
Character Profile
“Livin' the happy life is important. True legit wisdom from an old boy.”
Alesh is a Cryo Vanguard who fights with a sword and was brought into Endfield Industries by the UWST Security Bureau to handle communications and cover roles. A fin seller and angler by trade, he even runs Endfield's angling lessons, and his relaxed grin hides hard-won tactical instincts. Years of scraping by on the frontier, complete with a betrayal that cost him sight in one eye, left him weary but sharp, and he tends to come out on top right when no one expects it.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsAlesh Ultimate in 2x Yvonne Skill (More Energy, P4 Required)
Alesh Ult in 3x Yvonne Skill (Less Energy, P4 Required)
Standard Alesh build, no rotations based on his ult
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Alesh sidesteps or shrugs these off. See the full dashboard for every modifier.
Battle Chill · He force-converts Cryo Infliction into Solidification, so the self-applied Cryo becomes usable resource rather than a hindrance.
Heat Loss · He force-converts Cryo Infliction into Solidification, so the self-applied Cryo becomes usable resource rather than a hindrance.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Encumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 20.1 | 9.5 | 13.6 | 10.8 | 500 | 30 |
| 10 | 34.1 | 18.2 | 25.0 | 18.8 | 1005 | 58 |
| 20 | 49.6 | 27.9 | 37.6 | 27.7 | 1566 | 90 |
| 30 | 65.1 | 37.6 | 50.2 | 36.6 | 2128 | 121 |
| 40 | 80.6 | 47.4 | 62.8 | 45.5 | 2689 | 152 |
| 50 | 96.1 | 57.1 | 75.4 | 54.4 | 3250 | 183 |
| 60 | 111.6 | 66.8 | 88.0 | 63.3 | 3811 | 215 |
| 70 | 127.1 | 76.5 | 100.6 | 72.2 | 4372 | 246 |
| 80 | 142.6 | 86.2 | 113.2 | 81.1 | 4934 | 277 |
| 90 | 158.1 | 95.9 | 125.8 | 90.0 | 5495 | 309 |
Skills
Unconventional Lure
| Lv | DMG Multiplier | SP Recovery by Consuming 1 Infliction Stack | SP Recovery by Consuming 2 Infliction Stacks | SP Recovery by Consuming 3 Infliction Stacks | SP Recovery by Consuming 4 Infliction Stacks |
|---|---|---|---|---|---|
| 1 | 200% | 10 | 20 | 30 | 40 |
| 2 | 220% | 10 | 20 | 30 | 40 |
| 3 | 240% | 10 | 20 | 30 | 40 |
| 4 | 260% | 10 | 20 | 30 | 40 |
| 5 | 280% | 10 | 20 | 30 | 40 |
| 6 | 300% | 10 | 20 | 30 | 40 |
| 7 | 320% | 10 | 20 | 30 | 40 |
| 8 | 340% | 10 | 20 | 30 | 40 |
| 9 | 360% | 10 | 20 | 30 | 40 |
| 10 | 385% | 15 | 25 | 35 | 45 |
| 11 | 415% | 15 | 25 | 35 | 45 |
| 12 | 450% | 15 | 25 | 35 | 45 |
Auger Angling
| Lv | ATK2% | DMG Multiplier | Enhanced DMG Multiplier | SP Recovery | Cooldown |
|---|---|---|---|---|---|
| 1 | 100% | 133% | 213% | 10 | 9s |
| 2 | 110% | 147% | 235% | 10 | 9s |
| 3 | 120% | 160% | 256% | 10 | 9s |
| 4 | 130% | 173% | 277% | 10 | 9s |
| 5 | 140% | 187% | 299% | 10 | 9s |
| 6 | 150% | 200% | 320% | 12 | 9s |
| 7 | 160% | 213% | 341% | 12 | 9s |
| 8 | 170% | 227% | 363% | 12 | 9s |
| 9 | 180% | 240% | 384% | 12 | 9s |
| 10 | 193% | 257% | 411% | 13 | 9s |
| 11 | 208% | 277% | 443% | 13 | 9s |
| 12 | 225% | 300% | 480% | 15 | 8s |
Basic Rod Casting
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 18% |
| 2 | 19% |
| 3 | 21% |
| 4 | 23% |
| 5 | 25% |
| 6 | 26% |
| 7 | 28% |
| 8 | 30% |
| 9 | 32% |
| 10 | 34% |
| 11 | 36% |
| 12 | 39% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 10% |
| 2 | 11% |
| 3 | 12% |
| 4 | 13% |
| 5 | 14% |
| 6 | 15% |
| 7 | 16% |
| 8 | 17% |
| 9 | 18% |
| 10 | 19% |
| 11 | 21% |
| 12 | 23% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 28% |
| 2 | 30% |
| 3 | 33% |
| 4 | 36% |
| 5 | 39% |
| 6 | 41% |
| 7 | 44% |
| 8 | 47% |
| 9 | 50% |
| 10 | 53% |
| 11 | 57% |
| 12 | 62% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 28% |
| 2 | 30% |
| 3 | 33% |
| 4 | 36% |
| 5 | 39% |
| 6 | 41% |
| 7 | 44% |
| 8 | 47% |
| 9 | 50% |
| 10 | 53% |
| 11 | 57% |
| 12 | 62% |
| Lv | ATK% | BATK SEQ 5 Multiplier |
|---|---|---|
| 1 | 28% | 55% |
| 2 | 30% | 61% |
| 3 | 33% | 66% |
| 4 | 36% | 72% |
| 5 | 39% | 77% |
| 6 | 41% | 83% |
| 7 | 44% | 88% |
| 8 | 47% | 94% |
| 9 | 50% | 99% |
| 10 | 53% | 106% |
| 11 | 57% | 114% |
| 12 | 62% | 124% |
| Lv | ATK% | ATK2% | Finisher ATK Multiplier |
|---|---|---|---|
| 1 | 80% | 320% | 400% |
| 2 | 88% | 352% | 440% |
| 3 | 96% | 384% | 480% |
| 4 | 104% | 416% | 520% |
| 5 | 112% | 448% | 560% |
| 6 | 120% | 480% | 600% |
| 7 | 128% | 512% | 640% |
| 8 | 136% | 544% | 680% |
| 9 | 144% | 576% | 720% |
| 10 | 154% | 616% | 770% |
| 11 | 166% | 664% | 830% |
| 12 | 180% | 720% | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
One Monster Catch!
| Lv | Ultimate DMG Multiplier | Base SP Recovery | Bonus SP Recovery per Target Defeated |
|---|---|---|---|
| 1 | 436% | 20 | 12 |
| 2 | 479% | 20 | 12 |
| 3 | 523% | 20 | 12 |
| 4 | 566% | 20 | 12 |
| 5 | 610% | 20 | 12 |
| 6 | 653% | 20 | 12 |
| 7 | 697% | 20 | 12 |
| 8 | 741% | 20 | 12 |
| 9 | 784% | 20 | 12 |
| 10 | 839% | 25 | 15 |
| 11 | 904% | 25 | 15 |
| 12 | 980% | 25 | 15 |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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