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Gilberta Build: Gear, Weapon & Teams

Gilberta

All Gilberta coverage

7 reports

Every guide, build, and analysis we have published about Gilberta, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Browse the Gilberta archive

Levelling Gilberta? The Gilberta progression path lists every breakthrough and skill material in order.

Character Profile

GenderFemale
RaceVulpo
BirthdayNovember 28
AffiliationRhodes Island

Gilberta is a Messenger from Rhodes Island's Specialist Tech Division, currently assigned to Endfield Industries. She wields an unusually rare branch of Originium Arts centered on gravity control and spends her days carrying mail and intelligence between bases along the unstable line dividing the Civilization Band from the frontier. Cheerful and clearly fond of her work, she deliberately seeks out tougher, high-risk assignments to sharpen her skills, though a thread of unease runs beneath her optimism.

Expertise
AdventuringOriginium Arts
Interests
FashionCulture
Dislikes
Technology
Voice ActorsEN Anna DevlinJP Ayaka OhashiCN Wang XiaotongKR Bang Si-u

Gilberta Gear Damage Calculator

She is a Supporter, so most of her value is not in her own rows. Her Ultimate applies an Arts Susceptibility that every Arts carry on the team multiplies into, and her talent heals off her secondary attribute. Both are calculated here alongside the damage.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Gilberta build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

Vulnerability stacks come from the rest of your team, not from her, which is why the default is zero and the headline Susceptibility is the honest floor. Leave the target on No target for pre-mitigation build comparisons.

Final Build ATK
2,643.68
Will (main)
387.00
Intellect (secondary)
127.00
Nature DMG
+44.80%
Arts Susceptibility
+30.00%
At the 4-stack cap
+42.00%
Treatment Efficiency
+0.00%
Crit Rate
5.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

What the team gains from her

Her Arts Susceptibility is not element-scoped, which is what separates her from Camille and Last Rite: it lifts a Heat, Cryo, Electric or Nature carry equally. It does nothing at all for a Physical carry, so that figure is shown beside it rather than left implied.

Any Arts carry
x1.30
At the stack cap
x1.42
A Physical carry
x1.00
Field duration
5.00s
  • Anomalous Gravity Field: Arts Susceptibility +30.00% (Susceptibility)
    30.00% base plus 3.00% per Vulnerability stack, at 0 stacks. Every Arts dealer on that target gets it; a Physical dealer gets nothing.

Not part of that multiplier. Messenger's Song gives allied guards, casters and supporters Ultimate Gain Efficiency +7.00%. That is an energy rate with no term in the damage equation, so folding it in would invent a number that does not exist. Vanguards, Defenders, Snipers and Specialists are outside its scope entirely.

Treatment at this build

Late Reply heals off Intellect, her secondary attribute, while her ATK scales off Will. The engine weights main at 0.005 and secondary at 0.002, so Intellect gear is a near-dead damage investment and a pure healing one. That is why Dreams of the Starry Beach and Freedom to Proselytize can beat higher-damage Arts Units here despite doing nothing for her rows.

Gravity Mode: Late Reply Treatment
108 + 0.90 x 127 Intellect, on the final sequence
222.30
Matrix Displacement: Late Reply Treatment
The same values, Overwritten onto the combo skill as well as the battle skill
222.30
Treatment Efficiency
Multiplies every row above. Dreams of the Starry Beach and Freedom to Proselytize carry it as a secondary substat.
0.00%

Rotation economy at this build

Three of her five potentials move no number in the damage table. This is where they land.

Arcane Staff: Gravity Mode
Costs 100.00 Atb; her Final Strike returns 16.00. Potential 1 widens the well to 5.25m and changes nothing else.
5.25 m
Arcane Staff: Matrix Displacement
19.00s cooldown, banks 10.00 Ultimate Energy. Potential 5 shortens the cooldown by 2s.
10.00 Energy
Arcane Staff: Gravity Field
Potential 4 multiplies this cost by 0.85. Her own Ultimate Gain Efficiency, including gear and the weapon secondary, is +53.43%.
90.00 Energy
ActionMultiplierNon-critCritExpected
Arcane Staff: Beam Cohesion Arts (Nature)Her four-sequence chain, dash, dive and the Staggered-target Finisher.
Beam Cohesion Arts: Chain (1-4)
Nature DMG +44.80% · Arts Susceptibility +30.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.30
352.00%17,517.1626,275.7417,955.09
Finisher
Nature DMG +44.80% · Arts Susceptibility +30.00% · Staggered x1.3
3 active multipliers
  • Multiplier Group ×1.45
  • Stagger Multiplier ×1.30
  • Susceptibility Multiplier ×1.30
900.00%58,224.6487,336.9659,680.26
Dash Attack
Nature DMG +44.80% · Arts Susceptibility +30.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.30
115.00%5,722.938,584.405,866.01
Dive Attack
Nature DMG +44.80% · Arts Susceptibility +30.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.30
180.00%8,957.6413,436.469,181.58
Arcane Staff: Gravity Mode (Nature)A channelled gravity well. The pull is listed per tick and as a full channel, because an interrupted channel is the difference a rotation actually feels.
Gravity Mode: Pull (per tick)
Nature DMG +44.80% · Arts Susceptibility +30.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.30
55.00%2,737.064,105.582,805.48
Gravity Mode: Pull (full channel) (subtotal)
Nature DMG +44.80% · Arts Susceptibility +30.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.30
219.00%10,898.4616,347.6911,170.92
Gravity Mode: Implosion
Nature DMG +44.80% · Arts Susceptibility +30.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.30
130.00%6,469.409,704.116,631.14
Gravity Mode (full cast) (subtotal)
Nature DMG +44.80% · Arts Susceptibility +30.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.30
349.00%17,367.8626,051.8017,802.06
Arcane Staff: Matrix Displacement (Nature)Triggers when an Arts Reaction is applied to an enemy, then Lifts the target and everything near it.
Matrix Displacement
Nature DMG +44.80% · Arts Susceptibility +30.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.30
315.00%15,675.8723,513.8016,067.76
Physical StatusLift, from the combo. It is Physical, so it takes neither her Nature bonuses nor her own Arts Susceptibility, and it is the only row Arts Intensity reaches.
Lift (Physical Status)
Arts Intensity +0.00 · Hidden x1.23
1 active multiplier
  • Hidden Multiplier ×1.23
120.00%3,892.695,839.033,990.00
Arcane Staff: Gravity Field (Nature)One hit, and the field that applies the Arts Susceptibility the rest of this page is about.
Gravity Field
Nature DMG +44.80% · Arts Susceptibility +30.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.30
750.00%37,323.4955,985.2338,256.58

Calculator assumptions

Every number uses a Level 90 Gilberta with all skills at Rank 12 and her talent nodes unlocked through breakthrough 4, which is where both talents reach rank 2. Her base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables.

Will is her main attribute and Intellect her secondary, the reverse of Arcane and Perlica on the same weapon pool. Her four attribute talent nodes grant Will +60 in total and no Intellect. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both.

Arts Susceptibility is 30% at the base and 3% per Vulnerability stack, reaching 42% at four stacks. That 3% is worth spelling out: the client table stores the per-stack value as 0.10, but it is a fraction of the 30% base rather than an absolute ten points, and the game prints 3%. The table's own four-stack key stores 0.42, which confirms it. Reading the stored 0.10 as an absolute would put the ceiling at 70%. Note the site's older potential note says roughly 36% at maximum stacks; the committed table says 42%, and the table wins.

Vulnerability stacks come from the rest of the team rather than from her, so the picker defaults to none and the headline figure is the floor. Potential 2 makes the target count as carrying one extra stack, still capped at four, which means at four stacks it is worth nothing at all. Her own rows take the same Susceptibility a teammate would, because the wiki chain applies that bucket to whoever is dealing the damage.

The Lift row is Physical. It uses the wiki Physical Status formula at a flat 120% base with the level-90 Hidden Multiplier, takes Physical resistance rather than Nature, and receives neither her Nature DMG lines nor her own Arts Susceptibility. It is also the only row Arts Intensity reaches, which is what makes Monaihe and Suffering's End worth anything to her at all.

Weapon lines that read "the team gains" are kept out of her own rows and appear only in the team panel. Delivery Guaranteed is the default because its Nature DMG +44.8% is the largest single line any Arts Unit offers a Nature operator, and its team trigger fires on the Lifted her combo applies. The Late Reply Treatment requires hitting at least two enemies, which is stated in the skill text with no key behind it, so it is a toggle rather than a computed condition.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, the Anomalous Gravity Field's Slow, rotation timing and DPS over time, multi-target hits, any Arts Reaction damage (her combo triggers on a reaction someone else caused rather than creating one, so that damage belongs to whoever consumed the Infliction), and the Electric, Heat and Max HP weapon lines in the Arts Unit pool that none of her Nature rows can use.

Basic Info

Name:Gilberta iconGilberta
Rarity:★★★★★★
Profession:SupporterSupporter
Weapon:Arts Unit
Main Attribute:WillWill
Sub Attribute:WisdWisd

Talent Priority

This priority list applies to talents only after Lv 9.

#1Ultimate
#2Basic
#3Combo
#4Skill

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Recommended Teams

YvonneXaihiGilbertaFluorite
YvonneXaihiGilbertaAlesh
PerlicaAvywennaGilbertaAkekuri

Gear Configurations

View All Gear Sets
P 0
YvonneXaihiAlesh
Eternal Xiranite ArmorEternal Xiranite Armor
Eternal Xiranite Gloves T1Eternal Xiranite Gloves T1
Eternal Xiranite Auxiliary ArmEternal Xiranite Auxiliary Arm
Eternal Xiranite Auxiliary ArmEternal Xiranite Auxiliary Arm

Standard Build

P 0
PerlicaAvywennaAkekuri
Eternal Xiranite ArmorEternal Xiranite Armor
Eternal Xiranite Gloves T1Eternal Xiranite Gloves T1
Eternal Xiranite Auxiliary ArmEternal Xiranite Auxiliary Arm
Hot Work Power CartridgeHot Work Power Cartridge

It's reccommended to useArts Intensity in teams where you apply corrosion. If you don't need, swap to Auxiliary Arm

P 0
YvonneXaihiAlesh
Eternal Xiranite ArmorEternal Xiranite Armor
Eternal Xiranite Gloves T1Eternal Xiranite Gloves T1
Eternal Xiranite Auxiliary ArmEternal Xiranite Auxiliary Arm
LYNX SlabLYNX Slab

Since we usually keep gilberta ult for burst rotation, we often waste energy and can build a bit of dmg on her via slab

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Gilberta sidesteps or shrugs these off. See the full dashboard for every modifier.

  • RushRush · Best-in-class grouping drags the sped-up swarm together before it can scatter.
  • BiolysisBiolysis · Nature skills cleanse the forced Solidification.
  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • TremorTremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
  • VitalityVitality · Sustained or amplified damage chews through the inflated HP pools.
Loading calculator...

Base Stats (Level 1)

STR
STR
9.1
AGI
AGI
9.4
WISD
WISD
16.1
WILL
WILL
20.4
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
19.19.416.120.450030
1017.217.827.335.7100560
2026.327.239.852.7156694
3035.436.652.369.72128128
4044.546.064.886.72689161
5053.555.477.2103.73250195
6062.664.789.7120.73811228
7071.774.1102.2137.74372262
8080.783.5114.7154.74934296
9089.892.9127.2171.75495329

Skills

Arcane Staff: Gravity Mode

Initiates Arts channeling that creates a gravity well. The gravity well pulls in nearby enemies and deals Nature DMG to them. When channeling ends, the gravity well implodes to deal Nature DMG and Nature Infliction to enemies in the area of effect.
Normal SkillNormal Skill
Gravity Pull DMG Multiplier: 97% → 219%Explosion DMG Multiplier: 58% → 130%Explosion Stagger: 10Stagger: 10 → 10Cooldown: 0sSP Cost: 100Charge: 1s
LvGravity Pull DMG MultiplierExplosion DMG Multiplier
197%58%
2107%63%
3117%69%
4126%75%
5136%81%
6146%86%
7156%92%
8165%98%
9175%104%
10187%111%
11202%120%
12219%130%

Arcane Staff: Gravity Field

Creates an Anomalous Gravity Field that instantly deals 1 hit of Nature DMG and applies Nature Infliction to enemies caught in the field. Targets in the Anomalous Gravity Field also suffer from Slow and Arts Susceptibility. The effect of Arts Susceptibility is further increased based on the number of active Vulnerability stacks on the target. If a target in the field is Lifted, the Lifted status will persist until the field wears off.
Ultimate SkillUltimate Skill
DMG Multiplier: 333% → 750%Stagger: 20Field Duration (s): 5Slow Effect: 80%Base Arts Susceptibility: 18% → 30%Arts Susceptibility Increase per Vulnerability Stack: 1.8% → 3%Duration: 5.0s → 5.0sStagger: 20 → 20Cooldown: 20sUltimate Energy Cost: 90Charge: 1s
LvDMG MultiplierBase Arts SusceptibilityArts Susceptibility Increase per Vulnerability Stack
1333%18%1.8%
2367%18%1.8%
3400%18%1.8%
4433%22%2.2%
5467%22%2.2%
6500%22%2.2%
7534%26%2.6%
8567%26%2.6%
9600%26%2.6%
10642%30%3%
11692%30%3%
12750%30%3%

Arcane Staff: Matrix Displacement

COMBO TRIGGER: When an Arts Reaction is applied to an enemy. A quick casting of the Arts that generates a gravity pull, which then deals Nature DMG and forcibly Lifts the target and nearby enemies.
Combo SkillCombo Skill
DMG Multiplier: 140% → 315%Stagger: 5Ultimate Energy Gain: 10Stagger: 5 → 5Cooldown: 20s → 19sUltimate Energy Cost: 0Charge: 1s
LvDMG MultiplierCooldown
1140%20s
2154%20s
3168%20s
4182%20s
5196%20s
6210%20s
7224%20s
8238%20s
9252%20s
10270%20s
11291%20s
12315%19s

Arcane Staff: Beam Cohesion Arts

BASIC ATTACK: An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 16 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 30% → 68%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
130%
233%
336%
439%
542%
645%
748%
851%
954%
1058%
1162%
1268%
Attack2Attack2
BATK SEQ 2 Multiplier: 36% → 81%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
136%
240%
343%
447%
550%
654%
758%
861%
965%
1069%
1175%
1281%
Attack3Attack3
BATK SEQ 3 Multiplier: 41% → 91%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
141%
245%
349%
453%
557%
661%
765%
869%
973%
1078%
1184%
1291%
Attack4Attack4
BATK SEQ 4 Multiplier: 50% → 112%Stagger: 16 → 16Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 4 Multiplier
150%
255%
360%
465%
570%
675%
780%
885%
990%
1096%
11104%
12112%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Talents (Passive Skills)

Messenger's SongMessenger's Song
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
When fighting in the battlefield, all allied guards, casters, and supporters gain Ultimate Gain Efficiency +4%.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
When fighting in the battlefield, all allied guards, casters, and supporters gain Ultimate Gain Efficiency +7%.
Late ReplyLate Reply
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
Battle skill Arcane Staff: Gravity Mode and combo skill Arcane Staff: Matrix Displacement improved: Hitting at least 2 enemies with either the combo skill or the last sequence of the battle skill restores [72 + Intellect×0.6] HP to the controlled operator. If the controlled operator is already at max HP, then restore the HP of the teammate with lowest percentage HP.
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
Battle skill Arcane Staff: Gravity Mode and combo skill Arcane Staff: Matrix Displacement improved: Hitting at least 2 enemies with either the combo skill or the last sequence of the battle skill restores [108 + Intellect×0.9] HP to the controlled operator. If the controlled operator is already at max HP, then restore the HP of the teammate with lowest percentage HP.

Factory Skills (Manufacturing)

Messengerial Processing β (Lv1)
Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%
Manufacturing Cabin
Messengerial Processing γ (Lv2)
Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 18%
Manufacturing Cabin
Messengerial Arms Mastery β (Lv1)
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%
Manufacturing Cabin
Messengerial Arms Mastery γ (Lv2)
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +30%
Manufacturing Cabin

Potentials

Potential 1
Battle skill Arcane Staff: Gravity Mode improved: Effect radius +20%.
Cost: Gilberta's Token1× Gilberta's Token
Potential 2
Ultimate Arcane Staff: Gravity Field improved: When an enemy is affected by the Anomalous Gravity Field of the ultimate, double the Arts Susceptibility increase per Vulnerability stack. When finalizing this effect, the target is treated as having 1 additional stack of Vulnerability (total stacks max out at 4).
Cost: Gilberta's Token1× Gilberta's Token
Potential 3
Talent Messenger's Song improved: Ultimate Gain Efficiency +5%.
Cost: Gilberta's Token1× Gilberta's Token
Potential 4
Ultimate Arcane Staff: Gravity Field improved: Ultimate Energy cost -15%.
Cost: Gilberta's Token1× Gilberta's Token
Potential 5
Combo skill Arcane Staff: Matrix Displacement improved: Length of cooldown -2s; DMG multiplier is increased to 1.3 times the original.
Cost: Gilberta's Token1× Gilberta's Token

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetTachyon Screening Lattice20× Tachyon Screening LatticeBloodcap8× BloodcapT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 WillWill
BT2150 Favor+15 WillWill
BT3300 Favor+15 WillWill
BT4300 Favor+20 WillWill

Skill Level Up Materials

NormalSkill: Arcane Staff: Gravity Mode
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeFalse Aggela12× False AggelaGold 65000
UltimateSkill: Arcane Staff: Gravity Field
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeFalse Aggela12× False AggelaGold 65000
ComboSkill: Arcane Staff: Matrix Displacement
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidFalse Aggela12× False AggelaGold 65000
NormalAttack: Arcane Staff: Beam Cohesion Arts
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidFalse Aggela12× False AggelaGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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