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Enemies Database

70 enemies from Arknights: Endfield with level scaling (1-90), resistances, stagger, poise, and abilities.

Last updated: May 11, 2026

About this database

This database covers 70 enemies in Arknights: Endfield, from open-world trash mobs to chapter bosses and Cinder Arsenal raid targets. For each entry we list level-scaled HP, ATK, and DEF (interpolated between the level-1 and level-90 anchor points), six elemental resistance multipliers, Stagger/Resilience capacity, Poise (interrupt resistance), attack range, and ability metadata. Use the level slider to preview stats at the exact level you are fighting.

Resistance values are multipliers, not percentages: 1.00 is neutral, below 1.00 means the enemy resists that element, and above 1.00 means they are vulnerable. Color coding (green/gray/red) flags this at a glance. Sort by any column header — searching for the highest red value in a column is the fastest way to pick an elemental matchup advantage before a boss fight.

9

Boss

2

MiniBoss

15

Elite

11

HighLevel

33

Normal

Enemy Level 50
Level 1 Level 90

Resistance Legend

<1.0 = Resistant
1.0 = Normal
>1.0 = Vulnerable
PHY = Physical FIR = Fire CRY = Crystal PUL = Pulse NAT = Nature AET = Aether
Tier:
Type:

Showing 70 of 70 enemies

Ereignis

Ereignis

Aggeloi

Boss

HP

84,252

ATK

823

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Marble Aggelomoirai (palecore)

Marble Aggelomoirai (palecore)

Aggeloi

Boss

HP

197,466

ATK

823

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Marble Aggelomoirai (palesent)

Marble Aggelomoirai (palesent)

Aggeloi

Boss

HP

421,260

ATK

1,958

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Marble Appendage

Marble Appendage

Aggeloi

Boss

HP

22,379

ATK

1,481

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Nefarith, "Bonekrusher"

Nefarith, "Bonekrusher"

Landbreakers

Boss

HP

223,794

ATK

1,152

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Nefarith, "Conqueror"

Nefarith, "Conqueror"

Landbreakers

Boss

HP

250,123

ATK

987

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Rhodagn the Bonekrushing Fist

Rhodagn the Bonekrushing Fist

Landbreakers

Boss

HP

329,109

ATK

1,645

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Ruan Yi

Ruan Yi

Cangzei Pirates

Boss

HP

315,945

ATK

1,645

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:0.80 NAT:0.80
Triaggelos

Triaggelos

Aggeloi

Boss

HP

131,644

ATK

1,645

DEF

100

PHY:0.80 FIR:0.80 CRY:1.00 PUL:1.00 NAT:0.80
Tidalklast

Tidalklast

Aggeloi

MiniBoss

HP

131,644

ATK

1,645

DEF

100

PHY:1.00 FIR:1.00 CRY:0.80 PUL:0.80 NAT:1.00
Walking Chrysopolis

Walking Chrysopolis

Aggeloi

MiniBoss

HP

131,644

ATK

1,481

DEF

100

PHY:0.80 FIR:0.80 CRY:0.80 PUL:1.00 NAT:0.80
Axe Armorbeast

Axe Armorbeast

Wildlife

Elite

HP

131,644

ATK

1,645

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Bonekrusher Ballista

Bonekrusher Ballista

Landbreakers

Elite

HP

118,479

ATK

1,810

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Bonekrusher Executioner

Bonekrusher Executioner

Landbreakers

Elite

HP

105,315

ATK

1,645

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Bonekrusher Siegeknuckles

Bonekrusher Siegeknuckles

Landbreakers

Elite

HP

118,479

ATK

658

DEF

100

PHY:0.80 FIR:1.00 CRY:0.80 PUL:0.80 NAT:0.80
Breaking Gust

Breaking Gust

Cangzei Pirates

Elite

HP

105,315

ATK

1,398

DEF

100

PHY:0.40 FIR:1.00 CRY:0.80 PUL:1.00 NAT:0.80
Cloud Obliterator

Cloud Obliterator

Cangzei Pirates

Elite

HP

157,973

ATK

1,645

DEF

100

PHY:1.00 FIR:0.80 CRY:0.80 PUL:0.80 NAT:0.80
Effigy

Effigy

Aggeloi

Elite

HP

118,479

ATK

1,645

DEF

100

PHY:0.88 FIR:0.88 CRY:0.88 PUL:0.88 NAT:0.88
Elite Executioner

Elite Executioner

Landbreakers

Elite

HP

157,973

ATK

2,632

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Glaring Rakerbeast

Glaring Rakerbeast

Wildlife

Elite

HP

177,719

ATK

1,810

DEF

100

PHY:1.00 FIR:1.00 CRY:0.80 PUL:1.00 NAT:0.80
Hazefyre Axe Armorbeast

Hazefyre Axe Armorbeast

Wildlife

Elite

HP

171,137

ATK

1,810

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Hill Smasher

Hill Smasher

Cangzei Pirates

Elite

HP

105,315

ATK

1,481

DEF

100

PHY:0.85 FIR:0.85 CRY:0.85 PUL:0.85 NAT:0.85
Sentinel

Sentinel

Aggeloi

Elite

HP

39,493

ATK

1,234

DEF

100

PHY:0.80 FIR:0.80 CRY:1.00 PUL:1.00 NAT:0.80
Spotted Rakerbeast

Spotted Rakerbeast

Wildlife

Elite

HP

105,315

ATK

1,645

DEF

100

PHY:1.00 FIR:1.00 CRY:0.80 PUL:1.00 NAT:0.80
Tidewalker

Tidewalker

Aggeloi

Elite

HP

118,479

ATK

1,645

DEF

100

PHY:1.00 FIR:1.00 CRY:0.80 PUL:0.80 NAT:1.00
Tidewalker δ

Tidewalker δ

Aggeloi

Elite

HP

177,719

ATK

1,810

DEF

100

PHY:1.00 FIR:1.00 CRY:0.80 PUL:0.80 NAT:1.00
Bonekrusher Arsonist

Bonekrusher Arsonist

Landbreakers

HighLevel

HP

78,986

ATK

1,234

DEF

100

PHY:0.90 FIR:0.90 CRY:0.90 PUL:0.90 NAT:0.90
Bonekrusher Pyromancer

Bonekrusher Pyromancer

Landbreakers

HighLevel

HP

72,404

ATK

1,234

DEF

100

PHY:1.00 FIR:0.50 CRY:1.00 PUL:1.00 NAT:1.00
Cloud Stalker

Cloud Stalker

Cangzei Pirates

HighLevel

HP

72,404

ATK

1,645

DEF

100

PHY:0.85 FIR:0.85 CRY:0.85 PUL:0.85 NAT:0.85
Heavy Ram

Heavy Ram

Aggeloi

HighLevel

HP

78,986

ATK

1,645

DEF

100

PHY:0.80 FIR:0.80 CRY:1.00 PUL:1.00 NAT:0.80
Heavy Ram α

Heavy Ram α

Aggeloi

HighLevel

HP

118,479

ATK

1,810

DEF

100

PHY:0.80 FIR:0.80 CRY:1.00 PUL:1.00 NAT:0.80
Heavy Sting

Heavy Sting

Aggeloi

HighLevel

HP

69,771

ATK

1,234

DEF

100

PHY:0.80 FIR:0.80 CRY:1.00 PUL:1.00 NAT:0.80
Heavy Sting α

Heavy Sting α

Aggeloi

HighLevel

HP

103,999

ATK

1,481

DEF

100

PHY:0.80 FIR:0.80 CRY:1.00 PUL:1.00 NAT:0.80
Imbued Quillbeast

Imbued Quillbeast

Wildlife

HighLevel

HP

118,479

ATK

1,110

DEF

100

PHY:1.00 FIR:0.80 CRY:1.00 PUL:0.80 NAT:1.00
Nimbus Razor

Nimbus Razor

Cangzei Pirates

HighLevel

HP

72,404

ATK

1,234

DEF

100

PHY:0.60 FIR:1.00 CRY:0.80 PUL:1.00 NAT:0.80
Quillbeast

Quillbeast

Wildlife

HighLevel

HP

78,986

ATK

987

DEF

100

PHY:1.00 FIR:0.80 CRY:1.00 PUL:0.80 NAT:1.00
Tunneling Nidwyrm

Tunneling Nidwyrm

Wildlife

HighLevel

HP

65,822

ATK

1,398

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:0.70
Acid Originium Slug

Acid Originium Slug

Wildlife

Normal

HP

14,481

ATK

658

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Acid Originium Slug α

Acid Originium Slug α

Wildlife

Normal

HP

23,696

ATK

740

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Æthillu

Æthillu

Wildlife

Normal

HP

10,532

ATK

1,234

DEF

100

PHY:0.80 FIR:0.80 CRY:0.80 PUL:0.80 NAT:0.80
Blazemist Originium Slug

Blazemist Originium Slug

Wildlife

Normal

HP

25,671

ATK

740

DEF

100

PHY:0.80 FIR:0.80 CRY:1.00 PUL:1.00 NAT:0.80
Bonekrusher Ambusher

Bonekrusher Ambusher

Landbreakers

Normal

HP

17,114

ATK

699

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Bonekrusher Infiltrator

Bonekrusher Infiltrator

Landbreakers

Normal

HP

15,797

ATK

823

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Bonekrusher Raider

Bonekrusher Raider

Landbreakers

Normal

HP

18,430

ATK

905

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Bonekrusher Ripptusk

Bonekrusher Ripptusk

Landbreakers

Normal

HP

14,481

ATK

740

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Bonekrusher Vanguard

Bonekrusher Vanguard

Landbreakers

Normal

HP

15,797

ATK

658

DEF

100

PHY:0.80 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Brutal Pincerbeast

Brutal Pincerbeast

Wildlife

Normal

HP

26,329

ATK

740

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Elite Ambusher

Elite Ambusher

Landbreakers

Normal

HP

25,012

ATK

946

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Elite Raider

Elite Raider

Landbreakers

Normal

HP

27,645

ATK

1,234

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Elite Ripptusk

Elite Ripptusk

Landbreakers

Normal

HP

21,721

ATK

987

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Falsewings

Falsewings

Aggeloi

Normal

HP

10,532

ATK

658

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Falsewings α

Falsewings α

Aggeloi

Normal

HP

15,797

ATK

740

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Firemist Originium Slug

Firemist Originium Slug

Wildlife

Normal

HP

17,114

ATK

658

DEF

100

PHY:0.80 FIR:0.80 CRY:1.00 PUL:1.00 NAT:0.80
Grove Archer

Grove Archer

Cangzei Pirates

Normal

HP

17,114

ATK

699

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Hazefyre Claw

Hazefyre Claw

Landbreakers

Normal

HP

23,696

ATK

905

DEF

100

PHY:0.80 FIR:0.80 CRY:0.80 PUL:0.80 NAT:0.80
Hazefyre Tuskbeast

Hazefyre Tuskbeast

Landbreakers

Normal

HP

18,430

ATK

823

DEF

100

PHY:0.80 FIR:0.80 CRY:0.80 PUL:0.80 NAT:0.80
Hedron

Hedron

Aggeloi

Normal

HP

14,481

ATK

658

DEF

100

PHY:1.00 FIR:1.00 CRY:0.80 PUL:0.80 NAT:1.00
Hedron δ

Hedron δ

Aggeloi

Normal

HP

19,747

ATK

740

DEF

100

PHY:1.00 FIR:1.00 CRY:0.80 PUL:0.80 NAT:1.00
Highway Reaver

Highway Reaver

Cangzei Pirates

Normal

HP

27,645

ATK

1,069

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Indigenous Pincerbeast

Indigenous Pincerbeast

Wildlife

Normal

HP

15,797

ATK

658

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Mudflow

Mudflow

Aggeloi

Normal

HP

17,114

ATK

658

DEF

100

PHY:1.00 FIR:1.00 CRY:0.80 PUL:0.80 NAT:1.00
Mudflow δ

Mudflow δ

Aggeloi

Normal

HP

27,645

ATK

740

DEF

100

PHY:0.92 FIR:0.92 CRY:0.92 PUL:0.92 NAT:0.92
Prism

Prism

Aggeloi

Normal

HP

10,532

ATK

658

DEF

100

PHY:1.00 FIR:1.00 CRY:0.80 PUL:0.80 NAT:1.00
Ram

Ram

Aggeloi

Normal

HP

13,164

ATK

823

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Ram α

Ram α

Aggeloi

Normal

HP

19,747

ATK

1,152

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Road Plunderer

Road Plunderer

Cangzei Pirates

Normal

HP

18,430

ATK

823

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Sting

Sting

Aggeloi

Normal

HP

13,164

ATK

658

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Sting α

Sting α

Aggeloi

Normal

HP

19,747

ATK

905

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Sweeping Wind

Sweeping Wind

Cangzei Pirates

Normal

HP

15,797

ATK

823

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:1.00 NAT:1.00
Waterlamp

Waterlamp

Wildlife

Normal

HP

10,532

ATK

658

DEF

100

PHY:1.00 FIR:1.00 CRY:1.00 PUL:0.80 NAT:0.80

How to read the enemies database

Every row in this table is one enemy template — the in-game unit identifier used by Hypergryph's combat scripts to spawn that creature. Each enemy is stored with anchor stats at fixed level milestones (Level 1, 10, 20, 30, 40, 50, 60, 70, 80, 90); the level slider linearly interpolates HP, ATK, and DEF between those anchors so the values you see reflect the enemy's stat block at the exact level you are about to fight. Story and Cinder Arsenal encounters scale enemies past Level 50, so always nudge the slider before reading numbers.

The six elemental columns (PHY, FIR, CRY, PUL, NAT, AET) hold damage multipliers, not resistance percentages. A value of 1.00 means damage of that element lands at face value; 0.85 means the enemy receives 85% of inbound damage (a 15% resist); 1.15 means the enemy is vulnerable and receives 115%. We colour-code the values so the matchup picture is readable at a glance — green for resistant, neutral grey for 1.00, red for vulnerable.

Enemy tier taxonomy

  • Normal — open-world trash mobs and basic combat encounters. Low HP, single-element vulnerabilities, no special mechanics.
  • HighLevel — elite versions of trash mobs with roughly 2–3× HP and a stagger bar above 50. Same resistance table as their Normal counterparts.
  • Elite — named mid-bosses inside story chapters and side missions. Distinct resistance profile per unit; some carry status effects (burn, freeze, pulse stun).
  • MiniBoss — chapter-end fights with phase mechanics. Stagger windows are short and damage-amplified; expect at least one elemental immunity.
  • Boss — story finale targets and Cinder Arsenal raid bosses. High Poise, asymmetric resistances, and stagger values often above 200 — these are the fights that determine endgame team-building.

Stagger, Poise, and Super Armor are three different gauges

Endfield separates "can I knock this enemy down" from "can I interrupt their attack" from "does this hit even register." Each gauge has its own column in the table.

  • Stagger / Resilience — the bar above the enemy's HP. Drains as you hit the unit; when emptied, the enemy enters a downstate window during which they take amplified damage. Higher Max Resilience means longer time-to-stagger. Hitting with the enemy's vulnerable element drains this bar faster than neutral or resisted hits.
  • Poise — per-hit interrupt resistance. High Poise means your light attacks bounce off mid-swing animations; only heavy attacks, ultimates, or designated crowd-control skills will flinch the enemy. Trash mobs sit under 100; raid bosses can carry Poise above 1,000.
  • Initial Super Armor — a flat damage-absorption window that activates on certain attack animations. Visible in the detail modal. Until you break Super Armor, your hit damage is reduced regardless of element matchup.

Combat planning workflow

Pick a target, set the slider to its in-game level, sort the elemental columns to find the highest red value, and build your team around that element. For tougher Elite and Boss fights, cross-reference the Stagger column against our Stagger Tier List to pick operators with the right resilience-drain rate. The Range column tells you the enemy's attack reach in metres — useful for deciding whether ranged DPS like Yvonne can kite safely or whether a dedicated tank like Chen is required.

Data source: stats are extracted from the game's data tables on each patch and republished after manual review. Last refresh is shown in the header. Enemies without a confirmed portrait asset are hidden from the listing to keep visual scans clean — they return automatically once the artwork lands.

Frequently Asked Questions

What does the resistance value mean? How is 1.0 different from 0.85?

Resistance values are damage multipliers, not flat percentages. A 1.0 means damage of that element lands at full value; 0.85 means the enemy takes 85% (15% resist); 1.15 means the enemy takes 115% (vulnerable). The colors mirror this: green (<1.0) = resistant, gray (=1.0) = neutral, red (>1.0) = vulnerable. To find a clean elemental matchup, sort the resistance columns and look for red values on the boss you are fighting — bringing an operator of that element can swing damage by 15–30% on tough fights.

What is the Stagger stat and how do I use it?

Stagger (also called Resilience or Toughness) is the bar above an enemy's HP that, once depleted, opens a damage window where the enemy is helpless and takes amplified damage. Each enemy has a Max Resilience value shown in the Stagger column — higher means harder to stagger. Elemental Affinities matter: hitting an enemy with their vulnerable element drains the bar faster. Bosses with stagger values above 200 typically require focused elemental burst or dedicated stagger operators like those tagged 'Stagger' in our tier list. See the Stagger Tier List page for operator rankings against specific bosses.

What does Poise mean, and how is it different from Stagger?

Poise is interrupt resistance — it controls whether an enemy flinches mid-animation when you hit them. Higher Poise (shown in teal) means heavier hits required to interrupt their attack. Stagger is the binary downstate gauge; Poise is the per-hit flinch gate. Normal mobs typically have Poise under 100 and get flinched by basic attacks. Elite and Boss enemies can have Poise of 1000+, meaning only ultimates and heavy attacks interrupt them. Plan your rotation around Poise: do not commit slow attacks against high-Poise targets unless you have crowd control.

Why are some enemy stats different at level 50 vs level 90?

Enemy HP, ATK, and DEF scale linearly with their level — the level slider at the top of this page lets you preview their stats at any level from 1 to 90 (the in-game maximum for endgame content). The base data table stores stats at every multiple of 10, and we interpolate in between. Use this when planning hard-mode runs: a level 90 Cinder Arsenal boss has roughly 3× the HP of the level 50 version of the same enemy, and your operator damage needs to scale proportionally.

Which enemy tiers should I worry about?

Tiers stack from easiest to hardest: Normal (trash mobs in open world), HighLevel (elite trash with 2–3× HP), Elite (named mid-bosses in story chapters), MiniBoss (chapter-end fights with mechanics), and Boss (story finale and Cinder Arsenal raid targets). Normal and HighLevel enemies share resistance tables — clear them by leaning into your team's elemental specialty. Elite and above require checking individual resistances; for example, Hsbear and Rodin have asymmetric elemental profiles that punish bringing the wrong damage type into the fight.