
Character Profile
“I just can't help but end up as your best operator.”
Chen Qianyu is a Physical Guard and a core member of Endfield Industries' Crisis Team. She trained in martial arts from childhood under her mother and at Tanjian Hall, building both her combat skill and her resilience, and she fights with a self-developed Chi Xiao swordmancy style. After years wandering Talos-II alone she signed on at Perlica's invitation, bringing an upbeat, fiercely driven attitude and a sense of justice that frames her martial arts as a kind of heroism.
Chen Qianyu Gear Damage Calculator
Compare her Physical damage across swords, gear sets and potentials, with the Finisher and Blade Gale costed separately.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
Choose a Body piece to add its stats.
Choose a Hand piece to add its stats.
Choose a Kit piece to add its stats.
Choose a Kit piece to add its stats.
Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
Uptime and utility at this build
Lift and Stagger are mechanics rather than damage terms, so they are reported here instead of being folded into the rows above.
- Slashing Edge
- +8.00% ATK × 5, 10.00s
- Momentum Breaker
- 10.00 Stagger
- Ascending Strike Lift
- 2.50s, 10.00 Stagger
- Blade Gale Stagger
- 15.00 then 20.00
- Ultimate Energy cost
- 70.00
- Combo Energy return
- 10.00
- Combo cooldown
- 15.00s
- Potential 1 line
- Not unlocked
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Soaring BreakThe five-hit chain, plus the dive, dodge and Finisher. Only these rows can take the Finisher multiplier. | ||||
Soaring Break Chain (hits 1-5) 45.00% + 54.00% + 60.00% + 68.00% + 90.00% | 317.00% | 10,639.59 | 15,959.39 | 11,942.94 |
Soaring Break - Final Strike (hit 5) Applies 16 Stagger and 18 SP | 90.00% | 3,020.70 | 4,531.06 | 3,390.74 |
Finisher Staggered x1.3 1 active multiplier
| 900.00% | 39,269.15 | 58,903.72 | 44,079.62 |
Dive Attack | 180.00% | 6,041.41 | 9,062.11 | 6,781.48 |
Dodge Attack | 96.00% | 3,222.08 | 4,833.13 | 3,616.79 |
| Ascending StrikeAn uppercut that applies Lift. Eligible for a Link buff. | ||||
Ascending Strike Weapon skill (scoped) +42.00% · Applies Lift for 2.50s 1 active multiplier
| 380.00% | 18,110.80 | 27,166.20 | 20,329.37 |
| Soar to the StarsTriggers when an enemy becomes Vulnerable, so it needs a teammate to set it up. | ||||
Soar to the Stars Triggers when an enemy becomes Vulnerable | 270.00% | 9,062.11 | 13,593.17 | 10,172.22 |
| Blade GaleListed per slash, for the final slash, and as a full cast. Eligible for a Link buff. | ||||
Blade Gale - per slash Weapon skill (scoped) +42.00% · One of the 6 ordinary sequences 1 active multiplier
| 81.00% | 3,860.46 | 5,790.69 | 4,333.37 |
Blade Gale - final slash Weapon skill (scoped) +42.00% · The 7th and last sequence 1 active multiplier
| 1023.00% | 48,756.17 | 73,134.26 | 54,728.80 |
Blade Gale - full cast Weapon skill (scoped) +42.00% · 6 x 81.00% + 1023.00%, sequence count from the skill text 1 active multiplier
| 1509.00% | 71,918.93 | 107,878.39 | 80,729.00 |
Calculator assumptions
Every number uses a Level 90 Chen Qianyu with all four skills at Rank 12 and all four Agility talent nodes unlocked. Her base ATK, attributes, damage multipliers, talents and potentials are read from the committed client tables.
Agility is her main attribute and Strength is her secondary attribute. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both attributes before calculating Final Build ATK. Her talent nodes grant Agility only, so a Strength total of zero from them is correct rather than missing.
Slashing Edge is an ATK buff, not a damage bonus, so its stacks scale Operator ATK plus Weapon ATK and nothing else. It is shown at five stacks by default, which is the steady state while she is attacking; the buff lasts 10.00s and refreshes when her skills hit. Drop it to zero to see her opening numbers.
Blade Gale is listed three ways because the client tables carry the per-slash and final-slash multipliers but no hit count. The full-cast row assumes six ordinary sequences plus the final one, which is what the skill text describes as a 7-sequence attack whose last sequence deals more damage. If you only want table-sourced figures, read the per-slash and final-slash rows.
Potential 1 adds DMG Dealt +20% against a target below half health and stays off until you toggle it. Potential 2 adds Agility +15 and Physical DMG +8%. Potential 3 multiplies Ascending Strike, Soar to the Stars and both Blade Gale multipliers by 1.1, and touches neither the basic chain nor the Finisher. Potential 4 discounts the Ultimate to 59.50 Ultimate Energy and Potential 5 shortens the Combo cooldown by 3s; neither is a damage term.
Ordinary hits run the complete Talos Wiki damage chain, and every row can be expanded to inspect its active factors. Weapon lines are scoped to what they actually say: Rapid Ascent's Physical bonus reaches only her Battle Skill and Ultimate, never the basic chain. Only a basic attack can be a Finisher. Arts Intensity does nothing for her, because she is a Physical operator with no Arts Reaction row.
Rotation timing, target count, SP and Ultimate Energy per second, Lift and Stagger thresholds, and the number of hits that actually connect are outside this per-action calculator. The teleportation-waypoint regional buff (SpecialBonus) is held at zero throughout, because it is a location buff rather than a build stat.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsContingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Chen Qianyu sidesteps or shrugs these off. See the full dashboard for every modifier.
Poor Basics · Damage is routed through his high ultimate multipliers, so the basic-attack nerf barely touches him.
Battle Chill · Rarely casts battle skills, so it avoids the self-applied Solidification.
Encasement · Deals damage without piling on the stacks that would shield the enemy.
Heat Loss · Light on combo-skill usage, dodging the self-applied Solidification.
Overclock · Damage leans on ultimate/basic attacks, so the combo and battle-skill nerf barely lands.
Physicolysis · Physical skills cleanse the forced Solidification.
Restraint · Deals damage without applying the inflictions that trigger the penalty.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 10.8 | 20.6 | 8.9 | 9.7 | 500 | 30 |
| 10 | 20.5 | 35.9 | 16.6 | 18.2 | 1005 | 57 |
| 20 | 31.2 | 52.8 | 25.3 | 27.7 | 1566 | 87 |
| 30 | 42.0 | 69.8 | 33.9 | 37.1 | 2128 | 117 |
| 40 | 52.8 | 86.8 | 42.6 | 46.6 | 2689 | 147 |
| 50 | 63.6 | 103.8 | 51.2 | 56.1 | 3250 | 177 |
| 60 | 74.3 | 120.8 | 59.8 | 65.5 | 3811 | 207 |
| 70 | 85.1 | 137.8 | 68.5 | 75.0 | 4372 | 237 |
| 80 | 95.9 | 154.8 | 77.1 | 84.5 | 4934 | 267 |
| 90 | 106.7 | 171.8 | 85.8 | 93.9 | 5495 | 297 |
Skills
Soar to the Stars
| Lv | DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 120% | 16s |
| 2 | 132% | 16s |
| 3 | 144% | 16s |
| 4 | 156% | 16s |
| 5 | 168% | 16s |
| 6 | 180% | 16s |
| 7 | 192% | 16s |
| 8 | 204% | 16s |
| 9 | 216% | 16s |
| 10 | 231% | 16s |
| 11 | 249% | 16s |
| 12 | 270% | 15s |
Soaring Break
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 20% |
| 2 | 22% |
| 3 | 24% |
| 4 | 26% |
| 5 | 28% |
| 6 | 30% |
| 7 | 32% |
| 8 | 34% |
| 9 | 36% |
| 10 | 39% |
| 11 | 42% |
| 12 | 45% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 24% |
| 2 | 26% |
| 3 | 29% |
| 4 | 31% |
| 5 | 34% |
| 6 | 36% |
| 7 | 38% |
| 8 | 41% |
| 9 | 43% |
| 10 | 46% |
| 11 | 50% |
| 12 | 54% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 27% |
| 2 | 29% |
| 3 | 32% |
| 4 | 35% |
| 5 | 38% |
| 6 | 40% |
| 7 | 43% |
| 8 | 46% |
| 9 | 48% |
| 10 | 52% |
| 11 | 56% |
| 12 | 60% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 30% |
| 2 | 33% |
| 3 | 36% |
| 4 | 39% |
| 5 | 42% |
| 6 | 45% |
| 7 | 48% |
| 8 | 51% |
| 9 | 54% |
| 10 | 58% |
| 11 | 62% |
| 12 | 68% |
| Lv | BATK SEQ 5 Multiplier |
|---|---|
| 1 | 40% |
| 2 | 44% |
| 3 | 48% |
| 4 | 52% |
| 5 | 56% |
| 6 | 60% |
| 7 | 64% |
| 8 | 68% |
| 9 | 72% |
| 10 | 77% |
| 11 | 83% |
| 12 | 90% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Ascending Strike
| Lv | DMG Multiplier | Lift Duration (s) |
|---|---|---|
| 1 | 169% | 1 |
| 2 | 186% | 1 |
| 3 | 203% | 1 |
| 4 | 219% | 1 |
| 5 | 236% | 1 |
| 6 | 253% | 1.5 |
| 7 | 270% | 1.5 |
| 8 | 287% | 1.5 |
| 9 | 304% | 2 |
| 10 | 325% | 2 |
| 11 | 350% | 2 |
| 12 | 380% | 2.5 |
Blade Gale
| Lv | Slash Multiplier | Final Strike DMG Multiplier |
|---|---|---|
| 1 | 36% | 455% |
| 2 | 40% | 500% |
| 3 | 43% | 545% |
| 4 | 47% | 591% |
| 5 | 50% | 636% |
| 6 | 54% | 682% |
| 7 | 58% | 727% |
| 8 | 61% | 773% |
| 9 | 65% | 818% |
| 10 | 69% | 875% |
| 11 | 75% | 943% |
| 12 | 81% | 1023% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
Tap through for today's price on the official store. Affiliate link, we may earn a commission.
Tap through for today's price on the official store. Affiliate link, we may earn a commission.


