
Character Profile
“Your Supreme Chief is here! You, you, and you, are all under my command!”
Tangtang is the Supreme Chief of Qingbo Stockade, a settlement that took her in as a baby after she drifted downriver in a bamboo basket and raised her as one of their own. Despite her youthful look, she has taken it upon herself to carry the community's future. Forthright and fiercely loyal, she loves freedom and the water and cannot stand betrayal; once she counts you as a friend she backs you without reservation, and she joined Endfield Industries in search of answers that could better her home.
Tangtang Gear Damage Calculator
See how many Whirlpools you banked changes her Battle Skill, her Arts Susceptibility, and every Cryo row on the sheet.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
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Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
Arts Susceptibility from IMA WAVERIDAAH! (3 Waterspouts) +10.00%. It is a debuff on the target, so it raises the Arts damage of every operator hitting it, not only hers.
Combo Skill cooldown 12.00s · Ultimate Energy cost 90.00
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| I'LL BLOW YOUR MIND!The five-sequence chain, the Dive, and the Finisher. | ||||
I'LL BLOW YOUR MIND! Chain (1-5) Cryo DMG +44.80% · Arts Susceptibility +10.00% 2 active multipliers
| 381.00% | 22,442.53 | 33,663.79 | 23,003.59 |
Final Strike (Sequence 5) Cryo DMG +44.80% · Arts Susceptibility +10.00% 2 active multipliers
| 113.00% | 6,656.18 | 9,984.27 | 6,822.59 |
Finisher Cryo DMG +44.80% · Arts Susceptibility +10.00% · Staggered x1.3 · Only a basic attack against a Staggered enemy is a Finisher 3 active multipliers
| 900.00% | 68,918.00 | 103,377.00 | 70,640.95 |
Dive Attack Cryo DMG +44.80% · Arts Susceptibility +10.00% 2 active multipliers
| 180.00% | 10,602.77 | 15,904.15 | 10,867.84 |
| IMA WAVERIDAAH! and WaterspoutsWaterspout damage counts as Battle Skill DMG by the skill's own text. | ||||
IMA WAVERIDAAH!: Point-blank Burst Cryo DMG +44.80% · Arts Susceptibility +10.00% · 5 shots of 36.00% 2 active multipliers
| 180.00% | 10,602.77 | 15,904.16 | 10,867.84 |
IMA WAVERIDAAH!: Waterspout (per spout) Cryo DMG +44.80% · Arts Susceptibility +10.00% · 12 ticks of 25.00%, treated as Battle Skill DMG 2 active multipliers
| 300.00% | 17,671.28 | 26,506.92 | 18,113.06 |
IMA WAVERIDAAH!: Full Cast (3 Waterspouts) Cryo DMG +44.80% · Arts Susceptibility +10.00% · Burst + 3 x Waterspout, from 2 Whirlpool(s) consumed 2 active multipliers
| 1080.00% | 63,616.62 | 95,424.93 | 65,207.03 |
Riot Bringer Waterspout (per spout) Cryo DMG +44.80% · Riot Bringer +60.00% · Arts Susceptibility +10.00% · A Waterspout the Ultimate created, so Riot Bringer applies 2 active multipliers
| 300.00% | 24,993.64 | 37,490.46 | 25,618.48 |
| RIVER, TO ME!Plants the Whirlpool the Battle Skill converts into an extra Waterspout. | ||||
RIVER, TO ME! Cryo DMG +44.80% · Arts Susceptibility +10.00% 2 active multipliers
| 240.00% | 14,137.03 | 21,205.54 | 14,490.45 |
| DA CHIEF SEES YOU!OLDEN STARE ticks, then one of the two Rogue Waves. They do not both land. | ||||
OLDEN STARE: DoT Tick Cryo DMG +44.80% · Arts Susceptibility +10.00% 2 active multipliers
| 40.00% | 2,356.17 | 3,534.26 | 2,415.08 |
OLDEN STARE: DoT Total Cryo DMG +44.80% · Arts Susceptibility +10.00% · 8 ticks of 40.00% 2 active multipliers
| 320.00% | 18,849.37 | 28,274.05 | 19,320.60 |
Rogue Wave (full duration) Cryo DMG +44.80% · Arts Susceptibility +10.00% · OLDEN STARE was left to finish evolving 2 active multipliers
| 400.00% | 23,561.71 | 35,342.57 | 24,150.75 |
Early Rogue Wave (dive attack) Cryo DMG +44.80% · Arts Susceptibility +10.00% · A dive attack ends OLDEN STARE early and summons the wave immediately 2 active multipliers
| 700.00% | 41,232.99 | 61,849.49 | 42,263.82 |
| Arts ReactionSolidification uses the wiki reaction formula and Arts Intensity. | ||||
Solidification (Arts Reaction, 3 stacks consumed) Cryo DMG +44.80% · Arts Susceptibility +10.00% · Arts Intensity +0.00 · Hidden x1.45 3 active multipliers
| 320.00% | 27,408.52 | 41,112.78 | 28,093.73 |
Calculator assumptions
Every number uses a Level 90 Tangtang with all skills at Rank 12 and all four Agility talent nodes unlocked. Her base ATK, Agility, Strength, damage multipliers, potentials, and talent values are read from the committed client tables rather than from guide prose.
Agility is her main attribute and Strength her secondary. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both before calculating Final Build ATK. A weapon whose substat is Intellect therefore contributes nothing on her beyond its base ATK, secondary substat, and unique skill.
RIVER, TO ME! plants a Whirlpool and at most two exist at once. IMA WAVERIDAAH! creates one Waterspout of its own and converts every banked Whirlpool into one more, so Waterspouts run from one to three. The Full Cast row is the point-blank burst plus one Waterspout per spout created, and the skill's own text says Waterspout damage counts as Battle Skill DMG, so Battle Skill DMG bonuses and battle Link reach those rows.
Arts Susceptibility is a step, not a sum: one Waterspout applies none, two apply 5%, three apply 10%, and Potential 3 adds five points to each. It sits in the Susceptibility bucket of the damage equation, which is separate from the Increased DMG Taken bucket a weapon line such as Brigand's Calling or Clannibal fills. Because it is a debuff on the target, it also raises the Arts damage of every other operator hitting that enemy.
Composite multipliers are built from per-tick scales, not from the displayed totals: the burst is five shots, a Waterspout is twelve ticks, and OLDEN STARE is eight ticks. Potentials 3 and 5 move those per-tick scales without rewriting the displayed totals, so reading the displayed number would silently discard the potential. Riot Bringer's bonus applies only to the Waterspouts the Ultimate creates, and Potential 5 raises it from 60% to 140%.
Ordinary hits run the complete Talos Wiki damage chain. The Solidification row uses the separate Arts Reaction formula: 80% plus 80% per consumed Cryo Infliction stack, followed by the level-90 Hidden Multiplier and Arts Intensity. Her Waterspouts apply the Infliction but nothing in her kit consumes it, so that row assumes a teammate breaks it. Expand any row to inspect the active factors.
Still excluded: the SpecialBonus waypoint buff, Fam of Honor's Haste and Slow (which change action speed, not damage, and so belong in no bucket of the equation), SP and Ultimate Energy generation, Stagger values, and rotation timing. The two Rogue Wave rows are alternatives, since a dive attack that summons the early wave is what prevents the full-duration one.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsStandard Build for doing damage and playing around stagger for enemy with standard LR and Xaihi builds, generally better for daily/boss content
Tangtang get Ult every 2 combo, doesn't need skill at all and allows 4 last rite skills -> xaihi to go full int no xira, last rite with dmg armor. Check Last Rite Page for her build
If you need more energy with a dmg build for some rotations
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Tangtang sidesteps or shrugs these off. See the full dashboard for every modifier.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Decapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
Flash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
Hypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Synced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
Thrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 13.6 | 23.5 | 8.9 | 10.3 | 500 | 30 |
| 10 | 24.7 | 39.3 | 16.6 | 19.6 | 1005 | 59 |
| 20 | 37.1 | 56.8 | 25.3 | 29.9 | 1566 | 92 |
| 30 | 49.4 | 74.4 | 33.9 | 40.2 | 2128 | 125 |
| 40 | 61.8 | 91.9 | 42.6 | 50.5 | 2689 | 157 |
| 50 | 74.2 | 109.5 | 51.2 | 60.8 | 3250 | 190 |
| 60 | 86.5 | 127.0 | 59.8 | 71.1 | 3811 | 223 |
| 70 | 98.9 | 144.5 | 68.5 | 81.4 | 4372 | 255 |
| 80 | 111.2 | 162.1 | 77.1 | 91.8 | 4934 | 288 |
| 90 | 123.6 | 179.6 | 85.8 | 102.1 | 5495 | 321 |
Skills
RIVER, TO ME!
| Lv | DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 107% | 14s |
| 2 | 117% | 14s |
| 3 | 128% | 14s |
| 4 | 139% | 14s |
| 5 | 149% | 14s |
| 6 | 160% | 14s |
| 7 | 171% | 14s |
| 8 | 181% | 14s |
| 9 | 192% | 13s |
| 10 | 205% | 13s |
| 11 | 221% | 13s |
| 12 | 240% | 12s |
I'LL BLOW YOUR MIND!
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 23% |
| 2 | 25% |
| 3 | 27% |
| 4 | 29% |
| 5 | 32% |
| 6 | 34% |
| 7 | 36% |
| 8 | 39% |
| 9 | 41% |
| 10 | 44% |
| 11 | 47% |
| 12 | 51% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 25% |
| 2 | 28% |
| 3 | 30% |
| 4 | 33% |
| 5 | 35% |
| 6 | 38% |
| 7 | 40% |
| 8 | 43% |
| 9 | 45% |
| 10 | 48% |
| 11 | 52% |
| 12 | 56% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 35% |
| 2 | 39% |
| 3 | 42% |
| 4 | 46% |
| 5 | 49% |
| 6 | 53% |
| 7 | 56% |
| 8 | 60% |
| 9 | 63% |
| 10 | 67% |
| 11 | 73% |
| 12 | 79% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 37% |
| 2 | 40% |
| 3 | 44% |
| 4 | 47% |
| 5 | 51% |
| 6 | 55% |
| 7 | 58% |
| 8 | 62% |
| 9 | 66% |
| 10 | 70% |
| 11 | 76% |
| 12 | 82% |
| Lv | BATK SEQ 5 Multiplier |
|---|---|
| 1 | 50% |
| 2 | 55% |
| 3 | 60% |
| 4 | 65% |
| 5 | 70% |
| 6 | 75% |
| 7 | 80% |
| 8 | 85% |
| 9 | 90% |
| 10 | 96% |
| 11 | 104% |
| 12 | 113% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
DA CHIEF SEES YOU!
| Lv | DMG Over Time Total Multiplier | Rogue Wave DMG Multiplier | Early Rogue Wave DMG Multiplier |
|---|---|---|---|
| 1 | 142% | 178% | 311% |
| 2 | 156% | 196% | 342% |
| 3 | 171% | 213% | 373% |
| 4 | 185% | 231% | 404% |
| 5 | 199% | 249% | 436% |
| 6 | 213% | 267% | 467% |
| 7 | 228% | 284% | 498% |
| 8 | 242% | 302% | 529% |
| 9 | 256% | 320% | 560% |
| 10 | 274% | 342% | 599% |
| 11 | 295% | 369% | 646% |
| 12 | 320% | 400% | 700% |
IMA WAVERIDAAH!
| Lv | Shooting DMG Multiplier | DMG Multiplier (1 Waterspout) | Arts Susceptibility (2 Waterspouts) | Arts Susceptibility (3 Waterspouts) |
|---|---|---|---|---|
| 1 | 80% | 133% | 3% | 6% |
| 2 | 88% | 147% | 3% | 6% |
| 3 | 96% | 160% | 3% | 6% |
| 4 | 104% | 174% | 3.5% | 7% |
| 5 | 112% | 187% | 3.5% | 7% |
| 6 | 120% | 200% | 3.5% | 7% |
| 7 | 128% | 214% | 4% | 8% |
| 8 | 136% | 227% | 4% | 8% |
| 9 | 144% | 240% | 4% | 8% |
| 10 | 154% | 257% | 4.5% | 9% |
| 11 | 166% | 277% | 4.5% | 9% |
| 12 | 180% | 300% | 5% | 10% |
| Lv |
|---|
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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