COMMUNITY INSIGHTS

What the community is saying about Arknights: Endfield

118 Feedback insights | Last updated: 2026-03-13 | Page 3 of 10

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Feedback 😟 Negative Medium Engagement

Limited factory space frustration

Players frustrated that even optimized bases cant use more than 50% of available space, with some calling it wasted potential.

View 3 key points
  • Even experts cant maximize space usage
  • Desire for better space utilization
  • Feels like wasted potential
2 upvotes 1 posts 2/22/2026
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Feedback 😐 Neutral Medium Engagement

Quick Stash QoL concern

PSA about editing Quick stash settings to prevent stashing water bottles. Community discussion about wanting to carry items for gameplay purposes (helping slimes).

View 3 key points
  • Players upset water bottles were being stashed
  • Feature allows editing Quick stash settings
  • QoL concern about item management
1161 upvotes 1 posts 2/21/2026
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Feedback 😊 Positive Medium Engagement

Depot Optimization Techniques Shared

Community member shares Wuling Very Slanted Depot technique for 50% more depot instances. Constructive gameplay optimization feedback.

View 3 key points
  • Technique increases depot efficiency by ~50%
  • Detailed strategy sharing for material ratios
  • Positive reception from community
1147 upvotes 1 posts 2/20/2026
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Feedback 😐 Neutral Medium Engagement

Factory System Too Restrictive

Community notes factory system lacks flexibility compared to dedicated factory games. Content creator Josh's video showed limitations - players want more creative freedom.

View 3 key points
  • Factory gameplay not flexible enough for crazy builds
  • Players want more creative freedom in factory building
  • Comparing unfavorably to Satisfactory-style games
5 upvotes 1 posts 2/18/2026
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Feedback 😐 Neutral High Engagement

Perlica trading system needs simplification

Detailed discussions about maximizing profits in Perlica's trading system. Players find the percentage-based system confusing and resort to simple heuristics like 'buy under 1000, sell over 5000'. Some call for 'Perlica explains' series.

View 5 key points
  • 1307 score, 230 comments - very active discussion
  • Players want simpler decision-making guides
  • Confusion about percentage vs actual profit calculations
  • Simple heuristics emerge: buy <1000, sell >5000
  • Request for official simplified explanations
1307 upvotes 1 posts 2/18/2026
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Feedback 🤔 Mixed High Engagement

F-key bulk loot pickup feature unknown to many

Many players discovered only recently that holding F picks up all nearby loot. Comments reveal some learned this after 160+ hours. Some report it didn't work at launch, suggesting a bug fix or that the feature wasn't clearly communicated.

View 5 key points
  • High engagement with 2297 score and 119 comments
  • Many players unaware of bulk pickup despite it being in early tooltips
  • Some report feature didn't work at launch
  • Companions/teammates also pick up loot automatically
  • Mobile players confused about equivalent controls
2297 upvotes 1 posts 2/18/2026
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Feedback 🤔 Mixed High Engagement

Character rear view appeal survey

Community reacting to new survey about character rear view appeal. Players discuss how important it is for characters to look good from behind since that's the primary view during gameplay. Some mention specific character design issues like Laevatain's floating ring being goofy and character dissolving at certain angles.

View 5 key points
  • Players spend 98% of time viewing characters from behind
  • Survey addresses character appeal from back view
  • Laevatain's floating ring criticized as goofy
  • Character dissolving/fading issue when moving between camera and player noted
  • Xaihi's dash and Surtr design issues mentioned
5704 upvotes 150 posts 2/16/2026
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Feedback 😟 Negative High Engagement

Xiranite Resource Limits Frustration

Multiple comments mocking the discrepancy between story urgency for Xiranite production and the restrictive 2-forge limit. Players feel limited by gameplay constraints vs. narrative demands.

View 3 key points
  • Forge limit of 2 feels too restrictive
  • Story demands more Xiranite but players can't produce enough
  • Players joke about drowning characters in Xiranite
80 upvotes 6 posts 2/16/2026
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Feedback 🤔 Mixed High Engagement

Rewards System Feedback Request

High-engagement post urging players to submit feedback about rewards and benefits, noting developers actively listen. Part of ongoing rewards discussion with 544+ comments on related posts.

View 3 key points
  • Players encouraged to submit in-game feedback
  • Developers noted as responsive to feedback
  • Rewards system is a hot topic with significant discussion
1452 upvotes 2 posts 2/16/2026
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Feedback 😟 Negative Medium Engagement

Gilberta healing restrictions criticized

Player notes Gilberta healing only procs against 2+ enemies with skill hit, making solo bosses difficult. Too restrictive compared to other healers.

View 3 key points
  • Healing requires multiple enemy hits
  • Solo boss fights problematic
  • Compared unfavorably to other sustain options
28 upvotes 1 posts 2/15/2026
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Feedback 🤔 Mixed High Engagement

Pull economy concerns vs OG Arknights

Player expresses hope Endfield won't follow Hoyo gacha model requiring meta pulls. Wants to pull for design/gameplay not necessity. Constructive feedback about pull economy.

View 3 key points
  • Concern about endgame requiring meta pulls
  • Appreciation for OG Arknights non-meta clearing
  • Want same approach in Endfield
3410 upvotes 1 posts 2/15/2026
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Feedback 🤔 Mixed Medium Engagement

Chen Character Misrepresentation

Community defense of Chen character against 'dumb' memes. Fear devs will only see memes and write her as stupid without acknowledging her talents.

View 3 key points
  • Meme culture misrepresents Chen
  • Worried devs will only see 'Chen dumb' jokes
  • Want character talents acknowledged
1932 upvotes 1 posts 2/14/2026