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ZIPLINE ROUTES

Movement & Traversal Videos - Arknights: Endfield

Last updated: 2/5/2026

About zipline routes

Ziplines are the open-world fast-traversal system in Arknights: Endfield — anchor-to-anchor glide paths that cost no Stamina or AP and let you cross a full region in under a minute once you've discovered the network. This page collects the static regional route maps (Power Plateau, The Hub, Origin Lodespring, Wuling City, Aburrey Quarry, Jingyu) and pairs them with community video walkthroughs covering beginner, advanced, speedrun, exploration, and map-specific paths.

Pick a category that matches your goal: beginner videos teach the core launch and glide mechanic, advanced and speedrun videos demonstrate slingshot turns and shortcut chains that cut travel time by 30–50%, and exploration videos focus on collectible sweeps. Routes are stable within a numbered version but major patches occasionally adjust anchor heights — always check the video upload date against the current game patch before practicing pixel-perfect timings.

Community Zipline Routes

Master the art of fast traversal in Arknights: Endfield. Watch community-curated zipline routes covering beginner tutorials, advanced pathing, speedrun techniques, exploration and collectible routes, and map-specific shortcuts.

Power Plateau Zipline Route route map

Power Plateau Zipline Route

Zipline route covering Power Plateau.

The Hub Complete Routes route map

The Hub Complete Routes

Zipline route covering The Hub.

Origin Lodespring Complete Route route map

Origin Lodespring Complete Route

Zipline route covering Origin Lodespring.

Wuling City Complete Route route map

Wuling City Complete Route

Zipline route covering Wuling City.

Aburrey Quarry Route route map

Aburrey Quarry Route

Zipline route covering Aburrey Quarry.

Jingyu Route route map

Jingyu Route

Zipline route covering Jingyu.

Video Statistics

35
Total Videos
27
Beginner
5
Advanced
3
Speedrun

Category Descriptions

Beginner

Basic tutorials and guides on how to use ziplines effectively. Perfect for new players learning the movement mechanics.

Advanced

Complex zipline chaining, optimal pathing strategies, and advanced movement techniques for experienced players.

Speedrun

Fastest traversal routes and time-saving techniques for efficiency-focused players.

How to use this zipline route library

Ziplines in Arknights: Endfield are deployable traversal lines used to cross gaps, descend cliffs, and chain together fast traversal across the open-world zones in Wuling and Valley IV. Each route in this library is a video walkthrough showing how to deploy zip anchors, where to chain them, and which terrain features the line clears. Routes are community-sourced and credited to the original video author; the embedded videos are linked to the creator's channel rather than rehosted, so views, likes, and ad revenue continue to flow to the original uploader.

Use the category filters above to narrow to a specific route type. Routes are grouped by purpose — full traversal chains, single-cliff descents, exploration shortcuts, and named map-specific runs through zones like Qingbo Stockade or the Wuling Valley IV expansion area. The intent is that each route is short enough to learn from a single watch and re-do from memory; if a chain takes more than 90 seconds of zipline work, it is usually split into multiple library entries.

Route categories you will see

  • Traversal chains — multi-zip routes that string anchors across an entire zone for fastest point-to-point movement. Best used for daily exploration loops and event reward gathering.
  • Cliff descents — single-segment lines that bypass a long climb or fall-damage hazard. Most are no-fuel descents that pay for themselves on the first re-traversal of a zone.
  • Exploration shortcuts — routes that unlock otherwise-blocked paths to hidden chests, named ore nodes, or out-of-the-way cutscene triggers.
  • Map-specific runs — full route packages for a specific zone — Qingbo Stockade, Wuling Valley IV, the Walking Chrysopolis perimeter, the Talos-II Cinder Arsenal exterior — bundled so you can clear a region's exploration goals in one session.

How zipline mechanics actually work in-game

Ziplines are deployed through your traversal kit (unlocked early in story mode). You place a start anchor on solid ground, aim at a downward-sloping target surface within range, and the line snaps into place. Lines have a minimum drop angle — they will not chain horizontally and they will not deploy uphill. Maximum length scales with your traversal mod tier; baseline range covers roughly half a standard cliff face, while fully-modded range covers a full Wuling sector edge. You ride the line by approaching it and pressing the interact key; ride speed is fixed but the descent is fall-damage-immune.

Why route videos beat written instructions

Zipline placement depends on small angle and height calls that are hard to convey in text — a 5° wrong rotation on the source anchor sends the line into the wrong target surface. Each library entry is a short video so you can pause at the exact placement moment, mirror the angle visually, and re-do the deploy on your own client. We accept community submissions; if you have a route worth adding (especially in the newer Wuling expansion zones or the Patch 1.2 spring areas) email contact@endfieldhub.org with the YouTube link and a one-sentence purpose summary.

Credit and licensing: all video content remains the property of the original creator. Endfield Hub indexes, embeds, and credits — we do not rehost video files. If you are a route author and want a video removed, updated, or recredited, email us and we will action it within 24 hours.

Frequently Asked Questions

What do ziplines unlock in Arknights: Endfield?

Ziplines are the primary fast-traversal system in Endfield's open world. Each anchor point connects to one or more neighboring anchors, letting your character glide between them with no Stamina or AP cost. Discovering new anchors expands your map's effective fast-travel network beyond the named beacons — you can chain four or five ziplines back-to-back to cross an entire region in under a minute. Ziplines also feed into world-tier exploration objectives, and a handful of chest puzzles require landing on specific platforms only reachable via a particular launch angle.

Are ziplines mostly for traversal or do they help in combat?

Primarily traversal, but two combat use cases exist. First, repositioning out of a boss arena — gliding off a zipline launch terminates aggro for most patrol enemies and resets some Severe Energy Alluvium boss encounters. Second, high-ground engagements: certain operators with aerial ultimate abilities (such as ranged DPS with downward strike skills) gain damage and crit modifiers when activated from elevated zipline platforms. For most encounters you should treat ziplines as an exit strategy or a positioning tool, not as a primary combat mechanic.

Which patch added new zipline routes?

Version 1.1 (Wuling City) was the largest zipline expansion to date, adding the full Wuling network with roughly twenty new anchors plus secondary unlocks tied to the regional story arc. Version 1.2 (At the Wake of Spring) extended the Jingyu route and added Aburrey Quarry shortcuts. Hotfix 1.2.1 reportedly adjusted three anchor heights in Power Plateau to fix glide angles that were broken by terrain LOD changes. Always check the Last Updated date on this page after a patch — major version drops invalidate roughly 10–15% of older route videos until creators re-record them.

How do beginner, advanced, and speedrun routes differ?

Beginner routes assume no awareness of glide-angle tricks and follow a one-direction sequence that hits every anchor with margin for sloppy launches — perfect for first-time region exploration. Advanced routes chain ziplines with mid-air directional adjustments (slingshot turns, ledge grabs) to skip intermediate anchors entirely, cutting travel time by 30–50% at the cost of execution difficulty. Speedrun routes go further, exploiting wall-clip shortcuts and pixel-perfect launch timings to bypass anchors altogether — they are not stable across patches and frequently get patched out, so always confirm the route's video date is post-current-patch before practicing.

Do I need a specific operator to use ziplines?

No. Ziplines are universal traversal — every operator in your active team can launch, glide, and land identically regardless of weapon type or element. There is no operator with a passive that improves zipline speed or glide distance. Operator choice only matters for combat encounters along the route. For exploration runs, bring whichever team you find most fun to play, or use the Endmin solo if you are focused purely on collectible sweeps. Some advanced routes recommend specific operators for combat sections, but those are tactical preferences, not zipline requirements.