
Character Profile
“Got anything to say? No? How about we just call it a day?”
Fluorite is the skirmisher of Operations Team Z7, tasked with scouting and breaking up enemy formations. Raised on the frontier at the edge of the Civilization Band, she honed deadly marksmanship through a life of constant migration and wandering. Quiet and watchful, she reads people unnervingly well and pairs that insight with a knack for verbal manipulation and mischief, making her a quietly unpredictable presence on her team.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsStandard Fluorite Build in Last Rite Teams | 118% ER Required
Switch to Bonekrusha without OBJ, try to reach 118%/109% Ultimate Gain
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Fluorite sidesteps or shrugs these off. See the full dashboard for every modifier.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Bent Edges · Damage comes from skills and basics rather than repeated ultimates.
Biolysis · Nature skills cleanse the forced Solidification.
Decapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
Flash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
Heat Loss · Her combo skills sit on a 40s cooldown, so she almost never casts them and dodges the self-applied Cryo.
Hypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Thrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 14.0 | 14.7 | 12.5 | 10.1 | 500 | 30 |
| 10 | 21.7 | 30.2 | 22.8 | 18.4 | 1005 | 58 |
| 20 | 30.3 | 47.5 | 34.3 | 27.6 | 1566 | 88 |
| 30 | 38.9 | 64.7 | 45.8 | 36.8 | 2128 | 119 |
| 40 | 47.4 | 82.0 | 57.2 | 46.0 | 2689 | 150 |
| 50 | 56.0 | 99.2 | 68.7 | 55.2 | 3250 | 180 |
| 60 | 64.6 | 116.4 | 80.2 | 64.3 | 3811 | 211 |
| 70 | 73.1 | 133.7 | 91.6 | 73.5 | 4372 | 242 |
| 80 | 81.7 | 150.9 | 103.1 | 82.7 | 4934 | 272 |
| 90 | 90.3 | 168.2 | 114.6 | 91.9 | 5495 | 303 |
Skills
Tiny Surprise
| Lv | DMG Multiplier |
|---|---|
| 1 | 187% |
| 2 | 206% |
| 3 | 224% |
| 4 | 243% |
| 5 | 262% |
| 6 | 280% |
| 7 | 299% |
| 8 | 318% |
| 9 | 336% |
| 10 | 360% |
| 11 | 388% |
| 12 | 420% |
Free Giveaway
| Lv | DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 169% | 40s |
| 2 | 186% | 40s |
| 3 | 203% | 40s |
| 4 | 220% | 40s |
| 5 | 237% | 40s |
| 6 | 254% | 40s |
| 7 | 270% | 40s |
| 8 | 287% | 40s |
| 9 | 304% | 40s |
| 10 | 325% | 40s |
| 11 | 351% | 40s |
| 12 | 380% | 38s |
Signature Gun Kata
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 25% |
| 2 | 28% |
| 3 | 30% |
| 4 | 33% |
| 5 | 35% |
| 6 | 38% |
| 7 | 40% |
| 8 | 43% |
| 9 | 45% |
| 10 | 48% |
| 11 | 52% |
| 12 | 56% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 33% |
| 2 | 36% |
| 3 | 39% |
| 4 | 42% |
| 5 | 46% |
| 6 | 49% |
| 7 | 52% |
| 8 | 55% |
| 9 | 59% |
| 10 | 63% |
| 11 | 67% |
| 12 | 73% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 26% |
| 2 | 28% |
| 3 | 31% |
| 4 | 33% |
| 5 | 36% |
| 6 | 38% |
| 7 | 41% |
| 8 | 43% |
| 9 | 46% |
| 10 | 49% |
| 11 | 53% |
| 12 | 57% |
| Lv | ATK Disp% | BATK SEQ 4 Multiplier |
|---|---|---|
| 1 | 180% | 60% |
| 2 | 198% | 66% |
| 3 | 216% | 72% |
| 4 | 234% | 78% |
| 5 | 252% | 84% |
| 6 | 270% | 90% |
| 7 | 288% | 96% |
| 8 | 306% | 102% |
| 9 | 324% | 108% |
| 10 | 347% | 116% |
| 11 | 374% | 125% |
| 12 | 405% | 135% |
| Lv | ATK Disp% |
|---|---|
| 1 | 180% |
| 2 | 198% |
| 3 | 216% |
| 4 | 234% |
| 5 | 252% |
| 6 | 270% |
| 7 | 288% |
| 8 | 306% |
| 9 | 324% |
| 10 | 347% |
| 11 | 374% |
| 12 | 405% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Apex Prankster
| Lv | SEQ 1 DMG Multiplier | SEQ 2 DMG Multiplier | SEQ 3 DMG Multiplier | SEQ 4 DMG Multiplier |
|---|---|---|---|---|
| 1 | 111% | 111% | 111% | 111% |
| 2 | 122% | 122% | 122% | 122% |
| 3 | 133% | 133% | 133% | 133% |
| 4 | 144% | 144% | 144% | 144% |
| 5 | 156% | 156% | 156% | 156% |
| 6 | 167% | 167% | 167% | 167% |
| 7 | 178% | 178% | 178% | 178% |
| 8 | 189% | 189% | 189% | 189% |
| 9 | 200% | 200% | 200% | 200% |
| 10 | 214% | 214% | 214% | 214% |
| 11 | 231% | 231% | 231% | 231% |
| 12 | 250% | 250% | 250% | 250% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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