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23 NEW ARTIFICING GEARS: AIC FIELDWORK

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Endfield Hub Team
#Arknights Endfield#Version 1.4#Homecoming#Wuling#Artificing#Gear#AIC Fieldwork#Rift Trekker#T4 Gear#News
23 New Artificing Gears: AIC Fieldwork
Table of Contents

The Wuling region arrived with Version 1.4 “Homecoming”, and it brought a fresh wave of T4 equipment with it. We have finished folding all of it into the Artificing Planner & Gear Solver, which now covers 152 T4 pieces across 15 Wuling sets plus 13 non-set pieces, up from 129. That is 23 brand new pieces you can filter, rank, and price out for fodder the same way you always have.

The headline is a genuinely new set. AIC Fieldwork is a generic 3-piece set that boosts every damage type at once, and it costs a fraction of what a normal Wuling set runs to craft. There is also a new non-set line, a batch of variants for three existing sets, and a new substat the planner now tracks. Here is everything that changed and, more importantly, whether any of it is worth your Stock Bills.


TL;DR - Key Points

  • The planner now covers 152 T4 pieces, up from 129. All 23 new Wuling pieces are searchable, priced, and ranked today.
  • AIC Fieldwork is a new generic 3-piece set: +20% DMG Dealt (all types), 10% DMG Reduction, and +10% Ultimate Gain Efficiency. It works on any operator regardless of element.
  • AIC Fieldwork is cheap: roughly 3,000 Stock Bills plus 20 Xiranite Components per piece, well under a standard set’s per-piece cost.
  • Rift Trekker adds 5 new pieces with no set bonus, so they group under Non-Set as pure stat sticks.
  • Three existing sets grew: Eternal Xiranite (+5 variants), LYNX (+2), and Hot Work (+2).
  • New substat tracked: “Arts DMG Dealt Bonus” now appears in the planner, bringing the substat reference table to 24 types.
  • A display bug is fixed: flat Main and Secondary Attribute lines on the new gear no longer render as 7400%, and the fodder ranking no longer compares a flat value against a percentage.
  • Honest verdict: AIC Fieldwork is a fantastic generalist and bridge set, not a replacement for dedicated element sets on a min-maxed carry.

What Changed in the Wuling Gear Drop

The 23 new pieces are not one monolithic release. They split across one new set, one new non-set line, and variant additions to three sets you already own pieces from. Here is the full breakdown the planner now reflects:

Set / Line New pieces Type Craft cost per piece
AIC Fieldwork 9 New 3-piece set ~3,000 Stock Bills + 20 Xiranite
Rift Trekker 5 New line, no set bonus (Non-Set) ~8,000 Stock Bills + 50 Xiranite
Eternal Xiranite 5 New variants of existing set ~8,000 Stock Bills + 50 Xiranite
LYNX 2 New variants of existing set ~8,000 Stock Bills + 50 Xiranite
Hot Work 2 New variants of existing set ~8,000 Stock Bills + 50 Xiranite

That 9 plus 5 plus 5 plus 2 plus 2 gives you the 23. The whole batch is Tier 4, so every piece slots straight into the artificing loop you are already running.

AIC Fieldwork: The New Generic 3-Piece Set

This is the piece of news worth reading twice. Most Wuling sets are element locked in practice: Tide Surge wants Cryo, Hot Work wants Heat, Pulser Labs wants Electric. Their big bonuses only fire when your team is built around the right reaction. AIC Fieldwork is different because its bonus is element agnostic.

The 3-piece bonus is:

  • DMG Dealt +20% across all damage types
  • 10% DMG Reduction
  • Ultimate Gain Efficiency +10%

That combination is deliberately generic. A flat +20% to all damage means it never cares what element your operator uses, the survivability line keeps a squishy carry alive, and the Ultimate Gain buff feeds rotation-heavy kits. For a new account still building its first few operators, this is the closest thing Endfield has to a universal set you can throw on almost anyone and not feel bad about.

AIC Fieldwork ships as 9 pieces, three per slot (Body, Hand, and Kit). Within each slot the three variants differ only by their third substat, so you can tune the set toward whatever a given operator needs:

Variant Third substat Best for
Armor / Gloves / Machete Arts DMG Dealt Bonus Arts and reaction-leaning kits
Plate / Hands / Ember Ultimate Gain Efficiency Rotation and ult-hungry operators
Vest / Wraps / Flashlight Balanced (double secondary) Generalist stat spread

The catch, and there is always a catch, is that a flat +20% all-type bonus loses to a dedicated element set once you are optimizing a single carry. A Cryo DPS in a proper Cryo team will still out-damage the same operator in AIC Fieldwork. Treat this set as a bridge and a generalist, not the finish line.

Rift Trekker: Five Non-Set Utility Pieces

Rift Trekker is five new pieces that carry no set bonus at all. In the planner they group under Non-Set, exactly like other bonus-free lines, which tells you what they are for: raw substat value rather than a set effect.

The five pieces spread across roles rather than clustering on one archetype. You get a Strength and Arts body piece, a Will and Treatment (Healing) body piece, an Intellect and Ultimate Gain hand, a Will and Battle Skill DMG hand, and an Agility Kit. Because they bring no set bonus, their only job is to be a strictly higher base value than the substat you are trying to enhance, which is precisely what the Best Pick finder is built to surface. If a Rift Trekker piece is the cheapest Good Match for a roll, use it and move on.

New Variants for Eternal Xiranite, LYNX, and Hot Work

The remaining 9 pieces top up three sets you have probably already touched:

  • Eternal Xiranite (+5): two Light Armor bodies (including a T1), two hand pieces (Wraps and Hands), and a Bracing Slab Kit. These lean Will, Intellect, and Ultimate Gain, reinforcing the set’s support and amplify-team identity.
  • LYNX (+2): a Cuirass T1 body and Gauntlets T1 hand, both Will, Agility, and Ultimate Gain. Straightforward additions for the healer and tank set.
  • Hot Work (+2): a Hands PPE hand with Heat and Nature DMG and an Insulation Slab Kit with All Skill DMG. Both feed Heat DPS builds.

None of these change their set’s identity. They give you more fodder options and, in a few cases, cleaner substat spreads to hit a specific Good Match without overpaying.

The New “Arts DMG Dealt Bonus” Substat

Alongside the gear, the planner picked up a new substat type: Arts DMG Dealt Bonus. If you have wondered why the internal data sometimes says “Spell”, the franchise convention is that CN 法术 maps to “Arts” in English, never “Spell”, so the planner uses the in-game term. It sits right beside Cryo, Electric, Heat, and Nature DMG Dealt Bonus in the filters.

With this addition the planner’s substat reference table now lists 24 types grouped by pity tier (Dual, Special, and Single). If you build Arts operators like Li Zhiyan or Ardelia, you can now filter fodder directly on Arts DMG Dealt Bonus instead of eyeballing it.

We also cleared a display bug that arrived with the new gear. The AIC Fieldwork pieces expose flat Main and Secondary Attribute values (for example +74, +49) through the same internal field other gear uses for a percentage stat boost. Before the fix, a flat 74 rendered as 7400%, the dropdown showed a duplicate label, and the fodder ranking compared a flat number against a percentage. The planner now reads flat attribute lines correctly and groups them separately, so every one of the 24 substat types resolves cleanly across all 152 pieces.

Craft Costs: What the New Gear Actually Runs

Craft cost is where AIC Fieldwork earns its keep. Every enhancement decision in the planner sorts on base value first and craft cost second, and the new set undercuts almost everything else:

Group Craft cost per piece Confidence
AIC Fieldwork (9 pieces) ~3,000 Stock Bills + 20 Xiranite Verified from wiki recipe
Eternal Xiranite / LYNX / Hot Work variants ~8,000 Stock Bills + 50 Xiranite High, matches set siblings
Rift Trekker (5 pieces) ~8,000 Stock Bills + 50 Xiranite Provisional, pending in-game check

All of these sit on the cheapest component tier, Xiranite Component, rather than the pricier Cuprium (16,000 recipes) or Hetonite (25,000 recipes) tiers. AIC Fieldwork in particular is roughly a third of a standard piece’s Stock Bill cost, which is a big part of why it is such a friendly generalist set to build early. For the full picture on where those Stock Bills come from each week, our weekly Stock Bill and catalyst economy breakdown is the companion read.

One honest caveat: the AIC Fieldwork recipe is confirmed from the community wiki, but the Rift Trekker cost is a best estimate based on its tier until we can confirm it in game. The planner uses the estimate today, and we will correct it the moment the in-game recipe is visible.

Using the Planner With the New Gear

Nothing about the workflow changed, the pool just got bigger. To fold the new gear into a build:

  1. Pick your target T4 piece and substat in the Artificing Planner. Anything from Arts DMG Dealt Bonus to CRIT to SP Gain works.
  2. Read the Best Pick badge. It points at the cheapest craftable Good Match fodder, and with 23 more pieces in the pool, the cheapest option may now be an AIC Fieldwork or Rift Trekker piece where it used to be something pricier.
  3. Respect the tags. Entries flagged “Tied stat, pricier” exist only so you know they are not better. Anything tagged “Drop-only” has no craft formula, so you farm it instead of ordering it from a Wuling outpost.
  4. Glance at the pity counter for the substat you are rolling. It sets your worst-case catalyst count, which scales the fodder volume you will actually burn.

If you are still deciding which upgrades matter before you open the tool at all, start with our efficient gear priority guide, then let the planner handle the fodder math.

Who Should Chase What

Not every account should craft the same pieces. Here is how the new gear shakes out by where you are in the game:

  • New and early accounts: Build AIC Fieldwork first. A cheap, element-agnostic set with survivability and ult generation is exactly what a thin roster wants, and it saves your Stock Bills for the operators you actually main.
  • DPS mains: Keep your dedicated element set as the goal, but AIC Fieldwork is a strong stopgap while you farm the real set, and its Arts variant is a real option for Arts carries. Use the new pieces mostly as cheap Good Match fodder.
  • Supports and sustain: The Eternal Xiranite and LYNX additions are the relevant ones, with their Will and Ultimate Gain spreads. AIC Fieldwork’s 10% DMG Reduction line also has a place on fragile enablers.
  • Completionists and whales: You will want the full AIC Fieldwork spread for flexibility and the Rift Trekker pieces as high-value fodder. The planner’s Matrix View is the fastest way to see which substats the new pieces cover best.

Common Mistakes to Avoid

The new gear invites a few predictable errors:

  • Treating AIC Fieldwork as best in slot. It is a generalist. A dedicated element set still wins on an optimized single carry. Build AIC Fieldwork for breadth and cheapness, not for a damage ceiling.
  • Ignoring set bonus priority. A complete set bonus almost always contributes more than pushing one substat from +2 to +3 on a mismatched piece. Secure the set first, then artifice.
  • Over-crafting Rift Trekker for a set effect. There is no set bonus. Craft these only when the planner flags one as the cheapest Good Match.
  • Assuming the Rift Trekker cost is final. It is an estimate for now. Sanity-check the in-game recipe before committing a large order.

What We Are Still Verifying

A couple of items remain on our watch list, and we will update the planner and this post as they resolve:

  • Rift Trekker craft cost is provisional until the in-game recipe is confirmed.
  • Whether the flat Main and Secondary Attribute lines are enhanceable fodder or fixed base stats. The planner currently treats them as substats to match the game data, but that may change after an in-game check.
  • Future Wuling sets. Version 1.4 is the Wuling region’s debut, and gear sets tend to arrive in waves. Expect this list to grow again next patch, and the planner to grow with it.

Final Read

The 23-piece Wuling drop is the biggest single gear expansion the planner has folded in, and AIC Fieldwork is the standout because it fills a gap the game did not have: a cheap, universal set that any operator can wear without an element tax. It will not top the charts on your best carry, and it is not supposed to. For everyone else, from a two-week-old account to a support operator that just wants a clean stat spread, it is an easy craft and an easy recommendation.

Everything is live in the planner now. Open it, pick a target, and let the Best Pick math decide whether one of these 23 new pieces is your cheapest path to a Good Match.

FAQ

How many gears does the Artificing Planner cover now? 152 T4 pieces across 15 Wuling sets plus 13 non-set pieces, up from 129 before the Wuling update. All 23 new pieces are searchable and priced.

What is AIC Fieldwork’s set bonus? The 3-piece bonus is DMG Dealt +20% (all types), 10% DMG Reduction, and Ultimate Gain Efficiency +10%. It is element agnostic, so it applies to any operator.

Is AIC Fieldwork better than an element set? No, not on an optimized single carry. A dedicated element set like Tide Surge or Hot Work will out-damage AIC Fieldwork when your team is built around that element. AIC Fieldwork wins on flexibility and cost, not on ceiling.

How much does the new gear cost to craft? AIC Fieldwork runs about 3,000 Stock Bills plus 20 Xiranite Components per piece. The Eternal Xiranite, LYNX, and Hot Work variants sit at the standard 8,000 Stock Bills plus 50 Xiranite. Rift Trekker is estimated at the same 8,000 tier, pending confirmation.

What is Rift Trekker? Five new T4 pieces with no set bonus. They group under Non-Set in the planner and exist as raw stat sticks and Good Match fodder rather than a set to complete.

What is the new Arts DMG Dealt Bonus substat? It is the Arts equivalent of the Cryo, Electric, Heat, and Nature DMG Dealt Bonus substats. The game uses “Arts” rather than “Spell” for this damage type, and the planner now tracks it, bringing the substat table to 24 types.

Why did some new gear show 7400% before? The AIC Fieldwork pieces expose flat Main and Secondary Attribute values through the same internal field other gear uses for a percentage. A display bug multiplied the flat value by 100. That is fixed, and flat attribute lines now display and rank correctly.

Which new pieces should a new account craft first? AIC Fieldwork. It is cheap, works on any element, and adds survivability and ult generation, which is ideal for a thin roster still building its first operators.

Do I need to update anything to see the new gear? No. The gear is already in the planner. Open the Artificing Planner, pick your target piece and substat, and the new pieces appear in the results automatically.

Will more Wuling sets be added? Almost certainly. Version 1.4 is the Wuling region’s debut and gear tends to arrive in waves. We will fold new pieces into the planner as they release and update this post accordingly.


Data verified against the Endfield Talos Wiki and the in-game data as of Version 1.4 “Homecoming”. Craft costs marked provisional will be corrected once confirmed in game. Talos Hub is a fan-made resource and is not affiliated with Hypergryph or Yostar.

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