
Character Profile
Ardelia is a geologist seconded to Endfield Industries through a framework agreement with Rhodes Island, where her work has grown from studying volcanoes to investigating the Ætherside and geological disasters. She heads out to disaster sites to collect samples and build theories that feed into Blight countermeasures. Polite and modest with a quiet resolve, she delights in climbing mountains and exploring unknown paths, and she shares a warm bond with her companion, Mr. Dolly.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsFull Energy Build | More Sheeps = More Heals = More Stagger (?) Less Corrosion buff tho
Less Heals but More Arts Intensity = More Corrosion
P4 = Less Energy Required = + heals and corruption
Generic Build, Never Wrong
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Ardelia sidesteps or shrugs these off. See the full dashboard for every modifier.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Withering · Her built-in healing keeps a low-spec squad alive even with no Healing Masses between waves.
Biolysis · Nature skills cleanse the forced Solidification.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Thrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 9.8 | 9.5 | 20.1 | 15.9 | 500 | 30 |
| 10 | 20.1 | 18.0 | 32.8 | 26.2 | 1005 | 60 |
| 20 | 31.6 | 27.5 | 47.0 | 37.7 | 1566 | 93 |
| 30 | 43.1 | 37.0 | 61.1 | 49.2 | 2128 | 126 |
| 40 | 54.6 | 46.5 | 75.2 | 60.7 | 2689 | 159 |
| 50 | 66.1 | 56.0 | 89.4 | 72.2 | 3250 | 192 |
| 60 | 77.6 | 65.4 | 103.5 | 83.7 | 3811 | 225 |
| 70 | 89.1 | 74.9 | 117.7 | 95.2 | 4372 | 258 |
| 80 | 100.6 | 84.4 | 131.8 | 106.7 | 4934 | 291 |
| 90 | 112.1 | 93.9 | 145.9 | 118.2 | 5495 | 323 |
Skills
Eruption Column
| Lv | DMG Multiplier | Explosion DMG Multiplier | Cooldown |
|---|---|---|---|
| 1 | 45% | 111% | 18s |
| 2 | 49% | 122% | 18s |
| 3 | 54% | 133% | 18s |
| 4 | 58% | 144% | 18s |
| 5 | 62% | 155% | 18s |
| 6 | 67% | 167% | 18s |
| 7 | 71% | 178% | 18s |
| 8 | 76% | 189% | 18s |
| 9 | 80% | 200% | 18s |
| 10 | 86% | 214% | 18s |
| 11 | 93% | 230% | 18s |
| 12 | 100% | 250% | 17s |
Rocky Whispers
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 30% |
| 2 | 33% |
| 3 | 36% |
| 4 | 39% |
| 5 | 42% |
| 6 | 45% |
| 7 | 48% |
| 8 | 51% |
| 9 | 54% |
| 10 | 58% |
| 11 | 62% |
| 12 | 68% |
| Lv | ATK% | BATK SEQ 2 Multiplier |
|---|---|---|
| 1 | 20% | 40% |
| 2 | 22% | 44% |
| 3 | 24% | 48% |
| 4 | 26% | 52% |
| 5 | 28% | 56% |
| 6 | 30% | 60% |
| 7 | 32% | 64% |
| 8 | 34% | 68% |
| 9 | 36% | 72% |
| 10 | 39% | 77% |
| 11 | 42% | 83% |
| 12 | 45% | 90% |
| Lv | ATK% | BATK SEQ 3 Multiplier |
|---|---|---|
| 1 | 4% | 53% |
| 2 | 4% | 58% |
| 3 | 4% | 63% |
| 4 | 5% | 68% |
| 5 | 5% | 74% |
| 6 | 5% | 79% |
| 7 | 6% | 84% |
| 8 | 6% | 89% |
| 9 | 6% | 95% |
| 10 | 7% | 101% |
| 11 | 7% | 109% |
| 12 | 8% | 118% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 55% |
| 2 | 61% |
| 3 | 66% |
| 4 | 72% |
| 5 | 77% |
| 6 | 83% |
| 7 | 88% |
| 8 | 94% |
| 9 | 99% |
| 10 | 106% |
| 11 | 114% |
| 12 | 124% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Dolly Rush
| Lv | DMG Multiplier | Susceptibility |
|---|---|---|
| 1 | 142% | 12% |
| 2 | 156% | 12% |
| 3 | 171% | 12% |
| 4 | 185% | 13% |
| 5 | 199% | 13% |
| 6 | 213% | 13% |
| 7 | 228% | 14% |
| 8 | 242% | 14% |
| 9 | 256% | 16% |
| 10 | 274% | 17% |
| 11 | 295% | 18% |
| 12 | 320% | 20% |
Wooly Party
| Lv | DMG Multiplier | Stagger |
|---|---|---|
| 1 | 73% | 2 |
| 2 | 81% | 2 |
| 3 | 88% | 2 |
| 4 | 95% | 2 |
| 5 | 103% | 2 |
| 6 | 110% | 2 |
| 7 | 117% | 2 |
| 8 | 125% | 2 |
| 9 | 132% | 2 |
| 10 | 141% | 3 |
| 11 | 152% | 3 |
| 12 | 165% | 3 |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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