
Character Profile
“One day, I'll be capable enough to take on the toughest missions. Please look forward to that day.”
Lifeng is a Physical Guard who knocks down foes with a polearm while granting Link buffs to his allies. A native of Wuling City now interning with Endfield Industries' Specialist Tech Division, he learned spear-fighting from his mentor Da Pan and is driven by a strong sense of justice. A family tragedy cost him an arm and left lasting scars, yet he stays cheerful, earnest, and determined to grow strong enough to protect his home.
Lifeng Gear Damage Calculator
What he hands the team and what he hits for, from one loadout. He is a bridge unit, so the Physical Susceptibility and the Link buff come first.
Level 90 · Skill Rank 12 · Talent Rank 2 · Potential 0
Team output at this build
None of this appears in his own damage table. It is what every Physical dealer standing next to him multiplies into.
- Physical Susceptibility
- +12.00%
- 12.00s
- Link on the next Battle Skill
- x1.30 to x1.75
- 1 to 4 stacks · 20.00s
- Link on the next Ultimate
- x1.20 to x1.50
- 1 to 4 stacks · a different table from the Battle Skill one
- Vulnerability per rotation
- 3 stacks
- Battle Skill slam plus both Ultimate slams. He consumes none of them.
Turbid Avatar only applies the Susceptibility when the target carries no Vulnerability stacks at all, so he has to open the rotation. Aspect of Wrath returns 10.00 Ultimate Energy, and Heart of the Unmoving costs 90.00.
Choose a Body piece to add its stats.
Choose a Hand piece to add its stats.
Choose a Kit piece to add its stats.
Choose a Kit piece to add its stats.
Illumination grants +0.15% ATK for every point of Intellect and Will, so his 115.00 Intellect and 117.00 Will are worth +34.80% ATK between them. Off-stat rolls are real damage on him, which is true of almost no other operator.
Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Ruination and basic actionsThe chain is four hits; the fourth is the Final Strike that triggers his Combo Skill. | ||||
Ruination Chain (hits 1-4) Physical DMG +43.33% · Physical Susceptibility +12.00% · 55.00% + 65.00% + 79.00% + 152.00% 2 active multipliers
| 351.00% | 18,416.54 | 27,624.81 | 18,876.95 |
Final Strike (hit 4) Physical DMG +43.33% · Physical Susceptibility +12.00% · Applies Stagger, triggers Aspect of Wrath 2 active multipliers
| 152.00% | 7,975.25 | 11,962.88 | 8,174.64 |
Finisher Physical DMG +43.33% · Physical Susceptibility +12.00% · Staggered x1.3 3 active multipliers
| 900.00% | 61,388.47 | 92,082.71 | 62,923.18 |
Dive Attack Physical DMG +43.33% · Physical Susceptibility +12.00% 2 active multipliers
| 180.00% | 9,444.38 | 14,166.57 | 9,680.49 |
Dodge Attack Physical DMG +43.33% · Physical Susceptibility +12.00% 2 active multipliers
| 101.00% | 5,299.35 | 7,949.02 | 5,431.83 |
| Turbid AvatarTwo polearm strikes, then the ground slam that lands Knock Down and Physical Susceptibility. | ||||
Turbid Avatar - Polearm Strikes (2 hits) Physical DMG +43.33% · Physical Susceptibility +12.00% · 86.00% per hit 2 active multipliers
| 172.00% | 9,024.63 | 13,536.94 | 9,250.25 |
Turbid Avatar - Ground Slam Physical DMG +43.33% · Physical Susceptibility +12.00% · Knock Down, applies Physical Susceptibility 2 active multipliers
| 268.00% | 14,061.63 | 21,092.45 | 14,413.17 |
| Aspect of WrathFires when the controlled operator lands a Final Strike on a Susceptible or Breached enemy. | ||||
Aspect of Wrath - Thrust Physical DMG +43.33% · Physical Susceptibility +12.00% 2 active multipliers
| 105.00% | 5,509.22 | 8,263.83 | 5,646.95 |
Aspect of Wrath - Aspect Strike Physical DMG +43.33% · Physical Susceptibility +12.00% · Grants the team Link 2 active multipliers
| 375.00% | 19,675.79 | 29,513.69 | 20,167.69 |
| Heart of the UnmovingTwo slams at 400%, plus a 600% bonus hit whenever the cast consumes a Link. | ||||
Heart of the Unmoving - Immovable Vajra Slam Physical DMG +43.33% · Physical Susceptibility +12.00% · Knock Down, pulls remaining enemies to the center 2 active multipliers
| 400.00% | 20,987.51 | 31,481.27 | 21,512.20 |
Heart of the Unmoving - Second Slam Physical DMG +43.33% · Physical Susceptibility +12.00% · Knock Down 2 active multipliers
| 400.00% | 20,987.51 | 31,481.27 | 21,512.20 |
| Subduer of EvilA separate hit on every Knock Down he applies, so it fires three times in a standard rotation. | ||||
Subduer of Evil (per Knock Down) Physical DMG +43.33% · Physical Susceptibility +12.00% · Fires on every Knock Down he applies 2 active multipliers
| 100.00% | 5,246.88 | 7,870.32 | 5,378.05 |
Calculator assumptions
Every number uses a Level 90 Lifeng with all four skills at Rank 12 and all four Agility talent nodes unlocked. His base ATK, attributes, damage multipliers, talents, and potentials are read from the committed client tables.
Agility is his main attribute and Strength is his secondary attribute. The ATK formula weights them at 0.005 and 0.002 after every flat source and every percentage boost has been applied, then truncates all four attributes. Illumination is read from the truncated Intellect and Will, so an All Attributes buff raises his ATK twice over: once through the attribute weights and again through the talent.
Each basic action uses the multiplier the client prints for it, resolved against that action's own table strings rather than a single blackboard key. Ruination is four hits (55%, 65%, 79%, 152%): the fifth entry in the table is not part of the chain the game lists for him.
Physical Susceptibility sits in the Susceptibility bucket, not the Multiplier Group, and Link sits in its own bucket on top of both. Link reaches only a Battle Skill or an Ultimate, so it never touches the basic, combo, talent, or gear rows. Subduer of Evil, the Valiant hit, and the Swordmancer hit are separate damage instances rather than skill casts, so they take no skill-type DMG bonus and no Link. Expand any row to inspect its active factors.
Potential 1 raises the Susceptibility from 12% to 17% and lets Turbid Avatar fire on a target already carrying up to two Vulnerability stacks. Potential 2 adds +15 to all four attributes, Potential 3 raises Illumination to +0.20% per point, and Potential 5 adds the 250% Subduer of Evil hit. Potential 4 only discounts the Ultimate's energy cost and moves no damage figure.
Still excluded. The Vulnerability stacks he generates: he consumes none of them, so their value belongs to whichever Crush or Breach teammate spends them rather than to his own numbers. Knock Down, the Ultimate's grouping pull, and Stagger accumulation are mechanics rather than damage. Rotation timing, uptime, target count, and damage per second are outside a per-action calculator. So is SpecialBonus, the regional buff near teleportation points, which is a location buff and not a build stat.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsWe didn't test Lifeng with a DPS build yet, since Xiranite works rly well this is safe to build
With Chen you don't need his ult as often and can focus on more stagger/dmg
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Lifeng sidesteps or shrugs these off. See the full dashboard for every modifier.
Rush · His Ultimate groups the accelerated enemies, reining in their doubled movement speed.
Physicolysis · Physical skills cleanse the forced Solidification.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 14.7 | 20.1 | 13.4 | 12.9 | 500 | 30 |
| 10 | 25.8 | 31.4 | 23.7 | 23.5 | 1005 | 58 |
| 20 | 38.0 | 44.1 | 35.2 | 35.2 | 1566 | 90 |
| 30 | 50.2 | 56.7 | 46.7 | 47.0 | 2128 | 122 |
| 40 | 62.5 | 69.3 | 58.1 | 58.7 | 2689 | 153 |
| 50 | 74.7 | 81.9 | 69.6 | 70.5 | 3250 | 185 |
| 60 | 87.0 | 94.5 | 81.1 | 82.2 | 3811 | 217 |
| 70 | 99.2 | 107.1 | 92.5 | 94.0 | 4372 | 248 |
| 80 | 111.5 | 119.7 | 104.0 | 105.7 | 4934 | 280 |
| 90 | 123.7 | 132.3 | 115.5 | 117.5 | 5495 | 312 |
Skills
Turbid Avatar
| Lv | SEQ 1 DMG Multiplier | SEQ 2 DMG Multiplier | SEQ 3 DMG Multiplier | Physical Susceptibility |
|---|---|---|---|---|
| 1 | 38% | 38% | 119% | 5% |
| 2 | 42% | 42% | 131% | 5% |
| 3 | 46% | 46% | 143% | 5% |
| 4 | 50% | 50% | 155% | 5% |
| 5 | 53% | 53% | 167% | 5% |
| 6 | 57% | 57% | 178% | 7% |
| 7 | 61% | 61% | 190% | 7% |
| 8 | 65% | 65% | 202% | 7% |
| 9 | 69% | 69% | 214% | 9% |
| 10 | 73% | 73% | 229% | 10% |
| 11 | 79% | 79% | 247% | 10% |
| 12 | 86% | 86% | 268% | 12% |
Aspect of Wrath
| Lv | SEQ 1 DMG Multiplier | SEQ 2 DMG Multiplier | Cooldown |
|---|---|---|---|
| 1 | 47% | 167% | 16s |
| 2 | 51% | 183% | 16s |
| 3 | 56% | 200% | 16s |
| 4 | 61% | 217% | 16s |
| 5 | 65% | 233% | 16s |
| 6 | 70% | 250% | 16s |
| 7 | 75% | 267% | 16s |
| 8 | 79% | 283% | 16s |
| 9 | 84% | 300% | 16s |
| 10 | 90% | 321% | 16s |
| 11 | 97% | 346% | 16s |
| 12 | 105% | 375% | 15s |
Ruination
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 24% |
| 2 | 27% |
| 3 | 29% |
| 4 | 32% |
| 5 | 34% |
| 6 | 36% |
| 7 | 39% |
| 8 | 41% |
| 9 | 44% |
| 10 | 47% |
| 11 | 50% |
| 12 | 55% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 29% |
| 2 | 32% |
| 3 | 35% |
| 4 | 38% |
| 5 | 41% |
| 6 | 44% |
| 7 | 47% |
| 8 | 49% |
| 9 | 52% |
| 10 | 56% |
| 11 | 60% |
| 12 | 65% |
| Lv | ATK Disp% | BATK SEQ 3 Multiplier |
|---|---|---|
| 1 | 34% | 35% |
| 2 | 37% | 39% |
| 3 | 40% | 42% |
| 4 | 44% | 46% |
| 5 | 47% | 49% |
| 6 | 50% | 53% |
| 7 | 54% | 56% |
| 8 | 57% | 60% |
| 9 | 60% | 63% |
| 10 | 64% | 67% |
| 11 | 70% | 73% |
| 12 | 75% | 79% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 68% |
| 2 | 74% |
| 3 | 81% |
| 4 | 88% |
| 5 | 95% |
| 6 | 101% |
| 7 | 108% |
| 8 | 115% |
| 9 | 122% |
| 10 | 130% |
| 11 | 140% |
| 12 | 152% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Heart of the Unmoving
| Lv | SEQ 1 DMG Multiplier | SEQ 2 DMG Multiplier | Additional ATK DMG Multiplier |
|---|---|---|---|
| 1 | 178% | 178% | 267% |
| 2 | 196% | 196% | 294% |
| 3 | 213% | 213% | 320% |
| 4 | 231% | 231% | 347% |
| 5 | 249% | 249% | 374% |
| 6 | 267% | 267% | 400% |
| 7 | 284% | 284% | 427% |
| 8 | 302% | 302% | 454% |
| 9 | 320% | 320% | 480% |
| 10 | 342% | 342% | 514% |
| 11 | 369% | 369% | 554% |
| 12 | 400% | 400% | 600% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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