Skip to content

Arknights Endfield Enemies List

All 86 Arknights Endfield enemies with level scaling (1-90), elemental resistances, stagger, and poise. Filter by tier and faction, then check the boss notes before you commit a team.

Last updated: September 13, 2026

About this Arknights Endfield enemies list

This Arknights Endfield enemies list covers 86 enemies, from open-world mobs to Elite mid-bosses, MiniBoss gate fights, and Boss targets such as Nefarith, Rhodagn, Ruan Yi, and Triaggelos. For each entry we list level-scaled HP, ATK, and DEF (a discrete value for every level, not interpolated), six elemental resistance multipliers, Stagger/Resilience capacity, Poise (interrupt resistance), attack range, and ability metadata. Use the level slider to preview stats at the exact level you are fighting.

Resistance values are multipliers: 1.00 is neutral and anything below 1.00 is a resist. No enemy in the current data set is vulnerable above 1.00, so the fastest way to gain damage is to avoid the listed resists. Sort by any column header to find the least resisted element before a boss fight, then cross-check the Stagger Tier List and the enemies overview guide.

Aggeloi (26)

Animated matter entities. Common Cryo and Electric resists. Examples: Tidewalker, Effigy, Prism.

Landbreakers (19)

Human raider clans. Watch Physical resists and grab attacks. Examples: Bonekrusher Executioner, Nefarith.

Cangzei Pirates (10)

Qingbo Stockade outlaws. Breaking Gust resists Physical at 0.40. Examples: Cloud Stalker, Hill Smasher.

Wildlife + others (31)

Slugs, quillbeasts, armorbeasts plus Blightshades, Witchcraft Creation, and Foundite. Blightshades often resist Electric at 0.65.

Enemy tiers: our labels mapped to community terms

This databaseCommunity termWhat to expect
NormalCommonOpen-world mobs, low Poise, clear with your main element.
HighLevelAdvancedElite trash with 2-3x HP, same resists as Normal.
EliteEliteNamed mid-bosses, check individual resists and Poise near 320-340.
MiniBossAlpha-style gateChapter gates with mechanics, Poise up to 640 (Tidalklast).
BossBossFinales and raid targets, high HP and Poise 280-480.

Hardest resists to play around

  • Breaking Gust (Elite): 0.40 Physical. Bring non-Physical damage.
  • Bonekrusher Arsonist / Pyromancer: 0.50 Fire. Avoid Fire lineups.
  • Nimbus Razor (HighLevel): 0.60 Physical. Prefer Cryo, Electric, or Nature.
  • Blightshade units: 0.65 Electric on Blitzcrash, Rakerbeast, YSTF Captain, and Tuskbeast lines. Swap Electric carries out.
  • High Poise checks: Tidalklast (640), Nefarith forms (480), Gloomwald Rage (400). Bring an interrupt plan.

Full per-enemy values are in the table below. Set the slider to the fight level before reading HP and ATK.

10

Boss

6

MiniBoss

20

Elite

12

HighLevel

38

Normal

Enemy Level50
Level 1Level 90

Resistance Legend

<1.0= Resistant
1.0= Normal
>1.0= Vulnerable (none in current data)
PHY = PhysicalFIR = FireCRY = CrystalPUL = PulseNAT = NatureAET = Aether
Tier:
Type:

Showing 86 of 86 enemies

Alleikhreos, Chiliarch, Arknights Endfield Boss Foundite enemy

Alleikhreos, Chiliarch

Foundite

Boss

HP

355,438

ATK

1,645

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Ereignis, Arknights Endfield Boss Aggeloi enemy

Ereignis

Aggeloi

Boss

HP

84,252

ATK

823

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Marble Aggelomoirai (Core), Arknights Endfield Boss Aggeloi enemy

Marble Aggelomoirai (Core)

Aggeloi

Boss

HP

197,466

ATK

823

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Marble Aggelomoirai (Sentinel), Arknights Endfield Boss Aggeloi enemy

Marble Aggelomoirai (Sentinel)

Aggeloi

Boss

HP

421,260

ATK

1,958

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Marble Appendage, Arknights Endfield Boss Aggeloi enemy

Marble Appendage

Aggeloi

Boss

HP

22,379

ATK

1,481

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Nefarith, "Bonekrusher", Arknights Endfield Boss Landbreakers enemy

Nefarith, "Bonekrusher"

Landbreakers

Boss

HP

223,794

ATK

1,152

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Nefarith, "Conqueror", Arknights Endfield Boss Landbreakers enemy

Nefarith, "Conqueror"

Landbreakers

Boss

HP

250,123

ATK

987

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Rhodagn the Bonekrushing Fist, Arknights Endfield Boss Landbreakers enemy

Rhodagn the Bonekrushing Fist

Landbreakers

Boss

HP

329,109

ATK

1,645

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Ruan Yi, Arknights Endfield Boss Cangzei Pirates enemy

Ruan Yi

Cangzei Pirates

Boss

HP

315,945

ATK

1,645

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:0.80NAT:0.80AET:1.00
Triaggelos, Arknights Endfield Boss Aggeloi enemy

Triaggelos

Aggeloi

Boss

HP

131,644

ATK

1,645

DEF

100

PHY:0.80FIR:0.80CRY:1.00PUL:1.00NAT:0.80AET:1.00
Blitzcrash Blightshade, Arknights Endfield MiniBoss Blightshades enemy

Blitzcrash Blightshade

Blightshades

MiniBoss

HP

144,808

ATK

1,645

DEF

100

PHY:0.80FIR:1.00CRY:1.00PUL:0.65NAT:1.00AET:1.00
Craghowler, Arknights Endfield MiniBoss Wildlife enemy

Craghowler

Wildlife

MiniBoss

HP

190,883

ATK

1,316

DEF

100

PHY:0.80FIR:0.80CRY:0.80PUL:0.80NAT:1.00AET:1.00
Gloomwald's Rage, Arknights Endfield MiniBoss Witchcraft Creation enemy

Gloomwald's Rage

Witchcraft Creation

MiniBoss

HP

210,630

ATK

1,645

DEF

100

PHY:1.00FIR:1.00CRY:0.80PUL:0.80NAT:0.80AET:1.00
Skydrummer, Arknights Endfield MiniBoss Wildlife enemy

Skydrummer

Wildlife

MiniBoss

HP

157,973

ATK

1,645

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Tidalklast, Arknights Endfield MiniBoss Aggeloi enemy

Tidalklast

Aggeloi

MiniBoss

HP

131,644

ATK

1,645

DEF

100

PHY:1.00FIR:1.00CRY:0.80PUL:0.80NAT:1.00AET:1.00
Walking Chrysopolis, Arknights Endfield MiniBoss Aggeloi enemy

Walking Chrysopolis

Aggeloi

MiniBoss

HP

131,644

ATK

1,481

DEF

100

PHY:0.80FIR:0.80CRY:0.80PUL:1.00NAT:0.80AET:1.00
Armored Manglerbeast, Arknights Endfield Elite Wildlife enemy

Armored Manglerbeast

Wildlife

Elite

HP

111,897

ATK

823

DEF

100

PHY:0.80FIR:0.80CRY:0.80PUL:0.80NAT:1.00AET:1.00
Axe Armorbeast, Arknights Endfield Elite Wildlife enemy

Axe Armorbeast

Wildlife

Elite

HP

131,644

ATK

1,645

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Bonekrusher Ballista, Arknights Endfield Elite Landbreakers enemy

Bonekrusher Ballista

Landbreakers

Elite

HP

118,479

ATK

1,810

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Bonekrusher Executioner, Arknights Endfield Elite Landbreakers enemy

Bonekrusher Executioner

Landbreakers

Elite

HP

105,315

ATK

1,645

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Bonekrusher Siegeknuckles, Arknights Endfield Elite Landbreakers enemy

Bonekrusher Siegeknuckles

Landbreakers

Elite

HP

118,479

ATK

658

DEF

100

PHY:0.80FIR:1.00CRY:0.80PUL:0.80NAT:0.80AET:1.00
Breaking Gust, Arknights Endfield Elite Cangzei Pirates enemy

Breaking Gust

Cangzei Pirates

Elite

HP

105,315

ATK

1,398

DEF

100

PHY:0.40FIR:1.00CRY:0.80PUL:1.00NAT:0.80AET:1.00
Cloud Obliterator, Arknights Endfield Elite Cangzei Pirates enemy

Cloud Obliterator

Cangzei Pirates

Elite

HP

157,973

ATK

1,645

DEF

100

PHY:1.00FIR:0.80CRY:0.80PUL:0.80NAT:0.80AET:1.00
Effigy, Arknights Endfield Elite Aggeloi enemy

Effigy

Aggeloi

Elite

HP

118,479

ATK

1,645

DEF

100

PHY:0.80FIR:0.80CRY:1.00PUL:1.00NAT:0.80AET:1.00
Elite Executioner, Arknights Endfield Elite Landbreakers enemy

Elite Executioner

Landbreakers

Elite

HP

157,973

ATK

2,632

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Glaring Rakerbeast, Arknights Endfield Elite Wildlife enemy

Glaring Rakerbeast

Wildlife

Elite

HP

177,719

ATK

1,810

DEF

100

PHY:1.00FIR:1.00CRY:0.80PUL:1.00NAT:0.80AET:1.00
Hazefyre Axe Armorbeast, Arknights Endfield Elite Wildlife enemy

Hazefyre Axe Armorbeast

Wildlife

Elite

HP

171,137

ATK

1,810

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Hill Smasher, Arknights Endfield Elite Cangzei Pirates enemy

Hill Smasher

Cangzei Pirates

Elite

HP

105,315

ATK

1,481

DEF

100

PHY:1.00FIR:0.80CRY:0.80PUL:0.80NAT:0.80AET:1.00
Rakerbeast Blightshade, Arknights Endfield Elite Blightshades enemy

Rakerbeast Blightshade

Blightshades

Elite

HP

118,479

ATK

1,645

DEF

100

PHY:0.80FIR:1.00CRY:1.00PUL:0.65NAT:1.00AET:1.00
Sentinel, Arknights Endfield Elite Aggeloi enemy

Sentinel

Aggeloi

Elite

HP

39,493

ATK

1,234

DEF

100

PHY:0.80FIR:0.80CRY:1.00PUL:1.00NAT:0.80AET:1.00
Spotted Rakerbeast, Arknights Endfield Elite Wildlife enemy

Spotted Rakerbeast

Wildlife

Elite

HP

105,315

ATK

1,645

DEF

100

PHY:1.00FIR:1.00CRY:0.80PUL:1.00NAT:0.80AET:1.00
Tidewalker, Arknights Endfield Elite Aggeloi enemy

Tidewalker

Aggeloi

Elite

HP

118,479

ATK

1,645

DEF

100

PHY:1.00FIR:1.00CRY:0.80PUL:0.80NAT:1.00AET:1.00
Tidewalker δ, Arknights Endfield Elite Aggeloi enemy

Tidewalker δ

Aggeloi

Elite

HP

177,719

ATK

1,810

DEF

100

PHY:1.00FIR:1.00CRY:0.80PUL:0.80NAT:1.00AET:1.00
Woodcraft Wanderer, Arknights Endfield Elite Witchcraft Creation enemy

Woodcraft Wanderer

Witchcraft Creation

Elite

HP

78,986

ATK

1,234

DEF

100

PHY:1.00FIR:1.00CRY:0.80PUL:0.80NAT:0.80AET:1.00
YSTF Captain Blightshade, Arknights Endfield Elite Blightshades enemy

YSTF Captain Blightshade

Blightshades

Elite

HP

118,479

ATK

1,645

DEF

100

PHY:0.80FIR:1.00CRY:1.00PUL:0.65NAT:1.00AET:1.00
YSTF Glaiver Blightshade, Arknights Endfield Elite Blightshades enemy

YSTF Glaiver Blightshade

Blightshades

Elite

HP

118,479

ATK

1,645

DEF

100

PHY:0.80FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Bonekrusher Arsonist, Arknights Endfield HighLevel Landbreakers enemy

Bonekrusher Arsonist

Landbreakers

HighLevel

HP

78,986

ATK

1,234

DEF

100

PHY:1.00FIR:0.50CRY:1.00PUL:1.00NAT:1.00AET:1.00
Bonekrusher Pyromancer, Arknights Endfield HighLevel Landbreakers enemy

Bonekrusher Pyromancer

Landbreakers

HighLevel

HP

72,404

ATK

1,234

DEF

100

PHY:1.00FIR:0.50CRY:1.00PUL:1.00NAT:1.00AET:1.00
Cloud Stalker, Arknights Endfield HighLevel Cangzei Pirates enemy

Cloud Stalker

Cangzei Pirates

HighLevel

HP

72,404

ATK

1,234

DEF

100

PHY:1.00FIR:0.80CRY:0.80PUL:0.80NAT:0.80AET:1.00
Heavy Ram, Arknights Endfield HighLevel Aggeloi enemy

Heavy Ram

Aggeloi

HighLevel

HP

78,986

ATK

1,645

DEF

100

PHY:0.80FIR:0.80CRY:1.00PUL:1.00NAT:0.80AET:1.00
Heavy Ram α, Arknights Endfield HighLevel Aggeloi enemy

Heavy Ram α

Aggeloi

HighLevel

HP

118,479

ATK

1,810

DEF

100

PHY:0.80FIR:0.80CRY:1.00PUL:1.00NAT:0.80AET:1.00
Heavy Sting, Arknights Endfield HighLevel Aggeloi enemy

Heavy Sting

Aggeloi

HighLevel

HP

69,771

ATK

1,234

DEF

100

PHY:0.80FIR:0.80CRY:1.00PUL:1.00NAT:0.80AET:1.00
Heavy Sting α, Arknights Endfield HighLevel Aggeloi enemy

Heavy Sting α

Aggeloi

HighLevel

HP

103,999

ATK

1,481

DEF

100

PHY:0.80FIR:0.80CRY:1.00PUL:1.00NAT:0.80AET:1.00
Imbued Quillbeast, Arknights Endfield HighLevel Wildlife enemy

Imbued Quillbeast

Wildlife

HighLevel

HP

118,479

ATK

1,110

DEF

100

PHY:1.00FIR:0.80CRY:1.00PUL:0.80NAT:1.00AET:1.00
Nimbus Razor, Arknights Endfield HighLevel Cangzei Pirates enemy

Nimbus Razor

Cangzei Pirates

HighLevel

HP

72,404

ATK

1,234

DEF

100

PHY:0.60FIR:1.00CRY:0.80PUL:1.00NAT:0.80AET:1.00
Quillbeast, Arknights Endfield HighLevel Wildlife enemy

Quillbeast

Wildlife

HighLevel

HP

78,986

ATK

987

DEF

100

PHY:1.00FIR:0.80CRY:1.00PUL:0.80NAT:1.00AET:1.00
Quillbeast Blightshade, Arknights Endfield HighLevel Blightshades enemy

Quillbeast Blightshade

Blightshades

HighLevel

HP

92,151

ATK

1,069

DEF

100

PHY:0.80FIR:1.00CRY:1.00PUL:0.65NAT:1.00AET:1.00
Tunneling Nidwyrm, Arknights Endfield HighLevel Wildlife enemy

Tunneling Nidwyrm

Wildlife

HighLevel

HP

65,822

ATK

1,398

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:0.70AET:1.00
Acid Originium Slug, Arknights Endfield Normal Wildlife enemy

Acid Originium Slug

Wildlife

Normal

HP

14,481

ATK

658

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Acid Originium Slug α, Arknights Endfield Normal Wildlife enemy

Acid Originium Slug α

Wildlife

Normal

HP

23,696

ATK

740

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Æthillu, Arknights Endfield Normal Wildlife enemy

Æthillu

Wildlife

Normal

HP

10,532

ATK

1,234

DEF

100

PHY:0.80FIR:0.80CRY:0.80PUL:0.80NAT:0.80AET:1.00
Blazemist Originium Slug, Arknights Endfield Normal Wildlife enemy

Blazemist Originium Slug

Wildlife

Normal

HP

25,671

ATK

740

DEF

100

PHY:0.80FIR:0.80CRY:1.00PUL:1.00NAT:0.80AET:1.00
Bonekrusher Ambusher, Arknights Endfield Normal Landbreakers enemy

Bonekrusher Ambusher

Landbreakers

Normal

HP

17,114

ATK

699

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Bonekrusher Infiltrator, Arknights Endfield Normal Landbreakers enemy

Bonekrusher Infiltrator

Landbreakers

Normal

HP

15,797

ATK

823

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Bonekrusher Raider, Arknights Endfield Normal Landbreakers enemy

Bonekrusher Raider

Landbreakers

Normal

HP

18,430

ATK

905

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Bonekrusher Ripptusk, Arknights Endfield Normal Landbreakers enemy

Bonekrusher Ripptusk

Landbreakers

Normal

HP

14,481

ATK

740

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Bonekrusher Vanguard, Arknights Endfield Normal Landbreakers enemy

Bonekrusher Vanguard

Landbreakers

Normal

HP

15,797

ATK

658

DEF

100

PHY:0.80FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Brutal Pincerbeast, Arknights Endfield Normal Wildlife enemy

Brutal Pincerbeast

Wildlife

Normal

HP

26,329

ATK

740

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Elite Ambusher, Arknights Endfield Normal Landbreakers enemy

Elite Ambusher

Landbreakers

Normal

HP

25,012

ATK

946

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Elite Raider, Arknights Endfield Normal Landbreakers enemy

Elite Raider

Landbreakers

Normal

HP

27,645

ATK

1,234

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Elite Ripptusk, Arknights Endfield Normal Landbreakers enemy

Elite Ripptusk

Landbreakers

Normal

HP

21,721

ATK

987

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Falsewings, Arknights Endfield Normal Aggeloi enemy

Falsewings

Aggeloi

Normal

HP

10,532

ATK

658

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Falsewings α, Arknights Endfield Normal Aggeloi enemy

Falsewings α

Aggeloi

Normal

HP

15,797

ATK

740

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Firemist Originium Slug, Arknights Endfield Normal Wildlife enemy

Firemist Originium Slug

Wildlife

Normal

HP

17,114

ATK

658

DEF

100

PHY:0.80FIR:0.80CRY:1.00PUL:1.00NAT:0.80AET:1.00
Grove Archer, Arknights Endfield Normal Cangzei Pirates enemy

Grove Archer

Cangzei Pirates

Normal

HP

17,114

ATK

699

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Hazefyre Claw, Arknights Endfield Normal Landbreakers enemy

Hazefyre Claw

Landbreakers

Normal

HP

23,696

ATK

905

DEF

100

PHY:0.80FIR:0.80CRY:0.80PUL:0.80NAT:0.80AET:1.00
Hazefyre Tuskbeast, Arknights Endfield Normal Landbreakers enemy

Hazefyre Tuskbeast

Landbreakers

Normal

HP

18,430

ATK

823

DEF

100

PHY:0.80FIR:0.80CRY:0.80PUL:0.80NAT:0.80AET:1.00
Hedron, Arknights Endfield Normal Aggeloi enemy

Hedron

Aggeloi

Normal

HP

14,481

ATK

658

DEF

100

PHY:1.00FIR:1.00CRY:0.80PUL:0.80NAT:1.00AET:1.00
Hedron δ, Arknights Endfield Normal Aggeloi enemy

Hedron δ

Aggeloi

Normal

HP

19,747

ATK

740

DEF

100

PHY:1.00FIR:1.00CRY:0.80PUL:0.80NAT:1.00AET:1.00
Highway Reaver, Arknights Endfield Normal Cangzei Pirates enemy

Highway Reaver

Cangzei Pirates

Normal

HP

27,645

ATK

1,069

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Indigenous Pincerbeast, Arknights Endfield Normal Wildlife enemy

Indigenous Pincerbeast

Wildlife

Normal

HP

15,797

ATK

658

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Mudflow, Arknights Endfield Normal Aggeloi enemy

Mudflow

Aggeloi

Normal

HP

17,114

ATK

658

DEF

100

PHY:1.00FIR:1.00CRY:0.80PUL:0.80NAT:1.00AET:1.00
Mudflow δ, Arknights Endfield Normal Aggeloi enemy

Mudflow δ

Aggeloi

Normal

HP

27,645

ATK

740

DEF

100

PHY:1.00FIR:1.00CRY:0.80PUL:0.80NAT:1.00AET:1.00
Prism, Arknights Endfield Normal Aggeloi enemy

Prism

Aggeloi

Normal

HP

10,532

ATK

658

DEF

100

PHY:1.00FIR:1.00CRY:0.80PUL:0.80NAT:1.00AET:1.00
Ram, Arknights Endfield Normal Aggeloi enemy

Ram

Aggeloi

Normal

HP

13,164

ATK

823

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Ram α, Arknights Endfield Normal Aggeloi enemy

Ram α

Aggeloi

Normal

HP

19,747

ATK

1,152

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Road Plunderer, Arknights Endfield Normal Cangzei Pirates enemy

Road Plunderer

Cangzei Pirates

Normal

HP

18,430

ATK

823

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Rockhowler, Arknights Endfield Normal Wildlife enemy

Rockhowler

Wildlife

Normal

HP

13,164

ATK

329

DEF

100

PHY:0.80FIR:0.80CRY:0.80PUL:0.80NAT:1.00AET:1.00
Sting, Arknights Endfield Normal Aggeloi enemy

Sting

Aggeloi

Normal

HP

13,164

ATK

658

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Sting α, Arknights Endfield Normal Aggeloi enemy

Sting α

Aggeloi

Normal

HP

19,747

ATK

905

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Sweeping Wind, Arknights Endfield Normal Cangzei Pirates enemy

Sweeping Wind

Cangzei Pirates

Normal

HP

15,797

ATK

823

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
Tuskbeast Blightshade, Arknights Endfield Normal Blightshades enemy

Tuskbeast Blightshade

Blightshades

Normal

HP

11,848

ATK

740

DEF

100

PHY:0.80FIR:1.00CRY:1.00PUL:0.65NAT:1.00AET:1.00
Waterlamp, Arknights Endfield Normal Wildlife enemy

Waterlamp

Wildlife

Normal

HP

10,532

ATK

658

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:0.80NAT:0.80AET:1.00
Woodcraft Slug, Arknights Endfield Normal Witchcraft Creation enemy

Woodcraft Slug

Witchcraft Creation

Normal

HP

15,797

ATK

658

DEF

100

PHY:1.00FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00
YSTF Elite Blightshade, Arknights Endfield Normal Blightshades enemy

YSTF Elite Blightshade

Blightshades

Normal

HP

13,164

ATK

905

DEF

100

PHY:0.80FIR:1.00CRY:1.00PUL:0.65NAT:1.00AET:1.00
YSTF Vanguard Blightshade, Arknights Endfield Normal Blightshades enemy

YSTF Vanguard Blightshade

Blightshades

Normal

HP

14,481

ATK

740

DEF

100

PHY:0.80FIR:1.00CRY:1.00PUL:1.00NAT:1.00AET:1.00

Arknights Endfield bosses and elites worth checking first

Start with these fights because they combine high HP, high Poise, or punishing resists. Values below are at level 50 unless noted, and full level 1-90 rows are in the table above.

  • Nefarith, Bonekrusher and Conqueror (Boss, Landbreakers): Poise 480. Raid-level HP near 224K and 250K. Plan interrupts for grab and charge moves.
  • Rhodagn the Bonekrushing Fist (Boss, Landbreakers): Poise 280, HP near 329K. Heavy Physical threat, kite or tank the slam sequence.
  • Ruan Yi (Boss, Cangzei Pirates): Resists Electric and Nature at 0.80. Avoid double-dipping those elements.
  • Triaggelos (Boss, Aggeloi): Resists Physical, Fire, and Nature at 0.80. Cryo or Electric lineups read cleaner.
  • Tidalklast (MiniBoss, Aggeloi): Poise 640, the highest interrupt gate in the data set. Save ultimates and heavy crowd control for its animations.
  • Breaking Gust (Elite, Cangzei Pirates): 0.40 Physical resist plus Cryo and Nature at 0.80. Do not bring a Physical carry.
  • Blitzcrash Blightshade (MiniBoss) and Blightshade Elites: Electric resist at 0.65. Swap Electric carries for Physical or Cryo.
  • Craghowler and Walking Chrysopolis (MiniBoss): Broad 0.80 resists across four elements. Favor neutral-damage uptime and stagger windows over forcing a resisted element.

For the mechanic behind the stagger window, see the Stagger System guide. For team construction around these matchups, see the character tier list and the enemies overview guide.

How to read the Arknights Endfield enemies database

Every row in this table is one enemy template, the in-game unit identifier used by Hypergryph's combat scripts to spawn that creature. Each enemy carries its own HP, ATK, and DEF row for every level the game defines, so the slider reads the exact stat block rather than estimating between milestones. Story and Cinder Arsenal encounters scale enemies past Level 50, so always nudge the slider before reading numbers.

The six elemental columns (PHY, FIR, CRY, PUL, NAT, AET) hold damage multipliers, not resistance percentages. A value of 1.00 means damage of that element lands at face value and 0.80 means the enemy receives 80 percent. No enemy in the current data set has a value above 1.00, so treat green cells as resists to avoid and grey 1.00 cells as your neutral options. We colour-code the values so the matchup picture is readable at a glance.

Enemy tier taxonomy

  • Normal, open-world trash mobs and basic combat encounters. Low HP and low Poise, no special mechanics. Maps to community Common.
  • HighLevel, elite versions of trash mobs with roughly 2–3x HP. Same resistance table as their Normal counterparts. Maps to community Advanced.
  • Elite, named mid-bosses inside story chapters and side missions. Distinct resistance profile per unit, Poise often near 320-340.
  • MiniBoss, chapter-end and gate fights with mechanics. Short stagger windows and broad resists, Poise up to 640. Closest to community Alpha-gated fights.
  • Boss, story finale targets and raid bosses. High HP, Poise 280-480, and asymmetric resists. These are the fights that determine endgame team-building.

Stagger, Poise, and Super Armor are three different gauges

Endfield separates "can I knock this enemy down" from "can I interrupt their attack" from "does this hit even register." Each gauge has its own column in the table.

  • Stagger / Resilience, the bar above the enemy HP. Drains as you hit the unit, and when emptied the enemy enters a downstate window with amplified damage taken. Every enemy in the current data set lists Max Resilience 65, so your stagger output and element choice matter more than the raw value. See the Stagger System guide for accumulation math.
  • Poise, per-hit interrupt resistance. High Poise means light attacks will not flinch mid-swing animations, only heavy attacks, ultimates, or designated crowd-control skills will interrupt. Trash mobs sit near 200-320, Elites near 320-340, raid bosses at 280-480, and Tidalklast peaks at 640.
  • Initial Super Armor, a flat damage-absorption window that activates on certain attack animations. Visible in the detail modal. Until you break Super Armor, your hit damage is reduced regardless of element matchup.

Combat planning workflow

Pick a target, set the slider to its in-game level, sort the elemental columns to find the least resisted element (closest to 1.00), and build your team around that element. For tougher Elite and Boss fights, cross-reference the Poise column against our Stagger Tier List to pick operators with the right interrupt and resilience-drain rate. The Range column tells you the enemy attack reach in metres, useful for deciding whether ranged DPS can kite safely or whether a dedicated tank is required.

Frequently Asked Questions

What are the enemy factions in Arknights Endfield?

The database currently tracks 7 factions: Aggeloi, Landbreakers, Cangzei Pirates, Wildlife, Blightshades, Witchcraft Creation, and Foundite. Aggeloi are animated matter entities and the most common elemental threat. Landbreakers are human raider clans. Cangzei Pirates operate out of Qingbo Stockade in Wuling. Wildlife covers hostile fauna such as slugs, quillbeasts, and armorbeasts. Use the Type filter on this page to isolate one faction before planning elemental matchups.

What are the enemy tiers in Arknights Endfield?

This database uses five tiers from game data: Normal (open-world mobs), HighLevel (elite trash with roughly 2 to 3 times HP), Elite (named mid-bosses in story and side missions), MiniBoss (chapter-end fights with mechanics), and Boss (story finales and raid targets such as Nefarith and Rhodagn). Community wikis often label these Common, Advanced, Elite, Alpha, and Boss. As a rough map: Normal aligns with Common, HighLevel with Advanced, Elite stays Elite, MiniBoss covers Alpha-style gated fights, and Boss is Boss.

What does the resistance value mean? How is 1.0 different from 0.85?

Resistance values are damage multipliers, not flat percentages. A 1.0 means damage of that element lands at full value, 0.85 means the enemy takes 85 percent (a 15 percent resist), and 0.8 means 80 percent. In the current data set no enemy has a value above 1.0, so matchups are about avoiding resists rather than chasing a vulnerability bonus. The colors mirror this: green (below 1.0) means resistant and gray (1.0) means neutral. The hardest resists to respect are Breaking Gust at 0.40 Physical, Arsonist and Pyromancer at 0.50 Fire, Nimbus Razor at 0.60 Physical, and Blightshade units at 0.65 Electric.

What is the Stagger stat and how do I use it?

Stagger (also called Resilience) is the bar above an enemy HP pool that, once depleted, opens a damage window where the enemy is helpless and takes amplified damage. Every enemy in the current data set lists a Max Resilience of 65, so time-to-stagger is driven more by your team stagger output and elemental matchup than by the raw value. For operator rankings against specific bosses, see the Stagger Tier List page.

What does Poise mean, and how is it different from Stagger?

Poise is interrupt resistance. It controls whether an enemy flinches mid-animation when you hit them. Higher Poise means heavier hits are required to interrupt an attack. Stagger is the downstate gauge, Poise is the per-hit flinch gate. Normal mobs typically sit under 320 and get flinched by basic combos. Elite and Boss enemies range from 320 to 480, and Tidalklast peaks at 640, so only heavy attacks, ultimates, or dedicated crowd control interrupt them. Plan slow attacks around Poise and save interrupts for grab or charge animations.

Why are some enemy stats different at level 50 vs level 90?

Enemy HP, ATK, and DEF scale with level, and the level slider at the top of this page lets you preview stats at any level from 1 to 90. The data table stores a separate stat row for every level, so nothing here is interpolated. Use this when planning hard-mode runs: a level 90 boss carries far more HP and ATK than its level 50 row, and your operator damage needs to scale proportionally.

Which enemies should I prepare for first?

Clear Normal and HighLevel mobs with your main element and save counter-building for Elite and above. Priority checks: Breaking Gust (Elite, resists Physical at 0.40, bring non-Physical), Bonekrusher Arsonist and Pyromancer (resist Fire at 0.50, avoid Fire), Blightshade units (resist Electric at 0.65, prefer Physical or Cryo), and high-Poise bosses such as Nefarith (480 Poise) and Tidalklast (640 Poise) where you need an interrupt plan, not just damage.

Where do bosses fit, and how do I refight them?

Boss rows on this page (Nefarith, Rhodagn, Ruan Yi, Triaggelos, Ereignis, Marble Aggelomoirai, Alleikhreos) carry the highest HP and Poise values and distinct resist profiles. MiniBoss rows (Tidalklast, Craghowler, Walking Chrysopolis, Blitzcrash Blightshade, Gloomwald Rage, Skydrummer) gate chapters or endgame rotations. Open-world tiers respawn on timers, while the toughest bosses are typically refought through gated activities such as RE-Crisis style rifts and endgame rotations. Confirm the exact activity in game before spending stamina.

NordVPN: secure, fast VPN for gaming. Lower ping, play from any region.

Tap through for today's price on the official store. Affiliate link, we may earn a commission.