK

586

STR

161

AGI

95

Rare Mat.

Triphasic

Rare Plant

Cosmagaric

Xaihi

Supporter · Arts Unit

★★★★★☆ v1.0
Cryo Cryo HP Treatment Cryo Infliction Amp

HP

5,940

ATK

583

STR

89

AGI

91

Rare Mat.

D96 Steel

Rare Plant

Bloodcap

Akekuri

Vanguard · Sword

★★★★☆☆ v1.0
Heat Heat SP Recovery Heat Infliction Link

HP

6,045

ATK

609

STR

110

AGI

140

Rare Mat.

D96 Steel

Rare Plant

Cosmagaric

Antal

Supporter · Arts Unit

★★★★☆☆ v1.0
Electric Electric Arts Susc. Amp

HP

6,140

ATK

618

STR

129

AGI

86

Rare Mat.

Metadiastima

Rare Plant

Cosmagaric

Catcher

Defender · Great Sword

★★★★☆☆ v1.0
Physical Physical Protect Shield Weaken

HP

6,375

ATK

627

STR

176

AGI

96

Rare Mat.

Tachyon

Rare Plant

Bloodcap

Estella

Guard · Polearm

★★★★☆☆ v1.0
Cryo Cryo Cryo Infliction Lift PHY Susc.

HP

6,015

ATK

612

STR

104

AGI

97

Rare Mat.

Quadrant Fitting

Rare Plant

Cosmagaric

Fluorite

Caster · Handcannon

★★★★☆☆ v1.0
Nature Nature Nature Infliction Cryo Infliction

HP

5,945

ATK

626

STR

90

AGI

168

Rare Mat.

Triphasic

Rare Plant

Cosmagaric

How to read the operators database

Every row in the table is a single playable operator pulled from Arknights: Endfield's CharacterTable data file — the same source the game uses internally — so the level-max stats here mirror what you see on the in-game character sheet before weapons, gear, and buff consumables stack on top. Sorting any column reorders the table in place; filtering by rarity, class, or damage element narrows the pool without losing the active sort. Last refresh date is shown in the header; we re-publish on every patch and after any rebalance.

The table covers stats most relevant to roster planning and team-building: core attributes, raw HP and ATK, two effective-HP variants that factor in resistance, ATK pre- and post-equipment, attack range in metres, and the two rare-resource columns that gate promotions. Click an operator's name to drill in (in a future release), or cross-reference the names here with the team tier list and build pages to see how each unit fits into the current meta.

Core attribute system (STR / AGI / INT / WIL)

  • STR (Strength) — scales physical ATK and stagger output. High-STR operators (Wulfgard, Ember, Chen) deal most of their damage through basic attacks and physical skill multipliers.
  • AGI (Agility) — affects movement, evasion, attack speed, and crit-related substats. Ranged DPS like Yvonne and Pogranichnik benefit most.
  • INT (Intelligence) — scales Arts damage and elemental skill output. Casters such as Perlica and Arclight read primarily off INT for their burst rotations.
  • WIL (Willpower) — governs ult charge rate, status resistance, and healing throughput. Dedicated medics and SP-batteries lean heavily on WIL.

Why effective HP matters more than raw HP

The Eff. PHY HP and Eff. Arts HP columns roll DEF and Arts Resist into the raw HP pool, giving you the actual amount of physical or Arts damage an operator can absorb before going down. Two operators with the same HP can have wildly different effective HP depending on their DEF and Arts Resist scaling — some 5★ operators out-tank 6★ counterparts on physical fights thanks to better DEF curves. Sort Eff. PHY HP descending when planning runs against physical-heavy bosses such as the Cinder Arsenal Bonecrusher Vanguard; sort Eff. Arts HP descending for Arts-dominant phases like Etchspace Salvage waves.

Damage elements and matchup logic

Each operator has one fixed damage element — Physical, Heat, Electric, Cryo, Nature, or Aether — that determines which resistance column on the enemy's stat block their hits land against. Element is a property of the operator, not of the weapon; equipping a fire-themed weapon on a Cryo operator does not change their damage type. The largest single damage swing in Endfield combat comes from element matchups: hitting a vulnerable enemy (resistance multiplier above 1.00) can mean 15–30% more damage versus a neutral or resisted matchup. Cross-reference operator element against the resistance columns in the enemies database before locking in a team for a specific fight.

Rare Material and Rare Plant — the promotion gates

Each operator's E2 and E4 promotions require their signature Rare Material (boss-drop or elite-drop item) and Rare Plant (named flora or ore node). These two columns surface the specific resources you need to plan before committing to promotion. Rare Materials drop on a fixed rotation from specific Elite and Boss enemies in story chapters and weekly Joint Operations; Rare Plants are gathered from named nodes in the open world or grown on infinite loops in the Growth Chamber. Before pulling the trigger on an E4 commitment, scan this column and verify your farming pipeline can sustain the cost.

Stat vs. in-game ATK discrepancy: ATK shown here is the level-max base value without weapon. The in-game ATK on your roster screen will be higher because your equipped weapon adds its Base ATK plus substat percentages on top. Use the database for relative comparison between operators; use the in-game character sheet for your specific build's final numbers.

Frequently Asked Questions

What do the STR, AGI, INT, and WIL stats actually do?

These four core attributes drive everything else. STR (Strength) scales physical ATK and stagger output — DPS operators like Wulfgard and Ember favour high STR. AGI (Agility) affects movement, evasion, and crit-related sub-stats; ranged operators benefit most. INT (Intelligence) scales Arts damage and skill output — Arts-based operators like Perlica scale primarily off INT. WIL (Willpower) governs ult charge rate, status resistance, and healing efficiency. The relative weighting in an operator's stat block tells you what role they're optimised for.

What is the difference between ATK, Base ATK, Eff. PHY HP, and Eff. Arts HP?

Base ATK is the raw operator attack stat without any equipped weapon or gear. ATK is the total displayed in-game with their stock loadout. Eff. PHY HP and Eff. Arts HP are calculated effective health values that factor DEF and Arts Resist into the raw HP pool — they represent how much physical or Arts damage the operator can actually absorb before dying. Sort by Eff. PHY HP to find tanks for physical-heavy fights; sort by Eff. Arts HP for Arts-heavy boss phases. Raw HP alone can be misleading because some 5★ operators have higher EHP than 6★s thanks to better DEF scaling.

How are elements assigned to operators and which matchups matter?

Every operator has a single Damage Element: Physical, Heat, Electric, Cryo, Nature, or Aether. The element determines what resistance value on enemies their damage hits against — cross-reference the Enemies database to find vulnerable matchups. Most fights heavily favour stacking a single element when the boss has a weakness (15–30% damage swing), but some squads run dual-element to handle phases. Note that an operator's element is fixed per character; it does not change with weapon choice.

What are Rare Material and Rare Plant columns for?

Each operator's E2/E4 promotions require their signature rare material and rare plant — these are the specific resources that gate their full power. The columns show exactly which materials to farm, so you can plan ahead. Rare Materials drop from specific Elite/Boss enemies; Rare Plants are gathered from named ore/flora nodes or grown in the Growth Chamber via infinite planting loops. Before committing to promoting an operator to E4, check these two columns and verify you have a steady supply pipeline.

How accurate are these stats compared to in-game?

Stats shown are level-max values pulled directly from the CharacterTable.json data table — the same source the game uses. They reflect base operator power without weapon, gear infusion, or buff consumables stacked on top. In-game ATK on your screen will be higher than what is shown here because your equipped weapon adds its Base ATK plus substat percentages on top of these base values. Use this table for relative comparison between operators; use the in-game character sheet for your specific build's final numbers.