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Umbral Monument Database

Every Umbral Monument battle stage across 3 rotations — 15 fights total, each playable on Normal and Agony tiers. 4 event achievements and a catalog of 32 enemies you'll face.

Last updated: May 11, 2026 · Source: extracted_tablecfgv2 dump (stage → enemy roster via DungeonTable)

For curated stage strategies, see the Umbral Monument hub.

3

Rotations

15

Stages

30

Mechanics

32

Enemies

Enemies by Tier

2

MiniBoss

6

Elite

8

HighLevel

16

Normal

Enemies by Faction

12

Landbreakers

10

Aggeloi

7

Wildlife

3

Cangzei Pirates

Categories

Searing Scars

3 stages

  • Sea of Loathing
  • Melting Point of Flesh
  • Howling Flame

Those Forsaken by the Land

3 stages

  • Survive the Gas
  • Unorthodox Tactics
  • Ballista and Axe

Inorganic Construct

3 stages

  • Bolts and Shadows
  • Rampaging Shields
  • Rock Solid

Turbidity Manifest

6 stages

  • Silent Horizon
  • Withered Sea
  • Tidal Grief
  • Underflow Chasm
  • Blood Debased
  • Cryostatic Connection

Stages by Rotation

Category:

Monumental Etching: Old Wounds

6 stages
# Stage Category
1
Survive the Gas
Those Forsaken by the Land
2
Unorthodox Tactics
Those Forsaken by the Land
3
Ballista and Axe
Those Forsaken by the Land
9
Bolts and Shadows
Inorganic Construct
10
Rampaging Shields
Inorganic Construct
Recommended level: 60 / 90
Enemies in this stage (1)
11
Rock Solid
Inorganic Construct
Recommended level: 60 / 90
Enemies in this stage (1)

Monumental Etching: Scorch Mark

3 stages
# Stage Category
1
Sea of Loathing
Searing Scars
2
Melting Point of Flesh
Searing Scars
Recommended level: 60 / 90
Enemies in this stage (1)
3
Howling Flame
Searing Scars
Recommended level: 60 / 90
Enemies in this stage (1)

Monumental Etching: Corrupting Surge

6 stages
# Stage Category
1
Silent Horizon
Turbidity Manifest
2
Withered Sea
Turbidity Manifest
3
Tidal Grief
Turbidity Manifest
Recommended level: 60 / 90
Enemies in this stage (2)
4
Underflow Chasm
Turbidity Manifest
Recommended level: 60 / 90
Enemies in this stage (1)
5
Blood Debased
Turbidity Manifest
6
Cryostatic Connection
Turbidity Manifest
Recommended level: 60 / 90
Enemies in this stage (1)

Achievements

Inorganic Construct

Tier 2
You experienced a moment that conveyed humanity's desperate struggle for survival in the Aggeloi War. Once again you etched your name upon the great monument.
· In [Umbral Monument], complete all "Inorganic Construct" stages at Normal mode (progress 1 · ×3 conditions)

Those Forsaken by the Land

Tier 2
You faced those who brutally tore at the flesh and blood of Civilization, and once again you etched your name upon the great monument.
· In [Umbral Monument], complete all "Those Forsaken by the Land" stages at Normal mode (progress 1 · ×3 conditions)

Searing Scars

Tier 2
You tore apart the searing scars and debrided the malicious cruelty harbored within. Once again you etched your name upon the great monument.
· In [Umbral Monument], complete all "Searing Scars" stages at Normal mode (progress 1 · ×3 conditions)

Turbidity Manifest

Tier 2
You survived the terrifying and turbid tide that threatened to drown everything, and once again you etched your name upon the great monument.
· In [Umbral Monument], complete all "Turbidity Manifest" stages at Normal mode (progress 1 · ×6 conditions)

Enemies in Umbral Monument

The 32 enemies you'll face across every Umbral Monument stage, with stats at level 50. For the full level 1–90 breakdown and every enemy in the game, see the enemy database.

Faction:

Mini-bosses (2)

Tidalklast

Tidalklast

Aggeloi

"Tidalklast"

MiniBoss
Appears in
3 stages · 2 mechanics
Cryostatic Connection, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

The "Anavatklydan" (archive ID: AGM32L) is a non-model variant of AGM321. Such entities come in a wide range of sizes. The sight of particularly large individuals breaking out of the water has become a nightmare for those who witnessed it.

Lv 60 HP 247,504 ATK 2,395 DEF 100 Lv 90 HP 917,164 ATK 4,130 DEF 100
PHY 1.00 FIR 1.00 CRY 0.80 PUL 0.80 NAT 1.00 AET 1.00
4 abilities
  • The enemy has two states
    The enemy has two states: Ranged and Melee.
  • Melee State
    Melee State: In this state, the enemy will try to approach the target to unleash melee attacks.
  • Ranged State
    Ranged State: In this state, the enemy will maintain its distance and attack with more powerful abilities.
  • The ranged state suffers more Heat DMG, but has significant DMG Reduction against other elements.
    The ranged state suffers more Heat DMG, but has significant DMG Reduction against other elements.
Walking Chrysopolis

Walking Chrysopolis

Aggeloi

"Walking Chrysopolis"

MiniBoss
Appears in
6 stages · 2 mechanics
Rock Solid, Inorganic Construct: deal 500K DMG, Inorganic Construct: 3 attempts, Inorganic Construct: 5 attempts, Inorganic Construct: Agony × 1, Inorganic Construct: Agony × 3

The "Thureoron" (archive ID: ACL156) is a pattern furnished with a shield-like structure that protects its halo. Be warned. This Aggelos can manipulate energy to drag distant targets towards itself.

Lv 60 HP 247,504 ATK 2,156 DEF 100 Lv 90 HP 917,164 ATK 3,717 DEF 100
PHY 0.80 FIR 0.80 CRY 0.80 PUL 1.00 NAT 0.80 AET 1.00
3 abilities
  • The Walking Chrysopolis has two states
    The Walking Chrysopolis has two states: Normal and Bastion.
  • Normal State
    Normal State: This has the ability to pull in operators from afar.
  • Bastion State
    Bastion State: All incoming attacks on its front or sides will be reflected, but this also exposes a weak point on its back.

Elites (6)

Bonekrusher Ballista

Bonekrusher Ballista

Landbreakers

"Bonekrusher Ballista"

Elite
Appears in
4 stages · 2 mechanics
Ballista and Axe, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A Landbreaker armed with a heavy ranged weapon. Ballistas are elites selected from Ambushers who proved their worth. Their heavy bolts are capable of punching right through heavy body armor.

Lv 60 HP 222,753 ATK 2,635 DEF 100 Lv 90 HP 825,447 ATK 4,543 DEF 100
PHY 1.00 FIR 1.00 CRY 1.00 PUL 1.00 NAT 1.00 AET 1.00
2 abilities
  • Fires a barrage of arrows that deal DMG over time and explode after a delay of several seconds.
    Fires a barrage of arrows that deal DMG over time and explode after a delay of several seconds.
  • Despite being armed with a giant ballista, this enemy is also a skilled melee combatant.
    Despite being armed with a giant ballista, this enemy is also a skilled melee combatant.
Bonekrusher Executioner

Bonekrusher Executioner

Landbreakers

"Bonekrusher Executioner"

Elite
Appears in
4 stages · 2 mechanics
Ballista and Axe, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A Landbreaker armed with a heavy axe. These massive brutes are way more powerful than their common counterparts and can easily damage defensive works or flip over armored vehicles.

Lv 60 HP 198,003 ATK 2,395 DEF 100 Lv 90 HP 733,731 ATK 4,130 DEF 100
PHY 1.00 FIR 1.00 CRY 1.00 PUL 1.00 NAT 1.00 AET 1.00
2 abilities
  • His grab attack deals massive DMG
    His grab attack deals massive DMG. If an operator is grabbed, use another operator's skill to interrupt him and free the grabbed operator.
  • Dodging the charged double axe swings will not be easy
    Dodging the charged double axe swings will not be easy. Try to interrupt him instead.
Bonekrusher Siegeknuckles

Bonekrusher Siegeknuckles

Landbreakers

"Bonekrusher Siegeknuckles"

Elite
Appears in
4 stages · 2 mechanics
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A Landbreaker combatant equipped with heavy explosive gauntlets. These serve as the mainstay of Bonekrusher mobs. A Siegeknuckles's gauntlets serve as portable weapons for taking down fortified positions.

Lv 60 HP 222,753 ATK 958 DEF 100 Lv 90 HP 825,447 ATK 1,652 DEF 100
PHY 0.80 FIR 1.00 CRY 0.80 PUL 0.80 NAT 0.80 AET 1.00
3 abilities
  • A relentless enemy
    A relentless enemy. Even after being interrupted, he is likely going to try attacking again.
  • This enemy uses his armored sleeve to scatter reactive armor scales.
    This enemy uses his armored sleeve to scatter reactive armor scales. Keep a safe distance, especially when accidentally stepping on it.
  • This enemy will try to retrieve armor scales from the ground to get back to form, and will launch a powerful attack upon successful retrieval.
    This enemy will try to retrieve armor scales from the ground to get back to form, and will launch a powerful attack upon successful retrieval.
Effigy

Effigy

Aggeloi

"Effigy"

Elite
Appears in
3 stages · 2 mechanics
Underflow Chasm, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

The "Homoiossaron" (archive ID: AGL371) is capable of mimicking human forms or parts thereof. Some of these rare and dangerous entities are capable of channeling the Æther itself.

Lv 60 HP 222,753 ATK 2,395 DEF 100 Lv 90 HP 825,447 ATK 4,130 DEF 100
PHY 0.88 FIR 0.88 CRY 0.88 PUL 0.88 NAT 0.88 AET 1.00
3 abilities
  • This enemy has powerful slam attacks but rotates slowly during casting.
    This enemy has powerful slam attacks but rotates slowly during casting. This is the best time to go behind it and attack.
  • The enemy can reassemble its body in various forms and move quickly across the battlefield.
    The enemy can reassemble its body in various forms and move quickly across the battlefield.
  • The enemy will attempt to trap the operators! Quick interruption will counter her.
    The enemy will attempt to trap the operators! Quick interruption will counter her.
Hazefyre Axe Armorbeast

Hazefyre Axe Armorbeast

Wildlife

"Hazefyre Axe Armorbeast"

Elite
Appears in
3 stages · 2 mechanics
Withered Sea, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

An axe armorbeast corrupted by hazefyre. The creature has become extremely aggressive, having been driven into a state of rabid insanity. Approach with caution if you do not intend to be split in half by its "great axe".

Lv 60 HP 321,755 ATK 2,635 DEF 100 Lv 90 HP 1,192,313 ATK 4,543 DEF 100
PHY 1.00 FIR 1.00 CRY 1.00 PUL 1.00 NAT 1.00 AET 1.00
2 abilities
  • A raging Axe Armorbeast will use its massive horns to chase out enemies intruding its territories.
    A raging Axe Armorbeast will use its massive horns to chase out enemies intruding its territories. Watch out for its ramming charge.
  • The enemy will perform various large area attacks
    The enemy will perform various large area attacks. Interrupt it when it becomes Enraged.
Hill Smasher

Hill Smasher

Cangzei Pirates

"Hill Smasher"

Elite
Appears in
4 stages · 2 mechanics
Howling Flame, Searing Scars: deal 500K DMG, Searing Scars: 3 attempts, Searing Scars: Agony × 1

A criminal armed with a heavy weapon. The name may sound like an exaggerated joke, but the Hill Smasher's quadruple rocket launcher delivers serious firepower. Do not underestimate this foe.

Lv 60 HP 198,003 ATK 2,156 DEF 100 Lv 90 HP 733,731 ATK 3,717 DEF 100
PHY 0.85 FIR 0.85 CRY 0.85 PUL 0.85 NAT 0.85 AET 1.00
2 abilities
  • Uses the heavy rocket launcher as a melee weapon
    Uses the heavy rocket launcher as a melee weapon. Also shoots fireworks for its ranged attacks. Getting rammed and lifted by its horns might set off some super fireworks!
  • Don't try to backstab it
    Don't try to backstab it. It has a powerful hind kick!

High Level (8)

Bonekrusher Arsonist

Bonekrusher Arsonist

Landbreakers

"Bonekrusher Arsonist"

HighLevel
Appears in
4 stages · 2 mechanics
Melting Point of Flesh, Searing Scars: deal 500K DMG, Searing Scars: 3 attempts, Searing Scars: Agony × 1

A Landbreaker armed with a flamethrower. Although these weapons look shoddily made, they serve their intended purpose well enough. Arsonists can easily clear out strong points and send the defenders, however stubborn, running for their lives.

Lv 60 HP 148,502 ATK 1,796 DEF 100 Lv 90 HP 550,298 ATK 3,097 DEF 100
PHY 0.90 FIR 0.90 CRY 0.90 PUL 0.90 NAT 0.90 AET 1.00
1 abilities
  • This enemy can continuously spew fire at the operators
    This enemy can continuously spew fire at the operators. Try to move behind this enemy to avoid the flames.
Cloud Stalker

Cloud Stalker

Cangzei Pirates

"Cloud Stalker"

HighLevel
Appears in
4 stages · 2 mechanics
Sea of Loathing, Searing Scars: deal 500K DMG, Searing Scars: 3 attempts, Searing Scars: Agony × 1

A criminal armed with a strange weapon that appears like a harmless lantern. Do not be fooled. The Cloud Stalker's "lantern" is actually a flying decapitator with terrifying reach.

Lv 60 HP 136,127 ATK 2,395 DEF 100 Lv 90 HP 504,440 ATK 4,130 DEF 100
PHY 0.85 FIR 0.85 CRY 0.85 PUL 0.85 NAT 0.85 AET 1.00
3 abilities
  • Spews disrupting smoke
    Spews disrupting smoke. Operators caught in the smoke suffer shorter line of sight, slower movement speed, and cannot dodge.
  • The enemy is a relatively poor combatant
    The enemy is a relatively poor combatant. Try to take it out first.
  • Spews green smoke that heals other enemies
    Spews green smoke that heals other enemies.
Heavy Ram

Heavy Ram

Aggeloi

"Heavy Ram"

HighLevel
Appears in
6 stages · 2 mechanics
Rampaging Shields, Inorganic Construct: deal 500K DMG, Inorganic Construct: 3 attempts, Inorganic Construct: 5 attempts, Inorganic Construct: Agony × 1, Inorganic Construct: Agony × 3

The "Thrylissoron" (archive ID: ACL072) is a non-standard variant of ACL071. It can manipulate its environment and make tactical decisions.

Lv 60 HP 148,502 ATK 2,395 DEF 100 Lv 90 HP 550,298 ATK 4,130 DEF 100
PHY 0.80 FIR 0.80 CRY 1.00 PUL 1.00 NAT 0.80 AET 1.00
1 abilities
  • This enemy has no special abilities
    This enemy has no special abilities.
Heavy Sting

Heavy Sting

Aggeloi

"Heavy Sting"

HighLevel
Appears in
6 stages · 2 mechanics
Bolts and Shadows, Inorganic Construct: deal 500K DMG, Inorganic Construct: 3 attempts, Inorganic Construct: 5 attempts, Inorganic Construct: Agony × 1, Inorganic Construct: Agony × 3

The "Varykentron" (archive ID: ARL141) is a non-standard variant of ARL121. It would occasionally perform whip attacks with its tail instead of using its ranged energy attack.

Lv 60 HP 131,177 ATK 1,796 DEF 100 Lv 90 HP 486,097 ATK 3,097 DEF 100
PHY 0.80 FIR 0.80 CRY 1.00 PUL 1.00 NAT 0.80 AET 1.00
2 abilities
  • This enemy attacks by causing Originium pillars to erupt under the operators.
    This enemy attacks by causing Originium pillars to erupt under the operators.
  • When approached, this enemy will summon stone pillars around itself for protection.
    When approached, this enemy will summon stone pillars around itself for protection.
Imbued Quillbeast

Imbued Quillbeast

Wildlife

"Imbued Quillbeast"

HighLevel
Appears in
3 stages · 2 mechanics
Blood Debased, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

A quillbeast infected by active Originium dust. The creature's spines are imbued with high levels of energy, making them extremely destructive.

Lv 60 HP 222,753 ATK 1,617 DEF 100 Lv 90 HP 825,447 ATK 2,788 DEF 100
PHY 1.00 FIR 0.80 CRY 1.00 PUL 0.80 NAT 1.00 AET 1.00
2 abilities
  • This enemy will charge up and inflate its abdomen to spew superhot lava from its body.
    This enemy will charge up and inflate its abdomen to spew superhot lava from its body. Interrupt it during charge up to deal massive Stagger to it.
  • Enraged State
    Enraged State: When Enraged, the beast has increased ATK and uses its charge up skills more often. Applying Staggered to it ends the Enraged state.
Nimbus Razor

Nimbus Razor

Cangzei Pirates

"Nimbus Razor"

HighLevel
Appears in
4 stages · 2 mechanics
Sea of Loathing, Searing Scars: deal 500K DMG, Searing Scars: 3 attempts, Searing Scars: Agony × 1

A criminal armed with a strange weapon. When the Cloud Stalker is tired of using the strange lantern, he would draw his short blade and engage in melee combat.

Lv 60 HP 136,127 ATK 1,796 DEF 100 Lv 90 HP 504,440 ATK 3,097 DEF 100
PHY 0.60 FIR 1.00 CRY 0.80 PUL 1.00 NAT 0.80 AET 1.00
1 abilities
  • Uses chain hooks to attack allied operators
    Uses chain hooks to attack allied operators. Chained operators will be Stunned unless freed.
Quillbeast

Quillbeast

Wildlife

"Quillbeast"

HighLevel
Appears in
3 stages · 2 mechanics
Blood Debased, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

A wild quillbeast indigenous to Talos-II. When it raises its quills and starts rolling around, it becomes as destructive as a spinning chainsaw.

Lv 60 HP 148,502 ATK 1,437 DEF 100 Lv 90 HP 550,298 ATK 2,478 DEF 100
PHY 1.00 FIR 0.80 CRY 1.00 PUL 0.80 NAT 1.00 AET 1.00
1 abilities
  • Enraged State
    Enraged State: When Enraged, the beast has increased ATK and uses its charge up skills more often. Applying Staggered to it ends the Enraged state.
Tunneling Nidwyrm

Tunneling Nidwyrm

Wildlife

"Tunneling Nidwyrm"

HighLevel
Appears in
4 stages · 2 mechanics
Unorthodox Tactics, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A creature that spews highly corrosive fluids. Nidwyrms usually live underground. They would dissolve metallic materials with acids before consuming them. Nidwyrm hunters are therefore advised to take proper care of their weapons.

Lv 60 HP 123,752 ATK 2,036 DEF 100 Lv 90 HP 458,582 ATK 3,510 DEF 100
PHY 1.00 FIR 1.00 CRY 1.00 PUL 1.00 NAT 0.70 AET 1.00
1 abilities
  • Avoid the poisonous spit
    Avoid the poisonous spit. Stepping on it will deal continuous Nature DMG to the operator.

Normal (16)

Acid Originium Slug α

Acid Originium Slug α

Wildlife

"Acid Originium Slug α"

Normal
Appears in
3 stages · 2 mechanics
Withered Sea, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

A wild creature infected by Originium. This acid Originium slug is more hazardous than its ordinary part. The Originium cluster on its back is gaining higher levels of activity and makes the creature increasingly aggressive.

Lv 60 HP 44,551 ATK 1,078 DEF 100 Lv 90 HP 165,089 ATK 1,858 DEF 100
PHY 1.00 FIR 1.00 CRY 1.00 PUL 1.00 NAT 1.00 AET 1.00
1 abilities
  • A timid enemy that retreats into its shell to protect itself
    A timid enemy that retreats into its shell to protect itself. It will also mindlessly fire Originium crystals from its body to intimidate its opponents.
Blazemist Originium Slug

Blazemist Originium Slug

Wildlife

"Blazemist Originium Slug"

Normal
Appears in
3 stages · 2 mechanics
Withered Sea, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

A wild creature infected by Originium with extremely high body temperatures. Its dorsal carapace is imbued with Originium dust with higher levels of activity.

Lv 60 HP 48,263 ATK 1,078 DEF 100 Lv 90 HP 178,847 ATK 1,858 DEF 100
PHY 0.80 FIR 0.80 CRY 1.00 PUL 1.00 NAT 0.80 AET 1.00
1 abilities
  • This enemy detonates self at low HP
    This enemy detonates self at low HP. The detonation applies an unstable material on the operator it hits. If the operator takes DMG, the material will explode.
Bonekrusher Ambusher

Bonekrusher Ambusher

Landbreakers

"Bonekrusher Ambusher"

Normal
Appears in
4 stages · 2 mechanics
Unorthodox Tactics, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A Landbreaker armed with basic ranged weaponry. Ambushers only received the most rudimentary training and their shots are inaccurate. Nevertheless, their bolts have claimed more than a few lives.

Lv 60 HP 32,175 ATK 1,018 DEF 100 Lv 90 HP 119,231 ATK 1,755 DEF 100
PHY 1.00 FIR 1.00 CRY 1.00 PUL 1.00 NAT 1.00 AET 1.00
1 abilities
  • This enemy has no special abilities
    This enemy has no special abilities.
Bonekrusher Infiltrator

Bonekrusher Infiltrator

Landbreakers

"Bonekrusher Infiltrator"

Normal
Appears in
4 stages · 1 mechanic
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A Landbreaker armed with melee weapons. Infiltrators are extremely agile and capable combatants who fight with two weapons at once. They are not to be trifled with.

Lv 60 HP 29,700 ATK 1,198 DEF 100 Lv 90 HP 110,060 ATK 2,065 DEF 100
PHY 1.00 FIR 1.00 CRY 1.00 PUL 1.00 NAT 1.00 AET 1.00
2 abilities
  • A very agile enemy and capable of dodging the operators' basic attacks.
    A very agile enemy and capable of dodging the operators' basic attacks. However, when she attacks, she won't be able to dodge.
  • Can throw darts and perform additional attacks on operators hit by the darts.
    Can throw darts and perform additional attacks on operators hit by the darts. Dodging the darts might offer a good chance to counterattack.
Bonekrusher Ripptusk

Bonekrusher Ripptusk

Landbreakers

"Bonekrusher Ripptusk"

Normal
Appears in
4 stages · 2 mechanics
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A small warbeast controlled by the Landbreakers. Ripptusks are far more bloodthirsty and ferocious than their untamed wilderness kin. They are absolutely loyal to the Landbreakers who tamed them.

Lv 60 HP 27,225 ATK 1,078 DEF 100 Lv 90 HP 100,888 ATK 1,858 DEF 100
PHY 1.00 FIR 1.00 CRY 1.00 PUL 1.00 NAT 1.00 AET 1.00
1 abilities
  • This enemy is agile but can be overwhelmed when taking multiple hits.
    This enemy is agile but can be overwhelmed when taking multiple hits.
Bonekrusher Vanguard

Bonekrusher Vanguard

Landbreakers

"Bonekrusher Vanguard"

Normal
Appears in
4 stages · 2 mechanics
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A Bonekrusher combatant armed with spears and shields. Though armed with weapons crudely cobbled together, the vanguard has developed a combat technique that unites attack and defense. Practice caution when fighting this foe.

Lv 60 HP 29,700 ATK 958 DEF 100 Lv 90 HP 110,060 ATK 1,652 DEF 100
PHY 0.80 FIR 1.00 CRY 1.00 PUL 1.00 NAT 1.00 AET 1.00
1 abilities
  • This enemy will block all incoming attacks unless he is attacking.
    This enemy will block all incoming attacks unless he is attacking. Stagger him to shatter his shield.
Brutal Pincerbeast

Brutal Pincerbeast

Wildlife

"Brutal Pincerbeast"

Normal
Appears in
3 stages · 2 mechanics
Withered Sea, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

A wild creature infected by Originium. The giant beast carries numerous clusters of Originium that exhibit higher levels of activity. It also sports a thicker carapace than its ordinary counterparts.

Lv 60 HP 49,501 ATK 1,078 DEF 100 Lv 90 HP 183,433 ATK 1,858 DEF 100
PHY 1.00 FIR 1.00 CRY 1.00 PUL 1.00 NAT 1.00 AET 1.00
1 abilities
  • An enemy that shows up in groups
    An enemy that shows up in groups. Watch out for their razor sharp forward appendages.
Elite Ambusher

Elite Ambusher

Landbreakers

"Elite Ambusher"

Normal
Appears in
5 stages · 3 mechanics
Survive the Gas, Unorthodox Tactics, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

An elite Landbreaker ranged combatant enhanced by fumes known as hazefyre. This particular LB is better trained and more accurate, and is armed with better crossbow and bolts.

Lv 60 HP 47,026 ATK 1,377 DEF 100 Lv 90 HP 174,261 ATK 2,375 DEF 100
PHY 1.00 FIR 1.00 CRY 1.00 PUL 1.00 NAT 1.00 AET 1.00
1 abilities
  • This enemy has no special abilities
    This enemy has no special abilities.
Elite Ripptusk

Elite Ripptusk

Landbreakers

"Elite Ripptusk"

Normal
Appears in
3 stages · 1 mechanic
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts

An elite Landbreaker warbeast enhanced by fumes known as hazefyre. This particular ripptusk is more ferocious and cunning, and attacks with less predictable moves.

Lv 60 HP 40,838 ATK 1,437 DEF 100 Lv 90 HP 151,332 ATK 2,478 DEF 100
PHY 1.00 FIR 1.00 CRY 1.00 PUL 1.00 NAT 1.00 AET 1.00
1 abilities
  • Nimble and agile
    Nimble and agile. Will keep trying to approach and attack its target.
Falsewings

Falsewings

Aggeloi

"Falsewings"

Normal
Appears in
6 stages · 1 mechanic
Bolts and Shadows, Inorganic Construct: deal 500K DMG, Inorganic Construct: 3 attempts, Inorganic Construct: 5 attempts, Inorganic Construct: Agony × 1, Inorganic Construct: Agony × 3

The "Psuthopteron" (archive ID: ARA07C) has flight capabilities that are wholly unrelated to its morphology. This pattern was originally regarded as biomimicry. However, the modern consensus believes it was a mimic of Terran flying vehicles.

Lv 60 HP 19,800 ATK 958 DEF 100 Lv 90 HP 73,373 ATK 1,652 DEF 100
PHY 1.00 FIR 1.00 CRY 1.00 PUL 1.00 NAT 1.00 AET 1.00
1 abilities
  • Launches small whirlwinds that can also slow down operators
    Launches small whirlwinds that can also slow down operators.
Hazefyre Claw

Hazefyre Claw

Landbreakers

"Hazefyre Claw"

Normal
Appears in
3 stages · 2 mechanics
Silent Horizon, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

A Landbreaker combatant corrupted by hazefyre. Absorbing hazefyre should not be regarded as a fortunate blessing. These raiders have become horribly twisted versions of their former selves.

Lv 60 HP 44,551 ATK 1,317 DEF 100 Lv 90 HP 165,089 ATK 2,271 DEF 100
PHY 0.80 FIR 0.80 CRY 0.80 PUL 0.80 NAT 0.80 AET 1.00
1 abilities
  • Dodge its gnashing attack to make it fall to the ground
    Dodge its gnashing attack to make it fall to the ground.
Hazefyre Tuskbeast

Hazefyre Tuskbeast

Landbreakers

"Hazefyre Tuskbeast"

Normal
Appears in
7 stages · 3 mechanics
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1, Silent Horizon, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

A tuskbeast corrupted by hazefyre. These small aberrations usually move in packs and can pose a serious threat, even to fully armed field teams.

Lv 60 HP 34,651 ATK 1,198 DEF 100 Lv 90 HP 128,403 ATK 2,065 DEF 100
PHY 0.80 FIR 0.80 CRY 0.80 PUL 0.80 NAT 0.80 AET 1.00
1 abilities
  • Less intelligent but more ferocious than common tuskbeasts
    Less intelligent but more ferocious than common tuskbeasts. Dodge its pounce attack to make it fall to the ground.
Mudflow

Mudflow

Aggeloi

"Mudflow"

Normal
Appears in
3 stages · 2 mechanics
Tidal Grief, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

The "Tholeroygran" (archive ID: ACM311) is the first fluid-based pattern to be discovered. The morphology of the halo is unstable and the internal temperature is typically lower than its constituent materials.

Lv 60 HP 32,175 ATK 958 DEF 100 Lv 90 HP 119,231 ATK 1,652 DEF 100
PHY 1.00 FIR 1.00 CRY 0.80 PUL 0.80 NAT 1.00 AET 1.00
1 abilities
  • This enemy can quickly close the distance from afar
    This enemy can quickly close the distance from afar. Its attacks can apply Cryo Infliction to operators upon hit.
Mudflow δ

Mudflow δ

Aggeloi

"Mudflow δ"

Normal
Appears in
3 stages · 2 mechanics
Tidal Grief, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

The "Tholeroygran " (archive ID: ACM311δ) is an energized variant of ACM311. It utilizes unique energy pathways and thus maintains a homeostatic temperature significantly below the freezing points of its constituent matter.

Lv 60 HP 51,976 ATK 1,078 DEF 100 Lv 90 HP 192,604 ATK 1,858 DEF 100
PHY 0.92 FIR 0.92 CRY 0.92 PUL 0.92 NAT 0.92 AET 1.00
1 abilities
  • This enemy can quickly close the distance from afar
    This enemy can quickly close the distance from afar. Its attacks can apply Cryo Infliction to operators upon hit.
Ram

Ram

Aggeloi

"Ram"

Normal
Appears in
4 stages · 1 mechanic
Bolts and Shadows, Inorganic Construct: deal 500K DMG, Inorganic Construct: 3 attempts, Inorganic Construct: 5 attempts

The "Kriosson" (archive ID: ACL071) is amongst the earliest recorded form of the Aggeloi and the most commonly encountered. It attacks by ramming its victims with its horns.

Lv 60 HP 24,750 ATK 1,198 DEF 100 Lv 90 HP 91,716 ATK 2,065 DEF 100
PHY 1.00 FIR 1.00 CRY 1.00 PUL 1.00 NAT 1.00 AET 1.00
1 abilities
  • This enemy has no special abilities
    This enemy has no special abilities.
Sting α

Sting α

Aggeloi

"Sting α"

Normal
Appears in
6 stages · 1 mechanic
Bolts and Shadows, Inorganic Construct: deal 500K DMG, Inorganic Construct: 3 attempts, Inorganic Construct: 5 attempts, Inorganic Construct: Agony × 1, Inorganic Construct: Agony × 3

The "Kentron Anavon" (archive ID: ARL121α) is an energized variant of ARL121. The entity's higher energy density gives it greater firepower. The energy efficiency of its firing mechanism remains low.

Lv 60 HP 37,126 ATK 1,317 DEF 100 Lv 90 HP 137,575 ATK 2,271 DEF 100
PHY 1.00 FIR 1.00 CRY 1.00 PUL 1.00 NAT 1.00 AET 1.00
1 abilities
  • This enemy has no special abilities
    This enemy has no special abilities.