AIC PLANNER
Blueprint Editor
Design and optimize your factory layouts
About this tool
The AIC Planner is a browser-based blueprint editor by Enka.Network for designing Automation Industrial Complex layouts in Arknights: Endfield. You drag and drop the same building roster the game uses — Logistics, Resourcing, Production I/II, and Power — onto a grid, route belts and pipelines, and validate the footprint before spending real materials on construction.
Use this tool when you want a paper sketch of throughput before committing pylon parts, or to browse community blueprints for inspiration. It pairs well with the D.I.G.E. Power Calculator (for Wuling generator counts) and the Industrial Planner (for full-throughput simulation). The editor saves designs locally and lets you share blueprints via URL, so it doubles as a notebook between play sessions.
What is the AIC Planner?
The AIC Planner (Factory Blueprint Editor) is an interactive tool on Enka.Network that lets you design and visualize your Arknights: Endfield factory layouts before building them in-game.
🏗️ Building Categories
- • Logistics: Automation Cores, Belt Bridges, Convergers, Splitters, Item Control Ports
- • Resourcing: Mining Rigs, Fluid Pumps, Depot Access, Loaders, Unloaders
- • Production I: Fitting, Moulding, Planting, Refining, Seed-Picking, Shredding Units
- • Production II: Filling, Forge of the Sky, Gearing, Grinding, Packaging, Reactor, Separating Units
- • Power: Electric Pylons, Relay Towers, Thermal Banks, Xiranite Pylons
✨ Key Features
- • Visual Blueprint Editor: Drag and drop buildings on a grid
- • Community Blueprints: Browse and load designs shared by other players
- • Share Designs: Generate shareable links to your blueprints
- • Tutorial Mode: Learn factory basics with built-in guides
- • Save & Load: Save your designs locally or share via URL
External tool by Enka.Network • Visit AIC Planner • Community Blueprints
Frequently Asked Questions
Do blueprints designed in the AIC Planner import directly into the game?
Not as a one-click import — the editor produces visual layouts and shareable URLs, not the binary blueprint codes the game uses for in-game copy-paste. You still rebuild the layout manually in your Automation Industrial Complex, but having a verified grid plan eliminates the trial-and-error of placing splitters, belt bridges, and pylons. Most players treat the AIC Planner as a paper sketch step before committing pylon parts and Wuling fuel to a real layout.
Why does my AIC Planner layout look feasible on paper but break in-game?
Three common reasons. First, in-game power coverage from Electric Pylons has a hard radius the editor models but doesn't visualize per-tile, so a building that looks 'inside' may sit at the fall-off edge. Second, fluid pumps and pipelines have orientation rules the editor enforces loosely. Third, terrain elevation and obstacles on the live map can block placement even when the grid is clear. Use the editor for footprint and throughput planning, then verify in-game before finalizing.
How does the AIC Planner help with Wuling thermal power planning?
The Power category includes Thermal Banks, Electric Pylons, Relay Towers, and Xiranite Pylons, so you can sketch where generators sit relative to consumer buildings. It does not simulate the burn-cycle math for Wuling fuel (50w / 8s for Source Ore, up to 1600w / 40s for High-Cap Wuling) — for that you want the D.I.G.E. Power Calculator. Combine the two: D.I.G.E. for fuel/generator counts, AIC Planner for physical placement on the grid.
Can I share an AIC Planner blueprint with friends?
Yes. Every blueprint you build can be exported as a shareable link via the Share button on enka.network. The link encodes the full grid, so anyone with the URL can open the same layout in their browser and modify it. There is also a community blueprints library on Enka where players upload finished designs — useful for studying high-throughput layouts before designing your own. Blueprints do not include in-game item presets, only building positions and rotations.
Is the AIC Planner data accurate for the current game version?
Enka.Network keeps the building roster reasonably current, but new buildings released in a patch usually take 1–2 weeks to land in the editor. If you cannot find a building category (for example, a new Production II machine added in the latest version), wait for the next Enka update or sketch around it temporarily. Belt and pylon mechanics have been stable since launch and rarely change between patches.