
Character Profile
“A mission for me? Good. I happen to be seeking field-testing opportunities for modified orbiters.”
Antal is the Originium technology consultant and Supporter for Operations Team Z7, wielding Electric Arts and specializing in modifying and repairing Originium devices. Bright and quick-witted, he has a real gift for Originium Arts that he often does not even realize he has, though his shaky read of social cues leads to plenty of cringe-worthy remarks. Shaped by his grandmother's outlook, he chases whatever fascinates him, fixating on a puzzle, a gadget, or a dry joke until he has it figured out.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsStandard Antal
Slightly More DMG on Antal if you need less energy
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Antal sidesteps or shrugs these off. See the full dashboard for every modifier.
Vitality · Covers two multiplier types (Susceptibility and Amp) on one target, amplifying the squad damage against fat boss HP.
Electrolysis · Electric skills cleanse the forced Solidification.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 15.9 | 9.5 | 15.5 | 9.8 | 500 | 30 |
| 10 | 27.4 | 17.3 | 30.6 | 17.2 | 1005 | 57 |
| 20 | 40.1 | 26.0 | 47.4 | 25.4 | 1566 | 87 |
| 30 | 52.9 | 34.7 | 64.3 | 33.6 | 2128 | 117 |
| 40 | 65.6 | 43.4 | 81.1 | 41.8 | 2689 | 147 |
| 50 | 78.4 | 52.1 | 97.9 | 50.0 | 3250 | 177 |
| 60 | 91.1 | 60.8 | 114.7 | 58.2 | 3811 | 207 |
| 70 | 103.9 | 69.4 | 131.6 | 66.4 | 4372 | 237 |
| 80 | 116.6 | 78.1 | 148.4 | 74.6 | 4934 | 267 |
| 90 | 129.4 | 86.8 | 165.2 | 82.8 | 5495 | 297 |
Skills
EMP Test Site
| Lv | DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 151% | 25s |
| 2 | 166% | 25s |
| 3 | 181% | 25s |
| 4 | 196% | 25s |
| 5 | 211% | 25s |
| 6 | 227% | 25s |
| 7 | 242% | 25s |
| 8 | 257% | 25s |
| 9 | 272% | 25s |
| 10 | 291% | 25s |
| 11 | 313% | 25s |
| 12 | 340% | 24s |
Exchange Current
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 23% |
| 2 | 25% |
| 3 | 28% |
| 4 | 30% |
| 5 | 32% |
| 6 | 35% |
| 7 | 37% |
| 8 | 39% |
| 9 | 41% |
| 10 | 44% |
| 11 | 48% |
| 12 | 52% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 28% |
| 2 | 31% |
| 3 | 34% |
| 4 | 36% |
| 5 | 39% |
| 6 | 42% |
| 7 | 45% |
| 8 | 48% |
| 9 | 50% |
| 10 | 54% |
| 11 | 58% |
| 12 | 63% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 34% |
| 2 | 37% |
| 3 | 41% |
| 4 | 44% |
| 5 | 48% |
| 6 | 51% |
| 7 | 54% |
| 8 | 58% |
| 9 | 61% |
| 10 | 65% |
| 11 | 71% |
| 12 | 77% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 51% |
| 2 | 56% |
| 3 | 61% |
| 4 | 66% |
| 5 | 71% |
| 6 | 77% |
| 7 | 82% |
| 8 | 87% |
| 9 | 92% |
| 10 | 98% |
| 11 | 106% |
| 12 | 115% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Overclocked Moment
| Lv | Electric Amp | Heat Amp |
|---|---|---|
| 1 | 8% | 8% |
| 2 | 9% | 9% |
| 3 | 10% | 10% |
| 4 | 11% | 11% |
| 5 | 12% | 12% |
| 6 | 13% | 13% |
| 7 | 14% | 14% |
| 8 | 15% | 15% |
| 9 | 16% | 16% |
| 10 | 17% | 17% |
| 11 | 18% | 18% |
| 12 | 20% | 20% |
Specified Research Subject
| Lv | DMG Multiplier | Electric Susceptibility | Heat Susceptibility |
|---|---|---|---|
| 1 | 89% | 5% | 5% |
| 2 | 98% | 5% | 5% |
| 3 | 107% | 6% | 6% |
| 4 | 116% | 6% | 6% |
| 5 | 124% | 7% | 7% |
| 6 | 133% | 7% | 7% |
| 7 | 142% | 8% | 8% |
| 8 | 151% | 8% | 8% |
| 9 | 160% | 8% | 8% |
| 10 | 171% | 9% | 9% |
| 11 | 185% | 9% | 9% |
| 12 | 200% | 10% | 10% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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