BLUEPRINTCURATION
Efficient factory layouts for optimal production
Last updated: 2026-06-21
About these blueprints
Blueprints are exportable factory layouts that let you skip the trial-and-error phase of AIC design. Every code on this page has been tested by the Endfield Hub team or sourced from verified community designers — we list the exact footprint, the region the code works on (ASIA or EU/NA), and the resources you need to pipe in before production starts.
Focus your reading on the layouts that match your current PAC slot: the Valley IV Megabase is the gold standard for Main PAC endgame economy, the 7x19 Liquid Xiranite codes are the most efficient SubPAC drop-ins, and Liquid Heavy Xiranite is the fastest way to clear Blight zones without designing a new factory from scratch.
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Related Blueprint Guides
Base Layout Reference

36x21 factory footprint optimized for Xiranite production chains
Liquid Heavy Xiranite — Quick Blight Clearing Blueprint
A compact 13x22 Liquid Heavy Xiranite blueprint designed to clear Blight quickly in Arknights: Endfield. Drop-in BP for fast Blight purification runs — no resource juggling, no manual reroutes.
Best for: Players hitting Blight zones who need a ready-made Liquid Heavy Xiranite production layout without designing one from scratch.
Why this BP: Most Liquid Heavy Xiranite layouts shared online are oversized or assume specific terrain. This one is small enough to fit in any sub-PAC and produces enough Liquid Heavy Xiranite to clear Blight on contact.
ASIA code only.

Liquid Heavy Xiranite — Blight Clearing (ASIA)
XiraniteASIAEFO01Ue37ai325Oe7Oa8Liquid Xiranite — 7x19 Compact Blueprint (NA/EU)
Two compact 7x19 Liquid Xiranite blueprints forNA/EU servers. Both layouts share the same footprint — pick the one that matches your depot setup.
Setup: Add Precipitation Acidto the crucible. Conduits help!
V1 — 2 Depots + P Stash: P Stash will needexternal power not included in the blueprint (the original was powered by nearby facilities).
V2 — 3 Depots: Self-contained variant if you'd rather drop the P Stash for an extra Depot.
NA/EU codes only.

V1 — 2 Depots + P Stash

V2 — 3 Depots
Liquid Xiranite V1 — 2 Depots + P Stash (NA/EU)
XiraniteEU/NAEFO01893i03eE0127UI73Liquid Xiranite V2 — 3 Depots (NA/EU)
XiraniteEU/NAEFO01u1I76IU4602AoOUAvailable Blueprints
Xiranite Blueprint
XiraniteASIAEFO0101O3u4e57i1iE179Xiranite Blueprint
XiraniteEU/NAEFO01eE7UUO7aO4aAoAi8Buckwheat Capsule A Blueprint

Xiranite Blueprint
XiraniteASIAEFO018IeoOo3ae19UI73HC Valley Battery Blueprint

Xiranite Blueprint
XiraniteASIAEFO01ouiI5I81i6uIieOWuling Modular Base Collection
Modular ASIA blueprints sized around a max Depot Unloader, built for swapping base layouts and changing mining output. Mix and match the production and feeder modules below.
Compact SC Battery
SC BatteryASIAEFO012O9A5o6U186IeIOo4 Row 2x Xircon (No Sewage)
XirconASIAEFO01iUIa7Eo182o272U4Xtreme Xiranite (Self-Sustaining)
XiraniteASIAEFO01194o075IOUii34O7Xtreme Xiranite (With Input)
XiraniteASIAEFO01194o075IOUii34O7Compact Cuprium
CupriumASIAEFO01I3A580i4e9a45o08Full Output Hetonite
HetoniteASIAEFO01521eE3ai0u16eIoe1/2 Hetonite (7.5 Output)
HetoniteASIAEFO01Ue36i5u9IOO47Oa8Inert Recycling (Heavy Xiranite)
XiraniteASIAEFO01a6589UOoEAUIoe5eFlat Yazhen
YazhenASIAEFO0101O36AE82i24E179Small Sandleaf
SandleafASIAEFO01Ue36i5u9IO17Oa8Symmetric Valley V4
Mega factory layout combining Capsule A + Battery HC
Note: No external planter needed
Setup: Add one Electric Pylon in the corner
All 4 parts required - combine for full production setup

Xiranite Blueprint
XiraniteASIAEFO01A7uUiAUIOE859ieOXiranite Blueprint
XiraniteASIAEFO01u8U3Iu3Aa099AoOUXiranite Blueprint
XiraniteASIAEFO01I3AuoIui09045o08Xiranite Blueprint
XiraniteASIAEFO018Ieo38o761uiUI73Hetonite Parts V2.2
Compact 26x21 Hetonite Parts production from unrefined ore to finished product
Features:
- Handles all waste products (sewage)
- Runs continuously at full throughput
- Self-sustaining acid production
- Space-efficient crucible routing
Startup: Draw pipe from center-top acid to rightmost converger to jumpstart acid production
Credit: Community blueprint from Reddit

Hetonite Blueprint
HetoniteEU/NAEFO01o083ao7uE608IieOHetonite Parts 16.5/min Flow Limiter (Splitter Setup)
Auto-regulates Hetonite Parts belt flow to exactly 16.5/min using a splitter setup.
Use Case: For setups with 22.5/min Hetonite production but only consuming 6/min — excess is 16.5/min.
The Math:
- Belt full speed = 30/min
- 16.5/min = 11/20 of full speed
- Splitter config limits output to exactly 11/20 throughput
Why: No need to manually check ore numbers daily — belt stays controlled barring minor fluctuations from server hiccups.
Note: Only works if you aren't already full on Hetonite Parts.

Hetonite + Heavy Xiranite & Xircon (Event Setup)



Hetonite Blueprint
ASIA Code:
ASIA — Hetonite 180/min (Current)
HetoniteASIAEFO01I3AiEuo1i985308ASIA — Heavy Xiranite & Xircon
Heavy Xiranite + XirconASIAEFO01u8UAO3I6A07AoOUCurrent (180/min Cuprium Ore):
- Pipe in 2 Acid pumps to Purification's Pipe Converger
- Pipe in 1 Acid pump to Extended Crucible's Pipe Splitter
- Belt in 1 Cuprium to the Shredder closest to Extended Crucible
Future / Max Production (240/min+):
- Pipe in 1 Acid pump to Purification's Pipe Converger
- Pipe in 2 Acid pumps to Extended Crucible's Pipe Splitter
- Belt in 3 Cuprium to all 3 Shredders
Belt out Hetonite from Extended Crucible into a Depot Loader along the Depot Bus, directly to sub-PAC, or replace Water Treatment Unit with a Protocol Stash.
You'll still need 4 Cuprium refineries elsewhere for Hetonite production.
Heavy Xiranite & Xircon Blueprint
- Align Purification to the corner end outside of AIC area (see 3rd photo above)
- Manifold needs 2 Water pumps
- Due to terrain: place a Conduit Inlet with Pipe Converger for Inert Xircon Effluent, then connect to Conduit Outlet to Purification
This blueprint is fully self-sufficient — unloads Ores directly rather than processed products.
Tips
- If already using the old Hetonite blueprint, shift Depot Unloaders 1 tile upward
- Align the Depot Bus to fit the whole setup
- There's plenty of space available for Event Setup additions
Xircon + Heavy Xiranite
Compact Xircon + Heavy Xiranite production blueprint.
Setup:
- Water: 2 pumps
- Sewage: 1/s (from 2 refining units)
- Remember to output the water from the Purification Unit to the river
ASIA code only.

Xircon + Heavy Xiranite (ASIA)
Xircon + Heavy XiraniteASIAEFO01eAoi7uA3E4aAoAi8Hetonite Part
Hetonite Part production blueprint that pairs with the Xircon + Heavy Xiranite BP — sewage outputs feed back into the Xircon side.
Setup (per unit):
- Water: 2 pumps each
- Acid: 3 pumps (4 pumps is also OK — it won't clog)
- Sewage: 2/s each — split 1 outlet into 2 inlets and connect to the Xircon
Leftover sewage: 2/s and 1/s remaining — either ship them to a new map or run Water Treatments.
ASIA code only. Pairs with the Xircon + Heavy Xiranite BP above.

Hetonite Part (ASIA)
Hetonite PartASIAEFO018Ieo3AIU9125UI737-Line Xiranite Production (210/min)
7 self-sufficient Xiranite production lines at 210/min output. Near-symmetrical layout with only 8 asymmetrically placed facilities.
Key Space-Saving Tricks:
- Chain-linked Jincao/Yazhen planter/seed-picker groups (2-unit recursive loop)
- Corner design: 1 refiner feeding 2 grinders via carbon powder
- Cross-line forge feeding with stabilizing carbon
Water Split:
- North conduit: 2.5 water pumps
- Southwest conduit: 2 pumps
- Southeast conduit: 1 pump
- Central conduit: 1.5 pumps
Setup Notes:
- Requires 7 forges
- Move AIC away before placing (dense placement)
- 3 separate blueprints for EU/NA
- 4 separate blueprints for ASIA
Credit: Community blueprint from Reddit







EU/NA Blueprints
Xiranite Blueprint
XiraniteEU/NAEFO010U96Ao037i34E179Xiranite Blueprint
XiraniteEU/NAEFO012I45o72Au83ueIOoXiranite Blueprint
XiraniteEU/NAEFO01O3E2uiO78IE29oe4ASIA Blueprints
Xiranite Blueprint
XiraniteASIAEFO018Ie7785Oi1eUI73Xiranite Blueprint
XiraniteASIAEFO017i8337a0o5eO0AiXiranite Blueprint
XiraniteASIAEFO12O96627U08AeIOoXiranite Blueprint
XiraniteASIAEFO018Ie7785OiEUI73Valley IV Megabase — Best Endgame Base
Optimized for money, power, and space. Runs at the lowest possible power of 4250 (factory+mining nodes), producing max value of 2780 stock bills/min worth of goods. Fits in just Core + 1 SubPac, leaving 2 SubPacs free.
Produces per minute:
- 18 Buck Capsule A
- 18 HC Battery
- 120 Amethyst Bottle
- 20 Origocrust
With SubPac 2 add-on: 30 Amethyst bottles, 18 Buck C, 30 Buckflower powder (depot quests), filling in 44h instead of 11h.
Requirements: Full upgrades in Core AIC and one SubPac. Rest can be unupgraded.

Parts Required + Recommended SubPac 2:
Placing Guide:
- Gather 250 Buckflower, 500 Sandleaf, 400 HC Battery
- Main PAC: orient depots to top and left. Place 6 pieces starting from top left.
- Fill plants into seed pickers (every seed picker that needs filling has an item control port showing sandleaf or buckflower)
- Set Core AIC outputs to 6 ferrium. Fill thermal banks with HC Battery
- SubPAC: place right, then left. Fill seed pickers and set AIC output per item control ports
- Switch off excess power thermal banks in Main PAC
EU/NA Codes — Main PAC
Main PAC — Top Left
BuckEU/NAEFO016i1a32I957AUO83eMain PAC — Bottom Left
BuckEU/NAEFO010U96oO3a2iAAE179Main PAC — Top Middle
BuckEU/NAEFO01Eu24e0UO6o103uIaMain PAC — Bottom Middle
BuckEU/NAEFO019A618Eu04eIi5uI2Main PAC — Top Right
BuckEU/NAEFO011ea0u4o6OUi634O7Main PAC — Bottom Right
BuckEU/NAEFO0172UAa89eu5uiO0AiEU/NA Codes — SubPAC
SubPAC — Left
BuckEU/NAEFO01iOe76IaA82a172U4SubPAC — Right
BuckEU/NAEFO01a709I581EAU9oe5eEU/NA Codes — Optional Extensions
SubPac 2 — 18 Buck C, 30 Buckflower powder
BuckEU/NAEFO012I4579AE186ueIOoSubPac 2 — 12 Buck C, 45 Sandleaf powder
BuckEU/NAEFO011ea0u4o6OUoE34O7SubPac 2 — 24 Buck C
BuckEU/NAEFO014o5OU6i2a3U3Ea1ASubPac 2 — 24 Buck C, 45 SL powder
BuckEU/NAEFO012I4579AE186UeIOoSubPac 2 — 24 Buck C, 90 SL powder
BuckEU/NAEFO010U96oO3a2i28E179ASIA Codes — Main PAC
Main PAC — Top Left
BuckASIAEFO012O9A06U4i8aOeIOoMain PAC — Top+Middle Right
BuckASIAEFO01602IE4u1o7A7O83eMain PAC — Middle Left
BuckASIAEFO01I3A5Ui4oO99E5o08Main PAC — Bottom Left
BuckASIAEFO01ouiIi09046AIieOMain PAC — Bottom Right
BuckASIAEFO01u8U47A2I5031AoOUASIA Codes — SubPAC
SubPAC — Left
BuckASIAEFO017i89o30U65uoO0AiSubPAC — Right
BuckASIAEFO01521e6aiO7u1EeIoeASIA Codes — Optional Extension
SubPac 2 — 18 Buck C, 30 Buckflower powder
BuckASIAEFO013o71u2I81a50579Complete Wuling Factory (1.3)
A full Wuling 1.3 factory complex built from three linked sites: the main Wuling base, a JG. Valley extension, and an M. Stone extension. Import the parts for each site, then pipe in water and acid pumps where the overview image marks them.
Setup: Follow the pump labels in the layout below (the Wuling and JG. Valley sites take several water pumps, M. Stone needs an acid pump). For the exact facility-by-facility breakdown of each site, open the detailed Enkad projects linked under each group.
EU/NA codes only. Credit: community blueprint from Reddit.

Wuling: Main Base
Wuling 1.3-1
WulingEU/NAEFO014o5IE0E86323Ea1AWuling 1.3-2
WulingEU/NAEFO01O3E8464uaI6O94e4Wuling 1.3-3
WulingEU/NAEFO01a70e626U5A93Oou5eWuling 1.3-4
WulingEU/NAEFO0172UEiIi4855U3O2AiWuling 1.3-5
WulingEU/NAEFO01A5i4787OuEI0191eODetailed project on Enkad:Wuling base layout
JG. Valley Extension
WL-JG.V 1.3-1
JG. ValleyEU/NAEFO012I4uOaOo985o0eIOoWL-JG.V 1.3-2
JG. ValleyEU/NAEFO011eai9E974U25834O7Detailed project on Enkad:JG. Valley layout
M. Stone Extension
M.Stone 1.3-1
M. StoneEU/NAEFO019A6Ua5aiEeA075uI2M.Stone 1.3-2
M. StoneEU/NAEFO016i1A0O0e271uiO83eDetailed project on Enkad:M. Stone layout
Expanded Crucible Item Incinerator (Auto-Unclog Depots)
Worried about clogged depots? The new Multi-Line Auto-Unclog feature lets you automatically destroy excess solids using the Expanded Crucible as an item incinerator.
How it works: Using the converger trick plus medicine powders, items loop back into the depot while it still has space. Once the depot is full, overflow is routed into the Expanded Crucible instead. Every 100 seconds the Expanded Crucibles clog both medicine solutions and clear everything inside them.
Bonus: It can also handle 1 refiner's worth of sewage if you move the top-right-most stash to add a 2nd liquid input.
NA/EU code only. Credit: community blueprint from Reddit.

Standalone Item Incinerator (NA/EU)
IncineratorEU/NAEFO01A5ie48567E489ieOYazhenA Line Integration (Theoretical)
A theoretical way of incorporating the incinerator into a YazhenA line. This variant is not fully tested, so treat it as a starting point rather than a drop-in build.

Meme Blueprint

Meme Blueprint
MemeEU/NAEFO01Iao8017Eo9665o08Meme Blueprint
MemeEU/NAEFO011ea07iE3aU6u34O7Meme Blueprint
MemeEU/NAEFO01Iao8017Eo96A5o08Meme Blueprint
MemeEU/NAEFO0136uI19i5uaIa0579Liquid Logic Gates (XOR / AND / NOR / NOT)
A novelty set of blueprints that build working boolean logic gatesout of liquid flow in Arknights: Endfield. By using one fluid stream to block another, a Conduit only transfers its Xircon Effluent under specific on/off combinations of Water and Acid — giving youAND, NOR,XOR, and NOT behavior.
More of a fun engineering showcase than a production base — but the Double Starter and the individual gates are handy primitives if you want to experiment with fluid logic.
Credit: community blueprint from Reddit. EU/NA codes only.
Setup & Wiring

How each Conduit connects — fluids gate the Xircon Effluent

Double Starter — two linked Water/Acid streams toggled together

Conduit inlets switched off — nothing transfers
AND Gate — flows only when both fluids are on

Neither fluid supplied — Solution does not flow

Only Water on — still does not flow

Both liquids on — Solution flows freely
NOR Gate — flows only when both fluids are off

Both on — Solution blocked

Water alone — still blocked

Both off — Solution flows
XOR Gate — flows only when exactly one fluid is on

Both on — Effluent blocked

Neither on — Effluent blocked

Exactly one on — Effluent passes
Blueprints & Codes (EU/NA)

AND Gate
Logic GateEU/NAEFO01Iao8ioo0A9005o08
NOR Gate
Logic GateEU/NAEFO01iOe7oeeEI26272U4
Double Starter
Logic GateEU/NAEFO01o083e889i69OIieO
XOR
Logic GateEU/NAEFO011ea05aa74U7134O7
XOR Complete
Logic GateEU/NAEFO0136uIUuu17ao10579
NOT
Logic GateEU/NAEFO01u1IoAIIaU05eAoOULiquid Logic Gate Collection (AND / NAND / OR / NOR / XOR / NOT)
A full collection of working boolean logic gates built entirely out of liquid flow in Arknights: Endfield. The trick: when a Splitter sits directly in front of a Converger, the Converger only draws from that Splitter if its capacity is not already maxed by the other inputs, so those other inputs take priority. Chain that priority behaviour together and one fluid stream can block another, giving you full AND, NAND,OR, NOR,XOR / Half Adder, and NOT behaviour.
These were optimised for the number of pipe logistics pieces (not just space), because the Wuling Main AIC has a hard limit of 128 pipe logistics parts. Each gate below lists its piece count so you can budget a circuit: a Full Adder, for example, needs 2 Half Adders plus an OR plus 3 inputs, so 32 + 32 + 15 + 3 = 82, leaving 46 pieces for everything else.
Credit: community blueprint collection from Reddit. NA/EU codes only.
How to Read the Gates
A liquid symbol inside a blue circle marks a Tank or Outlet you need to fill, and the number next to it is the minimum amount of liquid required. When chaining gates, it is enough to fill one of the connected Outlets/Inlets by the sum of the connected numbers.
Swap liquid types so the input and output of chained gates match. Example: OR outputs Water by default, but NOT takes Acid as its input, so change NOT's Acid to Water (which also means changing the Water used elsewhere in NOT to a different liquid).
Normally you control inputs through the Display's control ports and read the output there too. If you are not using a Display, the dotted arrows show how to connect the Inlets and Outlets directly.
Important: after placing a blueprint the priority trick may not work instantly. If a gate misbehaves, delete and replace any Splitters sitting in front of Convergers (not the ones behind them with control ports coming off).

Splitter-before-Converger priority blocking the output stream

In-game: blocked (red) versus flowing (green)
Gates, Codes & Pipe Logistics (NA/EU)
Each card lists the blueprint code and the number of pipe logistics pieces the gate consumes.

AND Gate
Logic GateEU/NAEFO0136uIUuu17aeU0579
NAND Gate
Logic GateEU/NAEFO01o083e889i625IieO
OR Gate
Logic GateEU/NAEFO01u1IoAIIaU048AoOU
NOR Gate
Logic GateEU/NAEFO01Iao8ioo0A9ue5o08
XOR / Half Adder
Logic GateEU/NAEFO01iOe7oeeEI2A372U4
NOT Gate
Logic GateEU/NAEFO0136uIUuu17aA70579
Display
Logic GateEU/NAEFO0136uIUuu17aA90579Chaining Example: XNOR with Display
The XOR doubles as a Half Adder: it also exposes the AND used in the AND + NOR conjunction that makes up the XOR. If you do not need that AND output, connect its Inlet and Outlet directly.
The diagram shows how the gates wire together (here an XNOR routed through a Display), with each colour tracing one liquid path from input to output.

How to Import Blueprints
Step 1: Select your server region (ASIA or EU/NA)
Step 2: Click the "Copy" button to copy the blueprint code
Step 3: In-game, go to your factory and open the Blueprint menu
Step 4: Paste the code and apply the blueprint to your factory
Frequently Asked Questions
What actually makes a blueprint 'good' in Arknights: Endfield?
Three measurable traits separate a great AIC blueprint from a mediocre one. First, throughput efficiency — facilities feed each other without idle ticks, and every belt runs at or near its rated speed. Second, footprint density — production lines pack tightly enough to leave free tiles for thermal banks, depot loaders, and future expansions. Third, self-sufficiency — water, acid, and power are produced or piped in cleanly without sprawling external dependencies. A blueprint that hits all three lets you import it, drop one or two pylons, and walk away.
Throughput vs space efficiency — which should I optimize for?
It depends on which AIC slot you are filling. The Main PAC has the most space but a hard power cap of around 4250 for endgame loads — so dense layouts that produce maximum stock bills per minute (like Valley IV Megabase) win there. SubPACs are smaller and usually power-constrained, so compact 7x19 or 13x22 layouts that focus on a single product (Liquid Xiranite, Liquid Heavy Xiranite) make more sense. As a rule of thumb: max throughput on Main PAC, max density on SubPACs.
Why are there separate codes for ASIA and EU/NA regions?
Arknights: Endfield uses region-locked blueprint codes — a code generated on the ASIA server will not import on EU/NA and vice versa. This is an account-system limitation, not a layout difference. The actual factory designs are identical when both regions have a code listed (such as the 36x21 Xiranite base). If you only see one region listed for a blueprint, that means the community uploader only published a code for that server, not that the layout is incompatible with the other client.
How do I import a blueprint into my factory?
Open your AIC, switch to Blueprint mode, and select Import. Paste the code exactly as copied — they are case-sensitive and any trailing space will reject the import. Most curated blueprints assume a clean factory footprint, so move existing facilities out of the area first. After import, check the requirements panel: you usually need to pipe in external water or acid pumps to the marked converger, and you may need to belt in raw ore from your nearest mining node before production starts.
Will these blueprints still work after the next factory patch?
The 36x21 Xiranite layouts and Hetonite Parts V2.2 have stayed stable since Version 1.0 because Hypergryph rarely changes recipe ratios mid-version. Major patches (1.2, 1.3) sometimes add new ore tiers or change facility unlock requirements, which can break power calculations. We re-test the listed blueprints after each numbered version and update the Last Updated date on this page when codes are reverified — check that date before pasting a code into a brand-new patch.


