DAMAGE CALCULATOR
Arknights: Endfield 伤害计算器
Compare gear, weapons, and optimize your operator damage output
About this calculator
This page hosts two community-maintained Google Sheets that implement the Arknights: Endfield damage formula end-to-end — Hao2Read's full-featured calculator and Low Priority's lean template. Both follow the wiki's multiplicative damage model and let you plug in operator stats, weapon multipliers, gear set bonuses, artifice levels, talents, potential, and teammate buffs to produce a verified DPS number.
Use this calculator when you are deciding between two gear pieces, two weapons, or two team compositions and want a precise comparison instead of guessing from raw stat numbers. The damage-split pie chart on Hao2Read's Graph tab is especially useful for understanding whether a build leans on basic attacks, skill, or ultimate damage — which informs gear set choice and skill rotation. Make a copy via File > Make a Copy before editing.
About This Tool
Welcome to the Arknights: Endfield Damage Calculator — a community-powered tool to help you calculate and compare damage outputs for your operators. Whether you're trying to figure out which gear set is better, optimize your weapon choices, or understand how different damage types affect your DPS, these spreadsheets have you covered.
The damage calculations use the official Enfield Wiki damage formulas, ensuring accurate results. Input your operator stats, weapon multipliers, gear stats, and set bonuses to see exactly how much damage your team can deal.
- Main Sheet: Change Operator, Weapon, Gear, gear set bonus stacks, and artifice level
- Calculations Sheet: Input skill multipliers and damage type for your operator
- Graph Sheet: Visual pie chart showing damage split (similar to Prydwen operator builds)
- PulledStats Sheet: Add buffs from talent, potential, teammates, and food
Damage Calculator by Hao2Read
Direct Link: Open Hao2Read's damage calculator in Google Sheets (https://docs.google.com/spreadsheets/d/1Pubnyy4V6v3M5XBns3wpA8Itw6yXOcdBEDdFjxzIWjg/edit?usp=sharing)
File → Make a copy to edit the sheet
Alternative Template by Low Priority
Direct Link: Open Low Priority's damage template in Google Sheets (https://docs.google.com/spreadsheets/d/1yQt_qJxkPCFcP9c3pe_Xy3f8viKNMY00O_SQG4Z9Wg4/edit?gid=1253537828#gid=1253537828)
What You Can Calculate
Gear Comparison
Input different gear sets to see which provides better damage output. Compare endgame sets like MI Security, Bonekrusha, and LYNX.
Weapon Optimization
Compare weapon skills and base stats to find the best weapon for your operator's damage type.
Skill Rotation DPS
Input skill multipliers and ult durations to calculate average DPS over a full rotation.
Damage Split Analysis
Visual pie chart showing how much damage comes from skills vs. basic attacks vs. ults.
Credits
Huge thanks to Hao2Read for creating and sharing this damage calculator with the community!
Additional thanks to Low Priority / Genius Society#99 for the alternative template spreadsheet.
These are community-made resources — not affiliated with Hypergryph or Yostar.
Frequently Asked Questions
What damage formula do these spreadsheets use?
Both Hao2Read's calculator and the Low Priority template use the standard multiplicative damage model documented on the Endfield wiki: Final Damage = Base ATK x Skill Multiplier x (1 + DMG%) x (1 + Type DMG%) x Crit Multiplier x DEF Reduction x Resistance Multiplier. Each stage applies to a different stat bucket (flat ATK from gear, percentage from substats and buffs, elemental bonuses, etc.), which is why naively adding stat percentages from different sources will give a wrong answer. The sheets bucket every input correctly so you don't need to hand-track which line a stat belongs to.
Hao2Read's sheet vs Low Priority's template — which should I use?
Hao2Read's is more complete: it includes the four sub-sheets (Main, Calculations, Graph, PulledStats) and produces a damage-split pie chart similar to the Prydwen layout, which is useful for understanding whether your basic attacks, skill, or ultimate is driving your DPS. Low Priority's is leaner and faster to set up if you only want to compare two specific weapons or gear sets on one operator. New users should start with Hao2Read; veterans optimizing a single build often prefer Low Priority for speed.
Do I need to make a copy of the spreadsheet to use it?
Yes. Both sheets are published view-only — input fields are locked on the embedded version. Use File > Make a Copy in Google Sheets to get your own editable version. Your copy lives in your Google Drive and persists across devices. You only need to copy once per major version; community updates to the master sheet (new operators, balance patches) will not auto-sync to your copy, so check the original sheet's revision history when a new operator releases.
Why does my in-game damage differ from the calculator output?
Three common causes. First, character potential and talent levels often add multipliers that you forgot to toggle on the PulledStats tab. Second, team buffs from allies (resonance buffs, support skills) need to be entered manually under teammate buffs — the sheet does not assume a default team. Third, enemy DEF and resistance vary by stage; the default in the sheet usually assumes a generic late-game target, so trash mobs will take more damage than predicted and bosses with elemental resistances will take less. Tune the enemy column to your actual encounter.
How often is the damage formula sheet updated?
Updates land roughly with each major game version (every 4–6 weeks). New operators and weapons are added within a week of release, but balance patches that change skill multipliers can take longer — the community usually decompiles patch notes first, then the spreadsheet maintainers reconcile the values. If a new banner just dropped and the operator is missing, default to the wiki's raw multipliers and add the row manually, or wait 3–4 days for the official sheet revision.