WULING 1.4.1 OVERFLOW PROTECTOR
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Complete factory blueprint collection for endgame production optimization
Table of Contents
This is the overflow protector, or as I like to call it, the trash bin. It is a small add-on for the Part 11 Wuling 1.4 mega base that makes the factory rock solid, so it will never clog no matter what your depot limits are doing. Deploy it alongside the 1.4 blueprints and you can stop worrying about a full depot backing up your whole production chain.
The one thing worth knowing up front: when an item reaches its depot limit, it does not just stop, it drags down the production line for other items too. This trash bin quietly deletes anything that goes over the cap, so the base keeps humming. All codes are region locked for Asia and NA/EU.
Updated: Overflow Protector 2.0
Version 1 of the protector could still let the factory clog in one specific case. The fix is a single swap: the four Depot Loaders that pull items out of the trash bin become Protocol Stashes. Nothing else about the build changes.
The blueprint codes below already include the swap, so a fresh import is fixed. If you imported the old version, either re-import or just change those four loaders by hand. Full explanation in The 2.0 Fix.
Quick Answer
The overflow protector is a tiny machine that auto-deletes items once they exceed the depot limit, so the Wuling 1.4 mega base never clogs. There are two blueprints: use Trash Bin 1 if you built the Jingyu Valley sub AIC in Part 11, or Trash Bin 2 if you left that sub AIC empty. It runs on the Expanded Crucible Multi-Clog Auto-Fix feature plus a Protocol Stash priority output, so items only get deleted when the depot is genuinely full. In the 2.0 version the four Depot Loaders inside the bin are Protocol Stashes, which is what makes it work every time instead of most of the time. You do not strictly need it if you sell your outpost items regularly, but it is a lifesaver if you skip a few days.
Why Depot Limits Clog the Factory
Here is the thing I forgot to mention in the 1.4 guide but pinned in the comments: if an item reaches its depot limit, it does not fail quietly, it affects the production line for another item, sometimes the entire chain. Four core items can trigger this, and they all funnel back into the shared Cuprium lines:
- SC Wuling batteries: if batteries hit the depot limit the base stops consuming sewage, which stops two lines of Cuprium and slightly slows the Pyrrolite line.
- Pyrrolite parts: if Pyrrolite parts hit the limit they clog about 90 percent of the Cuprium line, which stops sewage production and therefore stops the batteries.
- Heavy Xiranite: if Heavy Xiranite hits the limit it stops two Separator Core lines, which clogs two Cuprium lines and may slow the battery line.
- Detonate parts or healings: depending on whether you used Extra 1 or Extra 2, this is Yazhen Syringe, Jin Cao Tea, or Hetonite parts. In both cases it uses two Cuprium lines, so hitting the limit clogs those two lines and may slow the battery line, the same situation as Heavy Xiranite.
All of this is easily avoidable: just keep selling those four items from your outposts so they never reach the depot limit. In the new patch you produce almost exactly what the outpost consumes, so it is rare to hit the cap at all. But it can still happen, for players who do not check every day when selling, or who forget to log in for a while. That is exactly why a machine that deletes items over the depot limit is a lifesaver, and that is the trash bin.
If you want the full chain behind this, from Cuprium Ore all the way down to the Thermal Banks going dark, why a Wuling factory loses power to overflow traces every link with the recipe rates, explains exactly what the Multi-Clog Auto-Fix toggle does and when it fires, and covers the fixes that do not need a blueprint at all, such as running LC Wuling Batteries so your power stops depending on Cuprium in the first place.
Blueprint Codes
Import the codes the same way as the main guide: open Blueprints, go to Shared Blueprints, click Import Blueprints, and paste the code that matches your server region. The copy buttons below avoid the most common typo, the letter O versus the digit 0, and watch for stray leading or trailing spaces. Codes are region locked, so Asia and NA/EU are not interchangeable.
| Blueprint | Asia Server Code | NA/EU Server Code |
|---|---|---|
| 1.4 Trash Bin 1 | EFO01Ue3683812O0076a8 | EFO01a709O5UU6A5iou5e |
| 1.4 Trash Bin 2 | EFO01Ue3683812O0u71a8 | EFO0172UA3844i5A2O2Ai |
In Part 11 you had two choices for the extra sub AIC: use the Jingyu Valley sub AIC, or leave it empty. The trash bin follows the same split. If you used the Jingyu Valley sub AIC, go with Trash Bin 1. If you left it empty, go with Trash Bin 2. The setup for each is below.
Trash Bin 1 (Jingyu Valley Sub AIC)
If you used the Jingyu Valley sub AIC in Part 11, move the Core toward the bottom right side and drop down the 1.4 Trash Bin 1 blueprint here, matching the Depot Bus.

Move the Core toward the bottom right side

Deploy Trash Bin 1 matching the Depot Bus
Now you need three water pipes: two on the left side and one on the bottom side. On the left there is a small lake, so deploy two Fluid Pumps to get water. The bottom one just takes water from the right side river. Use a pipe control port to extend the pipe length, then connect each Fluid Pump into the three pipes marked with water.

Two Fluid Pumps in the small lake on the left

Bottom pipe takes water from the right side river
Finally, put one stack of Yazhen in one seed machine and one stack of Jin Cao in the other seed machine, one crop for each. That is the whole setup. See the How It Works section below for why the two crops matter, and the Set Up the Last Item section for the final output.

One stack of Yazhen and one stack of Jin Cao, one crop per seed machine
Trash Bin 2 (Empty Sub AIC)
If you left your Jingyu Valley sub AIC empty in Part 11, use the 1.4 Trash Bin 2 blueprint instead and deploy it on the top side. Then connect three Fluid Pumps into the three pipes marked with water, and that is it. You do not have to place any crops, because this version is automatic.

Deploy Trash Bin 2 on the top side, then connect three water Fluid Pumps
The 2.0 Fix: Depot Loader to Protocol Stash
The first version of this protector mostly worked, but it could still bug out and let the line clog. The fix is small enough to do by hand in about thirty seconds. Inside the trash bin, the four Depot Loaders that take items out of the protector become four Protocol Stashes. That is the entire change. It is the same if you deployed the protector in your Core AIC instead of the Jingyu Valley version, you just have to adjust the piping slightly to fit.

Every machine pulling items out of the protector reads Protocol Stash, not Depot Loader. That is the whole 2.0 fix
Here is why it matters. Most of your factory stores its crafted items through a Depot Loader. If the protector also ends in a Depot Loader, the two are competing for the same depot space, and the protector wins. Say your depot sits between 89,999 and 90,000, one slot from the cap. The protector's own line grabs that free slot, returns an item, takes it back out, and keeps cycling forever. Meanwhile your actual factory line has nowhere to put its output, so it clogs, which is the exact thing the protector exists to prevent.
A Protocol Stash breaks that loop because it does not hand items straight to the depot. It holds them for a moment first, and in that gap your crafted items take the free slots. The protector's stash then slowly fills toward its own limit until the overflow items reach the crucible and get destroyed, which is the behaviour you wanted all along.
The battery line is the one exception
This only gets complicated when both sides use a Protocol Stash. In this base, Pyrrolite parts and Heavy Xiranite go into the depot through a Depot Loader, so they are fine, but batteries use a Protocol Stash. When the factory line and the protector line are both stashes, whether it works comes down to the timing gap between the two, which is not something you want to leave to chance.
To fix it, move the Core AIC in. That lets you pull out the Protocol Stashes at the two circled spots and run the conveyor straight into the Core AIC instead. With nothing sitting between the belt and the Core, there is no stash-to-stash gap left to get wrong.

The circled spots are where the Protocol Stashes came out. With the Core AIC moved in, the conveyor feeds it directly and the timing gap is gone
One thing to double-check if you imported the old Asia blueprints last patch: the Multi-Clog Auto-Fix toggle did not save correctly inside those blueprints. Open the Expanded Crucible on the battery line and confirm the toggle is on. The codes in the table above have this fixed, so a fresh import does not need the check.
How It Works
The logic is the same for both blueprints. It uses the Expanded Crucible Multi-Clog Auto-Fix feature together with the Protocol Stash priority output.
First, the deletion. When you run two reactions at the same time in the Expanded Crucible and all the reactions clog, the crucible deletes every item in its cache. That is why we put in both crop dusts, so it is performing two reactions, and when they reach 50 it wipes everything inside. That is the first half.

The Expanded Crucible with Multi-Clog Auto-Fix, running two reactions from the two crop dusts
The second half is how items only reach the crucible when they actually overflow. This uses the Protocol Stash priority output. When there is only one line of input going into a Protocol Stash, and the output has one normal line plus one line that starts with a converger, the stash automatically prioritises the normal line first. This only works if items come in one by one, otherwise they split across both lines. So items keep flowing back into the depot on the normal line, and only when the depot is full, so the stash on that line can no longer put them back, do they spill into the crucible line and get deleted. Very simple logic.

Protocol Stash priority output: the normal line is prioritised, the converger line is the overflow
Set Up the Last Item
In both blueprints there are four outputs. Three of them are already used for the main products of the Part 11 base: batteries, Pyrrolite parts, and Heavy Xiranite. The last output depends on which extra blueprint you used:
- Extra 1 (healings): choose whichever one you are making in this output, either Yazhen Syringe or Jin Cao Tea.
- Extra 2 (turrets): choose Hetonite parts for this output.

Set the fourth output to the item your Extra blueprint makes

Same if you deployed the protector at the Core AIC, only the location changes
Once the overflow trash bin is set up, your base will never clog even if a produced item hits the depot limit. These two blueprints are built to fit the 1.4 guide, but if you understand the logic you can replicate it on any base: just have enough machines to turn two crops into dust and feed them into the crucible, then route the items you want to delete through a Protocol Stash priority output. And remember, you do not need any of this if you already keep those items below the limit by selling or deleting them yourself.
Update note, September 14, 2026: this page now covers Overflow Protector 2.0. The only change from the original build is that the four Depot Loaders inside each trash bin are now Protocol Stashes, which stops the protector from occupying the last free depot slot and clogging the factory line. The blueprint codes in the table above have been replaced with the updated versions, so a fresh import already has the fix. Everything else is unchanged: same placement, same water pipes, same crops, same last-item output. If you imported before this date, swap those four loaders or re-import, and on Asia check that Multi-Clog Auto-Fix is enabled on the battery line crucible.
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Frequently Asked Questions
What is the overflow protector and which base does it pair with?
It is an add-on for the Wuling 1.4 mega base from Part 11. It is a small trash bin that automatically deletes any of the four outpost items once they hit the depot limit, so the factory never clogs. You only need it if you sometimes let those items reach the depot cap, for example if you forget to log in for a few days.
Do I use Trash Bin 1 or Trash Bin 2?
It depends on the option you picked in Part 11. If you used the Jingyu Valley sub AIC (Option B), use Trash Bin 1, which needs two crops. If you left the Jingyu Valley sub AIC empty (Option A with Wuling Alt 1 and Alt 2 in the Core AIC), use Trash Bin 2, which is fully automatic and takes no crops. You can also deploy either one inside your Core AIC, only the location changes.
Why does a full depot clog the whole factory?
The four core items all share the Cuprium lines. If SC Wuling batteries hit the limit the base stops consuming sewage, which stops two Cuprium lines and slows the Pyrrolite line. If Pyrrolite parts fill up they clog most of the Cuprium line, which stops sewage and stops batteries. Heavy Xiranite at the limit stops two Separator Core lines and clogs two Cuprium lines. The Extra 1 or Extra 2 side item does the same, clogging two Cuprium lines. Any one of them backing up can slow the battery line.
Is the overflow protector required?
No. If you sell those four items from your outposts regularly you never hit the limit, and in the 1.4 patch the base produces roughly what the outpost consumes, so it rarely fills up. The protector is a safety net for players who do not check every day.
How does the trash bin actually delete items?
It uses the Expanded Crucible's Multi-Clog Auto-Fix together with the Protocol Stash priority output. Two reactions run at once, fed by the two crop dusts, and when all reactions clog the crucible wipes everything in its cache. Items only reach it once the depot is full, because the Protocol Stash prioritises the normal output line first and only spills to the crucible line when the item can no longer be returned to a full depot.
What changed in Overflow Protector 2.0?
The four Depot Loaders that returned items from the trash bin to the depot are now Protocol Stashes. That is the only change. With a Depot Loader the protector could grab the last free depot slot and keep cycling while the factory line clogged. A Protocol Stash holds items instead of pushing them straight into the depot, so your factory output gets the free slots and the protector fills up and destroys the overflow instead. Re-import the codes above to get the fix, or just swap the four loaders yourself.
Can I use NA/EU codes on Asia servers?
No. Blueprint codes are region locked. The NA/EU code will not import on an Asia server and vice versa. Always copy the code that matches your server region, and watch for the letter O versus the digit 0.

