
Character Profile
Liino is a 6-star Electric Supporter and combat idol. Her Vocalist Stance combines nearby HP Treatment and periodic Electric damage with a team ATK Boost, while Dawnstar Concerto expands that support to the whole team and adds Electric and Nature Amp. Her Combo Skill and talent help Electric teams recover both Ultimate Energy and SP.
Liino Gear Damage Calculator
Compare her personal Electric damage, Treatment, team ATK Boost, and Will-scaled Cosmovoice Amp in one loadout.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
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Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
Team support at this build
- Vocalist ATK
- +10.00%
- Cosmovoice ATK
- +10.00%
- Electric/Nature Amp
- +22.80%
- Active team Arts DMG
- +0.00%
- Weapon recipient ATK
- +0.00%
HP Treatment
- Vocalist Stance Treatment
- Per displayed Treatment tick
- 495.57
- Delightful Harmonics Treatment
- Controlled operator
- 2,079.23
- Dawnstar Concerto Team Treatment
- Each team member on cast
- 1,039.62
- Cosmovoice Continuous Treatment
- Displayed continuous Treatment cycle
- 9,308.07
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Basic actionsAvailable outside Vocalist and Cosmovoice Stance. | ||||
Basic Attack Chain (1-5) | 343.00% | 11,354.77 | 17,032.15 | 11,638.64 |
Finisher Staggered x1.3 1 active multiplier
| 900.00% | 38,732.01 | 58,098.01 | 39,700.31 |
Dive Attack | 180.00% | 5,958.77 | 8,938.16 | 6,107.74 |
| Dazzling Focus and Vocalist StanceThe entry hit and one periodic attack are listed separately. | ||||
Dazzling Focus - Initial DMG | 240.00% | 7,945.03 | 11,917.54 | 8,143.65 |
Vocalist Stance - Periodic DMG | 120.00% | 3,972.51 | 5,958.77 | 4,071.83 |
| Delightful HarmonicsPotential 3 scales both hits together. | ||||
Delightful Harmonics | 360.00% | 11,917.54 | 17,876.31 | 12,215.48 |
| Dawnstar ConcertoThe displayed area hit that opens Cosmovoice Stance. | ||||
Dawnstar Concerto - Area DMG | 320.00% | 10,593.37 | 15,890.05 | 10,858.20 |
| Arts ReactionElectrification uses the wiki reaction formula and Arts Intensity. | ||||
Electrification Reaction (Level I) Arts Intensity +0.00 · Hidden x1.45 1 active multiplier
| 160.00% | 7,701.81 | 11,552.72 | 7,894.36 |
Calculator assumptions
Every number uses a Level 90 Liino with all four skills at Rank 12 and all four Will talent nodes unlocked. Her base ATK, Will, Agility, damage multipliers, Treatment coefficients, potentials, and stance buffs are read from the committed client tables.
Will is her main attribute and Agility is her secondary attribute. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both attributes before calculating Final Build ATK.
Ordinary hits run the complete Talos Wiki damage chain. The Electrification row uses the separate Arts Reaction formula: 80% + 80% per consumed Infliction stack, followed by the level-90 Hidden Multiplier and Arts Intensity. Expand any row to inspect the active factors.
Potential 3 multiplies Delightful Harmonics damage and Treatment by 1.4. Potential 5 multiplies Dazzling Focus and Dawnstar Concerto damage plus the Ultimate's Will scaling and cap by 1.2. Potential 2 adds Will +20 and Treatment Efficiency +10%. The support panel surfaces those changes instead of treating Liino as a damage carry.
HP Treatment is calculated as the skill's flat Treatment plus its ATK coefficient times Final Build ATK, then multiplied by Treatment Efficiency from gear, potentials, weapon substats, weapon skills, and active set effects. The continuous Cosmovoice entry uses the table's displayed continuous Treatment total.
Bedazzling Night Debut uses its level-90 TableCfg row: 500 base ATK, Will Boost [L], Treatment Efficiency Boost [L], and Medicant: Shimmering Curtain. Its ATK stacks apply to the operator receiving Liino's Treatment, so they appear as a support output and do not inflate Liino's personal damage. Rotation timing, target count, SP and Ultimate Energy per second, and the exact number of periodic hits that connect are outside this per-action calculator.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsHealing and sustain
Damage support
Ultimate cycling
Combo cycling and team support
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Liino sidesteps or shrugs these off. See the full dashboard for every modifier.
Liino's CC role
Liino is a high-coverage CC support rather than a solo carry. She is strongest when the board taxes healing, operator attributes, basic attacks, natural SP recovery, or repeated Ultimate damage: most of those penalties leave her Treatment, ATK Boost, Amp, forced Electrification, and Electric-team SP refund functioning.
- Role
- Sustain, reaction setup, team amplification, and Electric SP support
- Contract Gear
- Use LYNX when Thrill, Withering, or Toxic Residue creates real survival pressure. Use Catastrophe when Dawnstar Concerto uptime is the limiting factor, or Frontiers when the Electric rotation needs more Combo support.
- Best Partners
- Zhuang Fangyi or Avywenna as the Electric carry; Perlica for reliable Electrification; Ardelia when Liino should not be the only sustain slot.
Recommended contract plan
- Enter Vocalist Stance with Dazzling Focus before the dangerous wave so the team starts with ATK Boost, nearby Treatment, and periodic Electric pressure.
- Trigger Delightful Harmonics from an Arts Infliction or Reaction before the carry spends SP. Its Treatment and 20 Ultimate Energy help Liino reach Cosmovoice, while her talent prepares the Electric teammate’s SP refund.
- Cast Dawnstar Concerto immediately before the main damage window. Forced Electrification sets up the reaction, and the ATK plus Electric/Nature Amp should overlap the carry’s burst rather than be used as a late recovery button.
- Under Encumbered, continue landing Final Strikes when possible. Liino reduces the SP shortfall, but her refund supplements the criterion’s Final Strike requirement rather than removing it.
Criteria to plan around
- Synced Growth: Liino’s frequent Treatment can also restore enemy HP when the controlled operator crosses the criterion’s healing threshold. Avoid overhealing and consider a more offensive support configuration.
- Restraint: Dawnstar Concerto forcibly applies Electrification, so Liino can trigger the damage penalty. Treat her as utility and let a different operator own the main damage window.
- Encasement: Repeated Arts Infliction stacks reduce the corresponding damage enemies take. Keep the reaction sequence deliberate instead of layering unnecessary Electric stacks.
Criteria Liino handles well
See the Liino reaction-team rotation →
Poor Basics · Her value sits in Vocalist/Cosmovoice utility and Delightful Harmonics, so the basic-attack damage cut leaves her core job intact.
Vitality · Team ATK Boost plus Electric and Nature Amp scales the whole damage window into the enlarged enemy HP pool.
Bent Edges · Bent Edges cuts repeated Ultimate damage, but Dawnstar Concerto still supplies team Treatment, ATK Boost, Electric/Nature Amp and forced Electrification.
Electrolysis · Casting her Electric skills clears the extended Solidification while keeping the team’s support rotation moving.
Re-Construct · Her team ATK Boost, dual-element Amp and forced Electrification give the carry enough amplification to break reinforced α elites.
Weaken · Her team ATK Boost offsets part of the attribute loss, while SP and Ultimate Energy support keeps weakened rotations functional.
Withering · She replaces the missing between-wave Healing Masses with repeatable nearby Treatment and a teamwide Ultimate heal.
Encumbered · Electric Skill Recovery restores 5–10 SP to another Electric operator after Delightful Harmonics, reducing reliance on paused natural recovery.
Thrill · Her Treatment plus 10–20% DMG Reduction and HP Treatment Received after a heal gives the squad a direct answer to the enemy damage spike.
Time Limit · ATK/Amp buffs, 20 Ultimate Energy from her Combo and Electric-team SP refunds compress the squad’s rotation for the shorter timer.
Toxic Residue · Nearby Treatment in Vocalist Stance and teamwide Treatment in Cosmovoice help stabilize chip damage from toxin patches.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 9.1 | 15.0 | 9.3 | 22.0 | 500 | 30 |
| 10 | 17.2 | 25.7 | 17.6 | 37.7 | 1005 | 58 |
| 20 | 26.3 | 37.7 | 26.9 | 55.3 | 1566 | 90 |
| 30 | 35.4 | 49.7 | 36.2 | 72.8 | 2128 | 121 |
| 40 | 44.5 | 61.7 | 45.5 | 90.3 | 2689 | 152 |
| 50 | 53.5 | 73.6 | 54.7 | 107.8 | 3250 | 183 |
| 60 | 62.6 | 85.6 | 64.0 | 125.4 | 3811 | 215 |
| 70 | 71.7 | 97.6 | 73.3 | 142.9 | 4372 | 246 |
| 80 | 80.7 | 109.5 | 82.6 | 160.4 | 4934 | 277 |
| 90 | 89.8 | 121.5 | 91.9 | 178.0 | 5495 | 309 |
Skills
Dazzling Focus
| Lv | Both Stances | |||
|---|---|---|---|---|
| Initial DMG | Team ATK Boost | HP Treatment (flat) | HP Treatment (ATK) | |
| 1 | 107% | 6% | 18 | 4% |
| 2 | 117% | 6% | 21.6 | 5% |
| 3 | 128% | 6% | 25.2 | 6% |
| 4 | 139% | 7% | 28.8 | 7% |
| 5 | 149% | 7% | 30.6 | 7% |
| 6 | 160% | 7% | 32.4 | 8% |
| 7 | 170% | 8% | 34.2 | 8% |
| 8 | 181% | 8% | 36 | 8% |
| 9 | 192% | 8% | 37.8 | 9% |
| 10 | 205% | 9% | 38.7 | 9% |
| 11 | 221% | 9% | 39.6 | 9% |
| 12 | 240% | 10% | 40.5 | 9% |
Raw skill data (7 keys)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 18% | 40% | |
| atk_scale_2 | 9% | 20% | |
| atk_scale_3 | 27% | 60% | |
| music_trigger | 3 | 3 | |
| poise | 0.5 | 0.5 | |
| atk_trigger | 10 | 10 | |
| atb_return | 0 | 0 |
| Lv | Both Stances | ||
|---|---|---|---|
| Initial DMG | HP Treatment (flat) | HP Treatment (ATK) | |
| 1 | 107% | 18 | 4% |
| 2 | 117% | 21.6 | 5% |
| 3 | 128% | 25.2 | 6% |
| 4 | 139% | 28.8 | 7% |
| 5 | 149% | 30.6 | 7% |
| 6 | 160% | 32.4 | 8% |
| 7 | 170% | 34.2 | 8% |
| 8 | 181% | 36 | 8% |
| 9 | 192% | 37.8 | 9% |
| 10 | 205% | 38.7 | 9% |
| 11 | 221% | 39.6 | 9% |
| 12 | 240% | 40.5 | 9% |
Raw skill data (7 keys)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 18% | 40% | |
| atk_scale_2 | 9% | 20% | |
| atk_scale_3 | 27% | 60% | |
| music_trigger | 3 | 3 | |
| poise | 2 | 2 | |
| music_trigger | 3 | 3 | |
| atk_trigger | 10 | 10 |
Dawnstar Concerto
| Lv | Both Stances | ||||||
|---|---|---|---|---|---|---|---|
| Area DMG | Team HP Treatment (flat) | Team HP Treatment (ATK) | Electric/Nature Amp per WILL | Electric/Nature Amp cap | Continuous HP Treatment (flat) | Continuous HP Treatment (ATK) | |
| 1 | 142% | 36 | 8% | 0.018% | 40% | 324 | 76% |
| 2 | 156% | 43.2 | 10% | 0.02% | 40% | 388.8 | 91% |
| 3 | 171% | 50.4 | 12% | 0.021% | 40% | 453.6 | 106% |
| 4 | 185% | 57.6 | 13% | 0.023% | 40% | 518.4 | 121% |
| 5 | 199% | 61.2 | 14% | 0.025% | 45% | 550.8 | 129% |
| 6 | 213% | 64.8 | 15% | 0.027% | 45% | 583.2 | 136% |
| 7 | 228% | 68.4 | 16% | 0.028% | 45% | 615.6 | 144% |
| 8 | 242% | 72 | 17% | 0.03% | 45% | 648 | 151% |
| 9 | 256% | 75.6 | 18% | 0.032% | 45% | 680.4 | 159% |
| 10 | 274% | 77.4 | 18% | 0.034% | 50% | 696.6 | 163% |
| 11 | 295% | 79.2 | 18% | 0.037% | 55% | 712.8 | 166% |
| 12 | 320% | 81 | 19% | 0.04% | 60% | 729 | 170% |
Raw skill data (5 keys)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 7% | 16% | |
| atk_scale_2 | 284% | 640% | |
| atk_scale_3 | 27% | 60% | |
| ultmusic_trigger | 1.5 | 1.5 | |
| finish_duration | 0 | 0 |
Delightful Harmonics
| Lv | Both Stances | ||
|---|---|---|---|
| Combo DMG | HP Treatment (flat) | HP Treatment (ATK) | |
| 1 | 160% | 72 | 17% |
| 2 | 176% | 86.4 | 20% |
| 3 | 192% | 100.8 | 24% |
| 4 | 208% | 115.2 | 27% |
| 5 | 224% | 122.4 | 29% |
| 6 | 240% | 129.6 | 30% |
| 7 | 256% | 136.8 | 32% |
| 8 | 272% | 144 | 34% |
| 9 | 288% | 151.2 | 35% |
| 10 | 308% | 154.8 | 36% |
| 11 | 332% | 158.4 | 37% |
| 12 | 360% | 162 | 38% |
Raw skill data (2 keys)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 60% | 135% | |
| atk_scale_2 | 100% | 225% |
Starry Heart Throb
| Lv | Both Stances |
|---|---|
| Sequence DMG (displayed) | |
| 1 | 19% |
| 2 | 21% |
| 3 | 22% |
| 4 | 24% |
| 5 | 26% |
| 6 | 28% |
| 7 | 30% |
| 8 | 32% |
| 9 | 34% |
| 10 | 36% |
| 11 | 39% |
| 12 | 42% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 9.4% | 21% |
| Lv | Both Stances |
|---|---|
| Sequence DMG (displayed) | |
| 1 | 27% |
| 2 | 29% |
| 3 | 32% |
| 4 | 35% |
| 5 | 37% |
| 6 | 40% |
| 7 | 43% |
| 8 | 45% |
| 9 | 48% |
| 10 | 51% |
| 11 | 56% |
| 12 | 60% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 5.4% | 12% |
| Lv | Both Stances |
|---|---|
| Sequence DMG (displayed) | |
| 1 | 27% |
| 2 | 29% |
| 3 | 32% |
| 4 | 35% |
| 5 | 37% |
| 6 | 40% |
| 7 | 43% |
| 8 | 45% |
| 9 | 48% |
| 10 | 51% |
| 11 | 56% |
| 12 | 60% |
Raw skill data (2 keys)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 22% | 50% | |
| atk_scale_2 | 1% | 2% |
| Lv | Both Stances |
|---|---|
| Sequence DMG (displayed) | |
| 1 | 36% |
| 2 | 40% |
| 3 | 43% |
| 4 | 47% |
| 5 | 50% |
| 6 | 54% |
| 7 | 58% |
| 8 | 61% |
| 9 | 65% |
| 10 | 69% |
| 11 | 75% |
| 12 | 81% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 3.6% | 8.1% |
| Lv | Both Stances |
|---|---|
| Final Strike DMG | |
| 1 | 45% |
| 2 | 49% |
| 3 | 53% |
| 4 | 58% |
| 5 | 62% |
| 6 | 67% |
| 7 | 71% |
| 8 | 76% |
| 9 | 80% |
| 10 | 86% |
| 11 | 92% |
| 12 | 100% |
| Lv | Both Stances |
|---|---|
| Finisher DMG | |
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Both Stances |
|---|---|
| Dive DMG | |
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Raw skill data (2 keys)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 64% | 144% | |
| atk_scale_2 | 16% | 36% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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