
Character Profile
Last Rite is a Cryo Striker who deals damage through Cryo Infliction. Raised by a kind Caprinae gravekeeper couple, she fought against her Nachzehrer nature rather than feed on the dead, which left her hungry and withdrawn until Seš'qa recruited her with the offer of paid work and instinct-suppression training. Now serving as the so-called Princess of the War Court, she is anxious and insecure, leaning on portable pacifiers to steady her nerves, and would rather do charitable care work than fight.
Last Rite Gear Damage Calculator
Every row she has is Cryo. One input drives most of the table: the Cryo Infliction stacks Winter's Devourer consumes set the Slash multiplier, the Cryo Susceptibility she leaves on the target, and the Ultimate Energy she banks.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
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Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
What a Cryo teammate gains from her
Hypothermia is the only thing she gives the team, and it is a debuff on the enemy rather than a buff on an ally, so every Cryo dealer hitting that target picks it up. She grants no team ATK, no Link and no Amp, which is why this panel is short.
- Hypothermia: Cryo Susceptibility +12.00% (Susceptibility)3 Arts Infliction stacks consumed x 4.00%, for 15s. Non-stacking, and every Cryo dealer hitting that target gets it.
3 stacks consumed x 4.00% = 12.00% Cryo Susceptibility. Cryogenic Embrittlement multiplies that by 1.50, and only for her own Ultimate.
Rotation economy at this build
Potentials 4 and 5 move nothing in the damage table, so this is where they show up. Last Rite only gains Ultimate Energy from her own battle and combo skills, which makes the stack count an energy decision as much as a damage one.
- Esoteric Legacy of Ses'qa
- Costs 100.00 Atb and returns 30.00. Potential 5 adds 5 to the return.
- 30.00 Atb
- Winter's Devourer
- 8.00s cooldown, needs 3 stacks, banks 40 plus 15 per stack consumed.
- 85.00 Energy
- Vigil Services
- Potential 4 multiplies this cost by 0.85. That is 2.82 combo casts per Ultimate at the selected stack count.
- 240.00 Energy
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Dance of Rime (Cryo)The Final Strike is listed apart from the first three hits because it is the action Esoteric Legacy buffs and the one Potential 1 raises. | ||||
Dance of Rime: Chain (1-3) Cryo Susceptibility +12.00% 1 active multiplier
| 345.00% | 13,814.65 | 20,721.98 | 14,160.02 |
Dance of Rime: Final Strike (4) Cryo Susceptibility +12.00% · Applies Cryo Infliction 1 active multiplier
| 203.00% | 8,128.62 | 12,192.93 | 8,331.84 |
Finisher Cryo Susceptibility +12.00% · Staggered x1.3 2 active multipliers
| 900.00% | 46,849.69 | 70,274.53 | 48,020.93 |
Dash Attack Cryo Susceptibility +12.00% 1 active multiplier
| 96.00% | 3,844.08 | 5,766.12 | 3,940.18 |
Dive Attack Cryo Susceptibility +12.00% 1 active multiplier
| 180.00% | 7,207.64 | 10,811.47 | 7,387.84 |
| Esoteric Legacy of Ses'qa (Cryo)The extra Mirage hit on the next buffed Final Strike, which is also what applies Cryo Infliction. | ||||
Esoteric Legacy of Ses'qa: Mirage Attack Battle DMG +56.00% · Cryo Susceptibility +12.00% 2 active multipliers
| 320.00% | 19,989.20 | 29,983.80 | 20,488.93 |
| Winter's Devourer (Cryo)Consumes every Cryo Infliction stack on the target. The Slash gains 240% per stack consumed; the Ice Shard does not. | ||||
Winter's Devourer: Ice Shard Combo DMG +56.00% · Cryo Susceptibility +12.00% 2 active multipliers
| 160.00% | 9,994.60 | 14,991.90 | 10,244.47 |
Winter's Devourer: Slash Combo DMG +56.00% · Cryo Susceptibility +12.00% · 3 stacks consumed 2 active multipliers
| 880.00% | 54,970.30 | 82,455.45 | 56,344.56 |
Winter's Devourer (full cast) (subtotal) Combo DMG +56.00% · Cryo Susceptibility +12.00% 2 active multipliers
| 1040.00% | 64,964.90 | 97,447.35 | 66,589.02 |
| Vigil Services (Cryo)Three slashes at 400%, 400% and 800%, and the only rows Cryogenic Embrittlement reaches. | ||||
Vigil Services: Slash 1 Ultimate DMG +56.00% · Cryo Susceptibility +18.00% (x1.50) 2 active multipliers
| 400.00% | 26,325.06 | 39,487.59 | 26,983.19 |
Vigil Services: Slash 2 Ultimate DMG +56.00% · Cryo Susceptibility +18.00% (x1.50) 2 active multipliers
| 400.00% | 26,325.06 | 39,487.59 | 26,983.19 |
Vigil Services: Slash 3 Ultimate DMG +56.00% · Cryo Susceptibility +18.00% (x1.50) 2 active multipliers
| 800.00% | 52,650.12 | 78,975.19 | 53,966.38 |
Vigil Services (all three slashes) (subtotal) Ultimate DMG +56.00% · Cryo Susceptibility +18.00% (x1.50) 2 active multipliers
| 1600.00% | 105,300.25 | 157,950.37 | 107,932.76 |
Calculator assumptions
Every number uses a Level 90 Last Rite with all skills at Rank 12 and her talent nodes unlocked through breakthrough 4, which is where both talents reach rank 2. Her base ATK, Strength, Will, damage multipliers, talents and potentials are all read from the committed client tables.
Everything she does is Cryo. A Cryo DMG line on a weapon, gear piece or set lifts every row, and only one resistance is applied. Strength is her main attribute and Will is her secondary. The ATK formula weights them at 0.005 and 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both before calculating Final Build ATK. Her talent nodes grant Strength +60 in total and no Will.
The stack count drives three separate things. Winter's Devourer consumes every Cryo Infliction stack on the target: the Slash gains 240% per stack on top of its 160% base, Hypothermia converts the same count into Cryo Susceptibility at 4% each, and the cast banks 40 Ultimate Energy plus 15 per stack. Nothing in her client data encodes a ceiling on those stacks, so the picker stops at 6 as a calculator convenience rather than a game rule. Three is the threshold the combo needs before it can be cast.
Cryogenic Embrittlement multiplies the Cryo Susceptibility already on the target by 1.5 at rank 2, and it reaches her three Ultimate slashes only. Every other row sees the unamplified value, which is why the summary shows both figures. Because the combo is the cast that consumes the stacks, whether its own two hits land before or after Hypothermia applies is not determinable from the tables; the default models the steady state where the 15 second window is already up from the previous rotation. Turn the Susceptibility toggle off for the cold-open figure.
Potential 1 is a DMG bonus on the Final Strike, not an ATK buff, despite the client key being named for ATK. Its effect text reads "Final Strike deals an extra 20% DMG", and it rides the Hypothermic Perfusion buff that carries it, so it turns off with that toggle. Potential 3 multiplies the combo and Ultimate base multipliers by 1.15, including the per-stack term. Potentials 4 and 5 are listed in the rotation economy panel: Potential 4 changes no damage number at all, and Potential 5 moves only the Mirage hit and the battle skill's energy return.
Khravengger is the default weapon because it is her top in-game recommendation and the only Greatsword built around the Cryo Infliction loop. Its "Skill DMG Dealt for every skill" line reaches the battle, combo and Ultimate rows and deliberately does not reach the basic chain. Its two Cryo lines both need her to have applied Cryo Infliction, so they are offered as toggles rather than assumed.
Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, the damage immunity during Vigil Services, rotation timing and DPS over time, multi-target hits, any Arts Reaction or Shatter instance from the consumed stacks (her combo carries its own scaled damage and the tables show no separate reaction), and the Physical, Treatment and Shield lines on the Greatsword pool that none of her Cryo rows can use. Arts Intensity is shown for completeness but does nothing here: it only affects statuses and reactions, and she has no such row.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsIn any team with 3x inflictions x combo
Fluorite Requires 118% Ultimate Gain | Perlica 33.4 so Reedemer Seal maxed out is enough
P4: Change Armor to Ethertech
Check Tangtang Xira build, otherwise just play standard Swordmancer
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Last Rite sidesteps or shrugs these off. See the full dashboard for every modifier.
Vitality · A dedicated boss killer whose stacked Cryo burst multipliers are built to chunk inflated single-target HP.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Encumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Regeneration · Bursts targets down rather than leaning on crowd control that now heals them.
Synced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 21.6 | 8.8 | 9.5 | 15.9 | 500 | 30 |
| 10 | 35.2 | 18.4 | 18.0 | 25.3 | 1005 | 61 |
| 20 | 50.2 | 29.1 | 27.5 | 35.8 | 1566 | 95 |
| 30 | 65.2 | 39.9 | 37.0 | 46.3 | 2128 | 129 |
| 40 | 80.2 | 50.6 | 46.5 | 56.8 | 2689 | 162 |
| 50 | 95.2 | 61.3 | 56.0 | 67.3 | 3250 | 196 |
| 60 | 110.2 | 72.1 | 65.4 | 77.8 | 3811 | 230 |
| 70 | 125.2 | 82.8 | 74.9 | 88.3 | 4372 | 264 |
| 80 | 140.2 | 93.5 | 84.4 | 98.8 | 4934 | 298 |
| 90 | 155.2 | 104.2 | 93.9 | 109.3 | 5495 | 332 |
Skills
Dance of Rime
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 30% |
| 2 | 33% |
| 3 | 36% |
| 4 | 39% |
| 5 | 42% |
| 6 | 45% |
| 7 | 48% |
| 8 | 51% |
| 9 | 54% |
| 10 | 58% |
| 11 | 62% |
| 12 | 68% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 55% |
| 2 | 61% |
| 3 | 66% |
| 4 | 72% |
| 5 | 77% |
| 6 | 83% |
| 7 | 88% |
| 8 | 94% |
| 9 | 99% |
| 10 | 106% |
| 11 | 114% |
| 12 | 124% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 68% |
| 2 | 75% |
| 3 | 82% |
| 4 | 88% |
| 5 | 95% |
| 6 | 102% |
| 7 | 109% |
| 8 | 116% |
| 9 | 122% |
| 10 | 131% |
| 11 | 141% |
| 12 | 153% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 90% |
| 2 | 99% |
| 3 | 108% |
| 4 | 117% |
| 5 | 126% |
| 6 | 135% |
| 7 | 144% |
| 8 | 153% |
| 9 | 162% |
| 10 | 173% |
| 11 | 187% |
| 12 | 203% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Esoteric Legacy of Seš'qa
| Lv | Mirage Additional ATK DMG Multiplier |
|---|---|
| 1 | 142% |
| 2 | 156% |
| 3 | 171% |
| 4 | 185% |
| 5 | 199% |
| 6 | 213% |
| 7 | 228% |
| 8 | 242% |
| 9 | 256% |
| 10 | 274% |
| 11 | 295% |
| 12 | 320% |
Vigil Services
| Lv | SEQ 1 DMG Multiplier | SEQ 2 DMG Multiplier | SEQ 3 DMG Multiplier |
|---|---|---|---|
| 1 | 178% | 178% | 356% |
| 2 | 196% | 196% | 391% |
| 3 | 213% | 213% | 427% |
| 4 | 231% | 231% | 462% |
| 5 | 249% | 249% | 498% |
| 6 | 267% | 267% | 533% |
| 7 | 284% | 284% | 569% |
| 8 | 302% | 302% | 604% |
| 9 | 320% | 320% | 640% |
| 10 | 342% | 342% | 684% |
| 11 | 369% | 369% | 738% |
| 12 | 400% | 400% | 800% |
Winter's Devourer
| Lv | Ice Shard DMG Multiplier | Slash Base DMG Multiplier | Bonus DMG Multiplier per Infliction Stack | Cooldown |
|---|---|---|---|---|
| 1 | 71% | 71% | 107% | 9s |
| 2 | 78% | 78% | 117% | 9s |
| 3 | 85% | 85% | 128% | 9s |
| 4 | 92% | 92% | 139% | 9s |
| 5 | 99% | 99% | 149% | 9s |
| 6 | 107% | 107% | 160% | 9s |
| 7 | 114% | 114% | 171% | 9s |
| 8 | 121% | 121% | 181% | 9s |
| 9 | 128% | 128% | 192% | 9s |
| 10 | 137% | 137% | 205% | 9s |
| 11 | 147% | 147% | 221% | 9s |
| 12 | 160% | 160% | 240% | 8s |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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