
Character Profile
Xaihi (full name Séraphine Xaihi) is a Supporter who heals and buffs the team through Amp effects, sent from Laterano to Talos-II by the Cabal of Tranquility for technical research. She now works aboard the Dijiang on information-engineering jobs such as building out the Protorig Network. Far more comfortable with machines than with people, she has a real gift for information technology, recognized even by the Abbess of the Great Monastery, though her habit of unauthorized upgrades has caused a few infrastructure mishaps.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsStandard Xaihi
If you already have xiranite in your team
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Xaihi sidesteps or shrugs these off. See the full dashboard for every modifier.
Withering · She compresses team healing into one slot, so the squad stays topped up without the between-wave Healing Masses.
Thrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Decapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
Hypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Whittle Down · Avoids or absorbs incoming damage, limiting the Max HP erosion.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 9.3 | 9.4 | 15.9 | 15.2 | 500 | 30 |
| 10 | 17.5 | 17.7 | 27.1 | 28.8 | 1005 | 56 |
| 20 | 26.5 | 27.0 | 39.6 | 43.9 | 1566 | 86 |
| 30 | 35.6 | 36.3 | 52.1 | 59.1 | 2128 | 115 |
| 40 | 44.6 | 45.5 | 64.6 | 74.3 | 2689 | 144 |
| 50 | 53.7 | 54.8 | 77.1 | 89.4 | 3250 | 174 |
| 60 | 62.7 | 64.1 | 89.6 | 104.6 | 3811 | 203 |
| 70 | 71.7 | 73.3 | 102.1 | 119.7 | 4372 | 232 |
| 80 | 80.8 | 82.6 | 114.6 | 134.9 | 4934 | 262 |
| 90 | 89.8 | 91.9 | 127.1 | 150.0 | 5495 | 291 |
Skills
Stack Overflow
| Lv | Base Cryo Amp | Base Nature Amp | Amp Increase per Intellect | Intellect raises Amp limit |
|---|---|---|---|---|
| 1 | 11% | 11% | 0.014% | 30% |
| 2 | 12% | 12% | 0.015% | 30% |
| 3 | 13% | 13% | 0.016% | 30% |
| 4 | 14% | 14% | 0.018% | 30% |
| 5 | 15% | 15% | 0.019% | 30% |
| 6 | 16% | 16% | 0.02% | 30% |
| 7 | 17% | 17% | 0.022% | 30% |
| 8 | 18% | 18% | 0.023% | 30% |
| 9 | 19% | 19% | 0.024% | 30% |
| 10 | 21% | 21% | 0.026% | 30% |
| 11 | 22% | 22% | 0.028% | 30% |
| 12 | 24% | 24% | 0.03% | 36% |
Stress Testing
| Lv | DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 200% | 8s |
| 2 | 220% | 8s |
| 3 | 240% | 8s |
| 4 | 260% | 8s |
| 5 | 280% | 8s |
| 6 | 300% | 8s |
| 7 | 320% | 8s |
| 8 | 340% | 8s |
| 9 | 360% | 8s |
| 10 | 385% | 8s |
| 11 | 415% | 8s |
| 12 | 450% | 7s |
Cooldown
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 15% |
| 2 | 17% |
| 3 | 18% |
| 4 | 20% |
| 5 | 21% |
| 6 | 23% |
| 7 | 24% |
| 8 | 26% |
| 9 | 27% |
| 10 | 29% |
| 11 | 31% |
| 12 | 34% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 16% |
| 2 | 18% |
| 3 | 19% |
| 4 | 21% |
| 5 | 22% |
| 6 | 24% |
| 7 | 26% |
| 8 | 27% |
| 9 | 29% |
| 10 | 31% |
| 11 | 33% |
| 12 | 36% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 21% |
| 2 | 23% |
| 3 | 25% |
| 4 | 27% |
| 5 | 29% |
| 6 | 32% |
| 7 | 34% |
| 8 | 36% |
| 9 | 38% |
| 10 | 40% |
| 11 | 44% |
| 12 | 47% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 33% |
| 2 | 36% |
| 3 | 40% |
| 4 | 43% |
| 5 | 46% |
| 6 | 50% |
| 7 | 53% |
| 8 | 56% |
| 9 | 59% |
| 10 | 64% |
| 11 | 68% |
| 12 | 74% |
| Lv | BATK SEQ 5 Multiplier |
|---|---|
| 1 | 55% |
| 2 | 61% |
| 3 | 66% |
| 4 | 72% |
| 5 | 77% |
| 6 | 83% |
| 7 | 88% |
| 8 | 94% |
| 9 | 99% |
| 10 | 106% |
| 11 | 114% |
| 12 | 124% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Distributed DoS
| Lv | Base Treatment | Treatment Increase per Will | Arts Amp |
|---|---|---|---|
| 1 | 144 | 0.34 | 9% |
| 2 | 173 | 0.4 | 9% |
| 3 | 202 | 0.47 | 9% |
| 4 | 230 | 0.54 | 9% |
| 5 | 245 | 0.57 | 9% |
| 6 | 259 | 0.6 | 11% |
| 7 | 274 | 0.64 | 11% |
| 8 | 288 | 0.67 | 11% |
| 9 | 302 | 0.71 | 13% |
| 10 | 310 | 0.72 | 13% |
| 11 | 317 | 0.74 | 13% |
| 12 | 324 | 0.76 | 15% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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