Umbral Monument Database
Every Umbral Monument battle stage across 3 rotations — 15 fights total, each playable on Normal and Agony tiers. 4 event achievements and a catalog of 32 enemies you'll face.
Last updated: May 11, 2026 · Source: extracted_tablecfgv2 dump (stage → enemy roster via DungeonTable)
For curated stage strategies, see the Umbral Monument hub.
Categories
Searing Scars
3 stages
- Sea of Loathing
- Melting Point of Flesh
- Howling Flame
Those Forsaken by the Land
3 stages
- Survive the Gas
- Unorthodox Tactics
- Ballista and Axe
Inorganic Construct
3 stages
- Bolts and Shadows
- Rampaging Shields
- Rock Solid
Turbidity Manifest
6 stages
- Silent Horizon
- Withered Sea
- Tidal Grief
- Underflow Chasm
- Blood Debased
- Cryostatic Connection
Stages by Rotation
Monumental Etching: Old Wounds
6 stages| # | Stage | Category |
|---|---|---|
| 1 | Survive the Gas | Those Forsaken by the Land |
| Recommended level: 60 / 90 Enemies in this stage (7) Bonekrusher Ripptusk Landbreakers Normal lv 60–90 Elite Ripptusk Landbreakers Normal lv 60 Elite Ambusher Landbreakers Normal lv 60 Bonekrusher Vanguard Landbreakers Normal lv 60–90 Bonekrusher Siegeknuckles Landbreakers Elite lv 60–90 Hazefyre Tuskbeast Landbreakers Normal lv 90 Bonekrusher Infiltrator Landbreakers Normal lv 90 | ||
| 2 | Unorthodox Tactics | Those Forsaken by the Land |
| Recommended level: 60 / 90 Enemies in this stage (3) | ||
| 3 | Ballista and Axe | Those Forsaken by the Land |
| Recommended level: 60 / 90 Enemies in this stage (2) | ||
| 9 | Bolts and Shadows | Inorganic Construct |
| Recommended level: 60 / 90 Enemies in this stage (4) | ||
| 10 | Rampaging Shields | Inorganic Construct |
| 11 | Rock Solid | Inorganic Construct |
Monumental Etching: Scorch Mark
3 stages| # | Stage | Category |
|---|---|---|
| 1 | Sea of Loathing | Searing Scars |
| Recommended level: 60 / 90 Enemies in this stage (2) | ||
| 2 | Melting Point of Flesh | Searing Scars |
| Recommended level: 60 / 90 Enemies in this stage (1) | ||
| 3 | Howling Flame | Searing Scars |
Monumental Etching: Corrupting Surge
6 stages| # | Stage | Category |
|---|---|---|
| 1 | Silent Horizon | Turbidity Manifest |
| Recommended level: 60 / 90 Enemies in this stage (2) | ||
| 2 | Withered Sea | Turbidity Manifest |
| Recommended level: 60 / 90 Enemies in this stage (4) | ||
| 3 | Tidal Grief | Turbidity Manifest |
| Recommended level: 60 / 90 Enemies in this stage (2) | ||
| 4 | Underflow Chasm | Turbidity Manifest |
| 5 | Blood Debased | Turbidity Manifest |
| Recommended level: 60 / 90 Enemies in this stage (2) | ||
| 6 | Cryostatic Connection | Turbidity Manifest |
Achievements
Inorganic Construct
Those Forsaken by the Land
Searing Scars
Turbidity Manifest
Enemies in Umbral Monument
The 32 enemies you'll face across every Umbral Monument stage, with stats at level 50. For the full level 1–90 breakdown and every enemy in the game, see the enemy database.
Mini-bosses (2)
Tidalklast
Aggeloi
"Tidalklast"
The "Anavatklydan" (archive ID: AGM32L) is a non-model variant of AGM321. Such entities come in a wide range of sizes. The sight of particularly large individuals breaking out of the water has become a nightmare for those who witnessed it.
4 abilities
- The enemy has two statesThe enemy has two states: Ranged and Melee.
- Melee StateMelee State: In this state, the enemy will try to approach the target to unleash melee attacks.
- Ranged StateRanged State: In this state, the enemy will maintain its distance and attack with more powerful abilities.
- The ranged state suffers more Heat DMG, but has significant DMG Reduction against other elements.The ranged state suffers more Heat DMG, but has significant DMG Reduction against other elements.
Walking Chrysopolis
Aggeloi
"Walking Chrysopolis"
The "Thureoron" (archive ID: ACL156) is a pattern furnished with a shield-like structure that protects its halo. Be warned. This Aggelos can manipulate energy to drag distant targets towards itself.
3 abilities
- The Walking Chrysopolis has two statesThe Walking Chrysopolis has two states: Normal and Bastion.
- Normal StateNormal State: This has the ability to pull in operators from afar.
- Bastion StateBastion State: All incoming attacks on its front or sides will be reflected, but this also exposes a weak point on its back.
Elites (6)
Bonekrusher Ballista
Landbreakers
"Bonekrusher Ballista"
A Landbreaker armed with a heavy ranged weapon. Ballistas are elites selected from Ambushers who proved their worth. Their heavy bolts are capable of punching right through heavy body armor.
2 abilities
- Fires a barrage of arrows that deal DMG over time and explode after a delay of several seconds.Fires a barrage of arrows that deal DMG over time and explode after a delay of several seconds.
- Despite being armed with a giant ballista, this enemy is also a skilled melee combatant.Despite being armed with a giant ballista, this enemy is also a skilled melee combatant.
Bonekrusher Executioner
Landbreakers
"Bonekrusher Executioner"
A Landbreaker armed with a heavy axe. These massive brutes are way more powerful than their common counterparts and can easily damage defensive works or flip over armored vehicles.
2 abilities
- His grab attack deals massive DMGHis grab attack deals massive DMG. If an operator is grabbed, use another operator's skill to interrupt him and free the grabbed operator.
- Dodging the charged double axe swings will not be easyDodging the charged double axe swings will not be easy. Try to interrupt him instead.
Bonekrusher Siegeknuckles
Landbreakers
"Bonekrusher Siegeknuckles"
A Landbreaker combatant equipped with heavy explosive gauntlets. These serve as the mainstay of Bonekrusher mobs. A Siegeknuckles's gauntlets serve as portable weapons for taking down fortified positions.
3 abilities
- A relentless enemyA relentless enemy. Even after being interrupted, he is likely going to try attacking again.
- This enemy uses his armored sleeve to scatter reactive armor scales.This enemy uses his armored sleeve to scatter reactive armor scales. Keep a safe distance, especially when accidentally stepping on it.
- This enemy will try to retrieve armor scales from the ground to get back to form, and will launch a powerful attack upon successful retrieval.This enemy will try to retrieve armor scales from the ground to get back to form, and will launch a powerful attack upon successful retrieval.
Effigy
Aggeloi
"Effigy"
The "Homoiossaron" (archive ID: AGL371) is capable of mimicking human forms or parts thereof. Some of these rare and dangerous entities are capable of channeling the Æther itself.
3 abilities
- This enemy has powerful slam attacks but rotates slowly during casting.This enemy has powerful slam attacks but rotates slowly during casting. This is the best time to go behind it and attack.
- The enemy can reassemble its body in various forms and move quickly across the battlefield.The enemy can reassemble its body in various forms and move quickly across the battlefield.
- The enemy will attempt to trap the operators! Quick interruption will counter her.The enemy will attempt to trap the operators! Quick interruption will counter her.
Hazefyre Axe Armorbeast
Wildlife
"Hazefyre Axe Armorbeast"
An axe armorbeast corrupted by hazefyre. The creature has become extremely aggressive, having been driven into a state of rabid insanity. Approach with caution if you do not intend to be split in half by its "great axe".
2 abilities
- A raging Axe Armorbeast will use its massive horns to chase out enemies intruding its territories.A raging Axe Armorbeast will use its massive horns to chase out enemies intruding its territories. Watch out for its ramming charge.
- The enemy will perform various large area attacksThe enemy will perform various large area attacks. Interrupt it when it becomes Enraged.
Hill Smasher
Cangzei Pirates
"Hill Smasher"
A criminal armed with a heavy weapon. The name may sound like an exaggerated joke, but the Hill Smasher's quadruple rocket launcher delivers serious firepower. Do not underestimate this foe.
2 abilities
- Uses the heavy rocket launcher as a melee weaponUses the heavy rocket launcher as a melee weapon. Also shoots fireworks for its ranged attacks. Getting rammed and lifted by its horns might set off some super fireworks!
- Don't try to backstab itDon't try to backstab it. It has a powerful hind kick!
High Level (8)
Bonekrusher Arsonist
Landbreakers
"Bonekrusher Arsonist"
A Landbreaker armed with a flamethrower. Although these weapons look shoddily made, they serve their intended purpose well enough. Arsonists can easily clear out strong points and send the defenders, however stubborn, running for their lives.
1 abilities
- This enemy can continuously spew fire at the operatorsThis enemy can continuously spew fire at the operators. Try to move behind this enemy to avoid the flames.
Cloud Stalker
Cangzei Pirates
"Cloud Stalker"
A criminal armed with a strange weapon that appears like a harmless lantern. Do not be fooled. The Cloud Stalker's "lantern" is actually a flying decapitator with terrifying reach.
3 abilities
- Spews disrupting smokeSpews disrupting smoke. Operators caught in the smoke suffer shorter line of sight, slower movement speed, and cannot dodge.
- The enemy is a relatively poor combatantThe enemy is a relatively poor combatant. Try to take it out first.
- Spews green smoke that heals other enemiesSpews green smoke that heals other enemies.
Heavy Ram
Aggeloi
"Heavy Ram"
The "Thrylissoron" (archive ID: ACL072) is a non-standard variant of ACL071. It can manipulate its environment and make tactical decisions.
1 abilities
- This enemy has no special abilitiesThis enemy has no special abilities.
Heavy Sting
Aggeloi
"Heavy Sting"
The "Varykentron" (archive ID: ARL141) is a non-standard variant of ARL121. It would occasionally perform whip attacks with its tail instead of using its ranged energy attack.
2 abilities
- This enemy attacks by causing Originium pillars to erupt under the operators.This enemy attacks by causing Originium pillars to erupt under the operators.
- When approached, this enemy will summon stone pillars around itself for protection.When approached, this enemy will summon stone pillars around itself for protection.
Imbued Quillbeast
Wildlife
"Imbued Quillbeast"
A quillbeast infected by active Originium dust. The creature's spines are imbued with high levels of energy, making them extremely destructive.
2 abilities
- This enemy will charge up and inflate its abdomen to spew superhot lava from its body.This enemy will charge up and inflate its abdomen to spew superhot lava from its body. Interrupt it during charge up to deal massive Stagger to it.
- Enraged StateEnraged State: When Enraged, the beast has increased ATK and uses its charge up skills more often. Applying Staggered to it ends the Enraged state.
Nimbus Razor
Cangzei Pirates
"Nimbus Razor"
A criminal armed with a strange weapon. When the Cloud Stalker is tired of using the strange lantern, he would draw his short blade and engage in melee combat.
1 abilities
- Uses chain hooks to attack allied operatorsUses chain hooks to attack allied operators. Chained operators will be Stunned unless freed.
Quillbeast
Wildlife
"Quillbeast"
A wild quillbeast indigenous to Talos-II. When it raises its quills and starts rolling around, it becomes as destructive as a spinning chainsaw.
1 abilities
- Enraged StateEnraged State: When Enraged, the beast has increased ATK and uses its charge up skills more often. Applying Staggered to it ends the Enraged state.
Tunneling Nidwyrm
Wildlife
"Tunneling Nidwyrm"
A creature that spews highly corrosive fluids. Nidwyrms usually live underground. They would dissolve metallic materials with acids before consuming them. Nidwyrm hunters are therefore advised to take proper care of their weapons.
1 abilities
- Avoid the poisonous spitAvoid the poisonous spit. Stepping on it will deal continuous Nature DMG to the operator.
Normal (16)
Acid Originium Slug α
Wildlife
"Acid Originium Slug α"
A wild creature infected by Originium. This acid Originium slug is more hazardous than its ordinary part. The Originium cluster on its back is gaining higher levels of activity and makes the creature increasingly aggressive.
1 abilities
- A timid enemy that retreats into its shell to protect itselfA timid enemy that retreats into its shell to protect itself. It will also mindlessly fire Originium crystals from its body to intimidate its opponents.
Blazemist Originium Slug
Wildlife
"Blazemist Originium Slug"
A wild creature infected by Originium with extremely high body temperatures. Its dorsal carapace is imbued with Originium dust with higher levels of activity.
1 abilities
- This enemy detonates self at low HPThis enemy detonates self at low HP. The detonation applies an unstable material on the operator it hits. If the operator takes DMG, the material will explode.
Bonekrusher Ambusher
Landbreakers
"Bonekrusher Ambusher"
A Landbreaker armed with basic ranged weaponry. Ambushers only received the most rudimentary training and their shots are inaccurate. Nevertheless, their bolts have claimed more than a few lives.
1 abilities
- This enemy has no special abilitiesThis enemy has no special abilities.
Bonekrusher Infiltrator
Landbreakers
"Bonekrusher Infiltrator"
A Landbreaker armed with melee weapons. Infiltrators are extremely agile and capable combatants who fight with two weapons at once. They are not to be trifled with.
2 abilities
- A very agile enemy and capable of dodging the operators' basic attacks.A very agile enemy and capable of dodging the operators' basic attacks. However, when she attacks, she won't be able to dodge.
- Can throw darts and perform additional attacks on operators hit by the darts.Can throw darts and perform additional attacks on operators hit by the darts. Dodging the darts might offer a good chance to counterattack.
Bonekrusher Ripptusk
Landbreakers
"Bonekrusher Ripptusk"
A small warbeast controlled by the Landbreakers. Ripptusks are far more bloodthirsty and ferocious than their untamed wilderness kin. They are absolutely loyal to the Landbreakers who tamed them.
1 abilities
- This enemy is agile but can be overwhelmed when taking multiple hits.This enemy is agile but can be overwhelmed when taking multiple hits.
Bonekrusher Vanguard
Landbreakers
"Bonekrusher Vanguard"
A Bonekrusher combatant armed with spears and shields. Though armed with weapons crudely cobbled together, the vanguard has developed a combat technique that unites attack and defense. Practice caution when fighting this foe.
1 abilities
- This enemy will block all incoming attacks unless he is attacking.This enemy will block all incoming attacks unless he is attacking. Stagger him to shatter his shield.
Brutal Pincerbeast
Wildlife
"Brutal Pincerbeast"
A wild creature infected by Originium. The giant beast carries numerous clusters of Originium that exhibit higher levels of activity. It also sports a thicker carapace than its ordinary counterparts.
1 abilities
- An enemy that shows up in groupsAn enemy that shows up in groups. Watch out for their razor sharp forward appendages.
Elite Ambusher
Landbreakers
"Elite Ambusher"
An elite Landbreaker ranged combatant enhanced by fumes known as hazefyre. This particular LB is better trained and more accurate, and is armed with better crossbow and bolts.
1 abilities
- This enemy has no special abilitiesThis enemy has no special abilities.
Elite Ripptusk
Landbreakers
"Elite Ripptusk"
An elite Landbreaker warbeast enhanced by fumes known as hazefyre. This particular ripptusk is more ferocious and cunning, and attacks with less predictable moves.
1 abilities
- Nimble and agileNimble and agile. Will keep trying to approach and attack its target.
Falsewings
Aggeloi
"Falsewings"
The "Psuthopteron" (archive ID: ARA07C) has flight capabilities that are wholly unrelated to its morphology. This pattern was originally regarded as biomimicry. However, the modern consensus believes it was a mimic of Terran flying vehicles.
1 abilities
- Launches small whirlwinds that can also slow down operatorsLaunches small whirlwinds that can also slow down operators.
Hazefyre Claw
Landbreakers
"Hazefyre Claw"
A Landbreaker combatant corrupted by hazefyre. Absorbing hazefyre should not be regarded as a fortunate blessing. These raiders have become horribly twisted versions of their former selves.
1 abilities
- Dodge its gnashing attack to make it fall to the groundDodge its gnashing attack to make it fall to the ground.
Hazefyre Tuskbeast
Landbreakers
"Hazefyre Tuskbeast"
A tuskbeast corrupted by hazefyre. These small aberrations usually move in packs and can pose a serious threat, even to fully armed field teams.
1 abilities
- Less intelligent but more ferocious than common tuskbeastsLess intelligent but more ferocious than common tuskbeasts. Dodge its pounce attack to make it fall to the ground.
Mudflow
Aggeloi
"Mudflow"
The "Tholeroygran" (archive ID: ACM311) is the first fluid-based pattern to be discovered. The morphology of the halo is unstable and the internal temperature is typically lower than its constituent materials.
1 abilities
- This enemy can quickly close the distance from afarThis enemy can quickly close the distance from afar. Its attacks can apply Cryo Infliction to operators upon hit.
Mudflow δ
Aggeloi
"Mudflow δ"
The "Tholeroygran " (archive ID: ACM311δ) is an energized variant of ACM311. It utilizes unique energy pathways and thus maintains a homeostatic temperature significantly below the freezing points of its constituent matter.
1 abilities
- This enemy can quickly close the distance from afarThis enemy can quickly close the distance from afar. Its attacks can apply Cryo Infliction to operators upon hit.
Ram
Aggeloi
"Ram"
The "Kriosson" (archive ID: ACL071) is amongst the earliest recorded form of the Aggeloi and the most commonly encountered. It attacks by ramming its victims with its horns.
1 abilities
- This enemy has no special abilitiesThis enemy has no special abilities.
Sting α
Aggeloi
"Sting α"
The "Kentron Anavon" (archive ID: ARL121α) is an energized variant of ARL121. The entity's higher energy density gives it greater firepower. The energy efficiency of its firing mechanism remains low.
1 abilities
- This enemy has no special abilitiesThis enemy has no special abilities.