Skip to content
Tools — Essence Farming Tool

ESSENCE FARMING TOOL

T
Endfield Hub Team
Updated: 2026-05-17
Table of Contents

The Essence Farming Tool ranks all 58 known dungeon routes across Arknights: Endfield by how efficient they are for farming weapon essences. Instead of guessing where to run, you mark the weapons you want, hide the ones you already own, and the tool surfaces the dungeons that maximise your drop overlap across an active wishlist of weapons. The rankings reflect weapon-pool size and verified drop rates pulled from the community spreadsheet, so the top of the list is whichever route gives you the broadest chance of useful drops per sanity bar spent.

Most players come to this page in one of two moods: they have a specific weapon they want to push to its substat ceiling and need to know which stage drops the right essences, or they are sitting on a wishlist of five or six weapons and want to plan a co-farming rotation that does not waste runs. The tool handles both cases through the same interface — checkboxes for owned and desired, filters for hiding what you do not need, and a per-row breakdown of which essences each dungeon actually drops. Your collection saves automatically in your browser, so the work you put in marking weapons survives across sessions.

This page also walks through the math the tool is doing under the hood: how essence drops are deterministic rather than rolled, how sanity-per-essence is calculated, and why a stage with a low headline drop rate can sometimes beat a stage with a higher one once weapon-pool overlap is factored in. For optimal essence outcomes inside a single run — locking the right attribute pairs after entering a dungeon — pair this tool with the Essence Planner, which handles the per-run roll and lock decisions that this tool deliberately does not.

How to Use the Essence Farming Tool Below

The workflow is short. Walk the weapon list and tick the checkboxes for the weapons you already own — that hides them from the calculations so the tool stops recommending dungeons whose drop pool you have already finished. Then mark the weapons you want to farm next using the heart icon; those weapons become the wishlist the rankings are scored against. Apply the filters at the top of the table to either hide owned weapons or show only desired weapons, depending on how aggressive you want the focus to be.

Once your collection state is set, read the rankings. Higher-ranked entries have more weapons in their drop pool, which is what makes them the best co-farming targets — a dungeon that drops essences for seven weapons on your wishlist is doing more work per run than a dungeon that drops for two, even if the per-weapon drop rate looks higher on the lower-ranked entry. The drop-rate column shows the exact percentage for each essence combination, so when you only need essences for one specific weapon you can ignore the rank and pick the dungeon with the highest single-target rate instead. Collection state saves to your browser the moment you click, so you can close the tab and come back later without losing your wishlist.

Filters:

Showing 53 of 53 weapons

Artzy Tyrannical

★★★★★★
HandcannonInt / N/A
Crit Rate / Fracture
Science ParkPower PlateauWuling City
Yvonne Signature

Brigand's Calling

★★★★★★
HandcannonAgi / N/A
Attack / Detonate
The HubWuling City
Tangtang Signature

Chivalric Virtues

★★★★★★
Arts UnitWill / N/A
HP Boost / Medicant
Power PlateauWuling CityStockade

Clannibal

★★★★★★
HandcannonMain / N/A
Arts DMG / Infliction
Science ParkMarker Stone

Delivery Guaranteed

★★★★★★
Arts UnitWill / N/A
Ult Gain / Pursuit
The HubScience ParkMarker Stone
Gilberta Signature

Detonation Unit

★★★★★★
Arts UnitMain / N/A
Intensity / Detonate
The HubLodespringStockade

Dreams of the Starry Beach

★★★★★★
Arts UnitInt / N/A
Treatment / Infliction
LodespringPower PlateauTest Area
Ardelia Signature

Eminent Repute

★★★★★★
SwordMain / N/A
Phys DMG / Brutality
LodespringPower PlateauMarker Stone

Exemplar

★★★★★★
GreatswordMain / N/A
Attack / Suppression
The HubScience Park

Flickers in the Mist

★★★★★★
Arts UnitWill / N/A
Elec DMG / Efficacy
The HubScience ParkMarker Stone

Forgeborn Scathe

★★★★★★
SwordInt / N/A
Attack / Twilight
Wuling CityMarker Stone
Laevatain Signature

Former Finery

★★★★★★
GreatswordWill / N/A
HP Boost / Efficacy
Lodespring

Glorious Memory

★★★★★★
SwordAgi / N/A
Crit Rate / Twilight
LodespringWuling CityMarker Stone

Grand Vision

★★★★★★
SwordAgi / N/A
Attack / Infliction
Science ParkPower PlateauMarker Stone
Endmin Signature

Home Longing

★★★★★★
HandcannonAgi / N/A
Cryo DMG / Suppression
The HubScience ParkLodespringStockadeTest Area

JET

★★★★★★
PolearmMain / N/A
Attack / Suppression
The HubScience Park

Khravengger

★★★★★★
GreatswordStr / N/A
Attack / Detonate
The HubWuling City
Last Rite Signature

Lone Barge

★★★★★★
Arts UnitWill / N/A
Attack / Suppression
The HubScience Park
Zhuang Fangyi Signature

Lupine Scarlet

★★★★★★
SwordAgi / N/A
Crit Rate / Fracture
Science ParkPower PlateauWuling City
Rossi Signature

Mountain Bearer

★★★★★★
PolearmAgi / N/A
Phys DMG / Efficacy
Science ParkLodespringMarker Stone
Lifeng Signature

Navigator

★★★★★★
HandcannonInt / N/A
Cryo DMG / Infliction
Science ParkLodespringTest Area

Never Rest

★★★★★★
SwordWill / N/A
Attack / Flow
The HubPower PlateauWuling CityMarker Stone
Pogranichnik Signature

Oblivion

★★★★★★
Arts UnitInt / N/A
Arts DMG / Twilight
Wuling CityStockadeMarker Stone

Opus: Etch Figure

★★★★★★
Arts UnitWill / N/A
Nature DMG / Suppression
The HubScience ParkLodespringTest Area

Rapid Ascent

★★★★★★
SwordMain / N/A
Crit Rate / Twilight
LodespringWuling CityMarker Stone

Sundered Prince

★★★★★★
GreatswordStr / N/A
Crit Rate / Crusher
Power PlateauWuling City

Thermite Cutter

★★★★★★
SwordWill / N/A
Attack / Flow
The HubPower PlateauWuling CityMarker Stone

Thunderberge

★★★★★★
GreatswordStr / N/A
HP Boost / Medicant
Power PlateauWuling CityStockade
Ember Signature

Umbral Torch

★★★★★★
SwordInt / N/A
Heat DMG / Infliction
LodespringPower PlateauMarker StoneTest Area

Valiant

★★★★★★
PolearmAgi / N/A
Phys DMG / Combative
Science ParkLodespringStockade

Wedge

★★★★★★
HandcannonMain / N/A
Crit Rate / Infliction
Science ParkLodespringPower PlateauMarker Stone

White Night Nova

★★★★★★
SwordMain / N/A
Intensity / Infliction
LodespringPower PlateauTest Area

Ancient Canal

★★★★★☆
GreatswordStr / N/A
Intensity / Brutality
LodespringPower PlateauTest Area
Da Pan Signature

Aspirant

★★★★★☆
SwordAgi / N/A
Phys DMG / Twilight
LodespringStockadeMarker Stone
Chen Qianyu Signature

Chimeric Justice

★★★★★☆
PolearmStr / N/A
Ult Gain / Brutality
Wuling CityMarker StoneTest Area

Cohesive Traction

★★★★★☆
PolearmWill / N/A
Elec DMG / Suppression
The HubScience ParkStockadeTest Area
Avywenna Signature

Finchaser 3.0

★★★★★☆
SwordStr / N/A
Cryo DMG / Suppression
The HubScience ParkLodespringStockadeTest Area
Alesh Signature

Finishing Call

★★★★★☆
GreatswordStr / N/A
HP Boost / Medicant
Power PlateauWuling CityStockade
Snowshine Signature

Fortmaker

★★★★★☆
SwordInt / N/A
Ult Gain / Inspiring
Science ParkStockadeMarker Stone

Freedom to Proselytize

★★★★★☆
Arts UnitWill / N/A
Treatment / Medicant
Power PlateauWuling CityStockade
Xaihi Signature

Monaihe

★★★★★☆
Arts UnitWill / N/A
Ult Gain / Inspiring
Science ParkStockadeMarker Stone

OBJ Arts Identifier

★★★★★☆
Arts UnitInt / N/A
Intensity / Pursuit
The HubPower Plateau
Antal Signature

OBJ Edge of Lightness

★★★★★☆
SwordAgi / N/A
Attack / Flow
The HubPower PlateauWuling CityMarker Stone
Akekuri Signature

OBJ Heavy Burden

★★★★★☆
GreatswordStr / N/A
HP Boost / Efficacy
Lodespring
Catcher Signature

OBJ Razorhorn

★★★★★☆
PolearmWill / N/A
Phys DMG / Infliction
Science ParkLodespringPower PlateauMarker Stone
Estella Signature

OBJ Velocitous

★★★★★☆
HandcannonAgi / N/A
Ult Gain / Detonate
The HubWuling CityStockade
Flourite Signature

Opus: The Living

★★★★★☆
HandcannonAgi / N/A
Arts DMG / Infliction
Science ParkMarker Stone

Rational Farewell

★★★★★☆
HandcannonStr / N/A
Heat DMG / Pursuit
The HubPower PlateauMarker Stone
Wulfgard Signature

Seeker of Dark Lung

★★★★★☆
GreatswordStr / N/A
Ult Gain / Detonate
The HubWuling CityStockade

Stanza of Memorials

★★★★★☆
Arts UnitInt / N/A
Attack / Twilight
Wuling CityMarker Stone

Sundering Steel

★★★★★☆
SwordAgi / N/A
Phys DMG / Combative
Science ParkLodespringStockade

Twelve Questions

★★★★★☆
SwordAgi / N/A
Attack / Infliction
Science ParkPower PlateauMarker Stone
Arclight Signature

Wild Wanderer

★★★★★☆
Arts UnitInt / N/A
Elec DMG / Infliction
Science ParkMarker StoneTest Area
Perlica Signature

Farming Efficiency Rankings

Higher ranked entries have more weapons in their drop pool, making them more efficient for farming multiple essences at once.

Rank6★5★PoolDrop%LocationEngravingWeapons
#161720.8%The Hub
MainAgiWill
Attack
Brigand's CallingExemplarJETLone BargeNever RestOBJ Edge of LightnessThermite Cutter
#243725.0%Science Park
MainIntAgi
Infliction
ClannibalGrand VisionNavigatorOpus: The LivingTwelve QuestionsWedgeWild Wanderer
#343725.0%Marker Stone
MainIntAgi
Infliction
ClannibalGrand VisionOpus: The LivingTwelve QuestionsUmbral TorchWedgeWild Wanderer
#443716.7%Marker Stone
IntAgiWill
Attack
Forgeborn ScatheGrand VisionNever RestOBJ Edge of LightnessStanza of MemorialsThermite CutterTwelve Questions
#560616.7%The Hub
MainStrWill
Attack
ExemplarJETKhravenggerLone BargeNever RestThermite Cutter
#651625.0%Lodespring
MainIntWill
Infliction
Dreams of the Starry BeachNavigatorOBJ RazorhornUmbral TorchWedgeWhite Night Nova
#751620.8%The Hub
MainAgiWill
Suppression
Cohesive TractionExemplarHome LongingJETLone BargeOpus: Etch Figure
#851620.8%The Hub
StrAgiWill
Attack
Brigand's CallingKhravenggerLone BargeNever RestOBJ Edge of LightnessThermite Cutter
#951620.8%Power Plateau
MainIntAgi
Infliction
Dreams of the Starry BeachGrand VisionTwelve QuestionsUmbral TorchWedgeWhite Night Nova
#1042620.8%Marker Stone
MainIntAgi
Twilight
AspirantForgeborn ScatheGlorious MemoryOblivionRapid AscentStanza of Memorials
#1142620.8%The Hub
MainStrWill
Suppression
Cohesive TractionExemplarFinchaser 3.0JETLone BargeOpus: Etch Figure
#1242616.7%Wuling City
IntAgiWill
Attack
Brigand's CallingForgeborn ScatheNever RestOBJ Edge of LightnessStanza of MemorialsThermite Cutter
#1333620.8%Lodespring
MainAgiWill
Phys DMG
AspirantEminent ReputeMountain BearerOBJ RazorhornSundering SteelValiant
#1433620.8%Science Park
MainAgiWill
Infliction
ClannibalGrand VisionOBJ RazorhornOpus: The LivingTwelve QuestionsWedge
#1524620.8%Science Park
IntAgiWill
Infliction
Grand VisionNavigatorOBJ RazorhornOpus: The LivingTwelve QuestionsWild Wanderer
#1624620.8%Marker Stone
IntAgiWill
Infliction
Grand VisionOBJ RazorhornOpus: The LivingTwelve QuestionsUmbral TorchWild Wanderer
#1741520.8%Test Area
MainStrInt
Infliction
Dreams of the Starry BeachNavigatorUmbral TorchWhite Night NovaWild Wanderer
#1841516.7%The Hub
MainStrAgi
Attack
Brigand's CallingExemplarJETKhravenggerOBJ Edge of Lightness
#1941512.5%Wuling City
StrIntWill
Attack
Forgeborn ScatheKhravenggerNever RestStanza of MemorialsThermite Cutter
#2041512.5%Science Park
MainAgiWill
Attack
ExemplarGrand VisionJETLone BargeTwelve Questions
#2132520.8%The Hub
MainStrAgi
Detonate
Brigand's CallingDetonation UnitKhravenggerOBJ VelocitousSeeker of Dark Lung
#2232520.8%The Hub
StrAgiWill
Suppression
Cohesive TractionFinchaser 3.0Home LongingLone BargeOpus: Etch Figure
#2332520.8%Science Park
MainIntWill
Infliction
ClannibalNavigatorOBJ RazorhornWedgeWild Wanderer
#2432520.8%Marker Stone
MainIntWill
Infliction
ClannibalOBJ RazorhornUmbral TorchWedgeWild Wanderer
#2532516.7%Power Plateau
MainAgiWill
Infliction
Grand VisionOBJ RazorhornTwelve QuestionsWedgeWhite Night Nova
#2632516.7%Power Plateau
IntAgiWill
Infliction
Dreams of the Starry BeachGrand VisionOBJ RazorhornTwelve QuestionsUmbral Torch
#2732516.7%Wuling City
StrIntAgi
Attack
Brigand's CallingForgeborn ScatheKhravenggerOBJ Edge of LightnessStanza of Memorials
#2840416.7%Wuling City
StrIntAgi
Crit Rate
Artzy TyrannicalGlorious MemoryLupine ScarletSundered Prince
#2940416.7%Wuling City
MainStrAgi
Crit Rate
Glorious MemoryLupine ScarletRapid AscentSundered Prince
#3040416.7%Wuling City
MainIntAgi
Crit Rate
Artzy TyrannicalGlorious MemoryLupine ScarletRapid Ascent
#3131412.5%The Hub
MainStrAgi
Suppression
ExemplarFinchaser 3.0Home LongingJET
#3222412.5%Power Plateau
MainStrWill
Medicant
Chivalric VirtuesFinishing CallFreedom to ProselytizeThunderberge
#3313416.7%Marker Stone
StrIntWill
Ult Gain
Chimeric JusticeDelivery GuaranteedFortmakerMonaihe
#3430312.5%Wuling City
MainStrInt
Crit Rate
Artzy TyrannicalRapid AscentSundered Prince
#3530312.5%Science Park
MainIntAgi
Crit Rate
Artzy TyrannicalLupine ScarletWedge
#3630312.5%Lodespring
MainStrAgi
Crit Rate
Glorious MemoryRapid AscentWedge
#3730312.5%Power Plateau
MainStrInt
Crit Rate
Artzy TyrannicalSundered PrinceWedge
#3830312.5%Power Plateau
MainStrAgi
Crit Rate
Lupine ScarletSundered PrinceWedge
#3921312.5%Lodespring
StrAgiWill
Efficacy
Former FineryMountain BearerOBJ Heavy Burden
#4021312.5%Marker Stone
MainIntAgi
Arts DMG
ClannibalOblivionOpus: The Living
#4121312.5%Lodespring
MainStrInt
Intensity
Ancient CanalDetonation UnitWhite Night Nova
#4221312.5%Science Park
StrIntAgi
Cryo DMG
Finchaser 3.0Home LongingNavigator
#4312312.5%The Hub
StrIntWill
Pursuit
Delivery GuaranteedOBJ Arts IdentifierRational Farewell
#4412312.5%Science Park
MainIntWill
Elec DMG
Cohesive TractionFlickers in the MistWild Wanderer
#4512312.5%Power Plateau
MainStrInt
Intensity
Ancient CanalOBJ Arts IdentifierWhite Night Nova
#4612312.5%The Hub
StrAgiWill
Ult Gain
Delivery GuaranteedOBJ VelocitousSeeker of Dark Lung
#4703312.5%Wuling City
MainStrAgi
Ult Gain
Chimeric JusticeOBJ VelocitousSeeker of Dark Lung
#4803312.5%Stockade
StrIntAgi
Ult Gain
FortmakerOBJ VelocitousSeeker of Dark Lung
#4903312.5%Stockade
StrIntWill
Ult Gain
FortmakerMonaiheSeeker of Dark Lung
#5003312.5%Stockade
StrAgiWill
Ult Gain
MonaiheOBJ VelocitousSeeker of Dark Lung
#5103312.5%Stockade
IntAgiWill
Ult Gain
FortmakerMonaiheOBJ Velocitous
#522028.3%Science Park
MainAgiWill
Efficacy
Flickers in the MistMountain Bearer
#531128.3%The Hub
MainStrInt
Intensity
Detonation UnitOBJ Arts Identifier
#541128.3%Lodespring
MainStrInt
Brutality
Ancient CanalEminent Repute
#551128.3%Power Plateau
MainStrInt
Heat DMG
Rational FarewellUmbral Torch
#561128.3%Power Plateau
MainIntWill
Treatment
Dreams of the Starry BeachFreedom to Proselytize
#571128.3%Marker Stone
MainStrInt
Brutality
Chimeric JusticeEminent Repute
#580228.3%Test Area
MainStrInt
Brutality
Ancient CanalChimeric Justice

Run the tool above against your active wishlist, and the routing side of essence farming is solved — pick the top entry, run it until you have what you need, then re-mark your collection and rescan. The rest of this page explains the mechanics behind those rankings: how essence is dropped, why sanity-per-essence is the metric that actually matters, and how to convert an operator's stat priority list into a target essence list the tool can run against.

Quick Answer

Mark the weapons you own, mark the weapons you want, and read the top of the dungeon ranking. The top entries have 6–7 weapons in their drop pool from your wishlist, which makes them the most efficient co-farming routes. If you only need essences for one specific weapon, ignore the rank and sort by the per-weapon drop rate instead — higher drop rates mean fewer runs to land your target essence.

The dataset covers 58 farming routes across 8 region pools and the full roster of 53 essence-eligible weapons, sourced from a community-maintained spreadsheet that re-syncs each major patch. Drop tables are deterministic and essence values are fixed per item, so the question is never "what will I roll" but "where do I go to make my expected drop count tip in the right direction the fastest." Treat the rankings as directional — a 5% gap between two stages is within sample noise, while a 30% gap is robust enough to act on without second-guessing.

How Essence Farming Works in Endfield

Essence is the substat-bearing consumable used to upgrade weapons in Arknights: Endfield. Every weapon has two substat slots and a fixed pool of substats it can socket; essence is what you feed into those slots to unlock or roll the substat values. Unlike many gacha-style stat systems, essence rolls are not random per drop — each named essence item carries a fixed substat at a known value, so essence farming is a routing problem (which dungeon and which run optimises the essence I need) rather than a slot-machine problem.

This tool aggregates the community-mapped essence drop tables for every farmable dungeon and stage in the game, indexes them by substat output, and returns the most efficient dungeon for the essence type you are after. The underlying data is sourced from a community spreadsheet maintained by the Arknights: Endfield Reddit community; we re-import that spreadsheet on each refresh and surface the most recent version stamp at the bottom of the page. The tradeoff with the spreadsheet source is that it is sample-based, so low-frequency essences carry wider error bars than the high-frequency drops — the page handles that by surfacing relative rankings rather than absolute predictions.

How Essence Is Dropped, Not Rolled

Drop tables are deterministic. Every stage has a defined list of essences it can drop, and each essence has a fixed drop rate. The tool sums expected drops per run to give you sanity-per-essence figures rather than guessing — that is what powers the rankings. When you see a stage at the top of the list, it is there because the math says you will see your target essences more often per sanity bar than at any of the alternatives, not because someone got lucky in their drop logs.

Substat values are fixed per essence. The Crit Damage essence drops the same value of Crit Damage every time. Higher-tier essences (T3, T4) drop with larger substat values, not just higher drop rates, which means tier hunting is as much about chasing the value tier as it is about the substat name. A T2 Crit Damage and a T3 Crit Damage are different essence items entirely, and they drop at different stages with different rates — when you set a target in the tool, make sure you are aiming at the tier you actually need rather than the cheapest tier that shares the name.

Stage-locked drops sit alongside universal drops. Some essences only drop in specific zones — boss-tied stages, event-only dungeons, late-game patrol routes — while others drop across the wider rotation. Filter the tool by stage type to plan around availability, especially during events where the rotation expands temporarily. The tool flags drop-only essences in the per-row breakdown so you immediately know when a stage is your only option and when you have flexibility to swap to a more convenient run.

Tier ladder gates progression. T1 through T4 essence forms a quality ladder; higher tiers unlock at later breakthroughs and are required for endgame weapon upgrades. Plan to farm tier-appropriate essence rather than over-investing in low-tier rolls that will be discarded once a weapon hits its next breakpoint. Stockpiling T1 essence beyond your immediate needs is one of the most common new-player mistakes — the tool's per-tier filtering exists specifically to keep you on the tier ladder that matches your current weapon-investment ceiling.

Sanity-Per-Essence Math

The tool's headline metric is sanity-per-essence: how many sanity points it costs, on average, to drop one copy of the essence you need. The calculation multiplies the stage's sanity cost by the inverse of the drop rate, then applies any double-drop modifiers — event bonuses, weekly first-clear bonuses, and the various time-limited stage boosts the game cycles through. The result is a single number per stage per essence that you can compare directly against any other stage, no matter how different the headline drop rates and sanity costs look.

The reason this matters is that headline drop rate alone misleads. Stages with deceptively cheap sanity costs but low drop rates often rank below higher-cost stages with cleaner drop tables, because the cheap stage's drop rate is so low that you spend more total sanity grinding it out than you would have spent on the more expensive run. The tool surfaces this so you do not over-farm a misleading patrol stage when a Joint Operations clear would be the more efficient call.

The other side of the same coin is co-farming overlap. A stage that drops essences for several weapons on your wishlist effectively divides its sanity-per-essence cost across all of those weapons, because every run is generating progress on multiple targets at once. That is what the dungeon ranking is sorted on — the broader the drop-pool overlap with your active wishlist, the lower the effective sanity-per-essence the stage delivers across the build queue as a whole.

Substat Hunting Strategy

Once you have decided which weapon to invest in, look up the operator's stat priority list — use the weapon recommender for this — and convert the top-three priorities into a target essence list. Stat priorities are not interchangeable across operators: a DPS operator wants Crit Damage and Attack% on the top of its essence wishlist, while a support operator wants something completely different. The recommender tells you which substats actually move the needle for the operator you are building, and which ones are filler that you should not sink essence into.

From there, run the tool against each target essence to find the most efficient farming stage, then sequence your sanity spend across the matching dungeons. The order matters: it is almost always better to clear one target essence to completion before starting the next, because finishing a build unlocks the breakpoint you have been pushing toward and frees up your inventory of lower-tier essences for the next operator in the queue. Spreading your sanity thin across five half-built operators is the slowest path through the system; finishing one at a time is the fastest.

The essence reference guide covers the full breakdown of which essence types feed which weapon substats and how the socket system gates progression. Read it once if you are new to the system — the gating rules around socket slots and unlock conditions are not obvious from the in-game UI, and a single misallocation can lock you out of a substat slot until you collect another copy of the unlock item. The tool assumes you already know which essences you want; the guide is what tells you which essences you actually want.

One important caveat on the rankings themselves: community-spreadsheet drop rates are sample-based and carry a margin of error, particularly for low-frequency essences. Treat the tool's rankings as directional rather than exact — a 5% difference in expected drops between two stages is well within sample noise, while a 30% difference is robust enough to act on. If two stages tie within a few percent on sanity-per-essence, pick the one that overlaps with more of your wishlist, or simply pick whichever you find more enjoyable to run; the math will not split them meaningfully either way.

Co-Farming Multiple Weapons Efficiently

The biggest efficiency gain in essence farming is not optimising a single stage for a single weapon — it is finding the stage that does the most work across several weapons at once. Mark every weapon you want to farm using the heart icon, then filter the table to show only those weapons. The tool will surface dungeons that appear in multiple desired weapons' drop pools, and the rankings will adjust to push co-farming routes to the top of the list.

Pick the dungeon that covers the most of your wishlist, even if it is not optimal for any single weapon, because the run-count savings dominate the per-essence drop-rate differences. A common pattern across active accounts: three well-chosen dungeons can cover the essence needs for six to eight weapons if you sequence them right, versus six or more dungeons if you farm each weapon in isolation. That is roughly a 50% reduction in total sanity spent on the same set of builds.

The trick is being honest about which weapons are actually on the wishlist. Marking every weapon as "desired" because you might someday build it produces a ranking that is no better than no filtering at all — the tool can only optimise against the priorities you give it. Trim the desired list to the weapons you are actively committing sanity to in the next two weeks, refresh the rankings, and the co-farming gains snap into focus.

Farming Tips Worth Knowing

Focus on the high-ranked entries. Top entries in the ranking have six to seven weapons from your wishlist in their drop pool, which is what maximises the chance of useful drops per run. If your wishlist is small and no entries hit that level, the tool is telling you the truth: your wishlist is too narrow to benefit from co-farming, and you should pick stages by single-weapon drop rate instead.

Mark desired weapons aggressively when you first start. The heart-icon wishlist is what powers the filtering, and the filtered view is where the tool's value is concentrated — the unfiltered ranking is almost always less useful than a focused desired-only view. Use the heart icon to mark weapons you need, then filter to see only relevant farming routes, and rescan the rankings.

Co-farm whenever the overlap exists. When you need essences for multiple weapons, the dungeons that appear in multiple top entries are doing more work per sanity bar than any of the single-target alternatives. The tool ranks them at the top for a reason — pick from that list before reaching for a specialised single-weapon stage.

Check the drop-rate column, not just the rank. Higher drop percentages mean fewer runs on average to land your target essence. Two stages can sit close in rank but split widely on per-weapon drop rate; the column tells you which one will actually finish your build faster when you are down to a single missing essence.

Frequently Asked Questions

Frequently Asked Questions

Where does the dungeon and drop data come from?

Data is sourced from the community-maintained Arknights Endfield Essence Tools spreadsheet, which is built from in-game drop logging across thousands of runs by r/Endfield contributors. The dataset covers 58 farming routes across 8 region pools and the full roster of 53 essence-eligible weapons. We re-sync from the source spreadsheet on each major patch (v0.11 is the current snapshot, last refreshed May 15, 2026). Drop percentages are statistical averages — a single run can deviate widely, but over 30+ runs the listed rate is accurate within a few percent.

What does the dungeon ranking actually measure?

Higher-ranked dungeons have more weapons in their drop pool, which increases the chance any given run drops an essence you want. A dungeon with 7 eligible weapons in its pool is better for co-farming than one with 3, even if both have similar headline drop rates per weapon. Rank is not the same as 'best individual drop rate' — if you only need essences for one specific weapon, look at the per-weapon drop column instead and pick the dungeon with the highest single-target rate, even if its rank is lower.

How do I co-farm essences for multiple weapons efficiently?

Mark every weapon you want to farm using the heart icon, then filter to show only those weapons. The tool will highlight dungeons that appear in multiple desired weapons' drop pools. Pick the dungeon that covers the most of your wishlist — even if it is not optimal for any single weapon, it cuts your total runs needed dramatically. A common pattern: 3 dungeons can cover the essence needs for 6–8 weapons if you pick them right, versus 6+ dungeons if you farm each weapon in isolation.

Is my collection saved across devices?

No. The owned/desired markers are stored in your browser's localStorage, so the data is tied to a specific device + browser. If you mark weapons on your phone and then open the tool on a PC, you will start fresh. Clearing site data or using a private window also wipes the list. Use the export feature (if available in your version) to save a snapshot before switching devices. The tradeoff is fast, account-free use — no signup or sync infrastructure to maintain.

How does this tool compare to the Essence Planner?

The Essence Farming Tool focuses on dungeon rankings and co-farming routes — 'which stage should I run today?'. The Essence Planner (end.canmoe.com) focuses on the rolling/locking strategy within a dungeon — 'once I'm here, which attributes do I lock to optimize my essence pool?'. Use this tool first to pick where to farm, then jump to the Planner to optimize the lock decisions per run. They are complementary, not duplicates.

For complete essence mechanics, enhancement rates, acquisition methods, and the weapon-skill reference tables that connect essence drops back to specific operator builds, read the Essence Reference Guide. The guide covers the parts of the system this tool does not — the socket-unlock rules, the tier-by-tier substat value tables, and the operator-build framing — and is the natural follow-up read once you have a farming route picked.

Data is sourced from the community-created Arknights Endfield Essence Tools spreadsheet. Last updated: May 15, 2026 (v0.11).