Overclock
Length of Operator Combo Skill Cooldown -60%; Battle Skill DMG Dealt -60%
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Every selectable Test Criterion in Contingency Contract, grouped the way the in-game risk screen organises them (Ambient / Edit / Team). Pick higher-tier criteria to raise your Total Test Criteria (risk). This is a static reference, no selection or scoring is wired up.
Each criterion now lists the operators whose kit is least punished by it. See the per-operator breakdown on the Characters page under the Contract Fit tab, or the full rankedContingency Contract operator tier list.
Length of Operator Combo Skill Cooldown -60%; Battle Skill DMG Dealt -60%
Cannot switch controlled operator once battle begins.
Stamina Regen Rate -50%.
Dodge cannot be performed.
Cannot perform dodge
Duration of Solidification applied to the controlled operator is extended to 15s. Casting Heat-type skills can dispel the Solidification.
Duration of Solidification applied to the controlled operator is extended to 15s. Casting Nature-type skills can dispel the Solidification.
Duration of Solidification applied to the controlled operator is extended to 15s. Casting Electric-type skills can dispel the Solidification.
Only 1 Healing Mass is generated between waves.
No Healing Masses are generated between waves.
Timer -100s.
Timer -200s.
Timer -300s.
Duration of Solidification applied to the controlled operator is extended to 15s. Casting Physical-type skills can dispel the Solidification.
Operators' DMG Dealt +100% for any DMG not dealt by Basic Attack, Battle Skill, Combo Skill, or Ultimate. Battle Skill DMG Dealt -60%.
Whenever the controlled operator is restored for 10% Max HP or acquires a shield with 20% Max HP, every enemy in the battlefield is also restored for 8% Max HP.
DMG Dealt by enemies +30%.
DMG Dealt by enemies +80%.
Vulnerability or Arts Infliction of the same element can only be applied to the same enemy once every 5s.
An enemy under crowd control effects regenerates 5% Max HP per second.
An enemy under crowd control effects regenerates 15% Max HP per second.
A defeated enemy will leave a patch of toxins on the battlefield. Operators caught within the patch take 2% Max HP of DMG per second.
A defeated enemy will leave a patch of toxins on the battlefield. Operators caught within the patch take 5% Max HP of DMG per second.
Enemy movement speed +100%. Enemies also do not suffer more than 25% Max HP of DMG within 0.1s.
For each Vulnerability or Arts Infliction stack that an enemy has, the said enemy receives DMG Taken (of the corresponding type) -10%. This effect is removed 0.1s after the Vulnerability or Arts Infliction ends.
Enemy HP +50%.
Enemy HP +100%.
Enemy HP +200%.
Whenever operators cast battle skill 2 times, apply 1 stack of Cryo Infliction to the controlled operator. Effect trigger cooldown for each operator: 3s.
Whenever operators cast battle skill 1 time, apply 1 stack of Cryo Infliction to the controlled operator. Effect trigger cooldown for each operator: 3s.
Whenever operators cast combo skill 2 times, apply 1 stack of Cryo Infliction to the controlled operator. Effect trigger cooldown for each operator: 3s.
Whenever operators cast combo skill 1 time, apply 1 stack of Cryo Infliction to the controlled operator. Effect trigger cooldown for each operator: 3s.
Whenever an operator casts an ultimate, Ultimate DMG Dealt by the said operator's subsequent ultimates -50%.
Whenever an operator casts an ultimate, Ultimate DMG Dealt by the said operator's subsequent ultimates -100%.
DMG Taken by the controlled operator +50%.
DMG Taken by the controlled operator +100%.
Operator's Basic Attack DMG Dealt -70%.
When an operator applies Vulnerability or Arts Infliction stacks, DMG Dealt (of the corresponding type) by the said operator -45% for 10s.
When an operator applies Vulnerability or Arts Infliction stacks, DMG Dealt (of the corresponding type) by the said operator -90% for 10s.
When operators take DMG, part of that DMG will be converted to Max HP Reduction. Conversion rates: 30% (for melee operators) / 50% (for ranged operators).
Operator Attributes -10%.
Operator Attributes -20%.
Operator Attributes -40%.
When an enemy applies Cryo Infliction to the controlled operator, the effect is directly converted to Solidification instead.
Heavy Ram and Heavy Sting enemies in the final wave are replaced by Heavy Ram α and Heavy Sting α.
Heavy Ram and Heavy Sting enemies in the third and fourth waves are replaced by Heavy Ram α and Heavy Sting α.
Natural SP Recovery is temporarily paused when the controlled operator has not dealt a Final Strike to an enemy for 12 seconds.
The same matching from the other direction: every guide operator and the Test Criteria their kit is best suited to. Each criterion is a penalty or enemy buff, so an operator is "favoured" when their kit sidesteps or shrugs it off. Full per-operator pages live on theCharacters hub.

Favoured by 16 criteria

Favoured by 13 criteria

Favoured by 10 criteria

Favoured by 9 criteria

Favoured by 12 criteria

Favoured by 16 criteria

Favoured by 16 criteria

Favoured by 9 criteria

Favoured by 9 criteria

Favoured by 14 criteria

Favoured by 10 criteria

Favoured by 7 criteria

Favoured by 6 criteria

Favoured by 7 criteria

Favoured by 9 criteria

Favoured by 13 criteria

Favoured by 9 criteria

Favoured by 6 criteria

Favoured by 12 criteria

Favoured by 10 criteria

Favoured by 11 criteria

Favoured by 11 criteria

Favoured by 9 criteria

Favoured by 7 criteria

Favoured by 6 criteria

Favoured by 10 criteria

Favoured by 7 criteria

Favoured by 8 criteria

Favoured by 13 criteria
Risk scores and effect values are extracted from the game-data dump (CcTagTable / ContingencyContractTable). Criterion names, categories and icons are community-sourced (game8.co) because the game data ships them empty. Talos Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.