INDUSTRIAL PLANNER
Production Line Simulator
Design, simulate, and optimize your factory layouts
About this tool
The Industrial Planner by hsyhhssyy is a full production line simulator for Arknights: Endfield. Unlike static blueprint editors, it actually runs your factory: belts move items, machines consume inputs, power draws against Thermal Bank output, and bottlenecks surface as visible shortages or blocked outputs. You can fast-forward simulations up to 16x speed to catch problems that would only show after hours of in-game uptime.
Use this tool to validate complex multi-step production chains, multi-base logistics, and tight power budgets before committing materials in-game. Pair it with D.I.G.E. (fuel/generator counts) and the AIC Planner (footprint sketches) — Industrial Planner is the heaviest of the three, designed for the final validation pass. It supports both Chinese and English, runs entirely in your browser, and offers a CN mirror for faster access in mainland China.
What is the Industrial Planner?
The Industrial Planner is a comprehensive browser-based production line simulator for Arknights: Endfield. Plan your factory layouts, connect conveyor belts and pipelines, run simulations, and troubleshoot logistics issues before building in-game.
🏗️ Production Line Editing
- • Place, rotate, move, and delete buildings
- • Lay conveyor belts and pipelines with auto-connection
- • Create splitter and merger structures by stacking belts
- • Multi-base support with different base specifications
- • Flowchart view to visualize production structure
⚡ Simulation Features
- • Start, pause, and exit simulation
- • Multiple speed settings up to 16x
- • View equipment status, shortages, blockages, and internal buffers
- • Track production, consumption, inventory, and process information
- • Full power simulation with unlimited or realistic power modes
📐 Blueprint Workflow
- • Save formal blueprints and copy temporary layouts
- • Public blueprint library and local blueprint storage
- • Share and reuse standardized modules
- • Pre-load items into equipment before placement
🔧 Quality of Life
- • Undo/redo with timeline history panel
- • Temporary building overlap for layout adjustments
- • Recipe lookup and production chain browser
- • Bilingual support (Chinese & English)
- • Auto-save settings and local content persistence
Advantages Over In-Game Planning
✓ Unlimited Resources
Generate any item or fluid (including water pumps and pipeline outputs) without needing actual resources. Output ports ignore inventory limits.
✓ Equipment Pre-loading
Save items inside equipment in your blueprints. Never forget which blueprint uses wheat flowers vs. cotton!
✓ Temporary Overlap
Overlap buildings temporarily while adjusting layouts. No need to store equipment when reorganizing tight spaces.
✓ Speed & Power Testing
Run simulations up to 16x speed. Test power failures and battery strategies in minutes instead of hours.
External tool by hsyhhssyy • Visit Industrial Planner • GitHub Repository
This is a fan-made tool. Not affiliated with Hypergryph or Yostar.
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Frequently Asked Questions
What is the difference between the Industrial Planner and the AIC Planner?
The Industrial Planner is a full simulator — it actually runs your production line, simulates belt throughput, tracks inventory, models power consumption, and surfaces bottlenecks dynamically at up to 16x speed. The AIC Planner is a static blueprint editor: it lets you sketch a grid layout but does not simulate flow. Use the AIC Planner for quick footprint sketches and sharing layouts; use the Industrial Planner when you need to validate that a complex production chain (multi-step refining, Wuling power loops, multi-base logistics) actually works before committing in-game.
Can the simulator predict in-game power outages or fuel shortages?
Yes — in 'realistic power mode' the simulator respects Wuling fuel cycle limits, Thermal Bank wattage curves, and battery storage. If your design under-provisions power, you will see consumers brown out and production stall, exactly as in-game. The 'unlimited power' mode skips this for layout testing. Run unlimited first to verify belt logistics, then switch to realistic and tune fuel input until everything stays green. This catches the #1 issue with player-built bases: power that looks adequate on paper but cannot sustain peak demand.
Are the blueprints saved here usable in-game?
Blueprints exported from the Industrial Planner are saved as JSON/URL strings — they do not transfer directly into Arknights: Endfield's in-game blueprint slots. You use the planner output as a build reference: place buildings, route belts, and connect pipelines in-game following the validated layout. The tool's strength is upstream validation; the in-game blueprint system handles the actual copy-paste of layouts. Some players screenshot the planner view and use it as a build checklist.
Why does the planner allow temporary building overlap?
When you reorganize a tight base in-game, you usually have to disassemble blocking buildings, eat the material refund loss, place new ones, then rebuild the originals. The planner sidesteps this: you can overlap buildings temporarily while reorganizing, then resolve overlaps once your final layout is locked. This is a quality-of-life feature for the planner only — you still cannot overlap buildings in the actual game, so the final exported layout must have zero overlaps before you use it as a build reference.
Does the tool support all production chains and recipes?
Yes for everything in version 1.x — Logistics, Resourcing, Production I (Fitting, Moulding, Planting, Refining, Seed-Picking, Shredding), Production II (Filling, Forge of the Sky, Gearing, Grinding, Packaging, Reactor, Separating), and all current power buildings. Recipes lag the game by 1–2 weeks after a major patch as the maintainer (hsyhhssyy) updates the data files. For brand-new production chains released in the latest patch, expect a short waiting window or sketch around the new building manually.