WEAPON TIER LIST
Version 1.2 Meta - 6★ Arsenal Rankings
Updated · by Endfield Hub Team
About this weapon tier list
This tier list ranks 28 six-star weapons across the current Arknights: Endfield meta. Rankings consider base ATK, Essence interactions, Weapon Skill activation conditions, and operator synergies — not just raw damage. SS-tier weapons are meta-defining signatures or universal best-in-slot options; S-tier covers high-impact specialists and strong non-signature alternatives; A-tier covers niche or flexible six-stars, often available through the Standard Arsenal pool, that remain solid picks when the meta does not demand a signature.
Refreshes ship once per version with mid-patch updates when new weapons or operators reshape synergies. The tier list works hand in hand with the Weapon Recommender, which matches weapons to specific operators using stat scaling. Weapons are not bound to operators — many SS-tier signatures still perform on non-signature users of the same type, so a single pull frequently covers multiple roster slots.
How to Use This Tier List
- SS (Meta-Defining) - Meta-defining or signature. Best-in-Slot for the strongest carries; unmatched scaling or team-wide utility.
- S (High-Impact) - High-impact and versatile. The best non-signature options or strong elemental specialists.
- A (Niche) - Niche but flexible. Solid 6-star choices, often available via the Standard Arsenal banner or direct exchange.
Looking for stat-matched picks for a specific operator? Use the Weapon Recommender.
SS Tier
Meta-Defining & Signature - Best-in-Slot armaments with unmatched scaling or team-wide utility
Swords (2)
Forgeborn Scathe
★★★★★★ ATK 510Best for: Laevatain
+120% Basic ATK DMG after Ultimate; adds flat Heat DMG for sustained burn rotations.
Thermite Cutter
★★★★★★ ATK 490Best for: Universal / Alesh
Permanent team-wide ATK buff on SP recovery or Link application — works in any composition.
Greatswords (2)
Khravengger
★★★★★★ ATK 505Best for: Last Rite
Massive Cryo DMG scaling based on Infliction stacks; the defining Cryo greatsword.
Sundered Prince
★★★★★★ ATK 490Best for: Universal Melee
Massive Strength boost; enhances Final Strike and Stagger damage for any frontline carry.
Polearms (1)
Mountain Bearer
★★★★★★ ATK 500Best for: Lifeng / Physical Teams
Shreds Vulnerable enemies and provides a stackable boost to all attributes.
Handcannons (2)
Artzy Tyrannical
★★★★★★ ATK 505Best for: Yvonne
High Cryo Crit scaling; stacks Cryo DMG on battle skill crits.
Brigand's Calling
★★★★★★ ATK 505Best for: Tangtang
Enhances Skill DMG against Solidified targets; buffs Cryo and Arts DMG.
Arts Units (3)
Lone Barge
★★★★★★ ATK 510Best for: Zhuang Fangyi
Version 1.2 signature — massive Electric DMG buffs during Ultimate.
Detonation Unit
★★★★★★ ATK 490Best for: Antal / Perlica
Best-in-slot Arts support; applies long-lasting Arts vulnerability debuffs to enemies.
Dreams of the Starry Beach
★★★★★★ ATK 495Best for: Ardelia / Arts DPS
Significantly increases Arts damage taken by enemies for sustained team-wide support.
S Tier
High-Impact & Versatile - Strong elemental specialists or best non-signature alternatives
Swords (4)
Umbral Torch
★★★★★★ ATK 490Best for: Laevatain (Heat / Electric)
Ramps elemental DMG against Combustion targets — best alternative for Heat dealers.
Never Rest
★★★★★★ ATK 500Best for: Pogranichnik
Substantial Physical DMG boosts that scale as the team recovers SP.
Rapid Ascent
★★★★★★ ATK 495Best for: Chen Qianyu
Maximizes burst DMG against Staggered enemies — best-in-slot for stagger windows.
White Night Nova
★★★★★★ ATK 505Best for: Arclight
Flat 33.6% Arts DMG bonus — Arclight's preferred blade.
Greatswords (1)
Exemplar
★★★★★★ ATK 500Best for: Da Pan / Physical DPS
Stacking Physical DMG buff on every skill hit; top-tier Physical greatsword.
Polearms (2)
JET
★★★★★★ ATK 500Best for: Avywenna
High Arts DMG uptime through Skill and Combo usage.
Valiant
★★★★★★ ATK 495Best for: Physical / Status Teams
Triggers massive Physical DoT (336% ATK) when applying Physical status effects.
Handcannons (2)
Clannibal
★★★★★★ ATK 490Best for: Elemental Reaction Squads
Applies Arts vulnerability debuffs after Arts Reactions; core for reaction-heavy comps.
Wedge
★★★★★★ ATK 500Best for: Fluorite / Skill-Heavy Casters
Universal Arts damage amplification for skill-heavy operators.
Arts Units (3)
Delivery Guaranteed
★★★★★★ ATK 500Best for: Gilberta
Boosts Nature DMG and grants team-wide Arts buffs when enemies are Lifted.
Oblivion
★★★★★★ ATK 495Best for: Perlica
Increases Crit Rate and Arts DMG after casting Ultimate or Combo skills.
Wild Wanderer
★★★★★★ ATK 411Best for: Electric Teams
Consistent Physical and Electric DMG bonuses when Electrification is applied.
A Tier
Niche & Flexible - Solid 6-star choices, often available via Standard Arsenal banner
Swords (3)
Grand Vision
★★★★★★ ATK 500Best for: Burst DPS
Massive burst DMG on the next Skill or Ultimate cast.
Eminent Repute
★★★★★★ ATK 490Best for: Vulnerability-Based DPS
Vulnerability consumption scaling — strong on teams that stack Vulnerable stacks.
Glorious Memory
★★★★★★ ATK 490Best for: Rossi (Budget)
Budget option for Rossi and similar Twilight-essence operators.
Handcannons (1)
Navigator
★★★★★★ ATK 490Best for: Nature / Cryo Teams
Nature and Cryo buffs activate after Corrosion or Solidification triggers.
Arts Units (2)
Chivalric Virtues
★★★★★★ ATK 485Best for: Healing-Based Teams
Team-wide ATK buff triggered by healing — strong utility for sustain comps.
OBJ Arts Identifier
★★★★★★ ATK 411Best for: Budget Arts Support
Budget support utility for Arts compositions.
Methodology
Rankings reflect Version 1.2 endgame combat — high-difficulty story stages, Frontier Codex, and Arena content.
Ranking Criteria:
- * Damage scaling against Version 1.2 endgame content
- * Synergy with current top-tier operators
- * Versatility across team archetypes (Heat / Cryo / Electric / Physical / Arts)
- * Availability — signature banner, standard banner, or Arsenal Exchange
Tier Framework:
- * SS: Meta-defining or signature. Best-in-Slot for the strongest carries; unmatched scaling or team-wide utility.
- * S: High-impact and versatile. The best non-signature options or strong elemental specialists.
- * A: Niche but flexible. Solid 6-star choices, often available via the Standard Arsenal banner or direct exchange.
How the weapon tier list is produced
Weapons are ranked by simulated full-fight DPS contribution rather than by raw stat alignment. The scoring engine pairs each weapon with the operator best positioned to use it, runs the operator's full rotation against a standardised endgame combat scenario, and records the total damage dealt over the scenario window. The weapon's tier is the result of that simulation: a high tier means the weapon meaningfully lifts an operator's damage ceiling on at least one current endgame fight; a low tier means even with the right operator, the weapon underperforms equivalent-rarity alternatives.
Tiers are not stable across patches — a balance change to an operator's scaling, a new boss with a different damage profile, or a rebalance of weapon passives can move tiers in either direction. The list is re-baked after every major patch and after any rebalance that touches the involved weapons or operators. The "last updated" line at the top of the page is the authoritative freshness signal for the current tier ordering.
Why simulation beats substat-only ranking
The weapon recommender ranks weapons by how well their two substats align with an operator's stat priority list — a fast proxy that ignores weapon active-skill effects. The tier list on this page accounts for those active skills, which are usually the dominant damage contributor at the high end. A Tier 1 weapon with a perfectly synergistic passive can out-DPS a higher-stat alternative whose passive does not align with the operator's rotation; the tier list captures that, the stat-alignment score cannot.
Reading the tier ladder
- S Tier — meta-defining weapons. Either a signature weapon for a current top-meta operator with a passive that lifts the operator's ceiling by 15%+, or a generic weapon that slots into multiple top-meta builds. Worth pulling for if you have the operator who scales best off it.
- A Tier — strong weapons that lift one specific operator into top-tier performance. Slightly narrower scaling than S-tier picks. Worth a single pity-guaranteed pull but not a deep investment.
- B Tier — solid alternatives. These weapons enable specific build paths or cover an operator's secondary stats well, but do not move the operator's ceiling significantly. Pull only as a side-effect of pulling for a featured operator on the same banner.
- C Tier and below — included for completeness. Either superseded by newer weapons or only viable on early-progression content. Standard pool weapons in these tiers are still fine on early operators.
Banner cycle context
Standard-pool weapons appear on every weapon banner and can be wished for at any time; their tier ranking reflects their general utility across the roster. Limited weapons appear only on featured-banner reruns, usually tied to a specific operator's banner window. A Limited weapon's tier ranking assumes you also have (or will have) the signature operator to pair it with — if you do not own the signature operator, the Limited weapon's effective tier drops because most of its passive value depends on the pairing.
When to pull for a weapon
The community consensus pull priority is: operator first, then 6★ generic weapon, then signature weapon. A 6★ operator without a signature weapon typically performs at 75–85% of a fully kitted build; a 6★ signature weapon on the wrong operator is often weaker than a well-chosen 5★ alternative. Signature weapons matter most when you have already invested heavily into the signature operator (E2 or E4 promotion) and want to push competitive Cinder Arsenal timer challenges. For most players, the practical sweet spot is one signature weapon per main DPS, then breadth over depth on supporting roles.
Tier movement caveat: small tier moves between patches (S to A or A to S) often reflect simulator noise as much as real shifts in power. Treat large tier moves as decision-grade signals; treat single-tier slides as informational. The operator builds page exposes the per-operator simulated DPS that feeds into this tier list — drill in there if you want the underlying numbers for your specific build.
Frequently Asked Questions
What is the best weapon in Arknights: Endfield?
There is no single best weapon — the SS-tier list ranks the best-in-slot weapons for specific operators. For a universal melee carry, Sundered Prince is the most flexible pick; for Arts-vulnerability stacking, Detonation Unit applies the strongest debuff in the game. Match the weapon to the operator's kit using the Weapon Recommender.
Are 6-star weapons worth pulling in Arknights: Endfield?
Signature 6-star weapons meaningfully boost their paired operator (often 15-30%+ damage depending on kit synergy) but are not required to clear content. F2P players should prioritize operator banners and use Arsenal Exchange weapons like Eminent Repute as Vulnerability-stacking alternatives.
How do weapon skills work in Arknights: Endfield?
Every weapon has an Essence and a Weapon Skill. The Skill activates under specific conditions (Ultimate cast, stagger, low HP, etc.) and scales with weapon Tune level. The Essence determines elemental interactions and team utility — choose Essences that match your team's element or stagger strategy.
What's the difference between Signature and 5-star weapons in Arknights: Endfield?
Signature 6-star weapons are designed for a specific operator with kit-amplifying passives and the highest base ATK in their type. 5-star weapons have lower base ATK and simpler passives, but several 5-star choices remain strong for niche teams or as F2P holdouts until you can pull a Signature.
Can I share weapons across operators in Arknights: Endfield?
Yes. Weapons are not bound to operators and can be swapped freely between same-type users. Many 6-star Signature weapons still perform well on non-signature operators of the same weapon type, so a single pull can cover multiple roster slots.