# Endfield Contingency Contract Indigo Rewards

> Arknights Endfield Contingency Contract Indigo (season 2) runs Nov 5 to Dec 2, 2026. Battles close Nov 25, Risk 20 claims every reward and the Week 1 max is 48.

Source: https://endfieldhub.org/blog/contingency-contract-indigo-dates-rewards-endfield
Published: 2026-11-05
Updated: 2026-11-05

**Arknights: Endfield Contingency Contract season 2, Indigo Experimental Operation, runs November 5 to December 2, 2026, and battles close November 25 at 06:00 (server time).** Risk 20 claims every reward, 39 Test Criteria are on the board (7 unlock November 12), and the Week 1 max is 48.

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Indigo follows June’s Re-Ignition, the first season. It is one stage of three enemy waves on a timer, plus a board of optional Test Criteria. Each criterion you pick makes the fight harder and adds to your Total Test Criteria, and the rewards pay out by that total. You need Authority Level 30 to enter.

All the numbers in this post come from the game data of the November 2026 update. The criteria names and effects were copied from the in-game tooltips. For the full board with every effect, use the [Contingency Contract Indigo guide](https://endfieldhub.org/contingency-contract). To see which operators each criterion favours, use the [Indigo Test Criteria dashboard](https://endfieldhub.org/contingency-contract-dashboard).

![Contingency Contract Indigo Select Test Criteria screen in Arknights Endfield, with Edit: Thrill I selected](https://endfieldhub.org/images/blog/contingency-contract-indigo/indigo-select-test-criteria.webp)

_The Indigo Select Test Criteria screen. Thrill I is picked, so Thrill II in the same column shows Conflict._

## Indigo schedule

| Phase   | Opens (server time) | What changes                  |
| ------- | ------------------- | ----------------------------- |
| Phase 1 | Nov 5, 12:00        | Event opens with 32 criteria  |
| Phase 2 | Nov 12, 12:00       | 7 new Test Criteria are added |
| Phase 3 | Nov 25, 06:00       | Battles close; shop only      |
| End     | Dec 2, 04:00        | Shop closes                   |

The deadline that matters is **November 25**. That is when battles, missions and the Indigo Cleansed medal close. The final week only lets you spend Vitrified Indigo, so finish your Risk 20 clear before then.

## Rewards: Risk 20 gets everything

The **Total Test Criteria missions** pay at 1, 5, 10, 15 and 20\. They give 5,000 Vitrified Indigo in total. Clearing Risk 20 also earns the **Indigo Cleansed** medal, and Risk 30 plates it. Nothing in the reward track needs more than 30\. Anything past that is only for the record.

The **cycle missions** pay 500 each, seven in total. A new one opens every three days, from November 5 to November 20\. Each names a fixed set of criteria and asks for a clear with that set. The first two accept any difficulty.

**First clears pay per criterion.** The first time you clear with a criterion, it pays 15, 30 or 45 Vitrified Indigo, depending on its level. Clearing with every criterion once adds up to 1,110.

| Source                                 | Vitrified Indigo |
| -------------------------------------- | ---------------- |
| 7 cycle missions                       | 3,500            |
| Total Test Criteria missions (1 to 20) | 5,000            |
| First clears of every criterion        | 1,110            |
| **Total earnable**                     | **9,610**        |
| Full limited shop stock                | 8,590            |

You can clear the whole shop and still have 1,020 left over. The [Indigo shop table](https://endfieldhub.org/contingency-contract#indigo-shop) lists all 21 items with prices and stock. The first item is the Sticker: Contingency Resolved, at 200\. Most of the rest is materials, Oroberyl, T-Creds and an Advanced Progression Selection Crate II.

## How the Indigo board works

The board has 23 columns. Some columns hold tiers of one criterion (Thrill I and II, Time Limit I to III). Others pair two different criteria, like Aggro Focus and Lethargy. Only tiers of the same criterion conflict, so Thrill I and II swap, but Aggro Focus and Lethargy can both be picked. Each pick is worth 1 to 3 points.

The right half of the board is **Locked Criteria**. They stay greyed out until you pick a **Key Criterion**:

* **Silence** (+2): SP regenerates faster, but every operator has to cast their battle skill once before anyone can cast theirs again.
* **Combo Lock** (+2): Combo Skill DMG is +50%. Every two combo skills put a 10-second lock on the combo queue.

One Key unlocks every Locked Criterion. A third Key arrives with Phase 2\. Most of the 3-point picks are locked, so any push past the low 20s starts with choosing whichever Key your team can live with. A combo-driven team usually takes Silence. A battle-skill team usually takes Combo Lock.

## Criteria worth knowing before your first run

These are the ones that change how you play, not just how long the fight takes. Effects are quoted from the in-game tooltips.

| Criterion        | Points      | Effect                                                                                                                         |
| ---------------- | ----------- | ------------------------------------------------------------------------------------------------------------------------------ |
| Volatile Gains   | +3          | After an operator casts an ultimate, the whole team’s Ultimate Energy resets to zero.                                          |
| Myolysis II      | +2          | 0.1s after an operator consumes Vulnerability or an Arts Infliction, their DMG Dealt is -80% for 10s.                          |
| Partition        | +1          | You cannot switch the controlled operator once the battle starts.                                                              |
| Whittle Down III | +3          | Enemy DMG ignores shields, 50% of it becomes Max HP Reduction, and the controlled operator’s HP Treatment drops by 90% for 6s. |
| Binding III      | +3          | You cannot dodge.                                                                                                              |
| Blood Rush III   | +3 (Locked) | An enemy with no Vulnerability or Arts Infliction for 5s regenerates 10% Max HP per second.                                    |
| Apathy           | +2 (Locked) | Unless the controlled operator lands a final strike or finisher every 10s, the team stacks 30% Weakness.                       |
| Fruity Slippers  | +1          | Rockhowlers outside the arena throw Banana Peels onto the field.                                                               |

Myolysis and Blood Rush pull in opposite directions. Blood Rush punishes you for leaving enemies clean. Myolysis punishes you for consuming what you apply. Teams that keep Arts Inflictions up without consuming them handle both. The [dashboard](https://endfieldhub.org/contingency-contract-dashboard) lists all 39 criteria, and each one shows the operators whose kits it favours or punishes. Every operator page now has an Indigo Contract Fit section too.

## Week 1 Risk 48 clears

Players cleared the Week 1 max of 48 within a day. Sciel cleared it with only three operators:

_Risk 48 clear by [Sciel](https://www.youtube.com/@Sciel) on YouTube._

The two clears with a stated squad both build around [Arcane](https://endfieldhub.org/characters/arcane), [Tangtang](https://endfieldhub.org/characters/tangtang) and [Si](https://endfieldhub.org/characters/si):

* HaengJa adds [Gilberta](https://endfieldhub.org/characters/gilberta) and chains Arcane’s combo into Tangtang’s, then Gilberta’s into Si’s.
* 让你爱上学习 runs [Liino](https://endfieldhub.org/characters/liino) as the fourth operator.

All five Week 1 clears are embedded in the [Risk 48 section of the guide](https://endfieldhub.org/contingency-contract#indigo-risk-48), with each creator’s notes.

## What Phase 2 adds on November 12

Seven criteria unlock with Phase 2\. Two are new top tiers of criteria already on the board: **Time Limit III** and **Team Mangler III**. The other five are still unnamed:

* one criterion in column 4;
* the third Key;
* a Locked 2-pointer;
* a two-tier Locked criterion (two slots).

The cycle missions already name four criteria that are not on the Phase 1 board: **Encasement**, **Control Shield**, **Dueling Circle** and **Echombo**. They most likely fill the unnamed slots. We will add the names and effects once Phase 2 opens.

If you played Re-Ignition, the [Re-Ignition event recap](https://endfieldhub.org/blog/contingency-contract-re-ignition-event-recap-endfield) covers how that season ended. The Re-Ignition clears and sharing codes are kept in the archive at the bottom of the [Contingency Contract guide](https://endfieldhub.org/contingency-contract#re-ignition-archive).
