COMMUNITY ROUNDUP: LEVELING, FACTORY & LORE | ENDFIELD BLOG
Table of Contents
TL;DR - Key Points
- Ardashir confirmed as Phidiaa snake — not a Lich Sarkaz, former lord in Sargon 150+ years ago, drains life energy from others, implied past work for the Endmin
- Level 90 for main DPS, nuanced for supports — supports at level 90 with level 90 weapon and no etched essences, save M3 masteries for DPS carries
- Read team comp, not tier lists — Perlica benefits from Stanza of Memorials or Oblivion in non-electric teams, Rossi runs Detonation for heat damage or Wild Wanderer for balanced physical
- Support weapons need no essences initially — max-level weapon, base gold gear, farm perfect essences but hold etching until main operator is sorted
- Gourd production requires 5-6 per minute — convert heavy Xiranite lines for Wuling outpost event, use second line with item control port to burn excess stockpile
- Cuprium Solution clogs at 30 units/min per reactor — use one reactorer per powder line, send excess sewage to purifier, expanded crucibles are janky with sewage management
- Multi-character banner favors pulling now — 25/75 split for laser-focused pulls, spark at 120, Gil may not return for a long time
- Off-banner limiteds are intentional — losing 50/50 can drop standard 5-star or last two limited banner characters, not a bug
Related read: Endfield Mastery: Drills, Operators, Teams & Factory goes deeper on factory.
The Ardashir Conversation: Lore Cbreadcrumbs
If there was one moment that unified the community recently, it was collective confusion over Ardashir. The Phidiaa snake lord delivered a masterclass in saying everything and nothing simultaneously. Here is what we actually learned:
- Ardashir is not a Lich Sarkaz as many theorized
- He is a Phidiaa snake, specifically a former lord in Sargon (Terra’s Middle Eastern equivalent)
- He operated over 150 years ago and remains active by draining life energy from others
- He implied past work for the Endmin, though the nature of that relationship remains unclear
The community consensus: we are all in the waiting room together, analyzing vibes rather than hard facts. One sharp-eyed commenter noted that lore investigation has become its own form of endgame activity. No, there is still no perfect YouTube video recommendation for deep Ardashir lore, but at least the confusion is shared.
See also: Megathread Q&A: Gear, Rotations & Factory for more on community.
Leveling Priorities: Who Gets the Materials?
The eternal question: how high should we level characters? The answer, as always, depends on role.
Main DPS Operators
| Priority | Investment | Details |
|---|---|---|
| Character Level | 90 | Non-negotiable for main damage dealers |
| Weapon Level | 90 | Required for stat scaling |
| Skill Mastery | M3 | Highest resource cost, biggest DPS impact |
| Essences | Full etching | Focus on perfect stat alignment |
| Artificing | Max passive | Zero sanity cost, prioritize early |
Support Operators
| Priority | Investment | Details |
|---|---|---|
| Character Level | 90 | Still the target for viability |
| Weapon Level | 90 | Base weapon stats matter |
| Skill Rank | 9 | No mastery investment needed |
| Essences | None initially | Base gold gear is sufficient |
| Artificing | Passive only | Same as DPS, no extra cost |
The resource reality check: M3 masteries consume a massive amount of materials and offer a smaller relative boost compared to good essences and gear. Front-load your investment on the main operator, then trickle down.
Weapon Selection: Team Over Tier Lists
The weapon discussion revealed a consistent theme — context matters more than rankings.
Perlica (Non-Electric Teams)
| Weapon | Purpose | Notes |
|---|---|---|
| Stanza of Memorials | Team ATK amp on ult | Synergizes with burst DPS like Endmin, Rossi |
| Oblivion | Team ATK amp on ult | Similar to Memorials, viable alternative |
| Detonation Unit | Legendary fallback | Better suited for arts users like Antal |
Rossi (Main Damage Dealer)
| Weapon | Purpose | Notes |
|---|---|---|
| Detonation Unit | Heat DMG buff on ult | Best if running pure heat damage |
| Wild Wanderer | Balanced physical | Better for mixed physical/elemental teams |
The Perlica 17-second cooldown window demands team members who can burst within that frame. Wild Wanderer’s cooldown matching makes it a hard requirement for sustained Electric DPS rotations with Zhuang Fangyi.
Support Etching Etiquette
The community reached a clear consensus on support weapon investment:
- Max-level weapon — always do this
- No essences initially — base gold gear carries supports fine
- Farm perfect essences passively — do not etch until main is sorted
- Etch when main is complete — transition supports to optimized essences
This approach prevents resource fragmentation across too many operators too early.
Factory Fiascos: Gourds, Xiranite, and Clogged Pipes
Xiranite Gourd Production
The new Wuling outpost event requires selling Xiranite Gourds, which disrupted established production lines. The math:
| Metric | Value | Recommendation |
|---|---|---|
| Required rate | 5-6 gourds/min | Sufficient for weekly clearance |
| Overkill rate | 12+/min | Only with massive Xiranite stockpile |
| Conversion method | Heavy Xiranite line | Use spare Xiranite previously routed to batteries |
One clever solution involved a second gourd line with an item control port to burn through excess Xiranite when storage hit capacity. For players sitting on large stockpiles, this provides an automatic dump valve.
The Xircon Effluent Problem
Purifiers introduced in 1.2 allowed reusing inert effluent for heavy Xiranite production, but cutting that line for the event created a new waste stream:
- Void it — painful but cleanest solution
- Bottle manually — tedious, requires active play
- Supplement Xircon production — risky, can clog system if not monitored
Cuprium Solution Clogging
A significant troubleshooting thread centered on Cuprium Solution moving at a drip. Key findings:
- 30 units per minute is normal per reactor
- Feeding four powder lines into one reactor creates a bottleneck
- Expanded crucibles have janky sewage management — full sewage output causes system seizure
- The fix: one reactorer per powder line, send excess sewage to purifier
The community-bookmarked solution: 6 reactors feeding 3 purifiers as a sewage overflow management pattern.
Pro Tip: Use endfieldtools.dev
The in-game “view chain” feature is useful for basic understanding, but endfieldtools.dev does the raw math for recipe chains, including throughput calculations and material requirements. Bookmark it.
Critical warning: do not loop purification acid back into reactors unless you know exactly what you are doing. Dump it back into the pool.
Gacha Deep Dive: Sparking, 50/50s, and Strategy
Laev & Gil Banner Analysis
The upcoming multi-character banner sparked extensive number-crunching:
- Solo reruns are unlikely for the foreseeable future — the game is young
- Multi-character banners with 120-pull spark may become the standard
- 25/75 split if laser-focused on one character
- 25% per featured limited if you want multiple rate-ups
For Gil specifically: pull now if you want her. As a support, she will only improve when the nature hyper carry drops, and there is no guarantee on banner return timing.
Limited Character Pool Mechanics
When you lose a 50/50, the drop pool includes:
- Standard 5-star operators
- The last two limited banner characters
This explains surprise off-banner limiteds like receiving Yvonne on Surtr’s banner during 1.0 — she was a future limited character, not a bug. On Fangyi’s banner, Tangtang or Rossi could appear as off-rate limiteds because they were the previous two.
Weapon Refinement Philosophy
Unlike most Hoyoverse titles where refining 5-star weapons is discouraged for F2P, Endfield’s signature weapons are often specialized enough that refinement is acceptable:
- Specialized signatures — refine without hesitation, low competition for same weapon
- Generic weapons (Wedge, Thermite Cutter) — keep two copies if running multiple teams
- Weapon pulls are generous — additional copies typically arrive over time
Quick-Fire Wisdom: The Little Things
| Question | Answer |
|---|---|
| Fruits of Altruism for weekly? | Part of the new event, wait for it to go live |
| Redeemer Gloves location? | Wuling Stockbill Exchange |
| Mystery box cooldown showing 2 days? | Intended behavior, not a bug |
| PS friend requests glitching? | Known issue since launch, “max requests” with empty list |
| Where to stash items from backpack? | Look for the big pole at your HUB base (the AIC) |
| Depth of field blur in cutscenes? | Graphics setting, nothing is broken |
| Avy’s premium team composition? | Avy, Fangyi, Arclight, Perlica — electric DPS + nuke playstyle |
| Gourd production before 1.2 update? | Start now, needs approximately three belts of Xiranite |
Final Thoughts: The Factory Is the True Endgame
What began as a plea for lore clarity turned into a sprawling compendium of Endfield know-how. The community is deep in the weeds, optimizing every conveyor belt and skill priority, yet still just as lost as anyone when a snake lord monologues. That is the charm.
Walking away from this thread with a cleaner factory, a more targeted upgrade plan, and a reluctant acceptance that sparking Gil on a 25/75 might be inevitable. But at least now the expanded crucible does not clog.
For anyone feeling overwhelmed: dive into the questions, tinker with your setup, and remember — theoretical data is just that, theoretical. Actual yield improves when you stop looping acid into the wrong pipe.
Thanks to every helpful soul in the megathread. Confusion became a strategy bible. Now, back to draining Xircon effluent.
Take a Break
Available on desktop