
Character Profile
Gilberta is a Messenger from Rhodes Island's Specialist Tech Division, currently assigned to Endfield Industries. She wields an unusually rare branch of Originium Arts centered on gravity control and spends her days carrying mail and intelligence between bases along the unstable line dividing the Civilization Band from the frontier. Cheerful and clearly fond of her work, she deliberately seeks out tougher, high-risk assignments to sharpen her skills, though a thread of unease runs beneath her optimism.
Gilberta Gear Damage Calculator
She is a Supporter, so most of her value is not in her own rows. Her Ultimate applies an Arts Susceptibility that every Arts carry on the team multiplies into, and her talent heals off her secondary attribute. Both are calculated here alongside the damage.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
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Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
What the team gains from her
Her Arts Susceptibility is not element-scoped, which is what separates her from Camille and Last Rite: it lifts a Heat, Cryo, Electric or Nature carry equally. It does nothing at all for a Physical carry, so that figure is shown beside it rather than left implied.
- Anomalous Gravity Field: Arts Susceptibility +30.00% (Susceptibility)30.00% base plus 3.00% per Vulnerability stack, at 0 stacks. Every Arts dealer on that target gets it; a Physical dealer gets nothing.
Not part of that multiplier. Messenger's Song gives allied guards, casters and supporters Ultimate Gain Efficiency +7.00%. That is an energy rate with no term in the damage equation, so folding it in would invent a number that does not exist. Vanguards, Defenders, Snipers and Specialists are outside its scope entirely.
Treatment at this build
Late Reply heals off Intellect, her secondary attribute, while her ATK scales off Will. The engine weights main at 0.005 and secondary at 0.002, so Intellect gear is a near-dead damage investment and a pure healing one. That is why Dreams of the Starry Beach and Freedom to Proselytize can beat higher-damage Arts Units here despite doing nothing for her rows.
- Gravity Mode: Late Reply Treatment
- 108 + 0.90 x 127 Intellect, on the final sequence
- 222.30
- Matrix Displacement: Late Reply Treatment
- The same values, Overwritten onto the combo skill as well as the battle skill
- 222.30
- Treatment Efficiency
- Multiplies every row above. Dreams of the Starry Beach and Freedom to Proselytize carry it as a secondary substat.
- 0.00%
Rotation economy at this build
Three of her five potentials move no number in the damage table. This is where they land.
- Arcane Staff: Gravity Mode
- Costs 100.00 Atb; her Final Strike returns 16.00. Potential 1 widens the well to 5.25m and changes nothing else.
- 5.25 m
- Arcane Staff: Matrix Displacement
- 19.00s cooldown, banks 10.00 Ultimate Energy. Potential 5 shortens the cooldown by 2s.
- 10.00 Energy
- Arcane Staff: Gravity Field
- Potential 4 multiplies this cost by 0.85. Her own Ultimate Gain Efficiency, including gear and the weapon secondary, is +53.43%.
- 90.00 Energy
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Arcane Staff: Beam Cohesion Arts (Nature)Her four-sequence chain, dash, dive and the Staggered-target Finisher. | ||||
Beam Cohesion Arts: Chain (1-4) Nature DMG +44.80% · Arts Susceptibility +30.00% 2 active multipliers
| 352.00% | 17,517.16 | 26,275.74 | 17,955.09 |
Finisher Nature DMG +44.80% · Arts Susceptibility +30.00% · Staggered x1.3 3 active multipliers
| 900.00% | 58,224.64 | 87,336.96 | 59,680.26 |
Dash Attack Nature DMG +44.80% · Arts Susceptibility +30.00% 2 active multipliers
| 115.00% | 5,722.93 | 8,584.40 | 5,866.01 |
Dive Attack Nature DMG +44.80% · Arts Susceptibility +30.00% 2 active multipliers
| 180.00% | 8,957.64 | 13,436.46 | 9,181.58 |
| Arcane Staff: Gravity Mode (Nature)A channelled gravity well. The pull is listed per tick and as a full channel, because an interrupted channel is the difference a rotation actually feels. | ||||
Gravity Mode: Pull (per tick) Nature DMG +44.80% · Arts Susceptibility +30.00% 2 active multipliers
| 55.00% | 2,737.06 | 4,105.58 | 2,805.48 |
Gravity Mode: Pull (full channel) (subtotal) Nature DMG +44.80% · Arts Susceptibility +30.00% 2 active multipliers
| 219.00% | 10,898.46 | 16,347.69 | 11,170.92 |
Gravity Mode: Implosion Nature DMG +44.80% · Arts Susceptibility +30.00% 2 active multipliers
| 130.00% | 6,469.40 | 9,704.11 | 6,631.14 |
Gravity Mode (full cast) (subtotal) Nature DMG +44.80% · Arts Susceptibility +30.00% 2 active multipliers
| 349.00% | 17,367.86 | 26,051.80 | 17,802.06 |
| Arcane Staff: Matrix Displacement (Nature)Triggers when an Arts Reaction is applied to an enemy, then Lifts the target and everything near it. | ||||
Matrix Displacement Nature DMG +44.80% · Arts Susceptibility +30.00% 2 active multipliers
| 315.00% | 15,675.87 | 23,513.80 | 16,067.76 |
| Physical StatusLift, from the combo. It is Physical, so it takes neither her Nature bonuses nor her own Arts Susceptibility, and it is the only row Arts Intensity reaches. | ||||
Lift (Physical Status) Arts Intensity +0.00 · Hidden x1.23 1 active multiplier
| 120.00% | 3,892.69 | 5,839.03 | 3,990.00 |
| Arcane Staff: Gravity Field (Nature)One hit, and the field that applies the Arts Susceptibility the rest of this page is about. | ||||
Gravity Field Nature DMG +44.80% · Arts Susceptibility +30.00% 2 active multipliers
| 750.00% | 37,323.49 | 55,985.23 | 38,256.58 |
Calculator assumptions
Every number uses a Level 90 Gilberta with all skills at Rank 12 and her talent nodes unlocked through breakthrough 4, which is where both talents reach rank 2. Her base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables.
Will is her main attribute and Intellect her secondary, the reverse of Arcane and Perlica on the same weapon pool. Her four attribute talent nodes grant Will +60 in total and no Intellect. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both.
Arts Susceptibility is 30% at the base and 3% per Vulnerability stack, reaching 42% at four stacks. That 3% is worth spelling out: the client table stores the per-stack value as 0.10, but it is a fraction of the 30% base rather than an absolute ten points, and the game prints 3%. The table's own four-stack key stores 0.42, which confirms it. Reading the stored 0.10 as an absolute would put the ceiling at 70%. Note the site's older potential note says roughly 36% at maximum stacks; the committed table says 42%, and the table wins.
Vulnerability stacks come from the rest of the team rather than from her, so the picker defaults to none and the headline figure is the floor. Potential 2 makes the target count as carrying one extra stack, still capped at four, which means at four stacks it is worth nothing at all. Her own rows take the same Susceptibility a teammate would, because the wiki chain applies that bucket to whoever is dealing the damage.
The Lift row is Physical. It uses the wiki Physical Status formula at a flat 120% base with the level-90 Hidden Multiplier, takes Physical resistance rather than Nature, and receives neither her Nature DMG lines nor her own Arts Susceptibility. It is also the only row Arts Intensity reaches, which is what makes Monaihe and Suffering's End worth anything to her at all.
Weapon lines that read "the team gains" are kept out of her own rows and appear only in the team panel. Delivery Guaranteed is the default because its Nature DMG +44.8% is the largest single line any Arts Unit offers a Nature operator, and its team trigger fires on the Lifted her combo applies. The Late Reply Treatment requires hitting at least two enemies, which is stated in the skill text with no key behind it, so it is a toggle rather than a computed condition.
Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, the Anomalous Gravity Field's Slow, rotation timing and DPS over time, multi-target hits, any Arts Reaction damage (her combo triggers on a reaction someone else caused rather than creating one, so that damage belongs to whoever consumed the Infliction), and the Electric, Heat and Max HP weapon lines in the Arts Unit pool that none of her Nature rows can use.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsStandard Build
It's reccommended to useArts Intensity in teams where you apply corrosion. If you don't need, swap to Auxiliary Arm
Since we usually keep gilberta ult for burst rotation, we often waste energy and can build a bit of dmg on her via slab
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Gilberta sidesteps or shrugs these off. See the full dashboard for every modifier.
Rush · Best-in-class grouping drags the sped-up swarm together before it can scatter.
Biolysis · Nature skills cleanse the forced Solidification.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 9.1 | 9.4 | 16.1 | 20.4 | 500 | 30 |
| 10 | 17.2 | 17.8 | 27.3 | 35.7 | 1005 | 60 |
| 20 | 26.3 | 27.2 | 39.8 | 52.7 | 1566 | 94 |
| 30 | 35.4 | 36.6 | 52.3 | 69.7 | 2128 | 128 |
| 40 | 44.5 | 46.0 | 64.8 | 86.7 | 2689 | 161 |
| 50 | 53.5 | 55.4 | 77.2 | 103.7 | 3250 | 195 |
| 60 | 62.6 | 64.7 | 89.7 | 120.7 | 3811 | 228 |
| 70 | 71.7 | 74.1 | 102.2 | 137.7 | 4372 | 262 |
| 80 | 80.7 | 83.5 | 114.7 | 154.7 | 4934 | 296 |
| 90 | 89.8 | 92.9 | 127.2 | 171.7 | 5495 | 329 |
Skills
Arcane Staff: Gravity Mode
| Lv | Gravity Pull DMG Multiplier | Explosion DMG Multiplier |
|---|---|---|
| 1 | 97% | 58% |
| 2 | 107% | 63% |
| 3 | 117% | 69% |
| 4 | 126% | 75% |
| 5 | 136% | 81% |
| 6 | 146% | 86% |
| 7 | 156% | 92% |
| 8 | 165% | 98% |
| 9 | 175% | 104% |
| 10 | 187% | 111% |
| 11 | 202% | 120% |
| 12 | 219% | 130% |
Arcane Staff: Gravity Field
| Lv | DMG Multiplier | Base Arts Susceptibility | Arts Susceptibility Increase per Vulnerability Stack |
|---|---|---|---|
| 1 | 333% | 18% | 1.8% |
| 2 | 367% | 18% | 1.8% |
| 3 | 400% | 18% | 1.8% |
| 4 | 433% | 22% | 2.2% |
| 5 | 467% | 22% | 2.2% |
| 6 | 500% | 22% | 2.2% |
| 7 | 534% | 26% | 2.6% |
| 8 | 567% | 26% | 2.6% |
| 9 | 600% | 26% | 2.6% |
| 10 | 642% | 30% | 3% |
| 11 | 692% | 30% | 3% |
| 12 | 750% | 30% | 3% |
Arcane Staff: Matrix Displacement
| Lv | DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 140% | 20s |
| 2 | 154% | 20s |
| 3 | 168% | 20s |
| 4 | 182% | 20s |
| 5 | 196% | 20s |
| 6 | 210% | 20s |
| 7 | 224% | 20s |
| 8 | 238% | 20s |
| 9 | 252% | 20s |
| 10 | 270% | 20s |
| 11 | 291% | 20s |
| 12 | 315% | 19s |
Arcane Staff: Beam Cohesion Arts
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 30% |
| 2 | 33% |
| 3 | 36% |
| 4 | 39% |
| 5 | 42% |
| 6 | 45% |
| 7 | 48% |
| 8 | 51% |
| 9 | 54% |
| 10 | 58% |
| 11 | 62% |
| 12 | 68% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 36% |
| 2 | 40% |
| 3 | 43% |
| 4 | 47% |
| 5 | 50% |
| 6 | 54% |
| 7 | 58% |
| 8 | 61% |
| 9 | 65% |
| 10 | 69% |
| 11 | 75% |
| 12 | 81% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 41% |
| 2 | 45% |
| 3 | 49% |
| 4 | 53% |
| 5 | 57% |
| 6 | 61% |
| 7 | 65% |
| 8 | 69% |
| 9 | 73% |
| 10 | 78% |
| 11 | 84% |
| 12 | 91% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 50% |
| 2 | 55% |
| 3 | 60% |
| 4 | 65% |
| 5 | 70% |
| 6 | 75% |
| 7 | 80% |
| 8 | 85% |
| 9 | 90% |
| 10 | 96% |
| 11 | 104% |
| 12 | 112% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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