Antal splash art

Antal Weapons & Gear Progression

Comprehensive progression guide from level 1 to 80+

Updated: 2/22/2026 | BiS + F2P Options | P0 Viable
4★ Support Electric Arts Unit

Electric support operator who applies Arts Susceptibility and Amp to enemies. Provides massive team damage boost through his unique multiplier coverage for Heat and Electric teams. His Focus mechanic applies to priority targets while Combo Skill duplicates ally inflictions. P0 viable - works without promotions.

Build Focus

Arts Intensity, Ultimate Gain Efficiency, ATK%, Electric DMG, Arts Susceptibility uptime

Skill Priority

Battle Skill = Ultimate > Combo Skill > Normal Attack

Playstyle

Apply Focus with Battle Skill on priority targets (60s duration). Use Combo Skill after allies apply infliction to duplicate stacks. Deploy Ultimate before team burst windows for Amp. Maintain Focus at all times. Provides healing when Amped allies deal skills.

Quick Reference Summary

Early Game

Use Basic/Miner gear with Hypernova Auto 4★ or Fluorescent Roc 4★. Don't over-invest.

Mid Game

AIC Light 3pc + OBJ Arts Identifier 5★ or Wild Wanderer 5★.

Late Game

Catastrophe 3pc + Detonation Unit 6★ or OBJ Arts Identifier maxed.

Endgame

Eternal Xiranite 3pc + Detonation Unit maxed or OBJ Arts Identifier maxed.

Max Level

BiS: Eternal Xiranite 3pc + Detonation Unit maxed. F2P: Catastrophe 3pc + Eternal Xiranite off-piece + OBJ Arts Identifier maxed.

Early Game 1-20

Authority Unlocks
  • Basic gear unlocked at level 10
  • Focus on story progression

Weapons

BiS Hypernova Auto 4★ Arts Unit
Base ATK
341
Substat
Intellect
Effect
When the wielder's HP is above 80%, ATK +42.0%.
Source: Exploration (Crates)
Why: Best 4-star Arts Unit for early game. Conditional ATK boost works well with his support role.
F2P Fluorescent Roc 4★ Arts Unit
Base ATK
341
Substat
Will
Effect
When the wielder's battle skill hits the enemy, ATK +33.6% for 20s.
Source: Exploration (Crates)
Why: Solid alternative with battle skill-triggered ATK buff.
Note: Use if found, good for consistent damage

Gear Sets

Best in Slot Basic Gear Pack (Any 3 pieces) 0 Gray Lv.10
Why this set?

Placeholder gear to unlock slots. Don't invest resources.

Source: Available by default once you unlock Gear Assembly

Stat Priorities

Main Stats
Arts IntensityATK%
Sub Stats
ATK%Electric DMGUltimate Gain Efficiency

Crafting Focus

  • Operator EXP to reach level 20
  • Basic combat materials
Skip These
  • Gear crafting (Tier 0 sets aren't worth materials)
  • Essence farming
Next Milestone: Reach level 20 for first breakthrough and AIC set access

Mid Game 20-40

Authority Unlocks
  • Authority 20+ unlocks mid-tier Protocol Spaces
  • AIC gear sets become available

Weapons

BiS OBJ Arts Identifier 5★ Arts Unit
Base ATK
411
Substat
Intellect
Effect
Max HP +28.0%. When the wielder's combo skill applies Arts Burst or Physical Status, the entire team gains Heat DMG Dealt and Electric DMG Dealt +22.4% for 15s.
Source: Arsenal Exchange / Stock Redistribution
Why: Best 5-star Arts Unit for Antal. Team Heat/Electric buff synergizes with his support role.
Cost: Moderate - Stock Redistribution has good prices
F2P Wild Wanderer 5★ Arts Unit
Base ATK
411
Substat
Intellect
Effect
Arts Intensity +28. When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +22.4% for 15s.
Source: Arsenal Exchange
Why: Strong F2P 5-star option. Team Electric DMG buff on Electrification.
Note: Use if OBJ Arts Identifier isn't available
Premium Detonation Unit 6★ Arts Unit
Base ATK
490
Substat
Main Attribute
Refinement
Target Refinement Level 1+
Effect
Secondary Attribute +28.0%. When the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15s.
Why: Best-in-slot for Antal. Arts DMG Taken debuff provides unique multiplier for team.

Gear Sets

Best in Slot AIC Light (3pc) Tier 1 Green Lv.28
HP +500
When the wearer defeats an enemy, ATK +20 for 5s.
Why this set?

Kill-based ATK buff provides consistent stat boost.

Recommended: AIC Light Armor (Armor) + AIC Tactical Gloves (Gloves) + AIC Light Plate (Kit)
Available Pieces: AIC Light Armor, AIC Tactical Gloves, AIC Light Plate, AIC Ceramic Plate
Source: Authority Level rewards, Gear Assembly with Amethyst Component
Budget Miner β / Miner γ (3 pieces of Miner gear)

Use if you don't have Amethyst Components yet.

Use Miner γ (Blue) pieces at level 36 if available

Stat Priorities

Main Stats
Arts IntensityATK%Electric DMG
Sub Stats
Ultimate Gain EfficiencyATK%Electric DMGArts Intensity

Crafting Focus

  • Amethyst Components for AIC gear
  • Weapon EXP for 5-star upgrades
  • Curated Weapon Supply tickets
Skip These
  • Tier 2 gear (wait until level 40)
  • 6-star weapon materials
Next Milestone: Reach level 40 for second breakthrough and access to Tier 2 Purple sets

Late Game 40-60

Authority Unlocks
  • Authority 40+ unlocks advanced content
  • Tier 2 Purple gear sets available

Weapons

BiS Detonation Unit 6★ Arts Unit
Base ATK
490
Substat
Main Attribute
Refinement
Aim for Refinement Level 2-3
Effect
Secondary Attribute +28.0%. When the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15s.
Source: Arsenal Exchange
Why: BiS for Antal. Arts DMG Taken debuff provides unique multiplier for team DPS.
Investment: Worth prioritizing - carries through endgame
Cost: High - Arsenal Exchange
F2P OBJ Arts Identifier 5★ Arts Unit
Base ATK
411
Substat
Intellect
Effect
Max HP +28.0%. When the wielder's combo skill applies Arts Burst or Physical Status, the entire team gains Heat DMG Dealt and Electric DMG Dealt +22.4% for 15s.
Source: Arsenal Exchange / Stock Redistribution
Why: Excellent 5-star option. Team Heat/Electric buff perfect for hybrid teams.
Note: Best F2P option
Step Up Wild Wanderer 5★ Arts Unit
Base ATK
411
Substat
Intellect
Effect
Arts Intensity +28. When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +22.4% for 15s.
Why: Strong for pure Electric teams. Electrification team buff synergizes well.
Note: Use for pure Electric team compositions

Gear Sets

Best in Slot Catastrophe (3pc) Tier 2 Purple Lv.50
Ultimate Gain Efficiency +20%
At the start of battle, the wearer immediately recovers 50 SP.
Why this set?

Ultimate-focused set. Faster Ultimate = more frequent Amp application and team buffs.

Recommended: Catastrophe Heavy Armor (Armor) + Catastrophe Gloves (Gloves) + Catastrophe Gauze Cartridge (Kit)
Available Pieces: Catastrophe Heavy Armor, Catastrophe Gloves, Catastrophe Gauze Cartridge, Catastrophe Filter
Source: Authority Level rewards, Gear Assembly with Cryston Component + Valley Stock Bill
Alternative Aburrey's Legacy (3pc) Tier 2
Skill DMG +24%
When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s.

Universal skill DMG + uptime ATK buff. Good for personal damage.

Note: Use if Catastrophe rng is bad or for more personal damage

Stat Priorities

Main Stats
Arts IntensityUltimate Gain EfficiencyATK%
Sub Stats
Ultimate Gain EfficiencyATK%Electric DMGArts Intensity

Crafting Focus

  • Cryston Components for Tier 2 gear
  • Valley Stock Bills for crafting
  • Curated Weapon Supply tickets
  • Essence farming for substat optimization
Priority Order

Catastrophe 3pc first, then Detonation Unit or OBJ Arts Identifier maxed, then essence optimization

Next Milestone: Reach Authority 50 for Wuling access and Tier 3 Gold gear

Endgame 60-80

Authority Unlocks
  • Authority 50+ unlocks Wuling region
  • Tier 3 Gold gear sets available

Weapons

BiS Detonation Unit 6★ Arts Unit
Base ATK
490
Substat
Main Attribute
Refinement
Target Refinement Level 3-5
Effect
Secondary Attribute +28.0%. When the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15s.
Source: Arsenal Exchange
Why: BiS for Antal. Arts DMG Taken debuff provides unique multiplier that stacks multiplicatively.
Investment: Continue upgrading - this carries through endgame
F2P OBJ Arts Identifier 5★ Arts Unit
Base ATK
411
Substat
Intellect
Effect
Max HP +28.0%. When the wielder's combo skill applies Arts Burst or Physical Status, the entire team gains Heat DMG Dealt and Electric DMG Dealt +22.4% for 15s.
Source: Arsenal Exchange / Stock Redistribution
Why: Still excellent at max refinement. Team-wide Heat/Electric buff perfect for hybrid teams.
Note: Solid F2P endgame option
Premium Oblivion 6★ Arts Unit
Base ATK
495
Substat
Intellect
Refinement
Target Refinement Level 1+
Effect
Critical Rate +14.0%. When the wielder casts an ultimate, the wielder gains Arts DMG Dealt +67.2% for 15s.
Why: Competitive 6-star option for personal damage. High raw stats and Arts DMG buffs.
Note: Use if you have it, otherwise Detonation Unit is better for team support

Gear Sets

Best in Slot Eternal Xiranite (3pc) Tier 3 Gold Lv.70
HP +1000
When the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s.
Why this set?

Antal's BiS gear set. Triggers on both his Battle Skill (Susceptibility) and Ultimate (Amp). Massive team-wide DMG buff.

Optimization Logic

Prioritize Ultimate Gain Efficiency substats. The Gloves and Power Core pieces naturally have UGE.

Recommended: Eternal Xiranite Armor (Armor) + Eternal Xiranite Gloves (Gloves) + Eternal Xiranite Power Core (Kit)
Available Pieces: Eternal Xiranite Armor, Eternal Xiranite Gloves, Eternal Xiranite Power Core, Eternal Xiranite Auxiliary Arm
Source: Gear Template Crate in Wuling, Gear Assembly with Xiranite Component + Wuling Stock Bill
Alternative Catastrophe (Maxed) (3pc) Tier 2
Ultimate Gain Efficiency +20%
At the start of battle, the wearer immediately recovers 50 SP.

If Eternal Xiranite farm is difficult, continue using maxed Catastrophe. The 50 SP start is valuable for daily farming.

Note: Use until you can farm Eternal Xiranite pieces

Stat Priorities

Main Stats
Ultimate Gain EfficiencyArts IntensityATK%
Sub Stats
Ultimate Gain EfficiencyATK%Electric DMGArts Intensity

Crafting Focus

  • Xiranite Components for Tier 3 gear
  • Wuling Stock Bills
  • Gear Template Crates
  • Essence farming for perfect substats
Priority Order

Eternal Xiranite 3pc first, then Detonation Unit maxed, then essence optimization

Next Milestone: Reach Authority 60 for max level. Complete Eternal Xiranite set and get Detonation Unit or OBJ Arts Identifier maxed.

Max Level 80+

Authority Unlocks
  • Authority 60 (Max) - All content unlocked

Full optimization complete. Antal provides immense value to Heat and Electric teams through his unique multiplier coverage.

Weapons

BiS Detonation Unit 6★ Arts Unit
Base ATK
490
Substat
Main Attribute
Refinement
Target Max Refinement
Effect
Secondary Attribute +28.0%. When the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15s.
Source: Arsenal Exchange
Why: BiS for Antal. Arts DMG Taken debuff provides unique multiplier for ~15-20% more team DPS.
Investment: Final stop. Max refinement for optimal support value.
F2P Max OBJ Arts Identifier 5★ Arts Unit
Effect
Max HP +28.0%. When the wielder's combo skill applies Arts Burst or Physical Status, the entire team gains Heat DMG Dealt and Electric DMG Dealt +22.4% for 15s.
Why: Best F2P option for Heat/Electric hybrid teams. At max refinement, still competitive.
Note: Solid F2P endgame weapon

Gear Sets

Best in Slot Eternal Xiranite 3pc + Off-piece (3pc + 1 off-piece) Tier 3 Gold
HP +1000
When the wearer applies Amp/Susceptibility, teammates gain DMG Dealt +16% for 15s.
Why this set?

BiS for Antal. Triggers on both his Susceptibility (Battle Skill) and Amp (Ultimate). Team-wide +16% DMG is massive.

Complete Build
armor: Eternal Xiranite Armor (Arts Intensity +20)
gloves: Eternal Xiranite Gloves (Ultimate Gain Efficiency +20.5%)
kit1: Eternal Xiranite Power Core (Ultimate Gain Efficiency +24.6%)
kit2: Redeemer Seal (Ultimate Gain Efficiency +25.70%) - Off-piece for UGE, OR Catastrophe Gauze Cartridge (Ultimate DMG Bonus +36.80%) for damage focus
Optimization Goals
Target Substats: Ultimate Gain Efficiency, Arts Intensity, ATK%, Intellect
Target Values:
20%+ Ultimate Gain Efficiency40+ Arts Intensity60%+ ATK%
Source: Wuling Gear Template Crates, Gear Assembly with Xiranite + Wuling Bills
Alternative Catastrophe (UGE Focused) (3pc) Tier 2
Ultimate Gain Efficiency +20%
Start battle with 50 SP immediate recovery.

Excellent for UGE stacking if you don't need team buff from Eternal Xiranite.

Note: Use for faster personal rotations.

F2P Option Catastrophe 3pc + Eternal Xiranite Off-piece (3pc Catastrophe + 1pc Eternal Xiranite)
Ultimate Gain Efficiency +20%
Start battle with 50 SP immediate recovery.

F2P-friendly max level setup. Catastrophe provides excellent UGE for faster Ultimate cycling. Mix with one Eternal Xiranite piece for team buff.

Tip: Best F2P option. Upgrade to full Eternal Xiranite 3pc when RNG permits.

Complete Build
armor: Catastrophe Heavy Armor (Ultimate DMG Bonus +18.4%)
gloves: Catastrophe Gloves (Arts Intensity +24.50%)
kit1: Catastrophe Gauze Cartridge (Ultimate DMG Bonus +36.80%)
kit2: Eternal Xiranite Power Core (Ultimate Gain Efficiency +24.6%) - Off-piece
Upgrade Path: Farm Eternal Xiranite pieces gradually, replacing Catastrophe one piece at a time.

Final Build Optimization

Rotation

Battle Skill (Specified Research Subject) applies Focus → Combo Skill (EMP Test Site) after ally applies infliction → Ultimate (Overclocked Moment) before major burst windows → Repeat

Timing

Apply Focus to highest priority/tankiest enemy (60s duration). Use Combo Skill immediately after allies apply infliction to duplicate stacks. Time Ultimate with team burst windows. Keep Focus active at all times.

Team Compositions
F2P

Endministrator (DPS) + Chen Qianyu (sub-DPS) + Antal (amp) + Estella (heal/debuff)

Min-Max Tips
1.

Keep Focus active on tankiest enemy at all times - lasts 60s but only works on one target

2.

Use Combo Skill immediately after allies apply infliction/status to duplicate the stack

3.

Time Ultimate with DPS burst windows - 12s Amp duration is relatively short

4.

Potential 3 refunds 15 SP when Focused enemy dies - helps with reapplication costs

5.

Potential 5 boosts Susceptibility by 4% after 20s on same target - significant for long fights

6.

Healing triggers when Amped allies deal Skill DMG - cycle skills every 30s for sustain

7.

Antal is P0 viable - core mechanics work without any promotions

8.

Team order matters - position Antal right after infliction appliers for correct Combo Skill targeting

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