
Acid Originium Slug α
Wildlife
"Acid Originium Slug α"
NormalAppears in3 stages · 2 mechanics
Withered Sea, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1
A wild creature infected by Originium. This acid Originium slug is more hazardous than its ordinary part. The Originium cluster on its back is gaining higher levels of activity and makes the creature increasingly aggressive.
Lv 60HP 44,551ATK 1,078DEF 100Lv 90HP 165,089ATK 1,858DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
A timid enemy that retreats into its shell to protect itself. It will also mindlessly fire Originium crystals from its body to intimidate its opponents.

Blazemist Originium Slug
Wildlife
"Blazemist Originium Slug"
NormalAppears in3 stages · 2 mechanics
Withered Sea, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1
A wild creature infected by Originium with extremely high body temperatures. Its dorsal carapace is imbued with Originium dust with higher levels of activity.
Lv 60HP 48,263ATK 1,078DEF 100Lv 90HP 178,847ATK 1,858DEF 100
PHY 0.80FIR 0.80CRY 1.00PUL 1.00NAT 0.80AET 1.00
1 abilities
This enemy self-detonates at low HP. The detonation applies an unstable material on the operator it hits. If the operator takes DMG, the material will explode.

Bonekrusher Ambusher
Landbreakers
"Bonekrusher Ambusher"
NormalAppears in4 stages · 2 mechanics
Unorthodox Tactics, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1
A Landbreaker armed with basic ranged weaponry. Ambushers only received the most rudimentary training and their shots are inaccurate. Nevertheless, their bolts have claimed more than a few lives.
Lv 60HP 32,175ATK 1,018DEF 100Lv 90HP 119,231ATK 1,755DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
This enemy has no special abilities.

Bonekrusher Infiltrator
Landbreakers
"Bonekrusher Infiltrator"
NormalAppears in4 stages · 1 mechanic
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1
A Landbreaker armed with melee weapons. Infiltrators are extremely agile and capable combatants who fight with two weapons at once. They are not to be trifled with.
Lv 60HP 29,700ATK 1,198DEF 100Lv 90HP 110,060ATK 2,065DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
2 abilities
A very agile enemy and capable of dodging the operators' basic attacks. However, when she attacks, she won't be able to dodge.
Can throw darts and perform additional attacks on operators hit by the darts. Dodging the darts might offer a good chance to counterattack.

Bonekrusher Ripptusk
Landbreakers
"Bonekrusher Ripptusk"
NormalAppears in4 stages · 2 mechanics
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1
A small warbeast controlled by the Landbreakers. Ripptusks are far more bloodthirsty and ferocious than their untamed wilderness kin. They are absolutely loyal to the Landbreakers who tamed them.
Lv 60HP 27,225ATK 1,078DEF 100Lv 90HP 100,888ATK 1,858DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
This enemy is agile but can be overwhelmed when taking multiple hits.

Bonekrusher Vanguard
Landbreakers
"Bonekrusher Vanguard"
NormalAppears in4 stages · 2 mechanics
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1
A Bonekrusher combatant armed with spears and shields. Though armed with weapons crudely cobbled together, the vanguard has developed a combat technique that unites attack and defense. Practice caution when fighting this foe.
Lv 60HP 29,700ATK 958DEF 100Lv 90HP 110,060ATK 1,652DEF 100
PHY 0.80FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
This enemy will block all incoming attacks unless he is attacking. Stagger him to shatter his shield.

Brutal Pincerbeast
Wildlife
"Brutal Pincerbeast"
NormalAppears in3 stages · 2 mechanics
Withered Sea, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1
A wild creature infected by Originium. The giant beast carries numerous clusters of Originium that exhibit higher levels of activity. It also sports a thicker carapace than its ordinary counterparts.
Lv 60HP 49,501ATK 1,078DEF 100Lv 90HP 183,433ATK 1,858DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
An enemy that shows up in groups. Watch out for their razor sharp forward appendages.

Elite Ambusher
Landbreakers
"Elite Ambusher"
NormalAppears in8 stages · 5 mechanics
Survive the Gas, Unorthodox Tactics, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1, Earthshaking Hazefyre, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1
An elite Landbreaker ranged combatant enhanced by fumes known as hazefyre. This particular LB is better trained and more accurate, and is armed with better crossbow and bolts.
Lv 60HP 47,026ATK 1,377DEF 100Lv 90HP 174,261ATK 2,375DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
This enemy has no special abilities.

Elite Raider
Landbreakers
"Elite Raider"
NormalAppears in3 stages · 2 mechanics
Earthshaking Hazefyre, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1
An elite Landbreaker melee combatant enhanced by fumes known as hazefyre. This particular LB has better gear, strength, and battle skills.
Lv 60HP 51,976ATK 1,796DEF 100Lv 90HP 192,604ATK 3,097DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
This enemy has no special abilities.

Elite Ripptusk
Landbreakers
"Elite Ripptusk"
NormalAppears in3 stages · 1 mechanic
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts
An elite Landbreaker warbeast enhanced by fumes known as hazefyre. This particular ripptusk is more ferocious and cunning, and attacks with less predictable moves.
Lv 60HP 40,838ATK 1,437DEF 100Lv 90HP 151,332ATK 2,478DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
Nimble and agile. Will keep trying to approach and attack its target.

Falsewings
Aggeloi
"Falsewings"
NormalAppears in6 stages · 1 mechanic
Bolts and Shadows, Inorganic Construct: deal 500K DMG, Inorganic Construct: 3 attempts, Inorganic Construct: 5 attempts, Inorganic Construct: Agony × 1, Inorganic Construct: Agony × 3
The "Psuthopteron" (archive ID: ARA07C) has flight capabilities that are wholly unrelated to its morphology. This pattern was originally regarded as biomimicry. However, the modern consensus believes it was a mimic of Terran flying vehicles.
Lv 60HP 19,800ATK 958DEF 100Lv 90HP 73,373ATK 1,652DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
Launches small whirlwinds that can also slow down operators.

Grove Archer
Cangzei Pirates
"Grove Archer"
NormalAppears in3 stages · 2 mechanics
Visitors of Qingbo, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1
An armed outlaw equipped with basic ranged weaponry. Trained in the bamboo groves, the outlaw can fire an arrow through the forest without hitting a single leaf blade.
Lv 60HP 32,175ATK 1,018DEF 100Lv 90HP 119,231ATK 1,755DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
Fires all sorts of arrows and throws bombs to harass their opponents from range.

Hazefyre Claw
Landbreakers
"Hazefyre Claw"
NormalAppears in3 stages · 2 mechanics
Silent Horizon, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1
A Landbreaker combatant corrupted by hazefyre. Absorbing hazefyre should not be regarded as a fortunate blessing. These raiders have become horribly twisted versions of their former selves.
Lv 60HP 44,551ATK 1,317DEF 100Lv 90HP 165,089ATK 2,271DEF 100
PHY 0.80FIR 0.80CRY 0.80PUL 0.80NAT 0.80AET 1.00
1 abilities
Dodge its gnashing attack to make it fall to the ground.

Hazefyre Tuskbeast
Landbreakers
"Hazefyre Tuskbeast"
NormalAppears in7 stages · 3 mechanics
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1, Silent Horizon, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1
A tuskbeast corrupted by hazefyre. These small aberrations usually move in packs and can pose a serious threat, even to fully armed field teams.
Lv 60HP 34,651ATK 1,198DEF 100Lv 90HP 128,403ATK 2,065DEF 100
PHY 0.80FIR 0.80CRY 0.80PUL 0.80NAT 0.80AET 1.00
1 abilities
Less intelligent but more ferocious than common tuskbeasts. Dodge its pounce attack to make it fall to the ground.
NormalAppears in3 stages · 2 mechanics
Phalanx of Thorns, Contention of Deathly Silences: 6 attempts, Contention of Deathly Silences: Agony × 1
The "Diaphaistagran" (archive ID: ARM315) is a fluid-based pattern with energy projecting capabilities. Its shape is that of a complex yet symmetrical geometry. Its attacks can also sap heat from any surface they come in contact with.
Lv 60HP 27,225ATK 958DEF 100Lv 90HP 100,888ATK 1,652DEF 100
PHY 1.00FIR 1.00CRY 0.80PUL 0.80NAT 1.00AET 1.00
1 abilities
The projectiles it launches apply Cryo Infliction to operators upon hit.
NormalAppears in3 stages · 2 mechanics
Tidal Grief, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1
The "Tholeroygran" (archive ID: ACM311) is the first fluid-based pattern to be discovered. The morphology of the halo is unstable and the internal temperature is typically lower than its constituent materials.
Lv 60HP 32,175ATK 958DEF 100Lv 90HP 119,231ATK 1,652DEF 100
PHY 1.00FIR 1.00CRY 0.80PUL 0.80NAT 1.00AET 1.00
1 abilities
This enemy can quickly close the distance from afar. Its attacks can apply Cryo Infliction to operators upon hit.

Mudflow δ
Aggeloi
"Mudflow δ"
NormalAppears in3 stages · 2 mechanics
Tidal Grief, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1
The "Tholeroygran Dinedon" (archive ID: ACM311δ) is an energized variant of ACM311. It utilizes unique energy pathways and thus maintains a homeostatic temperature significantly below the freezing points of its constituent matter.
Lv 60HP 51,976ATK 1,078DEF 100Lv 90HP 192,604ATK 1,858DEF 100
PHY 1.00FIR 1.00CRY 0.80PUL 0.80NAT 1.00AET 1.00
1 abilities
This enemy can quickly close the distance from afar. Its attacks can apply Cryo Infliction to operators upon hit.
NormalAppears in3 stages · 2 mechanics
Phalanx of Thorns, Contention of Deathly Silences: 6 attempts, Contention of Deathly Silences: Agony × 1
The "Prismastagran" (archive ID: ASM316) is a non-model variant of ARM315. It is capable of protecting nearby Aggeloi, and is very difficult to hit as it often surrounds itself with ARM315 entities.
Lv 60HP 19,800ATK 958DEF 100Lv 90HP 73,373ATK 1,652DEF 100
PHY 1.00FIR 1.00CRY 0.80PUL 0.80NAT 1.00AET 1.00
1 abilities
This enemy can greatly strengthen nearby allies to improve their capabilities.
NormalAppears in4 stages · 1 mechanic
Bolts and Shadows, Inorganic Construct: deal 500K DMG, Inorganic Construct: 3 attempts, Inorganic Construct: 5 attempts
The "Kriosson" (archive ID: ACL071) is amongst the earliest recorded form of the Aggeloi and the most commonly encountered. It attacks by ramming its victims with its horns.
Lv 60HP 24,750ATK 1,198DEF 100Lv 90HP 91,716ATK 2,065DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
This enemy has no special abilities.

Road Plunderer
Cangzei Pirates
"Road Plunderer"
NormalAppears in3 stages · 2 mechanics
Visitors of Qingbo, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1
An armed criminal active in the jurisdiction of Wuling City. Road Plunderers would usually set up illegal road barricades or engage in the smuggling of illegal goods. Eliminating these brigands is a top priority for the law enforcement forces of Hongshan.
Lv 60HP 34,651ATK 1,198DEF 100Lv 90HP 128,403ATK 2,065DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
This enemy has no special abilities.

Rockhowler
Wildlife
"Rockhowler"
NormalAppears in3 stages · 2 mechanics
Mangler and Friends, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1
Rockhowlers can live in the natural wilderness. These intelligent yet mischievous creatures often prepare "traps" and "dangers" for hapless travelers. They seem to enjoy the sight of humans frustrated by their antics. Please deal with them patiently.
Lv 60HP 24,750ATK 479DEF 100Lv 90HP 91,716ATK 826DEF 100
PHY 0.80FIR 0.80CRY 0.80PUL 0.80NAT 1.00AET 1.00
1 abilities
This enemy typically roams around in packs. Any operator or Rockhowler that steps on discarded banana peels will slip and fall.
NormalAppears in6 stages · 1 mechanic
Bolts and Shadows, Inorganic Construct: deal 500K DMG, Inorganic Construct: 3 attempts, Inorganic Construct: 5 attempts, Inorganic Construct: Agony × 1, Inorganic Construct: Agony × 3
The "Kentron Anavon" (archive ID: ARL121α) is an energized variant of ARL121. The entity's higher energy density gives it greater firepower. The energy efficiency of its firing mechanism remains low.
Lv 60HP 37,126ATK 1,317DEF 100Lv 90HP 137,575ATK 2,271DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
This enemy has no special abilities.

Tuskbeast Blightshade
Blightshades
"Tuskbeast Blightshade"
NormalAppears in1 stage · 2 mechanics
Sudden Roar of Oblivion
A manifestation of residual Æther energy that projects the outward form of a tuskbeast. Although this is but a "lingering shadow", its sharp fangs are still capable of tearing through armor and protective gear.
Lv 60HP 22,275ATK 1,078DEF 100Lv 90HP 82,545ATK 1,858DEF 100
PHY 0.80FIR 1.00CRY 1.00PUL 0.65NAT 1.00AET 1.00
1 abilities
Some attacks can activate Blightshade Energy they hit.

Woodcraft Slug
Witchcraft Creation
"Woodcraft Slug"
NormalAppears in3 stages · 2 mechanics
Critters That Dig, Murmurs of the Deep Forest: 4 attempts, Murmurs of the Deep Forest: Agony × 1
A battle puppet created by a Snowpriestess. Its shape resembles that of the Originium Slug. This woodcraft can move quickly and is an excellent burrower.
Lv 60HP 29,700ATK 958DEF 100Lv 90HP 110,060ATK 1,652DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
Woodcraft Slugs can burrow underground to sneak up on their opponents.

YSTF Elite Blightshade
Blightshades
"YSTF Elite Blightshade"
NormalAppears in4 stages · 4 mechanics
Sudden Roar of Oblivion, Shadows That Bind, Murmurs of the Deep Forest: 4 attempts, Murmurs of the Deep Forest: Agony × 1
A manifestation of residual Æther energy that projects the outward form of a YSTF Elite. An Yinglung who has mastered both the Originium Arts and swordmancy will be considered an elite.
Lv 60HP 24,750ATK 1,317DEF 100Lv 90HP 91,716ATK 2,271DEF 100
PHY 0.80FIR 1.00CRY 1.00PUL 0.65NAT 1.00AET 1.00
1 abilities
Unleashes blade qi that can activate any Blightshade Energy it hits.

YSTF Vanguard Blightshade
Blightshades
"YSTF Vanguard Blightshade"
NormalAppears in1 stage · 2 mechanics
Sudden Roar of Oblivion
A manifestation of residual Æther energy that projects the outward form of a YSTF Vanguard. Mastering melee combat techniques is just the most basic requirement for the Yinglungs.
Lv 60HP 27,225ATK 1,078DEF 100Lv 90HP 100,888ATK 1,858DEF 100
PHY 0.80FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
Unleashes blade qi that can activate any Blightshade Energy it hits.
NormalAppears in3 stages · 2 mechanics
Harrowing Æthillu, Contention of Deathly Silences: 6 attempts, Contention of Deathly Silences: Agony × 1
A phantom that answered Ardashir's call. It is a manifestation of destruction, a sedimentation of ancient senescence.
Lv 60HP 19,800ATK 1,796DEF 100Lv 90HP 73,373ATK 3,097DEF 100
PHY 0.80FIR 0.80CRY 0.80PUL 0.80NAT 0.80AET 1.00
1 abilities
This enemy has a powerful revival ability. The revived form has a longer attack range. It can also detonate itself to deal massive DMG.