
Character Profile
“Out of the deepest shadows, a drop of blood is drawn once more.”
Camille is a Sarkaz operative who specializes in handling violent incidents involving his own people, wielding blood-related Originium Arts honed for hunting dangerous targets. He keeps a deliberately cool distance from most people, but those who earn his trust find him surprisingly sincere. On the field he pairs that precision with the relentless pursuit of a single, dangerous quarry.
Camille Gear Damage Calculator
Camille is played as an enabler, so this leads with what a Heat carry gains from him and lists his own damage below.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
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What a Heat carry gains from Camille
The multiplier on a teammate's Heat damage from everything Camille contributes to their chain, at this build and combat state.
- Blazing Exorcism: Heat Susceptibility
- Susceptibility bucket. Applied by the hovering Firefang Vesperwings for 45.00s. Every Heat dealer on the target gets this.
- +7.00%
- Team ATK (signature)
- +0.00%
- Vesperwing uptime
- 45.00s
- Combo cooldown
- 18.00s
- Ultimate Energy cost
- 130.00
Weakness 7.00% is counted separately and is not part of the multipliers above. Weaken sits in the chain of whoever is dealing the damage, so Blazing Exorcism cuts the Weakened enemy's own output to x0.93. It is a survivability effect for the squad, not extra damage for the carry.
Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Sanguine AbsolutionThe five-hit chain totalled, plus the Finisher and the dive attack. | ||||
Sanguine Absolution (5-hit chain) Heat DMG +43.33% · Heat Susceptibility +7.00% 2 active multipliers
| 358.50% | 14,061.47 | 21,092.20 | 14,413.01 |
Finisher Heat DMG +43.33% · Heat Susceptibility +7.00% 2 active multipliers
| 900.00% | 35,300.76 | 52,951.14 | 36,183.28 |
Dive Attack Heat DMG +43.33% · Heat Susceptibility +7.00% 2 active multipliers
| 180.00% | 7,060.15 | 10,590.23 | 7,236.66 |
| Blazing ExorcismThe cast, then one hit from a hovering Firefang Vesperwing. | ||||
Blazing Exorcism (cast) Heat DMG +43.33% · Heat Susceptibility +7.00% 2 active multipliers
| 200.00% | 7,844.61 | 11,766.92 | 8,040.73 |
Firefang Vesperwing (per hover hit) Heat DMG +43.33% · Heat Susceptibility +7.00% · Hovers 45.00s 2 active multipliers
| 100.00% | 3,922.31 | 5,883.46 | 4,020.36 |
| Heartstake ThornHunter Pursuit is the free enhanced combo queued by the Ultimate. | ||||
Heartstake Thorn Heat DMG +43.33% · Heat Susceptibility +7.00% · Cooldown 18.00s 2 active multipliers
| 300.00% | 11,766.92 | 17,650.38 | 12,061.09 |
Hunter Pursuit (enhanced combo) Heat DMG +43.33% · Heat Susceptibility +7.00% · Free cast queued by Sanguine Downpour 2 active multipliers
| 500.00% | 19,611.53 | 29,417.30 | 20,101.82 |
| Sanguine DownpourPotential 4 discounts the Ultimate Energy cost rather than the damage. | ||||
Sanguine Downpour Heat DMG +43.33% · Heat Susceptibility +7.00% · Ultimate Energy 130.00 2 active multipliers
| 600.00% | 23,533.84 | 35,300.76 | 24,122.18 |
Calculator assumptions
Every number uses a Level 90 Camille with all four skills at Rank 12 and all four Agility talent nodes unlocked. His base ATK, Agility, Intellect, damage multipliers, talents, and potentials are read from the committed client tables.
Agility is his main attribute and Intellect is his secondary attribute. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both attributes before calculating Final Build ATK.
The team uplift is the product of the buckets Camille contributes to a teammate's damage chain: Heat Susceptibility in the Susceptibility bucket, Bloodfount Revival and any team weapon line in the Multiplier Group, and Link on the next Battle Skill or Ultimate. Team ATK from the signature is listed on its own because it scales the carry's Attack rather than a damage bucket. This is a multiplier on a Heat teammate's damage, not a full carry rotation simulation, and it assumes every listed effect is live at once.
Weakness is deliberately excluded from that multiplier. The Weaken bucket is a product of one minus each effect and it applies to whoever is dealing the damage, so Camille's Weakness reduces the enemy's output instead of raising his team's. Counting it as damage would show a plausible bonus that does not exist.
Bloodfount Revival is stored on a blackboard key named atk_up, but the client text reads Heat DMG Dealt, so it is applied to the Heat entry of the Multiplier Group rather than to ATK. Its five-stack cap comes from that same text and appears in no table. Teammates receive 25% of the value Camille holds.
Potential 1 raises Heat Susceptibility and Weakness from 7% to 12% and extends the Vesperwing hover. Potential 3 multiplies both combo skills by 1.3 and shortens the combo cooldown by 2 seconds. Potential 4 discounts the Ultimate Energy cost from 130 to 110.50 and changes no damage term. Potential 5 raises Bloodfount Revival to 10% per stack.
SP and Ultimate Energy generation, Camille's headline support currency, are shown as costs and cooldowns but are not damage terms and are not modelled as throughput. His Talent 1 self-heal is also outside the chain: it feeds Bloodfount stacks, which are a reader-chosen input here. Rotation timing, target count, and buff overlap are outside this per-action calculator.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsWhen Playing his signature but energy requirements are higher, such as Rossi full arts | Laevatein wulfgard | Tang Tang teams
When Playing his signature/bp and energy requirements are lower, such as Rossi Mifu | Laeva Antal
You can optimize the build above by changing armor if you're playing BP weapon in low energy requirements team such as Rossi Mifu | Laeva Antal
In boss content where you might not need energy at all
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Camille sidesteps or shrugs these off. See the full dashboard for every modifier.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Encumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
Flash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Thermolysis · Heat skills cleanse the forced Solidification.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 13.4 | 17.8 | 14.2 | 11.3 | 500 | 30 |
| 10 | 22.4 | 32.3 | 25.8 | 19.5 | 1005 | 59 |
| 20 | 32.4 | 48.3 | 38.7 | 28.6 | 1566 | 91 |
| 30 | 42.4 | 64.4 | 51.7 | 37.6 | 2128 | 123 |
| 40 | 52.4 | 80.5 | 64.6 | 46.7 | 2689 | 155 |
| 50 | 62.4 | 96.6 | 77.5 | 55.8 | 3250 | 187 |
| 60 | 72.4 | 112.7 | 90.4 | 64.8 | 3811 | 219 |
| 70 | 82.4 | 128.7 | 103.4 | 73.9 | 4372 | 251 |
| 80 | 92.4 | 144.8 | 116.3 | 83.0 | 4934 | 283 |
| 90 | 102.3 | 160.9 | 129.2 | 92.0 | 5495 | 315 |
Skills
Heartstake Thorn
| Lv | ATK Disp% | Cooldown |
|---|---|---|
| 1 | 133% | 20s |
| 2 | 147% | 20s |
| 3 | 160% | 20s |
| 4 | 173% | 20s |
| 5 | 186% | 20s |
| 6 | 200% | 20s |
| 7 | 213% | 20s |
| 8 | 226% | 20s |
| 9 | 240% | 19s |
| 10 | 256% | 19s |
| 11 | 276% | 19s |
| 12 | 300% | 18s |
| Lv | ATK Disp% |
|---|---|
| 1 | 222% |
| 2 | 244% |
| 3 | 267% |
| 4 | 289% |
| 5 | 311% |
| 6 | 333% |
| 7 | 356% |
| 8 | 378% |
| 9 | 400% |
| 10 | 428% |
| 11 | 461% |
| 12 | 500% |
Sanguine Absolution
| Lv | ATK Disp% |
|---|---|
| 1 | 25% |
| 2 | 28% |
| 3 | 30% |
| 4 | 33% |
| 5 | 35% |
| 6 | 38% |
| 7 | 40% |
| 8 | 43% |
| 9 | 45% |
| 10 | 48% |
| 11 | 52% |
| 12 | 56% |
| Lv | ATK Disp% |
|---|---|
| 1 | 20% |
| 2 | 22% |
| 3 | 24% |
| 4 | 26% |
| 5 | 28% |
| 6 | 30% |
| 7 | 32% |
| 8 | 34% |
| 9 | 36% |
| 10 | 38% |
| 11 | 41% |
| 12 | 45% |
| Lv | ATK Disp% |
|---|---|
| 1 | 30% |
| 2 | 33% |
| 3 | 36% |
| 4 | 39% |
| 5 | 42% |
| 6 | 45% |
| 7 | 48% |
| 8 | 51% |
| 9 | 54% |
| 10 | 58% |
| 11 | 62% |
| 12 | 68% |
| Lv | ATK Disp% |
|---|---|
| 1 | 34% |
| 2 | 37% |
| 3 | 41% |
| 4 | 44% |
| 5 | 48% |
| 6 | 51% |
| 7 | 54% |
| 8 | 58% |
| 9 | 61% |
| 10 | 65% |
| 11 | 71% |
| 12 | 76% |
| Lv | ATK% |
|---|---|
| 1 | 50% |
| 2 | 55% |
| 3 | 60% |
| 4 | 65% |
| 5 | 70% |
| 6 | 75% |
| 7 | 80% |
| 8 | 85% |
| 9 | 90% |
| 10 | 96% |
| 11 | 104% |
| 12 | 113% |
| Lv | ATK Disp% |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | ATK Disp% |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Blazing Exorcism
| Lv | ATK% |
|---|---|
| 1 | 89% |
| 2 | 98% |
| 3 | 107% |
| 4 | 116% |
| 5 | 125% |
| 6 | 134% |
| 7 | 143% |
| 8 | 151% |
| 9 | 160% |
| 10 | 172% |
| 11 | 185% |
| 12 | 200% |
Sanguine Downpour
| Lv | ATK Disp% | SP Recovery |
|---|---|---|
| 1 | 267% | 32 |
| 2 | 293% | 32 |
| 3 | 320% | 32 |
| 4 | 347% | 32 |
| 5 | 373% | 32 |
| 6 | 400% | 32 |
| 7 | 427% | 32 |
| 8 | 453% | 32 |
| 9 | 480% | 36 |
| 10 | 513% | 36 |
| 11 | 553% | 36 |
| 12 | 600% | 40 |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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