Operator Assignments
& Mood Optimization
Complete guide to facility bonuses and efficiency strategies
Operator Facility Bonuses
| Operator | Facility | Primary Effect | Secondary Effect |
|---|---|---|---|
| Laevatain | Manufacturing | +20% → +30% Operator EXP | -14% → -18% Mood Drop |
| Pogranichnik | Manufacturing | +20% → +30% Weapon EXP | -14% → -18% Mood Drop |
| Xaihi | Mixed | +10% → +20% Operator EXP (Manuf.) | Clue 5 Rate-UP (Reception) |
| Last Rite | Mixed | +20% → +30% Vitrified Plant (Growth) | Clue 7 Rate-UP (Reception) |
| Yvonne | Growth | +20% → +30% Fungal Matter | -14% → -18% Mood Drop |
| Ardelia | Reception | +20% → +30% Clue Efficiency | -14% → -18% Mood Drop |
| Antal | Mixed | +10% → +20% Weapon EXP (Manuf.) | -14% → -18% Mood Drop (Growth) |
| lifeng | Mixed | +12% → +16% Mood Regen (Nexus) | Clue 3 Rate-UP (Reception) |
| Chen Qianyu | Mixed | +10% → +20% Weapon EXP (Manuf.) | +20% → +30% Rare Minerals (Growth) |
| Avywenna | Mixed | +8% → +12% Mood Regen (Nexus) | Clue 2 Rate-UP (Reception) |
| Gilberta | Manufacturing | +20% → +30% Weapon EXP | -14% → -18% Mood Drop |
| Perlica | Mixed | +8% → +12% Mood Regen (Nexus) | +20% → +30% Weapon EXP (Manuf.) |
| Da Pan | Mixed | +10% → +20% Fungal Matter (Growth) | +12% → +16% Mood Regen (Nexus) |
| Wulfgard | Mixed | +10% → +20% Operator EXP (Manuf.) | +20% → +30% Rare Minerals (Growth) |
| Arclight | Mixed | +10% → +20% Weapon EXP (Manuf.) | Clue 6 Rate-UP (Reception) |
| Ember | Mixed | +20% → +30% Operator EXP (Manuf.) | Clue 4 Rate-UP (Reception) |
| Snowshine | Mixed | -10% → -14% Mood Drop (Manuf.) | +12% → +16% Mood Regen (Nexus) |
| Akekuri | Mixed | -10% → -14% Mood Drop (Manuf.) | -10% → -14% Mood Drop (Reception) |
| Alesh | Mixed | +8% → +12% Mood Regen (Nexus) | Clue 1 Rate-UP (Reception) |
| Estella | Mixed | +8% → +12% Mood Regen (Nexus) | +20% → +30% Clue Efficiency (Reception) |
| Catcher | Mixed | +8% → +12% Mood Regen (Nexus) | -14% → -18% Mood Drop (Growth) |
| Fluorite | Mixed | +10% → +20% Rare Minerals (Growth) | +12% → +16% Mood Regen (Nexus) |
| Tangtang | Growth | +20% → +30% Vitros Growth | -14% → -18% Mood Drop |
Clue Specialists (Reception Room)
Quick Reference
- Clue 1 (UWST): Alesh
- Clue 2 (TGCC): Avywenna
- Clue 3 (HAS): lifeng
- Clue 4 (Order of Steel Oath): Ember
- Clue 5 (Cabal of Tranquility): Xaihi
- Clue 6 (Hannabit Circuit): Arclight
- Clue 7 (Seš'qa): Last Rite
1. The "Battery" Strategy (Control Nexus)
The Control Nexus is your most important room because it dictates how often you have to swap operators out.
The Gold Standard (+16% Mood Regen)
Always try to have lifeng, Da Pan, Snowshine, or Fluorite in the Nexus.
The Rotation
If your +16% operators are tired, swap in the +12% tier (Avywenna, Perlica, Alesh, Estella, or Catcher).
Efficiency Tip: Never leave the Nexus empty. Even a low-level Regen buff extends the work life of every other operator in the base by hours.
2. Manufacturing: The "Pure XP" Build
In Manufacturing, you usually want to focus on either Operator EXP or Weapon EXP—don't mix them in the same cabin if you can avoid it, as you want to stack specific bonuses.
Operator EXP Specialist Team
- Primary: Laevatain (+30%) & Ember (+30%)
- Flex: Wulfgard (+20%) or Xaihi (+20%)
- Total Bonus: +80% Production Efficiency
Sustainability Note: Laevatain also reduces Mood Drop by 18%, making her the "anchor" for this room.
Weapon EXP Specialist Team
- Primary: Pogranichnik (+30%), Gilberta (+30%), & Perlica (+30%)
- Total Bonus: +90% Production Efficiency
Why this works: This is the highest possible efficiency stack. Gilberta and Pogranichnik also provide Mood Drop reduction, making this team incredibly self-sufficient.
3. Growth Chamber: Resource Matching
The Growth Chamber is unique because the bonus only applies to specific materials. You must swap operators based on what you are currently growing.
| If growing... | Use these Operators | Max Bonus |
|---|---|---|
| Vitrified Plants | Last Rite | +30% |
| Fungal Matter | Yvonne (+30%) & Da Pan (+20%) | +50% |
| Rare Minerals | Chen Qianyu (+30%), Wulfgard (+30%), Fluorite (+20%) | +80% |
Sustainability Tip: Yvonne, Antal, and Catcher all offer -18% Mood Drop. If you are growing minerals but are low on stamina, swap one mineral lead for Yvonne just to keep the room running longer.
4. Reception Room: "Speed vs. Hunting"
The Reception Room has two modes: Fast Discovery or Targeted Hunting.
Mode A: Fast Discovery (Clue Speed)
Use Ardelia (+30%) and Estella (+30%).
Combined with their Mood Drop reduction, they can stay in the room for a long time while generating clues 60% faster than base speed.
Mode B: Target Hunting
If you are missing only Clue 4, swap out Estella for Ember.
Target the specific clue you need using the specialists listed above.
5. The "Stay Forever" Efficiency Math
To keep a room running for the maximum possible time without intervention, you want to stack Mood Drop Reduction with your Control Nexus Regen.
Example: The "Eternal" Manufacturing Cabin
- • Pogranichnik (-18% Mood Drop)
- • Gilberta (-18% Mood Drop)
- • Snowshine (-14% Mood Drop)
- • Control Nexus (+16% Mood Regen)
This combo results in operators losing mood so slowly that they can often work for 2–3 days straight before needing a break.
Pro-Tip: The "Xaihi/Perlica" Flex
Some operators are "split-talented."
Perlica is great because she can buff your Nexus (+12% Regen) OR your Manufacturing (+30% Weapon XP).
Tip: Use her in Manufacturing only when you have enough Regen coverage in the Nexus from others like lifeng or Da Pan.