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Weapons Database

4 NEW in v1.3

72 weapons from Arknights: Endfield. Sortable table with stats, skills, essences, and best operators.

Last updated: June 7, 2026

About this database

All 72 weapons currently in Arknights: Endfield are listed below with their type, rarity, Essence (elemental affinity), Base ATK at maximum level, primary and secondary Substats, weapon skill passive, signature operator pairing, and patch version. Numbers pull directly from the weapons data table and match the level-max in-game tooltip — what you see here is what your operator will read once the weapon is fully upgraded.

Filter by weapon Type to find options compatible with a specific operator, by Rarity to compare same-tier choices, or by Essence to find elemental matchups for boss fights. Click Base ATK to sort by raw damage potential. Hover any Weapon Skill link to read the passive description — this is the single biggest factor in deciding between two weapons of the same rarity. Signature weapons are flagged with their target operator so you can pair them correctly.

Type:
Rarity:
Essence:

Showing 72 of 72 weapons

Name
Type
Essence
Rarity
Base ATK
SubstatSecondaryWeapon SkillSignature
Version
Eminent Repute
SwordBrutality★★★★★★490Main Attribute
+132
Physical DMG Dealt
+43.33%
-v1.0
Forgeborn Scathe
SwordTwilight★★★★★★510Intellect
+156
Attack
+39%
Laevatainv1.0
Glorious Memory
SwordTwilight★★★★★★490Agility
+156
Critical Rate
+19.5%
-v1.1
Grand Vision
SwordInfliction★★★★★★500Agility
+156
Attack
+39%
Endministratorv1.0
Lupine Scarlet
SwordFracture★★★★★★505Agility
+156
Critical Rate
+19.5%
Rossiv1.1
Never Rest
SwordFlow★★★★★★500Will
+156
Attack
+39%
Pogranichnikv1.0
Rapid Ascent
SwordTwilight★★★★★★495Main Attribute
+132
Critical Rate
+19.5%
Chen Qianyuv1.0
Thermite Cutter
SwordFlow★★★★★★490Will
+156
Attack
+39%
Aleshv1.0
Umbral Torch
SwordInfliction★★★★★★490Intellect
+156
Heat DMG Dealt
+43.33%
-v1.0
White Night Nova
SwordInfliction★★★★★★505Main Attribute
+132
Arts Intensity
+78
Arclightv1.0
Aspirant
SwordTwilight★★★★★411Agility
+124
Physical DMG Dealt
+34.67%
-v1.0
Finchaser 3.0
SwordSuppression★★★★★411Strength
+124
Cryo DMG Dealt
+34.67%
-v1.0
Fortmaker
SwordInspiring★★★★★411Intellect
+124
Ultimate Gain Efficiency
+37.14%
-v1.0
OBJ Edge of Lightness
SwordFlow★★★★★411Agility
+124
Attack
+31.2%
-v1.0
Sundering Steel
SwordCombative★★★★★411Agility
+124
Physical DMG Dealt
+34.67%
-v1.0
Twelve Questions
SwordInfliction★★★★★411Agility
+124
Attack
+31.2%
-v1.0
Prominent Edge
SwordSuppression★★★★341Agility
+93
Physical DMG Dealt
+26%
-v1.0
Wave Tide
SwordPursuit★★★★341Intellect
+93
Attack
+23.4%
-v1.0
Tarr 11
SwordAssault★★★283Main Attribute
+79
--v1.0
Amaranthine TasselNEW
GreatswordCombative★★★★★★510Strength
+156
Attack
+39%
Mi Fuv1.3
Exemplar
GreatswordSuppression★★★★★★500Main Attribute
+132
Attack
+39%
Da Panv1.0
Former Finery
GreatswordEfficacy★★★★★★495Will
+156
Max HP
+78%
Snowshinev1.0
Khravengger
GreatswordDetonate★★★★★★505Strength
+156
Attack
+39%
Last Ritev1.0
Phantom PainNEW
GreatswordSuppression★★★★★★490Strength
+156
Arts Intensity
+78
-v1.3
Sundered Prince
GreatswordCrusher★★★★★★490Strength
+156
Critical Rate
+19.5%
-v1.0
Thunderberge
GreatswordMedicant★★★★★★495Strength
+156
Max HP
+78%
Emberv1.0
Ancient Canal
GreatswordBrutality★★★★★411Strength
+124
Arts Intensity
+62
-v1.0
Finishing Call
GreatswordMedicant★★★★★411Strength
+124
Max HP
+62.4%
-v1.0
OBJ Heavy Burden
GreatswordEfficacy★★★★★411Strength
+124
Max HP
+62.4%
-v1.0
Seeker of Dark Lung
GreatswordDetonate★★★★★411Strength
+124
Ultimate Gain Efficiency
+37.14%
-v1.0
Industry 0.1
GreatswordSuppression★★★★341Strength
+93
Attack
+23.4%
-v1.0
Quencher
GreatswordCrusher★★★★341Will
+93
Max HP
+46.8%
-v1.0
Darhoff 7
GreatswordAssault★★★283Main Attribute
+79
--v1.0
Beacon of DutyNEW
PolearmEfficacy★★★★★★485Agility
+156
Ultimate Gain Efficiency
+46.43%
-v1.3
Blessing of Lustrous CarmineNEWTBD
PolearmFlow★★★★★★TBDTBD-Camillev1.3
JET
PolearmSuppression★★★★★★500Main Attribute
+132
Attack
+39%
Avywennav1.0
Mountain Bearer
PolearmEfficacy★★★★★★500Agility
+156
Physical DMG Dealt
+43.33%
Lifengv1.0
Valiant
PolearmCombative★★★★★★495Agility
+156
Physical DMG Dealt
+43.33%
-v1.0
Chimeric Justice
PolearmBrutality★★★★★411Strength
+124
Ultimate Gain Efficiency
+37.14%
-v1.0
Cohesive Traction
PolearmSuppression★★★★★411Will
+124
Electric DMG Dealt
+34.67%
-v1.0
OBJ Razorhorn
PolearmInfliction★★★★★411Will
+124
Physical DMG Dealt
+34.67%
-v1.0
Aggeloslayer
PolearmSuppression★★★★341Will
+93
Arts DMG Dealt
+26%
-v1.0
Pathfinder's Beacon
PolearmInspiring★★★★341Agility
+93
Attack
+23.4%
-v1.0
Opero 77
PolearmAssault★★★283Main Attribute
+79
--v1.0
Artzy Tyrannical
HandcannonFracture★★★★★★505Intellect
+156
Critical Rate
+19.5%
Yvonnev1.0
Brigand's Calling
HandcannonDetonate★★★★★★505Agility
+156
Attack
+39.0%
Tangtangv1.1
Clannibal
HandcannonInfliction★★★★★★490Main Attribute
+132
Arts DMG Dealt
+43.33%
Wulfgardv1.0
Home Longing
HandcannonSuppression★★★★★★490Agility
+156
Cryo DMG Dealt
+43.33%
-v1.1
Navigator
HandcannonInfliction★★★★★★490Intellect
+156
Cryo DMG Dealt
+43.33%
-v1.0
Wedge
HandcannonInfliction★★★★★★500Main Attribute
+132
Critical Rate
+19.5%
-v1.0
OBJ Velocitous
HandcannonDetonate★★★★★411Agility
+124
Ultimate Gain Efficiency
+37.14%
-v1.0
Opus: The Living
HandcannonInfliction★★★★★411Agility
+124
Arts DMG Dealt
+34.67%
-v1.0
Rational Farewell
HandcannonPursuit★★★★★411Strength
+124
Heat DMG Dealt
+34.67%
-v1.0
Howling Guard
HandcannonSuppression★★★★341Intellect
+93
Attack
+23.4%
-v1.0
Long Road
HandcannonPursuit★★★★341Strength
+93
Arts DMG Dealt
+26%
-v1.0
Peco 5
HandcannonAssault★★★283Main Attribute
+79
--v1.0
Chivalric Virtues
Arts UnitMedicant★★★★★★485Will
+156
Max HP
+78%
Xaihiv1.0
Delivery Guaranteed
Arts UnitPursuit★★★★★★500Will
+156
Ultimate Gain Efficiency
+46.43%
Gilbertav1.0
Detonation Unit
Arts UnitDetonate★★★★★★490Main Attribute
+132
Arts Intensity
+78
-v1.0
Dreams of the Starry Beach
Arts UnitInfliction★★★★★★495Intellect
+156
Treatment Efficiency
+46.43%.
Ardeliav1.0
Flickers in the Mist
Arts UnitEfficacy★★★★★★490Will
+156
Electric DMG Dealt
+43.33%
-v1.2
Lone Barge
Arts UnitSuppression★★★★★★510Will
+156
Attack
+39%
Zhuang Fangyiv1.2
Oblivion
Arts UnitTwilight★★★★★★495Intellect
+156
Arts DMG Dealt
+43.33%
Perlicav1.0
Opus: Etch Figure
Arts UnitSuppression★★★★★★485Will
+156
Nature DMG Dealt
+43.33%
-v1.0
Freedom to Proselytize
Arts UnitMedicant★★★★★411Will
+124
Treatment Efficiency
+37.14%.
-v1.0
Monaihe
Arts UnitInspiring★★★★★411Will
+124
Ultimate Gain Efficiency
+37.14%
-v1.0
OBJ Arts Identifier
Arts UnitPursuit★★★★★411Intellect
+124
Arts Intensity
+62
-v1.0
Stanza of Memorials
Arts UnitTwilight★★★★★411Intellect
+124
Attack
+31.2%
-v1.0
Wild Wanderer
Arts UnitInfliction★★★★★411Intellect
+124
Electric DMG Dealt
+34.67%
-v1.0
Fluorescent Roc
Arts UnitSuppression★★★★341Will
+93
Attack
+23.4%
-v1.0
Hypernova Auto
Arts UnitInspiring★★★★341Intellect
+93
Arts DMG Dealt
+26%
-v1.0
Jiminy 12
Arts UnitAssault★★★283Main Attribute
+79
--v1.0

How to read the weapons database

Each row is one weapon at maximum level and breakthrough, pulled from Arknights: Endfield's weapons data table. The numbers shown — Base ATK, Substat, Secondary Substat — match the level-max tooltip you see in-game after you fully break the weapon through to its final stage. Last refresh date sits in the header; we re-publish on every patch and after any rebalance of weapon stats or signature passives.

Filter by weapon Type to narrow to options compatible with a specific operator, by Rarity to compare same-tier picks, or by Essence to find an elemental matchup against a specific boss. Hover any Weapon Skill entry to read the passive description — the active skill is usually the single biggest factor in choosing between two weapons of equivalent stats. Signature pairings are flagged in their own column so you can plan banner pulls around the operators you have already invested in.

Weapon type taxonomy

  • Sword — one-handed melee with balanced reach, attack speed, and stagger contribution. Most versatile melee class; pairs with mid-range physical DPS such as Wulfgard and the early-game starter operators.
  • Greatsword — two-handed heavy melee with high stagger output per hit and the slowest attack chains. Designed for stagger-focused DPS and breakpoint roles against bosses with large resilience bars.
  • Polearm — mid-range reach with sweep arcs that hit multiple enemies on the same swing. Best on crowd-control DPS and operators that build damage through stack mechanics.
  • Handcannon — ranged firearm class with high single-target damage and crit emphasis. Pairs with marksman-style operators like Yvonne and Pogranichnik who win on positioning, not face-tanking.
  • Arts Unit — ranged Arts caster armament for INT-scaling operators such as Perlica and Arclight. Carries the bulk of skill damage in elemental burst rotations.

Essence and elemental damage

A weapon's Essence column shows the elemental damage type the weapon carries. Some weapons convert a portion of the wielder's damage into Heat, Cryo, Electric, or Nature; others have no Essence and deal pure typeless damage. Matching a weapon's Essence to the boss's resistance profile is one of the largest single damage swings in Endfield combat — a Heat-Essence Greatsword against a fire-vulnerable Cinder Arsenal boss can add 20–30% effective damage versus a no-Essence equivalent. Operators with their own elemental kit usually stack with the weapon Essence rather than overwriting it; check the Weapon Skill description before assuming.

Substats are deterministic, not random

Unlike weapon systems in many other gacha titles, Endfield substats are fixed per weapon — every copy of the same weapon rolls the same Substat and Secondary Substat at the same values. There is no "rolling for a god roll." This makes weapon choice a clean comparison: read the Substat columns in the table and pick what your operator needs. Common substat rolls include ATK% for high-base-ATK operators, Crit Damage for builds with an existing Crit Rate baseline, Physical or elemental damage bonuses for element-locked DPS, and USGS (Ultimate Skill Generation Speed) for ult-cycling support roles.

Signature weapons and how much they actually matter

A Signature weapon is one designed around a specific operator's kit, carrying a passive that synergises with that operator's skill rotation, element, or stat scaling. Any operator of the correct weapon Type can equip a Signature weapon, but only the signature operator receives the full passive bonus — other operators get only the raw stats. The general investment rule of thumb across the community: a 6★ operator without a signature weapon performs at roughly 75–85% of a fully kitted build, and signature weapons matter most for competitive Cinder Arsenal timer pushes. For most players, the pulling priority order is operator first, then 6★ generic weapon, then signature.

Why two weapons of the same rarity differ: the weapon's active skill effect (the Weapon Skill column) almost always dominates raw stat comparisons at the high end. A Tier 2 weapon with a perfectly synergistic skill — for example, a basic-attack damage amp on an operator whose rotation is 80% basic attacks — routinely out-DPSes a Tier 1 weapon with a generic skill. Always read the skill text before committing essence to a build.

Frequently Asked Questions

What are weapon types and which operators can use which?

Endfield has five weapon types: Sword (one-handed melee with balanced range), Greatsword (two-handed heavy melee with stagger emphasis), Polearm (mid-range reach with sweep attacks), Handcannon (ranged firearm with high single-target damage), and Arts Unit (ranged Arts caster). Each operator is locked to a single weapon type defined at the character level — you cannot equip a Sword on a Handcannon operator. The Type column in this table tells you which operators can use the weapon. Check the Operators database for matching weapon types when shopping for upgrades.

What is Essence and how does it affect weapon choice?

Essence is the elemental damage type carried by the weapon. Some weapons have a fixed Essence (e.g., Heat, Cryo, Electric) that converts a portion of the operator's damage into that element. Other weapons have no Essence and deliver pure typeless damage. Match Essence to the boss's elemental vulnerability for the biggest damage swing — a Heat-Essence Greatsword against a fire-weak boss can add 20–30% effective damage. For operators with their own elemental kit, weapon Essence often stacks rather than overwriting.

What do Substat and Secondary Substat mean?

Substats are the percentage stats rolled onto the weapon in addition to its Base ATK. The Substat is the weapon's primary roll (commonly Crit Rate, Crit Damage, ATK%, or DEF%), and Secondary is an optional minor roll. Substat values are fixed per weapon — they are not random per drop like in some gacha games. This means weapon choice is purely a function of comparing the published Substat values in this table against your operator's needs. ATK% scales best on high-base-ATK operators; Crit Damage requires a Crit Rate baseline.

What are weapon Signatures and which operators care about them?

Signature weapons are operator-specific weapons that include unique passives synergising with that operator's kit. The Signature column flags which operator the weapon is designed around. While any operator of the correct weapon Type can equip a Signature weapon, only the signature operator gets the full passive bonus. Hover over Weapon Skill (the dotted-underline button) to see the passive description. For limited-time banner weapons, the signature operator is almost always the banner-paired character.

Should I pull on the weapon banner or save for operators?

General rule: operators have permanent kit identity, weapons are situational substitutes. A 6★ operator without a signature weapon usually performs at 75–85% of a fully-kitted build; a 6★ signature weapon on the wrong operator is often weaker than a well-chosen 5★ alternative. For most players the priority order is: 6★ operator > 6★ generic weapon > signature weapon. Signature weapons matter most when you have already pulled the operator's E2 or E4 and want to push competitive timer challenges in Cinder Arsenal.

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