
Character Profile
“Need defensive cover? I shall give you my best.”
Catcher (full name Ruy van Catcher) is a defensive specialist on Operations Team Z7, where he handles cover duty and logistical support. He grew up in a military family within the Talos-II General Chamber of Commerce, and a childhood accident that brought him pain and illness ended up tempering him into a reliable warrior rather than breaking him. Though he is the youngest on his team, he carries himself with surprising maturity, backing up teammates without being asked and even cooking personalized camp meals, with weapon upkeep, battlefield cooking, and steady training among his strengths.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsFrontiers 4-piece grants Will, lowers Combo Skill cooldown, and amplifies team damage after SP recovery. Pairs well with Former Finery.
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Catcher sidesteps or shrugs these off. See the full dashboard for every modifier.
Thrill · His reliable shields wall off the amplified enemy damage for the squad.
Decapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
Whittle Down · Avoids or absorbs incoming damage, limiting the Max HP erosion.
Withering · Brings its own sustain, so losing between-wave healing barely matters.
Hypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Physicolysis · Physical skills cleanse the forced Solidification.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 21.6 | 9.8 | 8.8 | 11.5 | 500 | 30 |
| 10 | 37.3 | 18.6 | 16.6 | 21.1 | 1005 | 57 |
| 20 | 54.7 | 28.4 | 25.4 | 31.8 | 1566 | 88 |
| 30 | 72.1 | 38.2 | 34.2 | 42.5 | 2128 | 118 |
| 40 | 89.5 | 48.0 | 42.9 | 53.2 | 2689 | 148 |
| 50 | 106.9 | 57.8 | 51.7 | 63.9 | 3250 | 179 |
| 60 | 124.2 | 67.6 | 60.5 | 74.6 | 3811 | 209 |
| 70 | 141.6 | 77.4 | 69.2 | 85.3 | 4372 | 239 |
| 80 | 159.0 | 87.2 | 78.0 | 96.0 | 4934 | 270 |
| 90 | 176.4 | 97.0 | 86.8 | 106.7 | 5495 | 300 |
Skills
Timely Suppression
| Lv | SEQ 1 DMG Multiplier | SEQ 2 DMG Multiplier | Base Shield | Shield Increase per Defense | Cooldown |
|---|---|---|---|---|---|
| 1 | 25% | 100% | 360 | 2.25 | 35s |
| 2 | 27% | 110% | 432 | 2.7 | 35s |
| 3 | 30% | 120% | 504 | 3.15 | 35s |
| 4 | 32% | 130% | 576 | 3.6 | 35s |
| 5 | 34% | 140% | 612 | 3.83 | 35s |
| 6 | 37% | 150% | 648 | 4.05 | 35s |
| 7 | 39% | 160% | 684 | 4.28 | 35s |
| 8 | 42% | 170% | 720 | 4.5 | 35s |
| 9 | 44% | 180% | 756 | 4.73 | 35s |
| 10 | 47% | 193% | 774 | 4.84 | 35s |
| 11 | 51% | 208% | 792 | 4.95 | 35s |
| 12 | 55% | 225% | 810 | 5.06 | 33s |
Rigid Interdiction
| Lv | DMG Multiplier |
|---|---|
| 1 | 178% |
| 2 | 196% |
| 3 | 213% |
| 4 | 231% |
| 5 | 249% |
| 6 | 267% |
| 7 | 285% |
| 8 | 302% |
| 9 | 320% |
| 10 | 342% |
| 11 | 369% |
| 12 | 400% |
Textbook Assault
| Lv | SEQ 1 DMG Multiplier | SEQ 2 DMG Multiplier | SEQ 3 DMG Multiplier | Weakness Effect |
|---|---|---|---|---|
| 1 | 89% | 120% | 178% | 20% |
| 2 | 98% | 132% | 196% | 20% |
| 3 | 107% | 144% | 213% | 20% |
| 4 | 116% | 156% | 231% | 20% |
| 5 | 125% | 168% | 249% | 20% |
| 6 | 134% | 180% | 267% | 25% |
| 7 | 143% | 192% | 284% | 25% |
| 8 | 151% | 204% | 302% | 25% |
| 9 | 160% | 216% | 320% | 25% |
| 10 | 172% | 231% | 342% | 30% |
| 11 | 185% | 249% | 369% | 30% |
| 12 | 200% | 270% | 400% | 30% |
Basic Tactics
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 35% |
| 2 | 39% |
| 3 | 42% |
| 4 | 46% |
| 5 | 49% |
| 6 | 53% |
| 7 | 56% |
| 8 | 60% |
| 9 | 63% |
| 10 | 67% |
| 11 | 73% |
| 12 | 79% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 39% |
| 2 | 42% |
| 3 | 46% |
| 4 | 50% |
| 5 | 54% |
| 6 | 58% |
| 7 | 62% |
| 8 | 65% |
| 9 | 69% |
| 10 | 74% |
| 11 | 80% |
| 12 | 87% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 54% |
| 2 | 59% |
| 3 | 65% |
| 4 | 70% |
| 5 | 76% |
| 6 | 81% |
| 7 | 86% |
| 8 | 92% |
| 9 | 97% |
| 10 | 104% |
| 11 | 112% |
| 12 | 122% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 71% |
| 2 | 78% |
| 3 | 85% |
| 4 | 92% |
| 5 | 99% |
| 6 | 107% |
| 7 | 114% |
| 8 | 121% |
| 9 | 128% |
| 10 | 137% |
| 11 | 147% |
| 12 | 160% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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